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Scorched Guns: Caverns & Chasms Compat

Scorched Guns: Caverns & Chasms Compat

by atobaazul • Downloads: 0 • Followers: 0
Description
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The Gravekeepers

About:

Scorched Guns: Caverns & Chasms is a mod that integration and themed content around Caverns & Chasms, featuring 2 new gun tiers and additions to existing tiers, a new enemy faction, structures, extensive compatibility, adding a total of 26 new guns!

Compatibility Fixes

Bullets ricochet off tin blocks and Grazers' shells and the Aegis.

Content

Spoiler

Ammo

Hex Rounds A round that deals half of the gun's damage as magic damage, piercing armor.

Bluntshot A shotgun round that deals heavy knockback to targets.

Hexshot Shotgun shell that shoots a spread of silver bullets, which deal half of the round's damage as magic damage, piercing armor.

Copper Slug A slug that deals hefty damage and knockback but is affected by gravity.

Ricoshot Rounds A rifle round that bounces when hitting blocks, increasing crit damage and chance for each bounce.

Guns

Hangman Carabine A rapid firing carabine chambered in Compact Hex Rounds.

Ribcage A heavy marksman bolt-action rifle chambered in Hex Rounds

Bella A pistol chambered in Compact Hex Rounds

Rehearse A revolver chambered in Hex Rounds

Silver Lining An magazine-fed auto-crossbow firing Large Arrows.

Keteriya A single-shot break action shotgun chambered in Bluntshot with a hefty knockback. Can also fire Hexshot Shells.

Gallows Full-power automatic rifle chambered in Hex Rounds.

Necrosis Pump-action shotgun chambered in Hexshot Shells

Anathema A rapid-fire "SMG" that fires corrosive blood. Ammo is the enemy itself.

Mortician A small pistol capable of shooting both Compact Hex Rounds and Compact Advanced Rounds.

Cacophony A light-machine gun rapidly firing full Hex Rounds.

Lustre A heavy energy laser cannon with extreme armor penetration.

Electrothermal Autocannon A plasma HMG that uses energy as ammo, overheats during sustained fire.

Scatterer A plasma pistol that uses energy as ammo, can charge up to fire a shotgun blast.

Hummer, Iron Partisan, Fusillade, Recur, Rascal and Charybdis Guns that fire Ricoshot rounds for Copper, Iron, Wrecker, Diamond Steel, Treated Brass and Scorched tiers, respectively.

Structures

Graveyard A small graveyard with something hidden below, found in all Taiga biomes.

Soul Outpost A small nether structure found in Soul Sand valleys.

Necropolis Large castle ruins occupied by Gravekeepers, found rarely in all Taiga biomes.

Hideout A small surface structure hiding a vast tunnel network below, found rarely in all Taiga biomes.

Entities

Gravekeeper Ghoul The standard infantry soldier of the Gravekeepers. Wields a Gallows, Necrosis or Hangman Carabine, and is capable of a nasty bite melee attack.

Gravekeeper Neophyte low-level Gravekeeper. Wields a Silver Sword, Silver Axe or a Mortician

Gravekeeper Herald Gravekeeper raid boss, found in Gravekeeper raids, and rarely in Hideouts. Wields an Anathema, when below 50%, enrages, letting go of its gun and charging towards the nearest target.

Gravekeeper Schism & Acolyte Wandering gravekeeper enemies that spawn in the Overworld and Nether respectively when player raid level is high enough.

Cross-compatibility:

  • Create
  • Immersive Engineering

How to Install Scorched Guns: Caverns & Chasms Compat (Mod)

Scorched Guns: Caverns & Chasms Compat by atobaazul is verified for Forge across Minecraft versions 1.20.1 (latest release: 1.6.1, file size: 4.2 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded Scorched Guns: Caverns & Chasms Compat file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
3d ago 1
1.20.1
Forge
5d ago 1
1.20.1
Forge
5d ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Forge
9mo ago 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
1.20.1
Forge
last yr. 1
# Changes
  • Added Boost Pack charge sound.
  • Neophytes now shoot Compact Advanced Rounds.
  • Neophytes now shoot faster, and shoot even faster at close range.
  • Added zh_ch translation (Community contribution by melon_master.)
  • Updated ru_ru translation (Community contribution by razzller)

# Fixes
  • Fixed desyncs with boost pack charging cooldown.
  • Hex Round magic damage no longer is affected by armor or projectile protection.
  • Fixed being able to use Boost Pack while in Spectator mode
  • Fixed the crash on start, despite not actually changing any code related to that crash.

