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skript-worldedit

skript-worldedit

by cheezburga • Downloads: 0 • Followers: 0
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🚀 skript-worldedit is here! This new Skript addon brings WorldEdit and FAWE support to Skript, offering numerous effects and expressions for efficient world manipulation. A shockingly small amount of testing has been done, so there may be some bugs lying around. Please report any issues, or new feature requests, on the GitHub. Happy scripting!

Wiki

For a fairly detailed walkthrough of the syntax and concepts, have a look at the wiki!

Docs

If you're just looking for a list of all the syntax with some examples, head on over to skript-worldedit's SkriptHub docs.

Features

Regions - create and use them to run operations!

Patterns and masks - use these exactly like you would in WorldEdit, opening up so many options!

Schematics - save, paste, and check the existence of schematics with ease!

Shapes - create an ellipsoid, cylinder, or pyramid, with a bunch of customizable properties!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x 1.20.x 1.19.4
Paper
12h ago 1
1.21.x 1.20.x
Paper
12h ago 1
1.20.x
Paper
12h ago 1
1.20.x
Paper
12h ago 1
1.20.x
Paper
12h ago 1
1.20.x
Paper
12h ago 1
1.20.x
Paper
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1.20.x
Paper
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1.20.x
Paper
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1.20.x
Paper
12h ago 1
## Important Changes
  • skript-worldedit 1.1.4** now requires **Skript 2.12.0+**! This version of Skript should continue to work on 1.19.4+, for anyone still running this server version.
  • skript-worldedit** is now on [**Modrinth**](https://modrinth.com/plugin/skript-worldedit)! This will be the primary spot to download the addon from going forward.


## Fixes
  • Fixes an error that could be thrown by **saving schematics via the section** (#15, #20). The addon would throw a **stack trace** due to an unhandled oversight in the logic. This has now been fixed.
  • Fixes CondSchematicExists's syntax, which was missing a whole word, and differed from what the example showed. Also makes some minor changes to the syntax of other elements, for ease (backwards compabatible, no changes necessary).

## Additions
  • Runtime errors**: added in some basic runtime errors and warnings to better show when certain expressions aren't valid when using **skript-worldedit** syntax. For anyone wondering, this is why Skript 2.12.0+ is now required.

## Other (pretty boring) stuff
  • Renamed most ambiguously-named Utils classes to be more direct.

## Important Changes
  • This version of the addon was coded on a **Paper 1.21.8** server using **Skript 2.12.2** and **FAWE 2.13.1**.
  • While it should continue to work on versions of Skript back to 2.10.0, this hasn't been verified. Please report any issues regarding this.
  • skript-worldedit is now on [**Modrinth**](https://modrinth.com/plugin/skript-worldedit)! This will be the primary spot to download the addon from going forward.


## Fixes
  • Fixes a number of errors and bugs surrounding **schematics** specifically (#6, #7, #8). There were a few areas where the addon would throw a **stack trace** due to an unhandled exception in the schematic save/paste logic. These have now been fixed.
  • Fixes a bug where pasting a schematic wouldn't respect the mask supplied.

## Additions
  • Schematic exists condition**: a new condition to check if a schematic exists. This follows the same logic when determining which directory it should look in as the save/paste effects.

## Other (pretty boring) stuff
  • Swap most toString methods to use SyntaxStringBuilders (or the Blocking variant).
  • Add documentation for schematic syntax.

## Additions

  • Delete schematic effect** - deletes a schematic (this can't be undone!)
  • Forest effect** - generates a forest in a region, with a specific tree species and density

  • Other (pretty boring) stuff**
  • Internally changes how versioning is done. Now only needs to be changed in the gradle build file, instead of in all three files where the version was included.

## Fixes

  • Fixed an [issue](https://github.com/cheeezburga/SkWE/issues/5) where trying to paste a non-Sponge schematic would throw an error in the console. Before, **skript-worldedit** would assume this format, but it should now be able to accurately identify the format of any given schematic.
  • Note that trying to paste schematics created before Minecraft 1.13.2 might not work. If this happens to you, try loading and pasting the schematic using WorldEdit or FAWE commands in-game before making an issue on the GitHub.

