SCG-EXTRA add factions from base mod lore with brand new enemies to fight with guns

made possible with Zinc studio
Zinc studio: https://discord.gg/pYsscjAE
3D-artist: Funado, Nope, peacedovewum, andryyy
Developer: Krei, Daragetsu
newest content overview https://youtu.be/d1dxcUZ50S0
How to Install Scorched guns: SCG-EXTRA (Mod)
Scorched guns: SCG-EXTRA by Footballhead is verified for Forge across Minecraft versions 1.20.1 (latest release: 3.1.2, file size: 11.5 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
- Make sure you have the compatible loader or environment installed for Forge.
- Move the downloaded Scorched guns: SCG-EXTRA file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add VersionAsgharian
Soul_ripper stat adjust
max health 400 to 250
melee damage 15 to 20
soul fireball damage 10 to 15
Asghar worker unit nerf
max health 200 to 150
asghar flamer buff
immunity to fire
Wreckers
Infantry buff(red, blue, green)
max health to 30
Helicube nerf
melee damage 7 to 5
range damage 5 to 3
Dozer nerf
max health 600 to 400
summon cooldown 15 to 20
COG
miniboss(devastator, gigantes, centipede) health nerf
max health 400 to 250
gigantes buff
summon time 30 seconds to 20
Balancing for healing items
Bandage
- heal 4 to 3
- craft result 1 to 3
- resistance 1 to 2
- resistance time 10 to 15 second
Medkit
- heal 4 to 6
- regen time 5 to 10
- use(durability) 12 to 32
- resistance 1 to 2
- resistance time 20 to 15
- cooldown 5 second (to balance high value)
bug fix
- neutral mob spawn behavior
- fac raid summoning pigs
- fixed raid waves getting skipped
- shovel knight no longer breaks non-dirt blocks
- internal changes for terrablender configs and loot tables
- mid air spawning of Neutral mobs and FAC units in War-zone biome
new expansion update
watch the overview here https://youtu.be/d1dxcUZ50S0?si=0-MvFHKkcoIBurKN
- 2 new faction (Wreckers, COG)
- new armors
- new curios(medal)
- new raid system(super raid)
- new blocks(wires)
- 2 new healing item: bandage, medkit
- 3 new Wreckers weapon item
- new boime
- new +10 structures
- vibe code termination for Neutral mobs and FAC units
watch the overview here https://youtu.be/d1dxcUZ50S0?si=0-MvFHKkcoIBurKN
- 2 new faction (Wreckers, COG)
- new armors
- new curios(medal)
- new raid system(super raid)
- new blocks(wires)
- 2 new healing item: bandage, medkit
- 3 new Wreckers weapon item
- new boime
- new +10 structures
- vibe code termination for Neutral mobs and FAC units
server side issue were player dying during raid crashed a server
- FAC tank is more persistent
- FAC tank warning flash
- Nitro beetle no longer take fall damage
Balance cahnge
- increased Ashgar flamer attack interval (1.5s -> 3s)
update plan
- better optimization
- deleting flimsy work done by AI vibe coder
- nutral mobs spawn behavior
- new flare mechanic (super flare)
- next expansion
- proper spawn proof of inflicted mobs on day light
- Asghar elite surgeon crash (fixed animation handling)
Added
- added option for max_count to raid unit entry
- set dissident max count to 3 on raid
weight based spawn system so new modded mobs doesn't block vanilla mobs(beetle was spawn proofing hoglin)
light level spawn restriction on inflicted mobs so player can spawn proof them
progression base spawning for overworld mobs (starts spawning after player gets iron tier guns, this gun progression is in base mode)
max number restriction and water spawn fix to Big Lump (maximum of 3 in loaded overworld naturally, can exist more if spawn by egg)
max number restriction spawn fix to netherite eater, head hunter(maximum of 2 in loaded nether)
Stat balancing
- big lump hp 350 to 250
- mutant bat hp 200 to 100
- head hunter hp 200 to 120
- netherite eater hp 500 to 300
- end stone crab hp 500 armor 12 to hp 300 armor 16
- end scorpion hp 600 to 250