
News
Shrines for 1.20.1 is out, now even as datapack to be used with vanilla minecrfat. For this reason, some features were removed.
For information on version for old Minecraft versions and their features visit GitHub

All credits to the content creator of these Spotlights (Lady Jessa aka lady_jessa on CurseForge)
(Content creator is a project collaborator. This video content was created with full support from the Shrines Structures mod and exclusive permission was granted for use on this page)
(Poke me if I should add some more here)

Shrines is a uniquely customizable, rapidly expanding structure generation mod that is updated from time to time. Minecraft's structures have their own style that should be respected, so Shrines never replaces pre-existing structures. Instead, this mod adds a new variety of diverse builds custom created to enhance Minecraft gameplay. A shrine is a monument, a structure with a distinctive purpose. Each one has a story to tell. Be a part of the story!



There so many people who deserve a thank you. First of all I want to say thank you to all people that contributed to Shrines in any way, but weren't listed here, just because the space is limited. Furthermore, a big thank you to everyone who downloaded Shrines, especially in the first three month. Without you downloading shrines, this mod wouldn't be as popular as it is right now.
Thank you to every one that reported bugs, proposed ideas and contributed to Shrines code. Your feedback is valued!
Here I would like to mention once again the names of the most hard-working staff members (I hope I haven't forgotten anyone - please note that I can't list everything a single person did. That would just exceed the space of this page):
- S1fy (Thank you for all your patience, constructive reviews and amazing builds)
- LadyJessa (lady_jessa) (Thank you for all your hard work. You've created so much amazing content that I can't name everything. Some examples: Shrines icons, Spotlight videos (linked), Abandoned Villa, Modern Villa, Luxury Villa, World Tree Manor and so on)
- LegoSorterman (Thank you for your patience when Shrines came up freshly and you helped out with code)
- CHPTR1 (Thank you for your reviews, structures and innovative ideas)
- pea_sh0ter (Thank you for your never ending pool of ideas. Some of them like the Novel system already found their way into the mod. Thank you for writing these amazing novels for all the structures)
- SamhitApple (Your Infested Prison, Minerla temple, Jungle Tower, Abandoned Witch House and Flooded Temple are so bautiful. Keep on the great work. Thank you)
- Forscher09 (Thank you for reviews, ideas, thoughts, criticism and structures)
- Tikofan (You've build amazing structures for this mod. Thank you)
- Aurelj (Oriental Sanctuary is an amazing structure. Thank you for building it)
- ThanatosLP_ (You've created many beautiful structures. Thank you)
- MEME Man77 (Thank you for two incredible structures. They really enhance this mod)
- Every person that helped out with ideas or concerns in real life
Signed Silverminer
All Versions
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- fixed Datapack upload
- fixed Datapack upload
- update to 1.20.1
- shrines is now platform independent
- usable as Forge Mod
- usable as datapack even on Vanilla Minecraft
- removed random variation
- removed spawn criteria
- removed shrines config
- update to 1.19.2
- Fix #50
- update to Forge 1.19 RB
- Fix #48
- Add optional parameter to
shrines:relativeplacement calculator heightmap. Possible values:WORLD_SURFACE_WGWORLD_SURFACEOCEAN_FLOOR_WGOCEAN_FLOORMOTION_BLOCKINGMOTION_BLOCKING_NO_LEAVES
- fix Shrines Default Configuration Pack
- port to Mc1.19 based on Shrines 4.0.0
- remove placement calculators
- merge
shrines:surfaceandshrines:undergroundinto oneshrines:defaultstructure - improve some random variation configs
- Increase
shrines:abandoned_villaspawn chances - add mangrove random variation material
- User facing changes**
- Add new structures:
mayan_templeoriental_hutluxury_villaazalea_pavilion- Add commands:
locateshrinesvariate- removed structure Config GUI
- Added more
waretemplates to the harbour - remove structure novels
- remove structure Config GUI
- split player house in
small_player_houseandtall_player_house
- technical changes**
- structures are now fully data-driven
- Add two new structure types
shrines:surfaceandshrines:underground - This types can be configured with these options:
start_poolsize(max jigsaw depth)spawn_criteria(basic requirements for a structure to consider a place valid). Possible values:close_to_structure, further options:structure_set,min_chunk_distancenot_close_to_structure, further options:structure_set,min_chunk_distancerandom_chance, further options:spawn_chanceheight, further options:min_height,max_height,check_sizeground_level_delta, further options:delta,check_sizemin_structure_distance, further options:rangeplacement_calculator(the y level of the structure). Possible values:simplefixed, further options:heightfirst_freerelative, further options:offset- Structure Config (the toml file) has other options now. See comments in file for more info
removed_structuresdisabled_structuresrun_structure_updatermin_structure_distance
- See [changelog](https://github.com/Silverminer007/Shrines/blob/1.18.2%2B-4.x.x/changelog.md) for more details**
- If no major issues arise, this is going to be the last beta version before stable release**
- Add Mayan Temple to appropriate tags
- Add Tag Support for Random Variation Config/Material
- Add Random Variation Material Tags
#shrines:any,#shrines:wood,#shrines:colour,#shrines:stone,#shrines:bees,#shrines:oreand#shrines:light - Add Random Variation Configs for all Shrines Structures
- Include also not data-generated resources in Default Config ZIP
- Shrines requires Forge 40.1.35 or above
- Changes are non-breaking in most cases. Please report issues [here](https://github.com/Silverminer007/Shrines/issues)**
- Add Heightmap Type Structure Config Option
- Defines the heightmap base, where height offset is relative to
- Allows Ocean floor structures
- Make use of the height offset config option
- It's pride month!
- Fix mayan temple spawn
- Changes are non-breaking in most cases. Please report issues [here](https://github.com/Silverminer007/Shrines/issues)**
- Added Mayan Temple ('mayan_temple')
- Changes are non-breaking in most cases. Please report issues [here](https://github.com/Silverminer007/Shrines/issues)**
- rework back-end representation of custom structures
- saved in .minecraft/shrines-data
- save structure configs in single, user-readable json files
- make structure config UI more intuitive
- Add new structures build by Lady Jessa (aka lady_jessa):
- Abandoned Villa
- Oasis Shrine
- World Tree Manor
- Modern Villa
- update structure icons
- add more structure novels written by pea_sh0ter:
- Guardian Meeting
- End Temple
- Player House
- Small Temple
- Mineral Temple
- Water Shrine
- Nether Pyramid
- Shrine of Savanna
- Fix Server-Client communication issues
- Shrines now requires a dependency: [dynamicregistries](https://github.com/Silverminer007/DynamicRegistries)
- Bump Shrines for 1.18.2 to Beta stage
- Upload Default Configurations to GitHub releases
- Changes are non-breaking in most cases. Please report issues [here](https://github.com/Silverminer007/Shrines/issues)**
- Bump Shrines for 1.18.2 to Beta stage
- Upload Default Configurations to GitHub releases
- Changes are non-breaking in most cases. Please report issues [here](https://github.com/Silverminer007/Shrines/issues)**
- Bump Shrines for 1.18.2 to Beta stage
- Upload Default Configurations to GitHub releases
- Changes are non-breaking in most cases. Please report issues [here](https://github.com/Silverminer007/Shrines/issues)**
- This is an alpha release; breaking changes can happen at any time. Don't use this file in production**
- Add 'locateshrines' command
- Use literal 'inbiome' to locate a structure in a specified biome
- Use literal 'new' to locate a not yet generated structure
- Feedback is appreciated**
- This is an alpha release; breaking changes can happen at any time. Don't use this file in production**
- Add Structure Min Distance spawn criteria. Value -1 redirects to global structure_min_distance config option (Fix [#41](https://github.com/Silverminer007/Shrines/issues/41))
- Fix Structure void issues with balloon and small player house
- Add a few missing balloon variants
- Introduce '#shrines:any' structure tag to locate any structure of shrines
- Introduce '#shrines:house', '#shrines:temple', '#shrines:shrine', '#shrines:aurelj', '#shrines:chptr1', '#shrines:forscher09', '#shrines:lady_jessa', '#shrines:meme_man_77', '#shrines:s1fy', '#shrines:sam_hit_apple', '#shrines:silverminer', '#shrines:tikofan'
- Remove references to 'shrines:harbour/villagers' pool
- Add more 'ware' variants to the harbour
- Feedback is appreciated**
- Fix structures spawn in disabled biomes
- This is an alpha release; breaking changes can happen at any time. Don't use this file in production**