## Changes

  • The string in the schematic paste effect/section which used to denote the name can now be given a whole path. This means that you can now use stuff like "plugins/NotWorldEdit/someSchematics/example.schem"!
  • If a **path** is entered, but no file is found at it's destination, **skript-worldedit** will assume the path is actually the name, and will look for a schematic named the path.
  • If a **name** is entered, **skript-worldedit** will still look in **WorldEdit**/**FAWE**'s default schematics folder, just like before.

This is the first big update that **skript-worldedit** has had, and it brings an important feature that's been missing since the initial release: schematics!

## Additions

  • Schematics** - save and paste schematics with ease! There is both an effect and a section for each, the latter of which is recommended, as you can take full advantage of all the configurable options they offer. For more information on this new feature, check out the [dedicated wiki page](https://github.com/cheeezburga/SkWE/wiki/Schematics), which takes a slightly deeper dive!

  • Other (pretty boring) stuff**
  • The EmptyAnnotationAdder will now work with sections

[1.0.4] 1.0.4 - Some New Stuff by cheezburga on Oct 15, 2026
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## Additions

  • Block count expression** - gets the number of blocks in a region that match a certain mask or itemtype
  • Expand/contract effect** - expands or contracts a region in a given direction by a given amount. Also optionally can expand in the opposite direction
  • Inset/outset effect** - insets or outsets a region by a given amount. Can optionally only perform the operation vertically or horizontally

  • Other (pretty boring) stuff**
  • The RegionWrapper#getDistribution method now returns a map with String keys instead of BlockData
  • Adds SimpleExpression as a target class in the EmptyAnnotationAdder

[1.0.3] 1.0.3 - Some Effects by cheezburga on Oct 15, 2026
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## Additions

  • Biome effect** - an effect to change the biome in a region
  • Spline effect** - an effect which takes a set of locations and creates a line (rigid) or spline (curved) between them all using a given pattern. Can take a hollow and thickness parameter

## Changes

  • Updated the dimensions expression to avoid conflicts with Skript's length expression

  • Other (pretty boring) stuff**
  • Changes and adds some new BlockVector3 util methods
  • Adds an EmptyAnnotationAdder gradle task and class

## Additions

  • A region dimensions expression** - can be used to get the height, width, and length of a given region.

## Changes

  • Patterns** - updated some of the patterns to be more flexible
  • Pattern prefix** - updated the pattern prefix (the use we to bit at the start of some patterns) to now allow for FAWE as well

  • Other (pretty boring) stuff**

  • Removed the star imports from some effects, which will be the standard moving forward
  • Changes some of the colour codes in the onEnable method
  • The jar for this release also contains some early schematic save implementations, which do not work, and shouldn't be used

## Changes

  • How effects are executed** - in the initial release, any effect calls would just let Skript continue in the file, without waiting for the effect to be completed. This is no longer the case, and Skript should now finish executing a given effect before moving on. This is how Skript itself handles effects, and should be more familiar, however if you'd like to continue using the effects in a non-blocking way, you can! The patterns for all the effects now include an optional lazily word at the end, which will do just that.

  • Other (pretty boring) stuff**

  • All syntax now includes the Skript doc annotations for better and easier documenting
  • This version also includes a commit which fixes EffReplace only registering on FAWE servers. This was committed after 1.0.0, but the jar was updated to include this anyway.

[1.0.0] 1.0.0 - Initial release by cheezburga on Oct 15, 2026
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🚀 **skript-worldedit** is here! This new Skript addon brings **WorldEdit** and **FAWE** support to Skript, offering numerous effects and expressions for efficient world manipulation. As this is the initial release, and a shockingly small amount of testing was done, it may have some bugs. Please report any issues on the GitHub. Happy scripting!

For more information on the syntax included in this release, see the syntax.md file in the repository. At a later time, the syntax will be on SkriptHub's docs, and hopefully SkUnity's too, but for the time being, the file will have to do.

## Features

  • Region elements** - use regions to perform operations, such as setting/replacing blocks, along with a plethora of other effects and expressions.
  • Shapes** - create shapes in the world, with custom parameters for maximum freedom.
  • Efficiently and easily manipulate your Minecraft world

## Coming soon

  • Schematic support to save, paste and delete
  • More region syntax
  • More flexibility for already existing syntax
  • A bunch more (the syntax.md file goes into a tiny bit more detail)

Special thanks to @IronApollo for always helping out, and contributing!

Full Changelog: https://github.com/cheeezburga/SkWE/commits/1.0.0
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