# New
  • Electrothermal Autocannon barrel now glows with heat.
  • Scatter now has a charging animation and sounds
  • Scatterer recoil and firing sound pitch changes with charge amount.
  • Acolytes now have a custom bayonet melee animation when holding a Hangman Acolyte
  • Added Plasma Burster
  • Added Hardlight Shield Projector
  • Added Boost Pack

# Changes
  • Several tweaks to energy trail particles.
  • Renamed mobs:
  • Gravekeeper Neophyte -> Neophyte
  • Gravekeeper Herald -> Herald
  • Gravekeeper Acolyte -> Acolyte
  • Gravekeeper Schism -> Localite (Also renamed guns)
  • Model, animation and texture improvements and fixes for nearly ***all*** guns
  • Fussilade and Scatterer now roll for Phantom Rounds for each ammo consumed instead of all at once.
  • Gunner mobs attempt to avoid friendly fire.
  • Gravekeepers now attack and are attacked by:
  • White Wolves (Scorched Guns: Oregunized)
  • Stellar Order (Scorched Guns: Oregunized)
  • All enemies from Scorched Guns: Extra
  • Gravekeeper raids can now include Schisms and Acolytes.
  • Gravekeeper Ghouls, Acolytes and Heralds now can retreat while shooting.
  • Gravekeepers now have a minimum time after seeing their target before they can attacking with a melee attack.
# Balance
  • Increased minimum speed required for bullets to ricochet.
  • Cacophony ADS Recoil Reduction increased (0% -> 25%)
  • Increased Gallows Damage (12 -> 13)
  • Reduced Rascal Crit Damage Multiplier (2 -> 1.2)
  • Increased Rascal Max Ammo (12 -> 18)
  • Increased Rascal RoF (4 -> 3)
  • Increased Rascal Burst Cooldown (6 -> 10)
  • Reduced Recur Crit Damage Multiplier (2 -> 1.2)
  • Increased Recur Max Ammo (10 -> 15)
  • Increased Keteriya Hexshot Damage (20 -> 24)
  • Decreased Keteriya Hexshot Falloff Start (10 -> 8)
  • Decreased Keteriya Hexshot Falloff End (24 -> 20)
  • Rehearse is now one-handed.
  • Decreased Necrosis Hexshot Projectile Amount (16 -> 8)
  • Decreased Necrosis Hexshot Life (1.75s -> 1s)
  • Increased Necrosis Hexshot Armor Penetration (0 -> 1)
  • Increased Necrosis Copper Slug Armor Penetration (1 -> 2)
  • Reduced Lustre Fire Rate (8 -> 10)
  • Increased Localite Rehearse Fire Rate (16 -> 8)
  • Reduced Hangman Acolyte durability (2600 -> 900)
  • Reduced Mortician Acolyte (1000 -> 400)
  • Gravekeepers now have magic resistance:
  • Neophytes: 50%
  • Schisms: 75%
  • Ghouls: 75%
  • Acolytes: 100%
  • Herald: 25%
  • Increased Schism Spawn Weight (2 -> 3)
  • Acolytes no longer spawn in Warped Forests. They can now spawn in Nether Wastes.

