SGrave has been discontinued!
Use HyperGrave instead, which is a better and much more improved grave data pack.

With this data pack (which is also packaged as a mod), instead of just yeeting your items out of your inventory, all of them will be stored inside a safe place called grave.
There are many mods and data packs that do this, but this one has way more features, has much higher quality and is more customizable.
Requires Sul4ur's global resource pack.
(Not if you're using the mod version)
Features
- Completely free!
- Highly customizable!
- Multiplayer-friendly!
Notes
-
Make sure the following gamerules are set:
- KeepInventory: true
- doImmediateRespawn: false
-
This data pack might not be compatible with plugin loaders like Spigot, PaperMC, etc.
-
This data pack also has a mod version.
- It's basically the data pack but packaged as a mod.
- If you're using the mod version, you won't need the required resource pack.
Grave Spawning
Your grave won't just spawn exactly where you died. There are a few conditions for a grave being made. Basically, your grave will try to find the nearest transparent block where there is a solid block below.
Graves are mostly invulnerable. They also have no hitbox, meaning you can easily walk through graves. Also, graves glow, so you can see them through walls. By default, graves despawn in 90 minutes.
After a grave spawns, The exact location of your grave will be announced to you. The announcement should look something like this:
Notice the 9 in Grave #9. That is the grave ID, and it's important. Keep that in mind; it can be useful in a lot of scenarios.
Note: If either the grave ID or the player's name doesn't appear here, make sure to report it immediately.
Opening a Grave
When you reach the location of your grave, you will see your head lying on the ground, along with a text display showing your name and your grave's ID, along with the grave design.

You can click on the grave to open he grave. All the items will be put in the exact same spot they were before you died, and you will collet 90% of the experience you've had before you died. If an item can't be put in your inventory, it will instead be dropped.

You can also "break a grave" by sneak + left clicking, where all items will just drop.

The items that are dropped from a grave being broken are invulnerable and can't be destroyed by things such as lava or explosions, and they take 45min to despawn. (Can be changed in the config.)
The items glow by default.
Admin mode
If a player has access to commands, they can enable admin mode by going into the configs (I'll show you how to do that), then to page 2. A player with admin mode can do many things like recovering from a grave backup and viewing all information about graves regardless of what is set in the configs.
Commands
/trigger sgrave.help (Does not exist on older versions)
This is the command you should use if you have any problems with or questions about this data pack.
/trigger sgrave set <value>
Sends the coordinates of your grave to you.
Set the value to 1 to locate your last grave.
Set the value to 2 to locate your second last grave.
Set the value to 3 to locate your third last grave.
and so on...
Any players (non-OPs and OPs) can use this command.
/trigger sgrave.grave_info set <value>
Shows info about the grave with the ID of the value you entered. It shows a full detail of the grave, including the items and experience stored inside, the location, creation time, despawn time, etc. You can also view others' grave info and information about broken graves as well.
For example to show information about grave #4, use /trigger sgrave.grave_info set 4.
Any players (non-OPs and OPs) can use this command.
/trigger sgrave.recover_items set <value>
Recovers your items from a backup. Replace <value> with the grave ID you want to recover from.
Only players with Admin mode enabled can use this command.
/trigger sgrave.give_key
Gives you a grave key. It can be used to open anybody's graves, even if Robbing is set to false.
Only players with Admin mode enabled can use this command.
/function sul4ur:sgrave/config
Opens the config menu. Only OPs can use this command.
/function sul4ur:sgrave/clean_uninstall
Uninstalls this data pack. Only Ops can use this command.
Note: Make sure you do not run any functions that start with sgrave:, since they are all internal functions and using them can have bad consequences. If it starts with sul4ur:sgrave/, then you can run them safely.
FAQ
Why does the head of the skin show a default skin and is not the same as mine?
These criterions must be met so that the head of the skin can show yours:
- You must have a good internet connection.
- You must be using a non-cracked Minecraft launcher.
- You must not be using PaperMC, Spigot, Bukkit or any plugin loader. These are famous for breaking some data packs.
Why is there a big blue thing right in front of the head?
This is because you're not using the required resource pack. This shouldn't happen if you're using the MOD version.
