Musket

Holding rightmouse while unloaded will load a bullet from the inventory, similarly to the crossbow. Holding rightmouse when loaded aims the musket, and releasing fires the bullet. Aim time determines the accuracy. Reloading takes 2 seconds, and aiming for 3 seconds is enough for perfectly accurate shots by default. Firing a musket produces a visible cloud of smoke and the shot can be heard from far away, giving away the user's position.
Cartridges
Standard cartridges: Deals 16 damage and ignores 10% of the target's armor efficacy. Hellfire cartridges: Deals 25% more damage than standard cartridges and decreases the target's armor by 25% for 30 seconds. Found in bastion chests or by trading with piglins. Enchanted cartridges: Has 25% higher velocity than standard cartridges and boosts musket enchantment effects. Crafted with an enchanted book and an equal number of gold nuggets and cartridges in a crafting table. Also sold by weaponsmith villagers. All cartridges can be fired from dispensers. Cartridges are deflected by breezes and iron golems resist 75% of the damage.
Enchantments
Firepower (I-V): Increases armor piercing of fired bullets by 10% per level. Enchanted cartridges increase this amount by 10%. Longshot (I-II): Amplifies damage against distant targets. (15-60% bonus at 16-48 blocks, 25-100% at level 2). Enchanted cartridges multiply this amount by 1.2. Repeating: Allows the musket to fire twice per reload. This amount is increased by 1 when reloading after a kill, and enchanted cartridges double the bonus. All enchantments are mutually exclusive with each other.
Gunslinger/Musketeer Illagers

Spawns near outposts and will appear as part of raid waves with the same frequency as Evokers. Being expert shooters, they have an attack range of 24 and do not cause friendly fire damage. They retreat when approached and use a sawn-off with less firepower than their main weapon to protect themselves. There is also a 5% chance that skeletons can spawn with muskets instead of a bow. They retreat when approached instead of strafing.
Configuration
Reload and aim time are configurable between 20-80 ticks. Base cartridge damage is configurable between 12-24 damage, and the damage multiplier of Gunslingers are configurable. Enchantment parameters can be changed with datapacks (1.21 only). The percent chance of skeletons spawning with a musket instead of a bow is configurable.
Integration
If Consecration is installed, enchanted/hex cartridges remove undead protection. 1.20.1/1.21.1 Forge/Neoforge only. If Enchantment descriptions (or equivalent mod) is installed, the details of each enchantment will be displayed in-game. If Useful Spyglass is installed, Muskets can be used with the Precision enchantment for increased damage and zoom while aiming. The behavior code for musket usage by mobs has been refactored and should allow for use by other mods for integration purposes.
Modpacks
This mod can be included in any modpack.
Legacy features
Spoiler
Blast Enchantment (I-II) (1.5.0 - 1.6.0): Increase main shot damage to 125% within 8 blocks and fires 4/8 additional pellets with 25% damage and increased spread. The maximum damage is dealt if the main round hits, and shrapnel damage doesn't stack. Copper rounds (1.0 - 1.4.2): When fired, creates a wide spread of 5 pellets which deal 4 damage each and does not pierce armor. Pellet spread affected by the Deadeye Enchantment. Gold rounds (1.0.0 - 1.4.2): Does not pierce armor, but deals 9 damage which increases depending on how heavily the musket is enchanted. Hex Cartridges (1.5.0 - 1.8.1): Halves the target's defensive enchantment efficacy and increases an attacker's damage and armor piercing enchantments by two levels. Sold by weaponsmith villagers. Netherite/Hellfire bullet loot configuration (1.0 - 1.6.0): Hellfire cartridges can have their crafting recipe enabled/disabled, as well as their loot/barter availability. Gunslinger range configuration (1.6.0): The attack range of gunslingers is configurable between 24-40. Intended for use with Enhanced AI. Deadeye (I-III): (1.0.0 - 1.4.2): Decrease aim time by 25/38/50% and move speed penalty while aiming by 50/75/100%.