# Fixes
  • Bullets reflected by an Aegis now set the owner to the person using the shield.
  • Fixed muzzle flash location for the Rascal
  • Guns now fit more accurately inside inventory slots. (Contribution by JaDn)
  • Fixed an issue with KubeJS Iron's Spells
## New
  • Added configs.
  • New structure: Gravekeeper Hideout
  • Added Hummer - Copper tier Ricoshot gun.
  • Added Fusillade - Wrecker tier Ricoshot gun.
  • Added Exhumer - Gravekeeper Osborne Slug gun.
  • Added Dead Draft - Gravekeeper air gun.
  • Added Acolyte & Schismatic gun variants:
  • Hangman Acolyte
  • Mortician Acolyte
  • Schismatic Gallows
  • Schismatic Rehearse
  • Added Gravekeeper enemies:
  • Gravekeeper Herald
  • Gravekeeper Ghoul
  • Gravekeeper Neophyte
  • Gravekeeper Acolyte
  • Gravekeeper Schism

## Balance & Tweaks
  • Raids & Structures now use new Gravekeeper mobs.
  • Gravekeeper Raid now is a set of 1 Herald, 3 Ghouls and 5 Neophytes.
  • Buffed the durability of most guns.
  • Adjusted animations, models and/or textures for Cacophony, Mortician, Rehearse, Gallows and Bella
  • Reduced Cacophony damage (12 -> 10)
  • Reduced Cacophony recoil angle. (5.45 -> 4.45)
  • Reduced Cacophony recoil kick. (2 -> 1.75)
  • Increased Cacophony spread. (3 -> 4)
  • Increased Cacophony max ammo (30 -> 35)
  • Tweaked Energy Trail particle effect.

## Fixes
  • Fixed Rehearse Heavy Stock grip missing.
  • Fixed Hangman Carabine third person and laser sight models being broken.
  • Fixed Rascal & Recur Create compat Mechanical Crafter recipe not working.
  • Added Create recycling recipes for all the guns that didn't have them.


### Changes from Alpha version
  • Fixed Fusillade trying to use non-existing custom melee animation.
  • Tweaked Fusillade inspect and reload animations.
  • Tweaked Exhumer inspect animation.
  • Added Hummer blueprint description
  • Gravekeeper Schism and Ghoul now use their own biome tags for spawning.
  • Tweaked Energy Trail particle.
  • Small Bella animation tweaks.
  • Added configs (See more above)
  • Updated russian translation to be up-to-date with the update (Thanks @razzller!)
# New
  • New structure: Gravekeeper Hideout
  • Added Hummer - Copper tier Ricoshot gun.
  • Added Fusillade - Wrecker tier Ricoshot gun.
  • Added Exhumer - Gravekeeper Osborne Slug gun.
  • Added Dead Draft - Gravekeeper air gun.
  • Added Acolyte & Schismatic gun variants:
  • Hangman Acolyte
  • Mortician Acolyte
  • Schismatic Gallows
  • Schismatic Rehearse
  • Added Gravekeeper enemies:
  • Gravekeeper Herald
  • Gravekeeper Ghoul
  • Gravekeeper Neophyte
  • Gravekeeper Acolyte
  • Gravekeeper Schism

# Balance & Tweaks
  • Raids & Structures now use new Gravekeeper mobs.
  • Gravekeeper Raid now is a set of 1 Herald, 3 Ghouls and 5 Neophytes.
  • Buffed the durability of most guns.
  • Adjusted animations, models and/or textures for Cacophony, Mortician, Rehearse, Gallows
  • Reduced Cacophony damage (12 -> 10)
  • Reduced Cacophony recoil angle. (5.45 -> 4.45)
  • Reduced Cacophony recoil kick. (2 -> 1.75)
  • Increased Cacophony spread. (3 -> 4)
  • Increased Cacophony max ammo (30 -> 35)

# Fixes
  • Fixed Rehearse Heavy Stock grip missing.
  • Fixed Hangman Carabine third person and laser sight models being broken.
  • Fixed Rascal & Recur Create compat Mechanical Crafter recipe not working.
  • Added Create recycling recipes for all the guns that didn't have them.
# Balance Changes
  • Increased Scatterer max energy (80000 -> 144000)
  • Increased Electrothermal Autocannon damage (6.5 -> 8.5)

# Fix
  • Fixed Charybdis ejecting wrong casing type.
  • Fixed crash on dedicated servers.
## New
  • Added inspect animations for the Electrothermal Autocannon and Recur

## Balancing
  • Bella now has 1 armor pen.
  • Increased Cacophony armor pen (1 -> 1.5)
  • Increased Charybdis fire rate (8 -> 7) (Lower = Faster rate)
  • Increased Gallows armor pen (1 -> 2)
  • Increased Mortician fire rate (4 -> 3)
  • Increased Rehease armor pen (2 -> 3)
  • Increased Ribcage armor pen (3 -> 4)

