Shoulder Surfing Reloaded
Shoulder Surfing Reloaded is a highly configurable third person camera mod for minecraft.
Features
- Over-the-shoulder camera - see what you are interacting with in 3rd person
- Decoupled camera - walk left and right without turning your mouse
- Free look (default:
left alt) - keep walking in a direction while looking in a different one - Hotkeys to move the camera (default:
arrow keys,page upandpage down,oto switch shoulders) - Corrective cross-hair positioning when using adaptive or dynamic crosshair
- Adaptive player transparency - fades the player model to transparent when view is obstructed
- Highly configurable - customize your 3rd person experience with many configuration options
- Client side only - no server mods required
- Plugin API - implement custom camera behaviours and compatibility features with ease
Please note that this mod modifies the camera position and player movement, which can be an issue for servers with strict anti-cheat. Use at your own risk!
Installation
Forge
Prerequisites
- Make sure Minecraft Forge is installed
- Make sure Forge Config API Port (CurseForge, Modrinth) is installed
Manual
- Navigate to
.minecraft/mods - Move
ShoulderSurfing-Forge-[VERSION].jarinto the folder - Follow the steps below
Launcher Settings
- Select Forge as your profile
- Launch Minecraft
- Join a world or server
- Use
arrow keys,page upandpage downto adjust the perspective,oto switch shoulders
Fabric
Prerequisites
- Make sure Fabric is installed
- Make sure Fabric API (CurseForge, Modrinth) is installed
- Make sure Forge Config API Port (CurseForge, Modrinth) is installed
Manual
- Navigate to
.minecraft/mods - Move
ShoulderSurfing-Fabric-[VERSION].jarinto the folder - Follow the steps below
Launcher Settings
- Select Fabric as your profile
- Launch Minecraft
- Join a world or server
- Use
arrow keys,page upandpage downto adjust the perspective,oto switch shoulders
NeoForge
Prerequisites
- Make sure NeoForge is installed
Manual
- Navigate to
.minecraft/mods - Move
ShoulderSurfing-NeoForge-[VERSION].jarinto the folder - Follow the steps below
Launcher Settings
- Select NeoForge as your profile
- Launch Minecraft
- Join a world or server
- Use
arrow keys,page upandpage downto adjust the perspective,oto switch shoulders
Configuration
≥ 1.21: Ingame: Mods → ShoulderSurfing → Config (Manual: .minecraft/config/shouldersurfing-client.cfg)
≤ 1.20: Install Forge Config Screens (CurseForge, Modrinth) (Manual: .minecraft/config/shouldersurfing-client.cfg)
Version 2.9.7 and older
≥ 1.13: Manual: .minecraft/config/shouldersurfing.toml
≤ 1.12: Ingame: Mods → ShoulderSurfing → Config (Manual: .minecraft/config/shouldersurfing.cfg)
Plugin API
Shoulder Surfing Reloaded features a plugin API for third party mod developers. This allows for implementing custom camera behaviours and compatibility features without the use of invasive mixins. The documentation can be found in the wiki on GitHub. It explains step by step on how to create and register your own plugin, and how you can implement and register custom callbacks.
FAQ
Q: Why is the player not looking at the position of the crosshair when holding item x?
A: This needs to be configured using the config options adaptive_crosshair_hold_items or adaptive_crosshair_use_items.
Q: Why is the player not rendered correctly when using shader pack x?
A: This is caused by player transparency effects of Shoulder Surfing Reloaded. Either disable them in the config (adjust_player_transparency) and restart your game or report this to the authors of the shader pack.
Q: Can you port feature x to version y?
A: No.
Q: Can you port this to quilt, liteloader, rift, etc.?
A: No.
Q: Can I add this to my modpack?
A: Yes.