Why does clicking on the grave do nothing?
This grave data pack might not be compatible with Paper, Spigot, Bukkit, etc. If you're using any of these, then that might be the reason.
When I tried to click on the grave, my hand suddenly disappeared for a moment and now when I click on the grave it does nothing.
This is because of an issue with the Carry On mod.
To fix this, press F3+B, look for a white mini-box, use shift + right click, place it down right on the grave and then press F3+B again.
Why is there a big blue thing right in front of the head?
This is because you're not using the required resource pack. This shouldn't happen if you're using the MOD version.
Report bugs and suggest features!
![]() |
If you found a bug, this is where you should report it.
Also if you came up with a cool idea that makes the data pack better, this is where you should go. |
Join us on discord!
License
License
This work is licensed under CC BY-NC-ND.

One exception is made for video content, which can be monetized. However, you must give appropriate credit in the description of your video.
All Versions
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### Additions
- Added support for 1.21.11
### Changes
- The Glowing Graves and Glowing Head configs are no longer synced with graves.
- This means that they are only applied to new graves and don't apply to existing graves anymore.
- The reason this change was made is to improve performance (this feature was consuming the most amount of TPS, slowing the server down a lot).
- SGrave no longer supports versions 1.21 to 1.21.4.
### Fixes
- Improved performance
### Additions
- Added support for 1.21.11
### Changes
- The Glowing Graves and Glowing Head configs are no longer synced with graves.
- This means that they are only applied to new graves and don't apply to existing graves anymore.
- The reason this change was made is to improve performance (this feature was consuming the most amount of TPS, slowing the server down a lot).
- SGrave no longer supports versions 1.21 to 1.21.4.
### Fixes
- Improved performance
### Additions
- Added support for Minecraft versions 1.21.9 - 1.21.10.
### Changes
- Some text messages now have been changed to respect the type of SGrave being used (Mod or Data pack).
- For example wherever it says "SGrave data pack", it will now say "SGrave mod" when using the mod version.
- Some text messages have been changed to respect both types (e.g. "SGrave data pack" to simply "SGrave")
### Technical
- The mod version of SGrave is now generated manually rather than using the modrinth automated tool, since it kinda sucks.
- All temporary items will now spawn very, very high.
- Previously, they used to spawn on Y=-100 and Y=-101, but know they spawn on Y=32767 and Y=65535.
- In one case, the item spawned right next to the player, which caused issue [#16](https://github.com/Sul4urx/issue_tracker/issues/16).
### Fixes
[#16](https://github.com/Sul4urx/issue_tracker/issues/16) - The sculk sensors will continuously detect you, regardless of movement or sneaking.
### Additions
- Added support for Minecraft versions 1.21.9 - 1.21.10.
### Changes
- Some text messages now have been changed to respect the type of SGrave being used (Mod or Data pack).
- For example wherever it says "SGrave data pack", it will now say "SGrave mod" when using the mod version.
- Some text messages have been changed to respect both types (e.g. "SGrave data pack" to simply "SGrave")
### Technical
- The mod version of SGrave is now generated manually rather than using the modrinth automated tool, since it kinda sucks.
- All temporary items will now spawn very, very high.
- Previously, they used to spawn on Y=-100 and Y=-101, but know they spawn on Y=32767 and Y=65535.
- In one case, the item spawned right next to the player, which caused issue [#16](https://github.com/Sul4urx/issue_tracker/issues/16).
### Fixes
[#16](https://github.com/Sul4urx/issue_tracker/issues/16) - The sculk sensors will continuously detect you, regardless of movement or sneaking.
### Additions
- Added support for Minecraft versions 1.21.9 - 1.21.10.
### Changes
- Some text messages now have been changed to respect the type of SGrave being used (Mod or Data pack).
- For example wherever it says "SGrave data pack", it will now say "SGrave mod" when using the mod version.
- Some text messages have been changed to respect both types (e.g. "SGrave data pack" to simply "SGrave")
### Technical
- The mod version of SGrave is now generated manually rather than using the modrinth automated tool, since it kinda sucks.
- All temporary items will now spawn very, very high.