## Fixes
  • Fixed Mortician having a reduced crit damage multiplier, instead of an increased one.
  • Fixed a crash caused by Shock Cells hitting tin blocks.
  • Fixed Ricoshot Rounds not increased crit chance and damage on bounce.
# New
  • Updated to the latest Caverns & Chasms version:
> Added compatibility with new tin ricochet mechanics, other features in this update are also (thematically or compatibility) related!
  • Now Requires Caverns & Chasms Ingot Compat
> Allows Scorched Guns' and all of your favorite modded ingots to be placeable like vanilla ones!
  • New gun tier: Vault
> A new tier of loot-exclusive high-tech guns found in [Vaults](https://discord.com/channels/650003402218274816/650903116916588577/1415109409994182726).
  • New items:
  • Gun: Lustre (Vault tier)
  • Gun: Electrolaser Autocannon (Vault tier)
  • Gun: Scatterer (Vault Tier)
  • Gun: Mortician (Gravekeeper tier)
  • Gun: Cacophony (Gravekeeper tier)
  • Gun: Iron Partisan (Iron tier)
  • Gun: Rascal (Treated Brass Tier)
  • Gun: Recur (Diamond Steel Tier)
  • Gun: Charybdis (Scorched Tier)
  • Copper Slug
  • RicoShot Round
  • Plasma Accumulator
  • Zirconia Laser Optics
  • Rapid Plasma Injector
  • Experimental Components
  • Added 2 new structures: Soul Outpost & Necropolis
  • Added a new basement variant for the Graveyard, adjusted graveyard generation and tweaked the original slightly.

# Tweaks, Changes & Balance Changes
  • Keteriya now deals magic damage on melee hit.
  • Gravekeeper Herald now rides a Saddled Grazer
  • Raid Generic Gravekeepers now spawn with more guns.
  • Hex rounds can now use both silver nuggets and silver bullets.
  • Necromium Casings now have a higher chance to be returned. (#scguns_cnc:increased_casing_drop_chance tag)
  • Increased health of structure Gravekeepers.
  • Rebalanced some guns.
  • Added new item rarity for Gravekeeper tier.
  • Guns and items are now in the Scorched Guns tabs, as well as their own tab.
  • Hexshot now has proper tags
  • Updated several gun's texture, anims and sounds.
  • Updated several item's textures.
  • Fixed a typo in Weird Doll name
# Hotfix
  • Fixed Waterlogging fix not actually working.
# Changes
  • Keteriya now shoots Hexshot Shells instead of Shotgun Shells.
  • Updated Bluntshot and Gravekeeper Blueprint textures.

# Fixes
  • Fixed underground part of the Graveyard structure being waterlogged if placed over water.
  • Updated ru_ru translation (Courtesy of razzller on the official Scorched Guns Discord)
  • Fixed Necrosis description mentioning the not-yet-implemented Copper Slugs.
## New
  • New items:
  • Gallows (Gravekeeper tier gun)
  • Necrosis (Gravekeeper tier gun)
  • Hexshot Shell
  • Hex Buckshot
  • Malison Grenade
  • Keteriya can now shoot Shotgun Shells.
  • Anathema melee hits now apply laceration.

## Tweaks & Changes
  • Adjusted Ribcage recipe.
  • Bella now has 3x critical damage multiplier.
  • Tons of texture, animation, sound and model polish.
  • Hex rounds can now use silver nuggets or bullets.
  • Hex rounds have increased casing drop chance.
  • Rebalanced Anathema:
  • More damage
  • Slower fire rate
  • Faster projectiles
  • Added custom flyby sounds for silver bullets.

## Fixes
  • Fixed Necromium casings lacking casing tags.
  • Fixed Hex Rounds only dealing magic damage.
  • Updated to Scorched Guns v0.5.4.
  • Fixed Hex Rounds not properly taking in target armor and weapon armor bypass for damage calculations.
  • Updated, tweaked and fixed several art/animation issues.
  • Fixed a crash on dedicated servers.
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