
This is an addon for the Shape Shifter Curse mod. It introduces new mechanics, gameplay styles, and abilities for various forms, allowing you to access even more powerful forms.
When the curse completely fuses with the Moon Marrow, you are no longer a mere mortal, but an Apostle of the Moon.
You can go to GitHub to download the latest test package; I will update it on releases from time to time.
There is also a 1.21.1 version developed by wuhenqiubai available here for everyone to play.
Shape Shifter Curse Addon 1.21.1 GitHub
There is a Chinese tutorial and a English tutorial.The tutorials in Chinese are more detailed, so you can check them out using your browser's auto-translate feature.
🔑Evolution Tool

A cross-ring condensed from moonlight. Use it during a Cursed Moon while in your Complete Form to expand your abilities.
v8.0.0 Preview — The Moondust Grimoire Is Coming!
The next major update introduces a brand-new Moondust Magic System — a full spellcasting framework built around the Moondust Grimoire.
Moondust Grimoire & 21 Spells
Craft the Grimoire, gather scrolls, and cast 21 unique spells across fire, frost, lunar, curse, void, space, and nature schools — each with charge-up casting, interrupt rules, and mana costs that scale by tier.
Spell Formations & the Infusion Altar
Research and inscribe enhancement formations on the new Research Table, then empower them at the Infusion Altar. Formations boost same-school spells, oppose rival schools, and reshape your casting strategy.
Pocket Space
Store your ritual supplies in a personal pocket dimension — a private space carved out of reality itself.
More New Content
New ink types, blank formation paper, moonlight guardians, scroll tiers, form-affinity casting bonuses, and more balance passes across all forms.
More details will be revealed as development progresses. Follow the project to catch the release!
If you find any bug, please leave a comment or open an issue on GitHub. Thanks!
How to Install Shape Shifter Curse Addon (Mod)
Shape Shifter Curse Addon by MangZai-120 is verified for Fabric, Neoforge across Minecraft versions 1.20.1, 1.21.1 (latest release: 8.0.0-magic-dev.3-ssc-1.9.2, file size: 12.0 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21.1) and platform (Fabric, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Neoforge.
- Move the downloaded Shape Shifter Curse Addon file into your Minecraft
.minecraft/modsfolder and launch the game.
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Compared with 8.0.0-magic-dev.1, this update adds five spells, rune research and spell enhancement, alongside changes to spellbook progression, form combat, and visuals.
## New Spells
- Domain**: Charge to create an enclosed domain lasting 40 seconds. Movement and attacks across its boundary are blocked.
- EXPLOSION**: After a long charge, unleash a large, indiscriminate explosion at the selected location, with dedicated visuals and theme audio.
- Lunar Phase**: Lock onto a player or creature and exchange health percentages. Each participant's health changes by no more than 50 HP and cannot fall below 1 HP.
- Beep Sheep**: Launch a sheep projectile that temporarily turns eligible targets into sheep, preventing attacks, block breaking, and block placement. Bosses and creatures with more than 50 maximum HP are immune.
- Death Is the End of Everything**: Charge in place for 13 seconds, then deal massive spell damage to targets not protected by the whitelist within a 13-block spherical radius. Threatened players receive a countdown and a warning around the edges of their screen.
- Added exploration-based acquisition routes: Domain scrolls can appear in loot chests in the End, EXPLOSION scrolls in the Nether, and Death Is the End of Everything scrolls in the Overworld.
## Rune Research and Spell Enhancement
- Added rune research, scroll analysis, analyzed diagrams, tiered formation assembly, trial runs, and scroll imprinting.
- Introduced 18 rune types. Players can investigate spell formations and customize their enhancement rings to modify supported attributes such as damage, healing, area, range, projectile speed, and duration, with corresponding mana, charge time, cooldown, and stability costs.
- Rune meanings and formation rules are generated for each world save. Research progress and completed designs can be saved.
- Added interactions between adjacent runes, conflicts, and resonance effects, with design comparisons and explanations of current contributions, costs, and failure reasons. Research hints leave room for discovery without revealing exact rune recipes for individual spells.
- Formations must pass a trial run before they can be finalized. The enhancement ring may remain entirely empty; once enhancement runes are used, the whole ring must be filled, with at least 20 stability and no hard conflicts.
- Naturally generated regular scrolls remain unenhanced. Only scrolls with an actual enhancement ring receive the **Modified** suffix, consistently displayed in item tooltips and the spell HUD.
