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Skeletal Remains

Skeletal Remains

by Mlodziak00 • Downloads: 0 • Followers: 0
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Skeletal Remains

About


Skeletal Remains is a mod inspired by Rotten Creatures developed by FustionStudio

This mod adds in different types of Skeletons with different properties.

Features

Skeletal Remains aims towards adding in new variants of the Vanilla Skeleton mob

This mod currently features:
  • New Biome based Skeleton types
  • Special drops from those Skeletons
  • Everything can be found on the Wiki

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    All Versions

    + Add Version
    Name Game version Platforms Published Downloads Actions
    1.21.1
    Fabric
    1d ago 1
    1.20.1
    Fabric
    1d ago 1
    1.20.1
    Fabric
    1d ago 1
    1.20.x
    Fabric
    1d ago 1
    1.19.2
    Fabric
    1d ago 1
    1.20.x
    Fabric
    1d ago 1
    1.20.1
    Forge
    1d ago 1
    1.20.x
    Fabric
    1d ago 1
    1.19.2
    Forge
    1d ago 1
    1.19.2
    Fabric
    1d ago 1
    1.19.2
    Forge
    1d ago 1
    1.19.2
    Fabric
    1d ago 1
    1.19.2
    Fabric
    1d ago 1
    1.19.2
    Fabric
    1d ago 1
    1.19.2
    Forge
    1d ago 1
    1.19.2
    Fabric
    1d ago 1
    1.19.2
    Forge
    1d ago 1
    1.19.2
    Fabric
    1d ago 1
    # Changes
    • Updated the Mod to 1.21.1
    ## Fixed Bug:
    • The structure files being outdated, causing DFU to process every time they are loaded.
    <h2>Fixes:</h2>

    <li>Fixed the issue where the Sunken crashed the game on spawn (Hopefully)</li>

    [1.4.1] Skeletal Remains 1.4.1 by Mlodziak00 on Oct 14, 2026
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    <h2>Fixes:</h2>

    <li>Fixed the Deserted Not having an Entity Spawn Restriction, causing it to spawn Everywhere.</li>

    <h2>Changes:</h2>

    <li>Decreased each one of the Skeletons Spawn Weights, now they are a bit rarer to find.</li>
    <li>The Charred now instead of 100% shooting a Burning arrow, its now a 33% chance.</li>
    <li>The Charred now has it's own unique Hurt, Step, Idle and Death Sounds, as well as now emits particles</li>
    <li>From now on, Mod will receive 1.20-1.20.1 updates due to a lot of code changes, and being a solo dev.</li>

     
    <h2>Temp Disabled:</h2>
    <li>Disabled the FOVMixin causing in-game conflicts</li>
    <h2>New:</h2>
    <li>Added a new Skeleton: Deserter</li>
    <li>Added a new Weapon: Sand Bane</li>
    <h2>Changes:</h2>
    <li>Ported the mod to 1.20.1</li>


    <h2>Changes:</h2>
    <li>Ported the mod to 1.20+</li>
    <li>Mod now uses oωo (owo-lib)</li>


    <h2>Changes:</h2>
    <li>Majority of the Skeletons now use Biome Tags, instead of specific biomes to spawn</li>
    <h2>Bug Fixes:</h2>
    <li>Fixed the crash on server boot up where the tags were overlapping</li>

    <h2>Changes:</h2>
    <li>Majority of the Skeletons now use Biome Tags, instead of specific biomes to spawn</li>

    <h2>New:</h2>
    <li>Added a new Skeleton: Swamped</li>
    <li>Added a new Bow: Will O' Bow</li>
    <h2>Additins:</h2>
    <li>Added in the forgotten Swamped Loot table</li>
    <h2>Bug Fixes:</h2>
    <li>Fixed a bug where the server crashed when starting.</li>
    <li>Fixed bug that made the bow's FOV not zoom in.</li>
    <h2>New:</h2>
    <li>Added a new Skeleton: Swamped</li>
    <li>Added a new Bow: Will O' Bow</li>
    <h2>New:</h2>
    <li>Added a new Skeleton: Fallen</li>
    <li>Added a new Structure, The Clock Church</li>
    <h2>New:</h2>
    <li>Added a new Skeleton: Fallen</li>
    <li>Added a new Structure, The Clock Church</li>
    <h2>New:</h2>
    <li>Ported the mod to Modrinth</li>
    <h2>New:</h2>
    <li>Ported the mod to Modrinth</li>
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