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Shine

Shine

by tapeQ • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

shineheader


YouTube Modrinth CurseForge GitHub


DESCRIPTION HEADER

What is Shine?

Shine makes Minecraft come alive with tons of visual effects:

  • Lighting
  • Atmosphere
  • Weather
  • Particles
  • Interactive details
  • And more

→ See everything Shine adds on the Wiki

Check the Gallery above for screenshots.

Highly customizable from the in-game config screen.

Requires Sodium (currently)


DEMONSTRATION HEADER


Copyright © 2026 tapeQ

  • You can include this mod in a modpack, as long as it provides credit and links to the Modrinth or CurseForge page.
  • Special thanks to Tim for helping playtest Shine and moderate the Shine Discord server.

JoinCommunityHeader


Third-party credits & licenses

Full license texts and notices are included in THIRD_PARTY_NOTICES.txt inside the mod JAR.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2
Fabric
13h ago 1
1.21.11
Fabric
13h ago 1
1.21.1
Neoforge
13h ago 1
26.2
Fabric
13h ago 1
26.2
Fabric
13h ago 1
1.21.1
Neoforge
13h ago 1
26.1.x
Fabric
13h ago 1
1.21.1
Neoforge
13h ago 1
1.21.11
Fabric
13h ago 1
26.1.x
Fabric
13h ago 1
26.1.x
Fabric
13h ago 1
26.1.x
Fabric
13h ago 1
26.1.1
Fabric
13h ago 1
26.1
Fabric
13h ago 1
1.21.1
Fabric
13h ago 1
1.21.11
Fabric
13h ago 1
## Shine 3.1.1+26.2

## Added

  • Added the new **Sun 02** texture option.
  • Made Sun 02 the default sun texture in the built-in Shine preset.

## Fixed

  • Fixed rim light not working correctly with the OpenGL renderer.
  • Fixed interactive flowers appearing emissive at night.
  • Improved Voxy compatibility on OpenGL.

## Changed

  • Adjusted interactive flower textures and variety distribution.

___

  • Requires Sodium.**
___
![JoinCommunityHeader](https://cdn.modrinth.com/data/cached_images/59d2c00650b1b00b170a74203b2581e81840fd0e.png)

[![DiscordButton](https://cdn.modrinth.com/data/cached_images/9fbc96323863d78efcafe0a0ce3a40bfc06983c5.png)](https://discord.gg/wX836fj6pz)
## Shine 2.0.2 Changelog

### Fixed
  • Added compatibility with Sodium 0.8.12, and 0.8.13 beta releases.

(Entity and particle bloom doesn't work on this version)

___
![JoinCommunityHeader](https://cdn.modrinth.com/data/cached_images/59d2c00650b1b00b170a74203b2581e81840fd0e.png)

[![DiscordButton](https://cdn.modrinth.com/data/cached_images/9fbc96323863d78efcafe0a0ce3a40bfc06983c5.png)](https://discord.gg/wX836fj6pz)
## Shine 2.0.1

OpenGL renderer only; Vulkan is not currently supported.

### Changelog
  • Fixed a world-loading crash with newer Sodium versions.

For the full Shine 2.0.0 changelog, go [here](https://modrinth.com/mod/shine/version/2.0.0+26.1.x).

___
![JoinCommunityHeader](https://cdn.modrinth.com/data/cached_images/59d2c00650b1b00b170a74203b2581e81840fd0e.png)

[![DiscordButton](https://cdn.modrinth.com/data/cached_images/9fbc96323863d78efcafe0a0ce3a40bfc06983c5.png)](https://discord.gg/wX836fj6pz)
## Shine 2.0.0

Direct port of Shine 2.0.0 for 26.2 on Fabric. OpenGL only, Vulkan is not currently supported.

For the full Shine 2.0.0 changelog, go [here](https://modrinth.com/mod/shine/version/2.0.0+26.1.x)

___
![JoinCommunityHeader](https://cdn.modrinth.com/data/cached_images/59d2c00650b1b00b170a74203b2581e81840fd0e.png)

[![DiscordButton](https://cdn.modrinth.com/data/cached_images/9fbc96323863d78efcafe0a0ce3a40bfc06983c5.png)](https://discord.gg/wX836fj6pz)
## Shine 2.0.1 Changelog

### Added
  • Added the ability to export presets as resource packs.
  • Added an incompatibility message for newer alpha versions of Sodium.

### Fixed
  • Fixed excessive bloom on Sable sub-levels.
  • Fixed a visual repeating bug on the Entity Mask UI screen.
  • Fixed a crash caused by texture atlas size changes.
  • Fixed dark shading in the JEI/EMI Ponder menu.
  • Fixed a Distant Horizons incompatibility.

### Optimized
  • Optimized the bloom effect for better performance.
  • Optimized in-game UI on large textures.

___
![JoinCommunityHeader](https://cdn.modrinth.com/data/cached_images/59d2c00650b1b00b170a74203b2581e81840fd0e.png)

[![DiscordButton](https://cdn.modrinth.com/data/cached_images/9fbc96323863d78efcafe0a0ce3a40bfc06983c5.png)](https://discord.gg/wX836fj6pz)
# Shine 2.0.0

A major update that expands Shine from selective block bloom into a full visual effects editor with bloom, rim light, shading, and colored lighting.

