this mod add some simple attribute :
Critical Chance:the chance that you do a critical attack
Critical Damage:the critical damage multiplier
Life Steal: when you do melee damage. this attribute will heal you
Armor Penetration: disregarding the numerical value of armor
Mining Fortune : like fortune but attribute
Looting: like looting but attribute
and also provided some events.you can see it at wiki
if you have any good idea or find bugs you can post it to issue
for kubejs7 use NativeEvents.onEvent to use this mod's event
This mod has modified the original armor calculation method
In the future, it will be compatible with ApothiocAttribute
How to Install SimpleRPGCore (Mod)
SimpleRPGCore by ch1335 is verified for Neoforge across Minecraft versions 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4 (latest release: 2101.1.4, file size: 143 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4) and platform (Neoforge).
- Make sure you have the compatible loader or environment installed for Neoforge.
- Move the downloaded SimpleRPGCore file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Versionadd a simple schedule.
fix bugs and Rich methods.
MANA_COST will also effect on ironsSpellBooks mana cost
you can disable SimpleRPGCore mana hud in config
add compatible with ApothicAttributes[2.4.0,)
start need placebo verson [9.5.1,)
This is the last version of 1.21,
1.21.1 will be updated soon and compatible with ApothicAttributes
I Not sure if it can run with 1.21.1 ApothicAttributes.
if you load ApothicAttributes:
Redesign attributes:
overHeal:When the amount of treatment overflows, the overflowing amount of treatment will be converted into damage absorption based on this attribute.
fix attributes:
LIFE_STEAL:it can work now
Replace the attributes of this mod with ApothicAttributes:
CRITICAL_CHANCE->CRITICAL_CHANCE,
CRITICAL_DAMAGE->CRITICAL_DAMAGE,
LIFE_STEAL->LIFE_STEAL,
ARMOR_PENETRATION->ARMOR_PIERCE,
HEAL_EFFECT->HEALING_RECEIVED,
OVER_HEAL->OVER_HEAL
fix:
now only when entity was lost hurt by a critical attack will have sound and partical
add:
add an simlple attribute fix that fix maxHealth , maxArmor , maxArmorToughness to a big number
add mana bar hud , only show when use mana.
Mending,Max Mana,Mana Regain,Mana Power,Mana Cost,
add events:
LivingHealByOtherEvent:(temporary Only effective for specific heal)
PlayerCostManaEvent
if extraData.setBypassesCooldown(true) then the damage will bypasses hurt Cooldown