- Automatically update old custom structures to the new structure system
- Update old structure configs for shrines default structures to the new system
- For information see here: https://silverminer007.github.io/ShrinesWiki/wiki/en_us/users/structureUpdater1.18.2.html
- Feedback is appreciated**
- Add search field in spawn biome selection screen
- See https://silverminer007.github.io/ShrinesWiki/wiki/en_us/users/updateTo4.x.x.html for update instructions**
- This is an alpha release; breaking changes can happen at any time. Don't use this file in production**
- Add "disabled structures" config option. See this article for instructions: https://silverminer007.github.io/ShrinesWiki/wiki/en_us/users/disableStructure.html
- Feedback is appreciated**
- Fix a few custom structure (UI) related issues
- See https://silverminer007.github.io/ShrinesWiki/wiki/en_us/users/updateTo4.x.x.html for update instructions**
- This is an alpha release; breaking changes can happen at any time. Don't use this file in production**
- Add oriental Hut (Credits to lady_jessa (aka LadyJessa) for building)
- Add missing "empty" biome tag
- Feedback is appreciated**
- See https://silverminer007.github.io/ShrinesWiki/wiki/en_us/users/updateTo4.x.x.html for update instructions**
- This is an alpha release; breaking changes can happen at any time. Don't use this file in production**
- requires Forge 40.1.0 or above
- removed a few biomes from bees' biome generation whitelist
- re-implement random variation. Auto convert old random variation material files to new versions
- Add random variation configs to define pools of possible rempas (e.g. all oak becomes spruce sometimes)
- Add configs for abandoned_villa, abandoned_witch_house, azalea_pavilion, bees, flooded_temple and guardian_meeting (more are in work)
- These are configurable through datapacks
- Add 53 default random variation materials
- Allow updates from old worlds. Custom structures most either be added back manually or added to the removed structures list in shrines' new config
- Fix Harbour spawn doesn't work, due to an empty start pool
- Added
/variatecommand. It runs random variation over either an already existing part of the world or over a new generated structure from template/pool - This feature is still in development/wip. Please consider this while using
- Added Game Test for dynamic registries (more test are planned)
- Log exceptions when a command fails with an unexpected exception
- Feedback is appreciated**
- It's not possible to update old worlds and installations to this version**
- This is an alpha release; breaking changes can happen at any time. Don't use this file in production**
- fixed issue with ground below azalea pavilion
- add new placement calculator type 'shrines:relative'
- Feedback is appreciated**
- It's not possible to update old worlds and installations to this version**
- This is an alpha release; breaking changes can happen at any time. Don't use this file in production**
- required Forge 40.0.36+
- Add lady_jessa's luxury villa model of the modern villa
- Implement (missed) Ground level delta spawn criteria
- Add default spawn criteria to all structures (ground level delta)
- Change harbour's biomes to oceans again
- Renamed watch tower's and oriental sanctuary's template
- Add missing templates to nether shrine's template pool
- Add missing biome tag for world tree manor
- Feedback is appreciated**
- It's not possible to update old worlds and installations to this version**
- This is an alpha release; breaking changes can happen at any time. Don't use this file in production**
- Player house split up into small player house and tall player house (moved templates)
- removed player house table pool
- modified small player house's template
- removed dragon heads from harbour houses
- abandoned villa and modern villa merged to one structure set 'modern_villa'
- mineral temple, flooded temple, high temple and small temple merged to structure set 'temples'
- added azalea pavilion
- Added missing biome tags
- Feedback is appreciated**
- It's not possible to update old worlds and installations to this version**
- This is an alpha release; breaking changes can happen at any time. Don't use this file in production**
- Ported to 1.18.2 based on 3.0.0-Beta22
- Removed random variation and structure novels for now (they will come back later)
- removed structure config GUI
- removed shrines toml config
- Feedback is appreciated**