- Removed the starter-scroll claim feature, shifting spell acquisition toward exploration and research.
## Spellbooks and Casting
- Increased the attribute formation slots of level-three spellbooks from **5 to 6**. The Infusion Altar now uses a six-pointed layout.
- Changed the spellbook upgrade catalyst from a **Super Morphscale Core to a Morphscale Core**. The upgrade interface now explains material r
- Added new spell "Pocket Space": channel to enter a portable personal dimension that grows with spell level, with an exit portal leading back to your original spot
- Comprehensive casting overhaul: spellcasting arm animations, charge-up sounds, and casting feedback improvements
- All spell icons and form skill icons redrawn and optimized; spell icons now shown in preview tooltips
- Spell Research Table functionality and UI improvements
- Rebalanced spell values across all schools
- Added new enhancement formation variants (Mana / Experience / Recovery / Regeneration)
- Added splash and lingering variants of the Universal Energy Potion
- Fixed multiple bugs found in multiplayer testing
Please use SSC 1.9.2 to play.
- Added new spell "Pocket Space": channel to enter a portable personal dimension that grows with spell level, with an exit portal leading back to your original spot
- Comprehensive casting overhaul: spellcasting arm animations, charge-up sounds, and casting feedback improvements
- All spell icons and form skill icons redrawn and optimized; spell icons now shown in preview tooltips
- Spell Research Table functionality and UI improvements
- Rebalanced spell values across all schools
- Added new enhancement formation variants (Mana / Experience / Recovery / Regeneration)
- Added splash and lingering variants of the Universal Energy Potion
- Fixed multiple bugs found in multiplayer testing
Please use SSC 1.10.0 to play.
- Fixed a duplicate registration issue caused by
registerStatusEffects. - Fixed an issue where SSCU Powers were overwritten with an empty set due to a missing client-side check.
- Merged commits from the 1.20.1 version.
- This is the first 1.21.1 port, created by [wuhenqiubai](https://www.curseforge.com/members/wuhenqiubai/projects)**
Please refer to the updated information [GitHub-Release v8.0.0-beta.2](https://github.com/MangZai-120/shape-shifter-curse-addon/releases/tag/v8.0.0-beta.2) .
## Note: This version is an emergency update. Due to modifications to the transformation system in the original SSC version, this version of the mod can only support up to version 1.9.2. Therefore, except for critical bugs, versions after this will no longer support 1.9.2 or earlier versions.
### 🎭 New Forms
#### Desmodus (Vampire Bat)
A blood-craving vampire bat variant transmuted by the power of the Moon Essence Cross.
- Mist Form**: Dissolve into mist, immune to all damage except the void for ~4.5 seconds; press the skill key again after 1 second to burst, dealing damage and knockback to nearby enemies
- Sonic Burst**: Release an ultrasonic wave forward, dealing physical damage and inflicting Nausea; player targets are also Deafened (cannot hear any sound), non-player targets gain Blindness
- Blood Thirst**: Combat accumulates Blood Thirst — low thirst grants damage reduction, high thirst grants lifesteal, and max thirst further boosts damage and lifesteal
- Moonlit Frenzy / Sunlight Frailty**: Gain attack and speed bonuses under open sky at night; suffer penalties during the day
- Echolocation**: Automatically activates at night, periodically highlighting nearby creatures
- Bloodbane Iron**: Takes extra damage from iron weapons
#### Parasitic Fruit Bat
A supportive bat variant born from the Evolution Stone.
- Parasitic Spiritfruit**: Launch spiritfruit seeds at creatures — allied hosts receive healing and buff fruits, hostile hosts receive debuff fruits (Slowness, Weakness, Poison, etc.)
- Infection Spore Bomb**: Throw an exploding seed that infects enemies (true damage over time, healing reduction, damage reduction) and leaves a poison fog cloud
- Seed Charge System**: Exclusive energy mechanism, replenishable by eating vanilla seeds or natural regeneration
- Spirit Fruit Bloom**: Passive that accelerates nearby crop growth
#### Familiar Fox (Red)
A story-driven variant of the SP Familiar Fox with a proper evolution path.
- Blue Fire Ring**: A stronger fire ring than the SP Familiar's
- Fox Fire Breath**: Reworked secondary skill, distinct from the SP Familiar
- Potion Bag System**: Red's exclusive potion storage and quick-use mechanism
- Dynamic Lighting**: Fox fire supports dynamic lighting (requires LambDynamicLights)
- Special feral transformation animation and story easter eggs
#### Mancianima
A forbidden Pillager weapon forged from a familiar vessel, with a proper evolution path.