## New Features

  • Added the new Shine 2.0 editor, available through Mod Menu and the new Open Shine Editor keybind
  • Added a preset hub with All Features Enabled and Bloom Only modes
  • Added preset import and export support for saving complete Shine setups
  • Added rim lighting with Off, Exclude Plants, and All Edges modes
  • Added rim light controls for color influence, thickness, strength, depth sensitivity, max distance, and per-block inclusion overrides
  • Added colored lighting for configured blocks, with per-block color, radius, intensity, scan-distance controls, and a live color preview
  • Added custom shading controls for blocks, clouds, and entities
  • Added bloom support for entity textures and particles, not just blocks and fluids
  • Added a mask painter for fine-tuning which pixels on blocks, fluids, and entity textures should contribute to bloom
  • Added bundled defaults for Shine settings, bloom masks, rim light, colored lighting, and shading


## Improvements

  • Rebuilt the config experience from the old YACL settings screen into Shine's own in-game editor
  • Removed the required YACL dependency
  • Added separate editor tabs for Blocks, Entities, and Particles
  • Added distance stability to reduce shimmer on small or distant bloom sources
  • Increased bloom tuning range with a fourth blur pass and updated radius handling
  • Improved bloom extraction with source masks, terrain depth, occluder depth, and smoother composite sampling
  • Added default bloom tuning for more sources, including torches, lanterns, firefly bush, nether plants, redstone sources, Warden textures, Enderman eyes, spiders, End Crystal, fireflies, lava, flame, portal, glow, and glow squid ink

#### Blocks & Fluids

  • Added linked handling for flowing and still fluids
  • Added linked handling for torch, wall torch, soul torch, soul wall torch, redstone torch, and redstone wall torch sources


## Compatibility

  • Added Voxy compatibility so distant terrain is excluded from bloom capture
  • Added Chunks Fade In compatibility for Sodium terrain shaders


## Migration

  • Existing Shine 1.x configs are detected and migrated into the new setup
  • Legacy bloom sliders are preserved when upgrading, while the new visual effects start in Bloom Only mode
  • Added a first-run upgrade notice that points returning users toward the new settings
  • Migrated legacy bloom.json configs into Shine.json
  • Migrated legacy blockStrengthOverrides into sourceStrengthOverrides
  • Added new config files for masks, rim light, colored lighting, shading, migration state, and presets


## Bug Fixes

  • Fixed bloom leaking through foreground geometry by using terrain and occluder depth during extraction
  • Reduced flicker on tiny bloom sources with coverage-aware source sampling and distance-stability scaling
  • Improved config safety with stronger validation, clamping, and fallback defaults for missing or invalid fields
  • Improved render cleanup so bloom and rim light draw buffers are restored after capture
  • Improved resource reload handling for bloom masks, entity masks, rim light, and shader changes

# **THIS VERSION ONLY WORKS WITH SODIUM!**
  • This version is in beta and has incompatiblity issues with a couple mods, such as Create Aeronautics.

# Shine 2.0.0

A major update that expands Shine from selective block bloom into a full visual effects editor with bloom, rim light, shading, and colored lighting.

## New Features

  • Added the new Shine 2.0 editor, available through Mod Menu and the new Open Shine Editor keybind
  • Added a preset hub with All Features Enabled and Bloom Only modes
  • Added preset import and export support for saving complete Shine setups
  • Added rim lighting with Off, Exclude Plants, and All Edges modes
  • Added rim light controls for color influence, thickness, strength, depth sensitivity, max distance, and per-block inclusion overrides
  • Added colored lighting for configured blocks, with per-block color, radius, intensity, scan-distance controls, and a live color preview
  • Added custom shading controls for blocks, clouds, and entities
  • Added bloom support for entity textures and particles, not just blocks and fluids
  • Added a mask painter for fine-tuning which pixels on blocks, fluids, and entity textures should contribute to bloom
  • Added bundled defaults for Shine settings, bloom masks, rim light, colored lighting, and shading


## Improvements

  • Rebuilt the config experience from the old YACL settings screen into Shine's own in-game editor
  • Removed the required YACL dependency
  • Added separate editor tabs for Blocks, Entities, and Particles
  • Added distance stability to reduce shimmer on small or distant bloom sources
  • Increased bloom tuning range with a fourth blur pass and updated radius handling
  • Improved bloom extraction with source masks, terrain depth, occluder depth, and smoother composite sampling
  • Added default bloom tuning for more sources, including torches, lanterns, firefly bush, nether plants, redstone sources, Warden textures, Enderman eyes, spiders, End Crystal, fireflies, lava, flame, portal, glow, and glow squid ink

#### Blocks & Fluids

  • Added linked handling for flowing and still fluids
  • Added linked handling for torch, wall torch, soul torch, soul wall torch, redstone torch, and redstone wall torch sources