- Previously, they used to spawn on Y=-100 and Y=-101, but know they spawn on Y=32767 and Y=65535.
- In one case, the item spawned right next to the player, which caused issue [#16](https://github.com/Sul4urx/issue_tracker/issues/16).
### Fixes
[#16](https://github.com/Sul4urx/issue_tracker/issues/16) - The sculk sensors will continuously detect you, regardless of movement or sneaking.
### Additions
- Added support for Minecraft versions 1.21.9 - 1.21.10.
### Changes
- Some text messages now have been changed to respect the type of SGrave being used (Mod or Data pack).
- For example wherever it says "SGrave data pack", it will now say "SGrave mod" when using the mod version.
- Some text messages have been changed to respect both types (e.g. "SGrave data pack" to simply "SGrave")
### Technical
- The mod version of SGrave is now generated manually rather than using the modrinth automated tool, since it kinda sucks.
- All temporary items will now spawn very, very high.
- Previously, they used to spawn on Y=-100 and Y=-101, but know they spawn on Y=32767 and Y=65535.
- In one case, the item spawned right next to the player, which caused issue [#16](https://github.com/Sul4urx/issue_tracker/issues/16).
### Fixes
[#16](https://github.com/Sul4urx/issue_tracker/issues/16) - The sculk sensors will continuously detect you, regardless of movement or sneaking.
### Fixes
- [#11](https://github.com/Sul4urx/issue_tracker/issues/14) – Armour and off hand items disappear when collecting _[items from]_ graves _[in 1.21.5]_
### Fixes
- [#11](https://github.com/Sul4urx/issue_tracker/issues/14) – Armour and off hand items disappear when collecting _[items from]_ graves _[in 1.21.5]_
### Additions and changes
- Now compatible with 1.21.5.
- Changed version format (e.g. v1.0.3.2 to v-1d2) ([#12](https://github.com/Sul4urx/issue_tracker/issues/12)).
- Fixed many typos and a lot of misinformation.
- Added APDR (Automatic Player Data Repair).
- This tool repairs players data every 3 seconds.
- It can currently only repair name and UUID.
- The cooldown can be changed. By default it's 60 ticks (3 seconds).
- This feature was implemented to fix issue [#11](https://github.com/Sul4urx/issue_tracker/issues/11).
- Player data stored on graves is now taken from the
playersstorage rather than the player itself. - Removed many unnessecary files.
- "Execution from" comments are now more accurate.
- [#8](https://github.com/Sul4urx/issue_tracker/issues/8) — Graves cannot generate on resin clumps.
- [#11](https://github.com/Sul4urx/issue_tracker/issues/11) — SGrave fails to store the name of some players.
- [#13](https://github.com/Sul4urx/issue_tracker/issues/13) — No leading zero in creation time for ghost graves
### Additions and changes
- Now compatible with 1.21.5.
- Changed version format (e.g. v1.0.3.2 to v-1d2) ([#12](https://github.com/Sul4urx/issue_tracker/issues/12)).
- Fixed many typos and a lot of misinformation.
- Added APDR (Automatic Player Data Repair).
- This tool repairs players data every 3 seconds.
- It can currently only repair name and UUID.
- The cooldown can be changed. By default it's 60 ticks (3 seconds).
- This feature was implemented to fix issue [#11](https://github.com/Sul4urx/issue_tracker/issues/11).
- Player data stored on graves is now taken from the
playersstorage rather than the player itself. - Removed many unnessecary files.
- "Execution from" comments are now more accurate.
- [#8](https://github.com/Sul4urx/issue_tracker/issues/8) — Graves cannot generate on resin clumps.
- [#11](https://github.com/Sul4urx/issue_tracker/issues/11) — SGrave fails to store the name of some players.
- [#13](https://github.com/Sul4urx/issue_tracker/issues/13) — No leading zero in creation time for ghost graves
### Additions
- Help menu
- A new menu that can be accessed by anyone using
/trigger sgrave.help. - This menu allows players to troubleshoot their problems much easier. It will guide them what to do and where to go.
### Changes
- Now compatible with 1.21.3 and 1.21.4.**
- The icon has now been changed.
