⚠️WARNING: Distant Horizons or voxy and Sodium MUST be installed on the Client! ⚠️
Separate Sable Render Distance
SSRD is a mod that allows players to see Sable physics objects further than the vanilla render distance. If you're building planes, cars, or ships using Create: Aeronautics alongside Distant Horizons or voxy, this mod is basically a necessity (especially in multiplayer).
Configuration
The slider to change the Sub-Level Render Distance is located in the Sodium video settings menu, right under the normal Simulation Distance slider. The maximum distance allowed dynamically updates to match your LOD distance (voxy/Distant Horizons) or the server's set maximum. The server's maximum distance can be changed with the command /gamerule ssrdMaxRenderDistance (Default 128 Chunks)
Force Loading (Want easy forceloading? Check out Sable: EEAAO!)
As of 2.0.1, Sable has its own method of forceloading, /sable forceload add @, which requires op. SSRD's own forceloading has been overhauled to be a much more server-friendly method of forceloading. /ssrd forceload does not require the player to have op, but does adhere to the forceloading cap, which can be changed with /gamerule ssrdForceloadLimit (Default 2 per player). /ssrd help will provide a list of possible commands, and their current and default values.
Important Info
Modpack Permission:
You are allowed to include this mod in modpacks hosted on CurseForge & Modrinth. All other redistribution rights remain reserved.
Bugs/Issues
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Versions 1.8 and up REQUIRE sodium 0.8, and if using voxy with that version you need this port
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Certain Iris shader packs cause rendering issues, an example being Sub-levels can be seen through LODs when certain shader packs are active.
All Versions
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B
SSRD 1.8
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1d ago | 1 | |||
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R
SSRD 1.7
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R
SSRD 1.6
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1d ago | 1 | |||
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B
SSRD 0.5
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B
SSRD 0.4
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1d ago | 1 | |||
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B
SSRD 0.3
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1d ago | 1 | |||
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B
SSRD 0.2
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1d ago | 1 | |||
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A
SSRD 0.1
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1d ago | 1 |
- This is a beta fix, make sure to back up your worlds!**
- fixed the major rendering issues caused by DH 3.3.1
- fixed a small bug with how forceload tickets are handled
- Cleaned up unused code and removed debug logs from code
- Fixed a crash with contraptions on sub-levels
- Fixed servers not enforcing their max sub-level distance on clients (#47)
- Added
/gamerule ssrdMaxRenderDistance— replaces the old config, with a world specific option (Only applies server side, the max for singleplayer worlds will still be whatever the players LOD distance is set to) - Added
/ssrd help— lists all commands and gamerules with current and default values
### Fixes
- Fixed sub-levels becoming see-through while walking with view bobbing enabled (#37)
- Fixed hot air rendering outside of balloons when far away (#33)
- Fixed the Sub-Level Distance slider not updating its maximum until the game was relaunched
- Fixed egregious log spam
- supports voxy properly
- fixed trains not rendering and freezing when loading in
- removed logging (stalled the server)
- fixed ropes not rendering when leaving chunks and returning
- it's just getting worse and worse huh*
- Fixes crash with dh
- Does **NOT** work with voxy! Voxy support will be added back in 1.8.2, which will be out soon.
- Updated to Sable 2.0.1 & Sodium 0.8.12! (**works with 0.8 and 0.8 only!!**)
- Overhauled the
/ssrd forceloadcommand, as Sable added its own with/sable forceload(which requires OP). - Players now have a limit on how many sub-levels they can individually forceload.
/gamerule ssrdForceloadLimitchanges how many sub-levels each player can have loaded. (Default 10)/ssrd forceload listand command feedback now display current usage against the limit as(#/#).- Fixed dedicated servers crashing on startup due to headless Sodium LWJGL checks and improper event bus registrations.
- Fixed clients without ssrd not being able to join a server with ssrd, again
- Voxy support now actually works
- added a command to open the config screen, /ssrd config
Changes:
- Create Contraptions Fix:** Resolved issues where Create contraptions (propellers, carriages, etc.) would stop rendering when outside of vanilla render distance.
- New Forceload Command**: Added /ssrd forceload to keep chosen (or all), sub levels loaded, anywhere. (Requires op)
- add <sub_levels>: Forceloads selected sub-levels.
- remove <sub_levels>: Removes sub-levels from the forceload list.
- list: Shows all currently forceloaded sub-levels and their last known locations.
- Optional Distant Horizons:** ~~Somehow someway, ssrd works out of the box with Voxy, and this makes DH not a required dependency if you are using Voxy~~ Voxy does not currently work with ssrd
- Switched to Maven-based dependencies**, thanks to [@dynamiteOpanty](https://github.com/dynamiteOpanty)!
- Improved server-client sync for sub-levels**
Big thanks to [xkmxz2503](https://github.com/xkmxz2503) on github for Chinese (simplified) translations & build improvements!
- mod made optional for clients when installed on the server
- updated license
- fixed water fog rendering for entities
- fixed sub-levels fading in and out of vanilla render distance
- fixed weird build issues
- fixes DH lods z-fighting with vanilla chunks
- fixes Create: Aeronautics diagrams from rendering weirdly
- much more usable and stable, has some minor visual errors