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Simply Skills

Simply Skills

by Sweenus • Downloads: 0 • Followers: 0
Description
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Changelog
Versions

Simply Skills - A comprehensive skill tree mod Watch the video

REQUIRED: - Pufferfish's Skills - Cloth Config - Spell Engine - Spell Power Attributes -

Additional specialisation requirements:
Crusader - Paladins and Priests

Translation Datapacks

Chinese (By WhiteBiggy)

When installing for Minecraft 1.19.2, backup and delete the 'puffish_skills' config folder. This is required for Simply Skills to generate files. (Not needed for 1.20+ versions)

Features

Simply Skills provides a combat oriented skill tree for Fabric, complete with unique passive skills, specialisations, and signature abilities.

Driven by a vision to enrich combat encounters within Minecraft, Simply Skills harnesses the power of the Spell Engine & Spell Power Attributes framework (created by Daedelus). By adopting this framework, players are empowered with distinctive skill sets that enable them to stand out among their peers and fully immerse themselves in the class fantasy they desire.

- Passive Skills -

Unlike the typical stat increase nodes on the tree, Passive Skills provide you with unique passive abilities that alter game mechanics in unique and meaningful ways.

- Specialisations -

Specialisations can be unlocked by working your way through the base skill tree, until you reach a specialisation path. Once a specialisation path has been chosen, you will unlock an additional seperate skill tree that contains abilities and skills unique to your chosen specialisation. You may only have one specialisation unlocked at a time.

- Signature Abilities -

Signature Abilities, unlocked by advancing to a specialisation path, provide you with unique active abilities that can help to turn the tide of battle. These abilities can often be further enhanced and customised via passive nodes in the relevant specialisation skill tree. Due to their power, these abilities have an internal cooldown. (default keybind 'V')

- Respecialisation -

Your base skill tree can be reset by using a Malevolent Manuscript. This will refund all points spent in the tree.
If you have a specialisation unlocked at the time of use, this will also erase all points spent within the specialisation tree. The points lost will be gone forever, so choose carefully.

Roadmap

Subject to change

Q4 2023: Ascendancy Tree

  • Additional late-game player progression

Q1 2024: Additional Specialisations

  • Necromancer & Shaman

Want to play with Simply Skills on a server with friends? How about considering a server from BisectHosting? They're already set up and ready to go!

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Interchangeable Icon and Link Loot Config Icon and Link

Mod Icon drawn by Dream Studio AI art with prompt: Pixel art Treasure chest.
The icons for MCDW, MCDA, MCDAR, and MCSA were all made by SeaOfPixels, maker of the New Default+ Resource Pack.

How to Install Simply Skills (Mod)

Simply Skills by Sweenus is verified for Fabric across Minecraft versions 1.20, 1.20.1 (latest release: 1.7.2+1.20.1, file size: 14.9 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20, 1.20.1) and platform (Fabric).
  2. Make sure you have the compatible loader or environment installed for Fabric.
  3. Move the downloaded Simply Skills file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.20.x
Fabric
last yr. 1
1.20.x
Fabric
last yr. 1
1.20.x
Fabric
last yr. 1
1.20.x
Fabric
last yr. 1
1.20.x
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
  • Fixed an issue where Wizard's Frail passive was non functional
  • Reduced Wizard's Frail passive attack threshold from 6 to 5
  • Added config option to allow DAS to scale with total points, rather than just unspent points
  • Added config options for corruption scaling abilities (Prominence compat)
  • Hotfix:** Fixed a bug with the OpenPAC support that affected self targeting skills
Changes:

  • Fixed a bug that caused a crash when the 'Raging Javelin' effect activated while the players hand was empty
  • Added OpenPAC support (friendlyfire logic now respects openPAC parties & allies)
  • Added config option to enable skill tree experience loss on death
  • Lightning Rod ability now ignores PassiveEntities
  • Skill Chronicle now correctly stores and retrieves skill tree experience on use
Changes:
  • Fixed a bug that caused some melee activated abilities to target the caster
Changes:

  • Updated dependencies
  • Added Raging Javelin effect
  • Reworked Spellbreaker passive
  • Reworked Bound passive
  • Reworked Lightning Rod passive
  • Fixed a bug that caused Spellbreaker to be nonfunctional
  • Significantly reduced cooldown of Wizard's Static Discharge
  • Wizard's Static Discharge radius increased
  • Updated some spell visual effects
  • Rogue's Preparation tweaks
  • Stealth passive reworked
  • Reworked the way Exhaustion stacks are lost over time relative to the Stamina attribute of the player
  • Frenzy passive damage bonus reduced from 75% to 35%
  • Increase default spell haste CDR factor
  • Remove ranged damage scaling from some Ascendancy abilities to resolve NaN health bug
  • Logic that activates on melee hits will now also activate on melee spell hits
  • Cleric and Crusader now gain +1 to Healing spell power
  • Updated dependencies
  • Updated to work with the latest version of Spell Engine
  • Fixed possible crash relating to Torment/Agony effects when applied under non-standard circumstances
  • Fixed tooltip for Bladestorm Siphon passive
  • Fixed possible crash relating to the Agile buff
  • Fixed an issue where the Precision passive was granting double the intended crit damage, but no crit chance
  • Fixed an issue where mobs killed using Consecrate did not count as player kills
  • Changed the outgoing damage calculation of the Overload explosion effect and added a damage cap
  • Added additional effect description mod support
  • Malevolent & Gracious Manuscript are now reusable items
  • Malevolent Manuscript recipe no longer requires a Nether Star
  • Added additional scaling settings for DAS
  • Added French translation (Thanks NelWenn!)
  • Fixed a bug that caused ability cooldowns to be longer than intended
  • Reduced the base cooldown of many ascendancy abilities
  • Arcane Slash now has a chance to repeat its cast
  • Spellblade's Spellweave passive slightly reworked

  • Updated to work with Pufferfish's Skills version (Thank you Pufferfish for the PR!)
  • Reduced & capped exhaustion gain from Death Defy
  • Capped exhaustion gain from Frenzy
  • Rage can no longer be gained from damage sources that the player is invulnerable to
  • Dreadglare & Greater Dreadglares now perform AoE sonic attacks when at range
  • Updated to work with the latest versions of RPG series mods by Daedelus
  • Updated to work with the latest version of Amethyst Imbuement
  • Fixed incorrect tooltip for some ascendancy arcane spell power passives
  • Updated to work with the latest version of Spell Engine
  • Overhauled skill tree backgrounds
  • Fixed misplaced exclusive connection between Righteous Hammers & Ghostwalk in the Ascendancy tree
  • DAS (Dynamic Attribute Scaling) reworked 
  • DAS now activates on entity load & periodically on tick
  • DAS now dynamically scales up & down based on players in proximity, and their total cumulative invested skill points
Changes:

  • Added new Necromancer passive: Wraith Legion
  • Added new Necromancer passive: Delightful Suffering
  • Added new Necromancer passive: Endless Servitude
  • Added new Necromancer passive: Shadow Combust
  • Added new Necromancer passive: Shadow Aura
  • Added new Necromancer passive: Plague
  • Added new Necromancer passive: Pestilence
  • Slight reworks to Necromancer passives: Greater Dreaglare & Blood Harvest
  • Minions now correctly remove themselves when their owner is not present or is dead
  • Slight buff to Wraith spell damage
  • Buffed Greater Dreadglare HP inheritance
  • Lengthened leash range for Dreadglare minions
  • Improved attack consistency for Dreadglare minions
  • Fixed a bug where minions could aggro on each other under some circumstances
  • Wraith minions no longer target passive entities
  • Added knockback resistance to Greater Dreadglare
  • Fixed a connection bug between the Rapidfire & Chainbreaker skill nodes
  • Added missing lang entries for Necromancer config
  • Added missing ru_ru lang entries for some Necromancer passives (Thanks Atla01)
Hotfix:
  • Fixed formatting error that prevented ru_ru translation from loading
  • New specialisation: Necromancer
  • New Ascendancy end-game skill tree (unlocked after maxing out the base skill tree)
  • 13 New Ascendancy abilities (usable alongside Signature abilities)
  • New UI design and icons
  • Minor balance changes
  • ru_ru translation (Thanks Atla01)

Please note: Configs for new features are not available on this release and will arrive at a later date.
Changes:

  • Reworked Eldritch Enfeeblement passive
  • Reworked Perilous Precision passive
  • Fixed mistyped health stat passive
  • Reduced some stat passives
  • Swap out some passive nodes for All Spell Power nodes
  • Added DDR config option for PvP
  • Implemented Dynamic Attribute Scaling (DAS) (see config)
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