License
MIT License, Original project by Sabar: Minecraft Forum, GitHub
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- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Fixed typo in mod description
# 5.1.1
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
- Fixed a crash on (neo)forge when un(loading) worlds
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Fixed typo in mod description
# 5.1.1
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
- Fixed a crash on (neo)forge when un(loading) worlds
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Fixed typo in mod description
# 5.1.1
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
- Fixed a crash on (neo)forge when un(loading) worlds
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Updated curios compatibility
- Fixed typo in mod description
- Removed obsolete boat riding check for transparent player entity rendering
# 5.1.2
- Fixed startup crash on forge
- Fixed resource pack format version
# 5.1.1
- Improved compatibility with iris
- Fixed a rare config related crash on (neo-)forge
# 5.1.0
- Updated to 26.3
- Partially disabled integrations for curios until curios updates to 26.3
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Updated curios compatibility
- Fixed typo in mod description
- Removed obsolete boat riding check for transparent player entity rendering
# 5.1.2
- Fixed startup crash on forge
- Fixed resource pack format version
# 5.1.1
- Improved compatibility with iris
- Fixed a rare config related crash on (neo-)forge
# 5.1.0
- Updated to 26.3
- Partially disabled integrations for curios until curios updates to 26.3
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Updated curios compatibility
- Fixed typo in mod description
- Removed obsolete boat riding check for transparent player entity rendering
# 5.1.2
- Fixed startup crash on forge
- Fixed resource pack format version
# 5.1.1
- Improved compatibility with iris
- Fixed a rare config related crash on (neo-)forge
# 5.1.0
- Updated to 26.3
- Partially disabled integrations for curios until curios updates to 26.3
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Fixed typo in mod description
# 5.1.1
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- Fixed a rare config related crash on (neo-)forge
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Fixed typo in mod description
# 5.1.1
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- Fixed a rare config related crash on (neo-)forge
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Fixed typo in mod description
# 5.1.1
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- Fixed a rare config related crash on (neo-)forge
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Fixed typo in mod description
# 5.1.1
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed a regression in the backport that caused the camera turning with player option to not work correctly.
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.9
- Fixed a crash when iris is installed
# 5.0.8
- Added back missing iris/oculus shader compatibility code for NeoForge
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
- Fixed a crash on (neo)forge when un(loading) worlds
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
- Fixed obstruction crosshair rendering
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Fixed typo in mod description
# 5.1.1
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed a regression in the backport that caused the camera turning with player option to not work correctly.
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.9
- Fixed a crash when iris is installed
# 5.0.8
- Added back missing iris/oculus shader compatibility code for NeoForge
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
- Fixed a crash on (neo)forge when un(loading) worlds
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
- Fixed obstruction crosshair rendering
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Fixed typo in mod description
# 5.1.1
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed a regression in the backport that caused the camera turning with player option to not work correctly.
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.9
- Fixed a crash when iris is installed
# 5.0.8
- Added back missing iris/oculus shader compatibility code for NeoForge
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
- Fixed a crash on (neo)forge when un(loading) worlds
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
- Fixed obstruction crosshair rendering
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Fixed typo in mod description
# 5.1.1
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed jitter when camera is turning with player and game is paused
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed a regression in the backport that caused the camera turning with player option to not work correctly.
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
- Fixed a crash on (neo)forge when un(loading) worlds
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
- Fixed obstruction crosshair rendering
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
- Fixed EMF compatibility
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added config option to define unpickable invisible entities
- Added config option to ignore block pillars when calculating camera offsets
- Updated Russian translations (thanks to mpustovoi)
- Fixed typo in mod description
# 5.1.1
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed jitter when camera is turning with player and game is paused
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed a regression in the backport that caused the camera turning with player option to not work correctly.
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
- Fixed a crash on (neo)forge when un(loading) worlds
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
- Fixed obstruction crosshair rendering
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
- Fixed EMF compatibility
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Fixed startup crash on forge
- Fixed resource pack format version
# 5.1.1
- Improved compatibility with iris
- Fixed a rare config related crash on (neo-)forge
# 5.1.0
- Updated to 26.3
- Partially disabled integrations for curios until curios updates to 26.3
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Fixed startup crash on forge
- Fixed resource pack format version