## Compatibility

  • Added Voxy compatibility so distant terrain is excluded from bloom capture
  • Added Chunks Fade In compatibility for Sodium terrain shaders


## Migration

  • Existing Shine 1.x configs are detected and migrated into the new setup
  • Legacy bloom sliders are preserved when upgrading, while the new visual effects start in Bloom Only mode
  • Added a first-run upgrade notice that points returning users toward the new settings
  • Migrated legacy bloom.json configs into Shine.json
  • Migrated legacy blockStrengthOverrides into sourceStrengthOverrides
  • Added new config files for masks, rim light, colored lighting, shading, migration state, and presets


## Bug Fixes

  • Fixed bloom leaking through foreground geometry by using terrain and occluder depth during extraction
  • Reduced flicker on tiny bloom sources with coverage-aware source sampling and distance-stability scaling
  • Improved config safety with stronger validation, clamping, and fallback defaults for missing or invalid fields
  • Improved render cleanup so bloom and rim light draw buffers are restored after capture
  • Improved resource reload handling for bloom masks, entity masks, rim light, and shader changes


# Shine 2.0.0

A major update for Fabric 1.21.11 that expands Shine from selective block bloom into a full visual effects editor with bloom, rim light, shading, and colored lighting.

## New Features

  • Added the new Shine 2.0 editor, available through Mod Menu and the new Open Shine Editor keybind
  • Added a preset hub with All Features Enabled and Bloom Only modes
  • Added preset import and export support for saving complete Shine setups
  • Added rim lighting with Off, Exclude Plants, and All Edges modes
  • Added rim light controls for color influence, thickness, strength, depth sensitivity, max distance, and per-block inclusion overrides
  • Added colored lighting for configured blocks, with per-block color, radius, intensity, scan-distance controls, and a live color preview
  • Added custom shading controls for blocks, clouds, and entities
  • Added bloom support for entity textures and particles, not just blocks and fluids
  • Added a mask painter for fine-tuning which pixels on blocks, fluids, and entity textures should contribute to bloom
  • Added bundled defaults for Shine settings, bloom masks, rim light, colored lighting, and shading


## Improvements

  • Rebuilt the config experience from the old YACL settings screen into Shine's own in-game editor
  • Removed the required YACL dependency
  • Added separate editor tabs for Blocks, Entities, and Particles
  • Added distance stability to reduce shimmer on small or distant bloom sources
  • Increased bloom tuning range with a fourth blur pass and updated radius handling
  • Improved bloom extraction with source masks, terrain depth, occluder depth, and smoother composite sampling
  • Added default bloom tuning for more sources, including torches, lanterns, firefly bush, nether plants, redstone sources, Warden textures, Enderman eyes, spiders, End Crystal, fireflies, lava, flame, portal, glow, and glow squid ink

#### Blocks & Fluids

  • Added linked handling for flowing and still fluids
  • Added linked handling for torch, wall torch, soul torch, soul wall torch, redstone torch, and redstone wall torch sources


## Compatibility

  • Added Voxy compatibility so distant terrain is excluded from bloom capture
  • Added Chunks Fade In compatibility for Sodium terrain shaders


## Migration

  • Existing Shine 1.x configs are detected and migrated into the new setup
  • Legacy bloom sliders are preserved when upgrading, while the new visual effects start in Bloom Only mode
  • Added a first-run upgrade notice that points returning users toward the new settings
  • Migrated legacy bloom.json configs into Shine.json
  • Migrated legacy blockStrengthOverrides into sourceStrengthOverrides
  • Added new config files for masks, rim light, colored lighting, shading, migration state, and presets


## Bug Fixes

  • Fixed bloom leaking through foreground geometry by using terrain and occluder depth during extraction
  • Reduced flicker on tiny bloom sources with coverage-aware source sampling and distance-stability scaling
  • Improved config safety with stronger validation, clamping, and fallback defaults for missing or invalid fields
  • Improved render cleanup so bloom and rim light draw buffers are restored after capture
  • Improved resource reload handling for bloom masks, entity masks, rim light, and shader changes

This is the first version of Shine, which only adds bloom. For newer features, check the recent releases.
Fixed a bloom occlusion ordering problem on mobs/entities.

This is the first version of Shine, which only adds bloom. For newer features, check the recent releases.
Fixed startup crash; updated compatibility stack for latest Sodium/Fabric API/Iris/YACL

This is the first version of Shine, which only adds bloom. For newer features, check the recent releases.
Release 1.0.0 for Fabric 26.1.1

(this version only works with sodium)

This is the first version of Shine, which only adds bloom. For newer features, check the recent releases.
Release 1.0.0 for Fabric 26.1

This is the first version of Shine, which only adds bloom. For newer features, check the recent releases.
Release 1.0.0 For Fabric 1.21.1

This is the first version of Shine, which only adds bloom. For newer features, check the recent releases.
Release 1.0.0 for Fabric 1.21.11

This is the first version of Shine, which only adds bloom. For newer features, check the recent releases.
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