- The page selection section of configs is now
Page: [1 | 2 | 3]instead of[<]and[>]to avoid confusion. - _No gravity items_ config is now set to false by default.
### Removals
- Removed translations.
- There are a few reasons why I did this. I'll explain it later.
### Fixes
Fixed the following bugs:
- ([#5](https://github.com/Sul4urx/issues_tracker/issues/5)) An extra experience point is given when storing experience inside graves.
- ([#6](https://github.com/Sul4urx/issues_tracker/issues/6)) The experience dropped from opening a grave will repair tools with the Mending enchantment.
- ([#7](https://github.com/Sul4urx/issues_tracker/issues/7)) The grave info feature doesn't work correctly when showing information about ghost graves.
### Additions
- Help menu
- A new menu that can be accessed by anyone using
/trigger sgrave.help. - This menu allows players to troubleshoot their problems much easier. It will guide them what to do and where to go.
### Changes
- Now compatible with 1.21.3 and 1.21.4.**
- The icon has now been changed.
- The page selection section of configs is now
Page: [1 | 2 | 3]instead of[<]and[>]to avoid confusion. - _No gravity items_ config is now set to false by default.
### Removals
- Removed translations.
- There are a few reasons why I did this. I'll explain it later.
### Fixes
Fixed the following bugs:
- ([#5](https://github.com/Sul4urx/issues_tracker/issues/5)) An extra experience point is given when storing experience inside graves.
- ([#6](https://github.com/Sul4urx/issues_tracker/issues/6)) The experience dropped from opening a grave will repair tools with the Mending enchantment.
- ([#7](https://github.com/Sul4urx/issues_tracker/issues/7)) The grave info feature doesn't work correctly when showing information about ghost graves.
### Additions
- Help menu
- A new menu that can be accessed by anyone using
/trigger sgrave.help. - This menu allows players to troubleshoot their problems much easier. It will guide them what to do and where to go.
### Changes
- Now compatible with 1.21.3 and 1.21.4.**
- The icon has now been changed.
- The page selection section of configs is now
Page: [1 | 2 | 3]instead of[<]and[>]to avoid confusion. - _No gravity items_ config is now set to false by default.
### Removals
- Removed translations.
- There are a few reasons why I did this. I'll explain it later.
### Fixes
Fixed the following bugs:
- ([#5](https://github.com/Sul4urx/issues_tracker/issues/5)) An extra experience point is given when storing experience inside graves.
- ([#6](https://github.com/Sul4urx/issues_tracker/issues/6)) The experience dropped from opening a grave will repair tools with the Mending enchantment.
- ([#7](https://github.com/Sul4urx/issues_tracker/issues/7)) The grave info feature doesn't work correctly when showing information about ghost graves.
### Additions
- Help menu
- A new menu that can be accessed by anyone using
/trigger sgrave.help. - This menu allows players to troubleshoot their problems much easier. It will guide them what to do and where to go.
### Changes
- Now compatible with 1.21.3 and 1.21.4.**
- The icon has now been changed.
- The page selection section of configs is now
Page: [1 | 2 | 3]instead of[<]and[>]to avoid confusion. - _No gravity items_ config is now set to false by default.
### Removals
- Removed translations.
- There are a few reasons why I did this. I'll explain it later.
### Fixes
Fixed the following bugs:
- ([#5](https://github.com/Sul4urx/issues_tracker/issues/5)) An extra experience point is given when storing experience inside graves.
- ([#6](https://github.com/Sul4urx/issues_tracker/issues/6)) The experience dropped from opening a grave will repair tools with the Mending enchantment.
- ([#7](https://github.com/Sul4urx/issues_tracker/issues/7)) The grave info feature doesn't work correctly when showing information about ghost graves.
This update brings a lot of features, most of which don't exist in many other data packs and it also fixes 4 bugs related to this data pack. It is also the last major version to support 1.19.4-1.20.4.
### Additions
- NeoForge Support!**
- Updated the grave info feature!**
- Now instead of just showing the location, despawn time and some useless information of experience, it now shows the owner, more info about experience, creation time, status and even items.
- You can also now view others' graves' info and info about broken graves.
- There is also a config that determines which information of graves should be shown.