- Mancianima Brand**: Continuously aim at a creature to calibrate, leaving yellow → red brands; killing within the brand window resets the pursuit system
- Soul Leap**: Consume mana for short-range teleportation, supporting "Raycast" and "Platform Lock" modes
- Bell Assault**: Ring a bell in a village to trigger a Mancianima assault; clear all villagers for loot rewards (1 MC-day cooldown)
- Villager Plunder**: Cannot trade with villagers, but killing them plunders items based on their trades, wi
## 🎁 Accessory Acquisition
Several form-exclusive accessories can now be found in world chests — crafting recipes are kept, so you can still craft them or find them:
1. Abandoned Mineshaft chests (20% each): Blood Garnet, Bloodlust Ring (Vampire Bat); Humus Ring, Twin Pod (Parasitic Fruit Bat)
2. Desert Pyramid chests (15% each): Crystal of the Anubis Scepter (SP Anubis Wolf); Erosion Sand Prism, Withered Sand Ring (SP Golden Sandstorm)
## 3. 🧪 Familiar Forms — Potion Handling
1. Potions can now be stacked, and a double-click merges them into one stack.
2. Drag a potion onto the Potion Bag to stash it instantly.
3. Reworked the Familiar forms' potion-retrieval flow, with an improved Potion Bag model, texture, and display.
## ⌨️ Custom Keybinds
You can now rebind each form's skill keys from ModMenu.
## ⚔️ Balance & Visuals
1. Red Familiar's Blue Fire Ring buffed — more damage, lower mana cost, now stronger than the SP Familiar's.
2. Foxfire fireball — richer particle trail and a bigger size; it now glows while flying (requires the LambDynamicLights mod).
## 🐛 Bug Fixes
1. Fixed the Red/SP Familiar amulet's water-freezing area not matching its actual range.
2. Fixed the Allay form's jukebox music not following the player; also compressed the audio to reduce the mod's file size.
1. Potion bag functionality improved: right-click while holding the bag now quickly uses the potion in the first slot; sneak + right-click opens the potion bag GUI.
2. Bat Desmodus and Parasitic Fruit Bat accessories changed from craftable to loot-only: 20% chance to drop in Abandoned Mineshaft chests.
1.Added a hidden advancement "Power of the Moon Scar": unlocked after collecting all books related to the Lord of the Spirit Realm (Moon Scar: Lord of the Spirit Realm Chapters 1–8 + Epilogue, 9 books total, plus the Familiar Research Record FF-E-013). Books carry a language-independent hidden identifier, so the advancement works correctly in both Chinese and English.
2.Added the "Power of the Moon Scar" story chain: once the advancement is unlocked while in SP Familiar Fox form, you receive a one-time whisper hint; sleeping during a Cursed Moon night will then let the SP Familiar Fox truly fall asleep (using the feral sleeping animation) and transform into the RED form upon waking. While in the story RED state, you can use the Moon Essence Cross at any time to freely revert to SP Familiar Fox (without consuming the item). Fully server-authoritative and consistent across reconnect/respawn/multiplayer.
3.Finalized the evolution path of Mancianima (the Evolution Stone variant of the Familiar Fox).
4.Fixed the transformation animation for the addon's feral forms: the 7 feral forms — SP Familiar Fox, RED, SP Snow Fox, SP Anubis, Golden Sandstorm, SP Wild Cat, and Mancianima — now correctly play the "upright→feral" transformation animation instead of the previously incorrect upright animation.
5.Added a first-time tutorial for the color editor: the first time you open the Advanced Color Screen, a step-by-step highlighted guide introduces each functional area and preset management. Once viewed or skipped, it won't pop up again (remembered per save).
6.Optimized the health passive mechanics of the two bat forms (Desmodus Bat, Parasitic Fruit Bat) and added a matching accessory.
7.Further optimized the behavior and multiplayer synchronization of Fruit Bat related abilities (Infection Spore, Parasitic Absorption, Parasitic Seed Field, Parasitic Fruit).
8.Improved the Fox Fire Breath ability sound effect (SP Familiar Fox and RED forms), switching to a more expressive fox screech.
9.Reworked the damage detection of the SP Axolotl "Enhanced Water Burst" ability (now uses a spherical area-of-effect), fixing host/client inconsistency in multiplayer.