# 5.1.1
- Improved compatibility with iris
- Fixed a rare config related crash on (neo-)forge
# 5.1.0
- Updated to 26.3
- Partially disabled integrations for curios until curios updates to 26.3
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Fixed startup crash on forge
- Fixed resource pack format version
# 5.1.1
- Improved compatibility with iris
- Fixed a rare config related crash on (neo-)forge
# 5.1.0
- Updated to 26.3
- Partially disabled integrations for curios until curios updates to 26.3
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Improved compatibility with iris
- Fixed a rare config related crash on (neo-)forge
# 5.1.0
- Updated to 26.3
- Partially disabled integrations for curios until curios updates to 26.3
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Improved compatibility with iris
- Fixed a rare config related crash on (neo-)forge
# 5.1.0
- Updated to 26.3
- Partially disabled integrations for curios until curios updates to 26.3
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Improved compatibility with iris
- Fixed a rare config related crash on (neo-)forge
# 5.1.0
- Updated to 26.3
- Partially disabled integrations for curios until curios updates to 26.3
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
- Fixed a crash on (neo)forge when un(loading) worlds
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
- Fixed a crash on (neo)forge when un(loading) worlds
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
- Fixed a crash on (neo)forge when un(loading) worlds
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- Fixed a rare config related crash on (neo-)forge
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- Fixed a rare config related crash on (neo-)forge
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- Fixed a rare config related crash on (neo-)forge
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Trigger new release build
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Improved compatibility with other crosshair mods for forge build (thanks to Fealtous)
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- Fixed a rare config related crash on (neo-)forge
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- Fixed a rare config related crash on (neo-)forge
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- Fixed a rare config related crash on (neo-)forge
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed compatibility with neat
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration
- Added options to automatically switch to temporary first person in constrained spaced
- Added the option to configure whether to switch to temporary first person in constrained spaced
- Added options to configure offset thresholds for each axis
- Added the option to configure the cooldown time before temporary first person can be entered again
- Added the option to configure the addition time to stay in temporary first person
- Added the option to configure the minimum time to stay in temporary first person
- Added the option to turn the player x-rotation towards the camera when facing it
- Added the option to define non collidable blocks for the camera
- Glass bocks now collide with the camera by default
- Added issue url to mod metadata
- Fixed cancellable event handlers not working correctly
- Fixed camera rotations when flying Cobblemon rides (Cobblemon 1.7)
- API: Added ComputeCameraDrag event
- API: Added ComputeCameraSway event
- API: Added PerspectiveChanged event
# 5.0.11
- Fixed a regression in the backport that caused the camera turning with player option to not work correctly.
# 5.0.10
- Fixed legacy API adapters calling the wrong API version in some cases, leading to potential crashes when other mods use the legacy API
# 5.0.9
- Fixed a crash when iris is installed
# 5.0.8
- Added back missing iris/oculus shader compatibility code for NeoForge
# 5.0.7
- Fixed dynamic crosshair remaining active after switching perspective
# 5.0.6
- Fixed curios compatibility plugin loading
- Fixed a crash on (neo)forge when un(loading) worlds
# 5.0.5
- Fixed obstruction indicator remaining visible after switching perspective
# 5.0.4
- Fixed incorrect behavior of setXRot and setYRot API methods
# 5.0.3
- Updated traditional and simplified Chinese translations (thanks to Xinyang-Gao)
- Added legacy API adapters for backwards compatibility
# 5.0.2
- Improved mod-compatibility
- Fixed obstruction crosshair rendering
# 5.0.1
- Updated Russian translations (thanks to mpustovoi)
# 5.0.0
- Added config option to control player transparency effect when climbing (disabled by default)
- Changed default keybind for swapping shoulders from 'O' to 'U'
- Enabled config option "turn_player_x_rot_with_camera" by default
- Enabled config option "turn_player_y_rot_with_camera" by default
- Disabled config option "turn_with_player" by default
- The player no longer turns with the camera when "turn_with_player" is enabled
- The player now turns with the camera when 'pick_vector' is 'PLAYER' and 'crosshair_type' is 'DYNAMIC'
- Fixed eye height being too low when flying in creative
- Other optimizations and stability fixes
- Reorganized several config options. The following mapping can be used for migration:
- camera.fov_override_enabled → camera.fov.fov_override_enabled
- camera.fov_override → camera.fov.fov_override
- camera.dynamically_adjust_offsets → camera.offset.dynamic_offsets
- camera.camera_step_size → camera.offset.step_size
- camera.follow_player_rotations → camera.turn_with_player
- camera.follow_player_rotations_delay → camera.turn_with_player_delay
- crosshair.obstruction.show_obstruction_indicator → crosshair.obstruction.obstruction_indicator
- player.adjust_player_transparency → player.transparency.adjust_transparency
- player.player_x_rot_follows_camera → player.turning.turn_player_x_rot_with_camera
- player.player_y_rot_follows_camera → player.turning.turn_player_y_rot_with_camera
- player.player_y_rot_follow_angle_limit → player.turning.turn_player_y_rot_angle_limit
- player.turn_player_transparent_when_aiming → player.transparency.when_aiming
- Valkyrien Skies >2.4.11 is no longer marked as incompatible
- API: Replaced callback system with an event system
- API: It is now possible to register multiple plugin classes per mod
- API: The API was restructured and some parts were renamed. A migration guide can be found in the wiki: https://github.com/Exopandora/ShoulderSurfing/wiki/API-Documentation-v5-Migration