- This feature is experimental, and there is more to be added.
- Note: This feature won't work on graves that were generated in older versions.
- Admin mode!**
- If a player has access to commands, they can turn on *Admin mode*. Players with admin mode can do a lot of things, which we will talk about later in this changelog.
- You can turn on admin mode by going into Configs -> Page 2.
- A new item detection system!**
- This new item detection system significantly expands compabilities with other mods, especially the ones which add custom slots.
- Instead of reading from the player's inventory, it now reads from the dropped items.
- This new system is experimental and has some known issues with it. And oh yeah, it is off by default.
- Grave backups!**
- Now you don't have to fear losing your items anymore, because now your items will be backed up!
- To recover your items, just enable admin mode and run
/trigger sgrave.recover_items set <grave_id>. - Grave key!**
- A special item for those who have admin mode enabled.
- This special item can open anybody's graves, even if *Robbing* is set to false.
- To get it, you have to turn on admin mode and then run
/trigger sgrave.give_key. - Uninstallation!**
- You can now do a clean uninstallation. This means that you can fully uninstall and get rid of all of this data pack's data.
- This is supposed to be mostly used to fix errors.
- 9 new configs:**
- Glowing items, No gravity items, Glowing XP, No gravity XP, Creative players generate graves, Spectator players generate graves, Show grave info, Admin mode and New item detection
- Instead of having seperate data packs for different Minecraft versions, there is now only 1 data pack for all Minecraft versions ranging from 1.19.4 to 1.21.1.
- Items dropped from graves now glow and are no longer affected by gravity. This can be changed in the configs.
- Creative and spectator players no longer generate grave. This can be changed in the configs.
- Added support for Português (Brasil), Português (Portugal) and Русский (Russian) languages.
- Added support for all variants of Español, Deutsch and English languages, and they are no longer limited to España, Deutschland, American and British variants.
- Significantly improved the translations and fixed some errors as well.
- [Fixed a bug where if a player died while dragging an item through inventory, they would lose that item.](https://discord.com/channels/1225351261423927337/1268227804227436554)
- [Fixed a bug where if a player died with no item in their inventory and no xp, their "score" got set to -2147483xxx.](https://discord.com/channels/1225351261423927337/1277250244190539897)
- [Fixed a bug where graves couldn't generate in some non-solid blocks, even though they were supposed to.](https://discord.com/channels/1225351261423927337/1278670017864405085)
- [Fixed a duplication bug when putting an item into a curios slot.](https://discord.com/channels/1225351261423927337/1269355617924022407)
- Thanks for [u/Galsergey](https://www.reddit.com/user/GalSergey/) (Reddit user) for helping me with some features of the data pack update!
This update brings a lot of features, most of which don't exist in many other data packs and it also fixes 4 bugs related to this data pack. It is also the last major version to support 1.19.4-1.20.4.
### Additions
- NeoForge Support!**
- Updated the grave info feature!**
- Now instead of just showing the location, despawn time and some useless information of experience, it now shows the owner, more info about experience, creation time, status and even items.
- You can also now view others' graves' info and info about broken graves.
- There is also a config that determines which information of graves should be shown.
- This feature is experimental, and there is more to be added.
- Note: This feature won't work on graves that were generated in older versions.
- Admin mode!**
- If a player has access to commands, they can turn on *Admin mode*. Players with admin mode can do a lot of things, which we will talk about later in this changelog.
- You can turn on admin mode by going into Configs -> Page 2.
- A new item detection system!**
- This new item detection system significantly expands compabilities with other mods, especially the ones which add custom slots.
- Instead of reading from the player's inventory, it now reads from the dropped items.
- This new system is experimental and has some known issues with it. And oh yeah, it is off by default.
- Grave backups!**
- Now you don't have to fear losing your items anymore, because now your items will be backed up!
- To recover your items, just enable admin mode and run
/trigger sgrave.recover_items set <grave_id>. - Grave key!**
- A special item for those who have admin mode enabled.
- This special item can open anybody's graves, even if *Robbing* is set to false.
- To get it, you have to turn on admin mode and then run
/trigger sgrave.give_key. - Uninstallation!**
- You can now do a clean uninstallation. This means that you can fully uninstall and get rid of all of this data pack's data.