10.Improved the combat-state detection sync for Golden Sandstorm and merged it with the existing combat system.
11.SP Familiar Fox is now immune to the relevant effects applied by bat forms (Regeneration, Poison, Absorption), preventing cross-form misfires.
12.Fixed SP Familiar Fox displaying the ordinary Familiar Fox texture; Mancianima texture adjusted accordingly.
13.Fixed several host/client synchronization issues, improving multiplayer stability.
14.Unified the English name of the Moon Essence Cross across all descriptions and story texts.
15.Improved the functionality of the potion bag.
16.Added three potions (to be improved).
17.Fixed a bug that could cause game saves to become corrupted.
Attention: If you have downloaded the previous beta.2 version, please u
...
1. Fixed the "Enable SSCA Color Editor" toggle being effectively ignored when set to OFF: the "Advanced Color" button was still being injected into the upper-right of SSC's vanilla config screen regardless of the toggle, so clicking "Adjust Appearance Color" always opened the SSCA color editor. The toggle is now properly respected; when OFF the button is no longer injected and any previously-injected leftover button is actively removed.
2. Fixed the
FormColorSelectMenu is already in use, only one instance is allowed error that occurred when reopening the color screen after SSCA had intercepted the vanilla FormColorSelectMenu: the singleton lock and temporary-texture state held by the vanilla screen are now cleaned up at the moment of interception, preventing the state leak caused by close() never being called.3. Removed the addon's hard datapack overrides of the vanilla advancements
minecraft:nether/netherite_armor and minecraft:story/shiny_gear: SSC 1.9.2 now patches the item predicates of these advancements at runtime, making the addon's overrides redundant. This improves compatibility with other mods and datapacks that also modify these vanilla advancements.## 1. New SP Form: **Mancianima** (branched from Familiar Fox)
1. **Three-stage Mark primary skill**
- Yellow Mark: **15 mana**, 32-block range mob marking, 5s first-press CD
- Red Mark upgrade: applies **Fear + Wither sound**, 1s trigger interval
- 2s channel for true damage: **20% of target's remaining HP** as true damage, capped at **20**, **+15s CD**
- Fizzles for **5 mana** when no target is on crosshair
2. **Teleport secondary skill**
- Costs **15 mana**, CD **5s**
- Two modes selectable via client config:
- Raycast**: straight line teleport toward crosshair, max 8 blocks, stops at blocks
- Platform**: hold to preview landing spot with purple particles visible only to self, release to teleport; refused with no CD/mana cost if no platform ahead
3. **Villager Drain**
- Launches an AoE raid on villagers / wandering traders
- Targets enter a **Prepare → Flee → Resolve** flow lasting **one full MC day**
- Grants mana / XP rewards on resolution
4. **Dedicated Mancianima mana system**
- Independent max mana and regen curve
- Regen pauses for **5s** on being hit or casting
- HUD resistance bar: synced yellow/red mark layers + channel progress
5. **Mancianima passives**
- Extended bare-hand attack range
- Weapon attack speed / range adaptation
- Immune to negative effects, custom invincibility frames, on-hit i-frames
- Automatic aggro tracker that makes villagers / traders flee within range
- Ranged projectile tracking mixin
6. **HUD visual system**
- Marked targets auto-glow with state color (**Yellow / Orange / Red**), **visible only to the Mancianima player**
- Crosshair tracking aim assist
7. **Full localization & assets**
- Complete form textures, 3D model, form-selection scroll lang keys
## 2. New **Advanced Color Editor** (dedicated GUI screen, **disabled by default**)
- 5 color channels independently adjustable: **Primary / Accent 1 / Accent 2 / Eye A / Eye B**
- 3 **grey-reverse** toggles independently adjustable
- Dual RGB / HSV sliders** + hex input
- Real-time preview on the player
- Disabled by default** — must be manually enabled via **ModMenu → SSCA settings**; once enabled, it replaces the original basic color editor entry
## 3. New **Palette Preset Save & Export system** (also **disabled by default**, enabled together with the Advanced Color Editor)
1. **Palette Preset Manager screen**
- 20 preset slots**, each independently named / savable / overridable / clearable / applyable
2. **Dual preset storage modes**
- Per Instance** (default): all presets stored in
palette_presets_global.json, shared across saves / servers under the same instance - Per Save**: presets are split per current server address or single-player world name, isolated
3. **Palette Share Code (PaletteCodec)**
- Encodes a complete palette into a **56-character
SSCA-...** string - For pasting to others or reuse acro