Credits
Cartridge sprites were originally made by ewewukek and modified by me. Permission to use granted through CC0 on his Github page.
How to Install Simple Musket (Mod)
Simple Musket by BrokenK3yboard is verified for Fabric, Forge, Neoforge across Minecraft versions 1.18.2, 1.19.2, 1.20.1, 1.21, 1.21.1 (latest release: 1.10.0, file size: 206 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.18.2, 1.19.2, 1.20.1, 1.21, 1.21.1) and platform (Fabric, Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
- Move the downloaded Simple Musket file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Skeletons are able to spawn with and use muskets. The chance of this occurring is 5% by default
- Changed enchanted cartridge crafting recipe
- Skeletons are able to spawn with and use muskets. The chance of this occurring is 5% by default
- Changed enchanted cartridge crafting recipe
- Skeletons are able to spawn with and use muskets. The chance of this occurring is 5% by default
- Changed enchanted cartridge crafting recipe
- Fixed an issue where crafting recipes for musket and ammo were missing.
- Skeletons are able to spawn with and use muskets. The chance of this occurring is 5% by default
- Changed enchanted cartridge crafting recipe
- Fixed an issue where gunslingers were spawning in areas that did not have a nearby pillager outpost
- Fixed an issue where gunslingers did not spawn with enchanted weapons during raids
- Reverted gunslinger difficulty damage scaling to vanilla values
- Reverted gunslinger sawn-off damage change
- Mob bullet damage multiplier set to 0.45 (from 0.8)
- Adjusted minimum and maximum configuration values for mob bullet damage multiplier (To 0.45, 1, from 0.8, 1.2)
- Increased minimum configuration value for bullet damage (To 16, from 12)
- Fixed an issue where gunslingers were spawning in areas that did not have a nearby pillager outpost
- Fixed an issue where gunslingers did not spawn with enchanted weapons during raids
- Reverted gunslinger difficulty damage scaling to vanilla values
- Reverted gunslinger sawn-off damage change
- Mob bullet damage multiplier set to 0.45 (from 0.8)
- Adjusted minimum and maximum configuration values for mob bullet damage multiplier (To 0.45, 1, from 0.8, 1.2)
- Increased minimum configuration value for bullet damage (To 16, from 12)
- Fixed an issue where gunslingers were spawning in areas that did not have a nearby pillager outpost
- Fixed an issue where musket firing sounds were being played at distances further than intended
- Fixed an issue where the Useful Spyglass integration would not work unless Consecration was also installed
- Reverted gunslinger difficulty damage scaling to vanilla values
- Reverted gunslinger sawn-off damage change
- Mob bullet damage multiplier set to 0.45 (from 0.8)
- Adjusted minimum and maximum configuration values for mob bullet damage multiplier (To 0.45, 1, from 0.8, 1.2)
- Increased minimum configuration value for bullet damage (To 16, from 12)
- Fixed an issue where gunslingers were spawning in areas that did not have a nearby pillager outpost
- Fixed an issue where musket firing sounds were being played at distances further than intended
- Fixed an issue where the Useful Spyglass integration would not work unless Consecration was also installed
- Reverted gunslinger difficulty damage scaling to vanilla values
- Reverted gunslinger sawn-off damage change
- Mob bullet damage multiplier set to 0.45 (from 0.8)
- Adjusted minimum and maximum configuration values for mob bullet damage multiplier (To 0.45, 1, from 0.8, 1.2)
- Increased minimum configuration value for bullet damage (To 16, from 12)
- Backport of features and fixes from 1.21.1-1.9.1
- Armor piercing formula reworked to match armor piercing mechanics in 1.21
- Backport of features and fixes from 1.21.1-1.9.1
- Armor piercing formula reworked to match armor piercing mechanics in 1.21
- Fixed incorrect cartridge velocity (To 6F, from 5F)
- Fixed incorrect default mob damage multiplier (To 0.8, from 1)
- Fixed Gunslinger spawn counts near outposts and during raids (Equal to Evoker spawn counts)