- This is supposed to be mostly used to fix errors.
- 9 new configs:**
- Glowing items, No gravity items, Glowing XP, No gravity XP, Creative players generate graves, Spectator players generate graves, Show grave info, Admin mode and New item detection
- Instead of having seperate data packs for different Minecraft versions, there is now only 1 data pack for all Minecraft versions ranging from 1.19.4 to 1.21.1.
- Items dropped from graves now glow and are no longer affected by gravity. This can be changed in the configs.
- Creative and spectator players no longer generate grave. This can be changed in the configs.
- Added support for Português (Brasil), Português (Portugal) and Русский (Russian) languages.
- Added support for all variants of Español, Deutsch and English languages, and they are no longer limited to España, Deutschland, American and British variants.
- Significantly improved the translations and fixed some errors as well.
- [Fixed a bug where if a player died while dragging an item through inventory, they would lose that item.](https://discord.com/channels/1225351261423927337/1268227804227436554)
- [Fixed a bug where if a player died with no item in their inventory and no xp, their "score" got set to -2147483xxx.](https://discord.com/channels/1225351261423927337/1277250244190539897)
- [Fixed a bug where graves couldn't generate in some non-solid blocks, even though they were supposed to.](https://discord.com/channels/1225351261423927337/1278670017864405085)
- [Fixed a duplication bug when putting an item into a curios slot.](https://discord.com/channels/1225351261423927337/1269355617924022407)
- Thanks for [u/Galsergey](https://www.reddit.com/user/GalSergey/) (Reddit user) for helping me with some features of the data pack update!
- Now compatible with 1.20.5/6 and 1.21!**
- Improved translations! A little bit...
- The data pack will now automatically set to the correct gamerules.
- The mod version of this data pack no longer requires a resource pack.
- A few Bug fixes!
- Fixed [an issue](https://discordapp.com/channels/1225351261423927337/1256178757983670322) where opening a grave while dying will let you keep the content of that grave after death.
- Now compatible with 1.20.5/6 and 1.21!**
- Improved translations! A little bit...
- The data pack will now automatically set to the correct gamerules.
- The mod version of this data pack no longer requires a resource pack.
- A few Bug fixes!
- Fixed [an issue](https://discordapp.com/channels/1225351261423927337/1256178757983670322) where opening a grave while dying will let you keep the content of that grave after death.
- Now compatible with 1.20.5/6 and 1.21!**
- Improved translations! A little bit...
- The data pack will now automatically set to the correct gamerules.
- The mod version of this data pack no longer requires a resource pack.
- A few Bug fixes!
- Fixed [an issue](https://discordapp.com/channels/1225351261423927337/1256178757983670322) where opening a grave while dying will let you keep the content of that grave after death.
- Now compatible with 1.20.5/6 and 1.21!**
- Improved translations! A little bit...
- The data pack will now automatically set to the correct gamerules.
- The mod version of this data pack no longer requires a resource pack.
- A few Bug fixes!
- Fixed [an issue](https://discordapp.com/channels/1225351261423927337/1256178757983670322) where opening a grave while dying will let you keep the content of that grave after death.
- Now compatible with 1.20.5/6 and 1.21!**
- Improved translations! A little bit...
- The data pack will now automatically set to the correct gamerules.
- The mod version of this data pack no longer requires a resource pack.
- A few Bug fixes!
- Fixed [an issue](https://discordapp.com/channels/1225351261423927337/1256178757983670322) where opening a grave while dying will let you keep the content of that grave after death.
- Now compatible with 1.20.5/6 and 1.21!**
- Improved translations! A little bit...
- The data pack will now automatically set to the correct gamerules.
- The mod version of this data pack no longer requires a resource pack.
- A few Bug fixes!
- Fixed [an issue](https://discordapp.com/channels/1225351261423927337/1256178757983670322) where opening a grave while dying will let you keep the content of that grave after death.
- The grave model now has been updated! From just your head to this:
- Now available in British English, Deutsch and Español!
- The config menu (and its design) has now been updated and split into 3 pages!
- Some configs now sync.
- This means that some configs will now apply to existing graves rather than newly created graves.
- For example if you turn on the _Glowing graves_ configs, existing graves will glow, but it used to only happen to graves made after changing the config.
- Not all configs do this, such as the _Put dirt below_ config.
- Added a new config: _Text display type_. It has 3 options you can choose from. More description in game.
- The grave location announcement has now been updated:

- Fixed a few bugs!
- The unnessecary file
sort.pyhas now been removed. - Added new easter eggs.
- Added/removed Herobrine
- The grave model now has been updated! From just your head to this:
- Now available in British English, Deutsch and Español!
- The config menu (and its design) has now been updated and split into 3 pages!
- Some configs now sync.
- This means that some configs will now apply to existing graves rather than newly created graves.
- For example if you turn on the _Glowing graves_ configs, existing graves will glow, but it used to only happen to graves made after changing the config.
- Not all configs do this, such as the _Put dirt below_ config.
- Added a new config: _Text display type_. It has 3 options you can choose from. More description in game.
- The grave location announcement has now been updated:

- Fixed a few bugs!
- The unnessecary file
sort.pyhas now been removed. - Added new easter eggs.
- Added/removed Herobrine
- The data pack is now compatible from 1.19.4 to 1.20.1.
- The mechanics of spawning a grave has now slightly been changed.
- Now if you die in the void, it will attempt to spawn the grave at y position +1, but it won't move down.
- Graves can no longer spawn inside some blocks (such as slabs), but now can in some other blocks (such as bushes).
- Graves can now despawn. By default, they despawn in 90 minutes.
- Items dropped from graves now by default despawn in 45 minutes, instead of 10.
- Players now can only open their own graves, by default.
- The interaction box of the grave has been shrinked, making it a little bit harder to open/break the grave.
- Graves now display their despawn timer in addition to the grave's id and the owner of the grave.
/trigger sgrave.grave_infowill now show the grave despawn timer.
- Added 5 new configs:
- Void invulnerable items, Robbing, Locating, Put dirt below, Grave despawn time**
- The descriptions of all configs are in the game.
- Added new logo!
- Breaking a grave with experience more than 32768 (103 levels) would give negative experience, which also broke all tools with the Mending enchantment.
- Fixed by changing the maximum experience level that can be stored from 127 to 100.
- Configs no longer use data storage and now instead use scoreboards.
- Some functions have now been rearranged.
- Tags now use
{id: "tag", required: false}instead of"tag", which fixes a few issues. - Added some new easter eggs.
- An unnecessary python file
sort.pyhas been left out in the game's code, but this will disappear in the future. - The xp dropped from opening a grave will repair tools with the Mending enchantment.
- The data pack is now compatible from 1.19.4 to 1.20.1.
- The mechanics of spawning a grave has now slightly been changed.
- Now if you die in the void, it will attempt to spawn the grave at y position +1, but it won't move down.
- Graves can no longer spawn inside some blocks (such as slabs), but now can in some other blocks (such as bushes).
- Graves can now despawn. By default, they despawn in 90 minutes.
- Items dropped from graves now by default despawn in 45 minutes, instead of 10.
- Players now can only open their own graves, by default.
- The interaction box of the grave has been shrinked, making it a little bit harder to open/break the grave.
- Graves now display their despawn timer in addition to the grave's id and the owner of the grave.
/trigger sgrave.grave_infowill now show the grave despawn timer.
- Added 5 new configs:
- Void invulnerable items, Robbing, Locating, Put dirt below, Grave despawn time**
- The descriptions of all configs are in the game.
- Added new logo!
- Breaking a grave with experience more than 32768 (103 levels) would give negative experience, which also broke all tools with the Mending enchantment.
- Fixed by changing the maximum experience level that can be stored from 127 to 100.
- Configs no longer use data storage and now instead use scoreboards.
- Some functions have now been rearranged.
- Tags now use
{id: "tag", required: false}instead of"tag", which fixes a few issues. - Added some new easter eggs.
- An unnecessary python file
sort.pyhas been left out in the game's code, but this will disappear in the future. - The xp dropped from opening a grave will repair tools with the Mending enchantment.