- Fixed an issue where Gunslingers could not spawn naturally with enchanted muskets
- Fixed useful spyglass integration where musket use with precision was possible without needing to fully aim
- Gunslingers should correctly use the aim time configuration value when attempting to fire upon targets
- Dispensers emit musket smoke particles when firing cartridges
- Bullets no longer ricochet off of iron golems
- Repeating enchantment removed from possible raid weapon buffs, replaced with longshot
- Gunslinger difficulty damage scaling uses values separate from vanilla - 0.5x on easy, 0.75x on normal, 1x on hard (From 0.5x, 1x, 1.5x)
- Gunslinger sawn-off damage coefficient set to 60%
- Fixed incorrect cartridge velocity (To 6F, from 5F)
- Fixed incorrect default mob damage multiplier (To 0.8, from 1)
- Fixed Gunslinger spawn counts near outposts and during raids (Equal to Evoker spawn counts)
- Fixed an issue where Gunslingers could not spawn naturally with enchanted muskets
- Fixed useful spyglass integration where musket use with precision was possible without needing to fully aim
- Gunslingers should correctly use the aim time configuration value when attempting to fire upon targets
- Dispensers emit musket smoke particles when firing cartridges
- Bullets no longer ricochet off of iron golems
- Repeating enchantment removed from possible raid weapon buffs, replaced with longshot
- Gunslinger difficulty damage scaling uses values separate from vanilla - 0.5x on easy, 0.75x on normal, 1x on hard (From 0.5x, 1x, 1.5x)
- Gunslinger sawn-off damage coefficient set to 60%
- Default aim time reduced to 1.5s (from 3s)
- Default reload time reduced to 1.5s (from 2s)
- Added configuration setting for musket damage
- Musket damage caused by mobs are configurable with a modifier
- Increased base bullet velocity to 6.0 (from 3.6)
- Bullets lose velocity and damage while in water
- Musket aim and reload actions are interrupted when going underwater
- Significantly reduced sound range for musket fire to 64 (from 128)
- Added compatibility with Useful spyglass Precision enchantment
- Cartridge recipe output increased to 8 (from 4)
- Reverted Hex cartridge name change back to Enchanted cartridge
- Enchanted cartridge reworked; Grants a 25% velocity increase and boosts musket enchantments
- Added recipe for enchanted cartridges
- Removed the Hex effect
- Longshot and Repeating enchantment parameters can be changed with datapacks
- Repeating enchantment reworked; Next reload after a kill grants an extra round in addition to the current bonus
- Repeating enchantment mutually exclusive with longshot and firepower
- Removed the Deadeye enchantment
- Gunslinger spawns added to Pillager outposts
- Default aim time reduced to 1.5s (from 3s)
- Default reload time reduced to 1.5s (from 2s)
- Added configuration setting for musket damage
- Musket damage caused by mobs are configurable with a modifier
- Increased base bullet velocity to 6.0 (from 3.6)
- Bullets lose velocity and damage while in water
- Musket aim and reload actions are interrupted when going underwater
- Significantly reduced sound range for musket fire to 64 (from 128)
- Added compatibility with Useful spyglass Precision enchantment
- Cartridge recipe output increased to 8 (from 4)
- Reverted Hex cartridge name change back to Enchanted cartridge
- Enchanted cartridge reworked; Grants a 25% velocity increase and boosts musket enchantments
- Added recipe for enchanted cartridges
- Removed the Hex effect
- Longshot and Repeating enchantment parameters can be changed with datapacks
- Repeating enchantment reworked; Next reload after a kill grants an extra round in addition to the current bonus
- Repeating enchantment mutually exclusive with longshot and firepower
- Removed the Deadeye enchantment
- Gunslinger spawns added to Pillager outposts
- Updated to Fabric 0.102.1 for Minecraft 1.21
- Fixed crash caused by duplicate mob effect registration
- Gunslinger range properly set to 24, and follow range set to 32
- Adjusted Gunslinger avoid and sawn off goal distance for more consistent close range behavior
- Refactored Musket attack goal for use by other mods