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SkyBlock - Standard

SkyBlock - Standard

by BPR02 • Downloads: 0 • Followers: 0
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Standard SkyBlock

This data pack generates a standard skyblock island at the world spawn point upon initial world load. A nether island is also created.

The worldgen data pack infinitely generates a void world with properties akin to the original SkyBlock. This means all structures (that matter) will generate with their bounding boxes, but no blocks. These structures will generate at the same location as if the world with the same seed was generated with normal terrain. The only blocks that generate apart from the starter islands are End portals and sculk sensors.

Starter Island

This island will generate with 54 dirt, 26 grass blocks, 1 bedrock (at world spawn), an oak tree, and a chest with an ice block and bucket of lava.

Island

Sand Island

A floating sand island will generates near the starter island. The sand island is made up of 27 sand blocks, a cactus, and a chest containing useful items.

The chest on the island contains the following items:

  • 10 Obsidian
  • 1 Sweet Berry
  • 1 Glow Berry
  • 1 Melon Slice
  • 1 Pumpkin Seed
  • 1 Sugar Cane
  • 1 Cobweb
  • 1 Cocoa Bean
  • 1 Mycelium
  • 1 Glow Lichen
  • 1 Sunflower
  • 1 Rose Bush
  • 1 Lilac
  • 1 Peony

Most of these items are unobtainable in normal skyblock, but become renewable after obtaining one of them. While some of these items are obtainable through other methods, this data pack lessens the grind needed to get them. For example, the method to get to the nether without the given 10 obsidian is normally quite long and tedious; it requires obtaining emeralds, waiting for wandering traders to spawn, and generating lava with dripstone.

Nether Island

The nether island will generate with 40 netherrack, 7 crimson nylium, 7 warped nylium, 2 soul sand, 2 nether wart, and 14 obsidian for the portal.

Nether Island

Structures

All structure bounding boxes will generate (i.e. no blocks will generate) at the same coordinates along with some entities as they would in a normal world with the same seed. Below is a list of notable structures:

  • Ancient Cities will generate the same bounding boxes (mobs will not spawn in the bounding box) and sculk shriekers that can spawn wardens (location of shriekers won't match with a normal world)
  • Ocean Monuments will generate the same bounding box (guardians farms can be built as normal); elder guardians will generate, but immediately fall into the void
  • Pillager Outposts will generate the same bounding box (pillagers will spawn in the bounding box) with any allays that normally generate
  • Strongholds will generate the same bounding box with the end portal in the same location (though the eyes won't always match with a normal world with the same seed)
  • Witch Huts will generate the same bounding box (witch farms can be built as normal)
  • Mansions will generate any allays that would generate in a normal world
  • Nether Fortresses will generate the same bounding box (spawner-less fortress farms can be built as normal)
  • End Cities will generate any shulkers and ships that would generate in a normal world
  • Trial Chambers will generate the same bounding box (mobs will not spawn in the bounding box)

The End Dimension

In the end dimension, the obsidian pillars and the exit end portal generate as normal. When a player goes through an end gateway, a small end island will still generate, but the rest of the outer end islands will not. In the end highlands, return gateways can generate.

Modrinth Collection

Check out the skyblock collection for more related skyblock datapacks!

Advancements

It's highly recommended to download the companion SkyBlock Advancements data pack to improve the advancement interface. This pack rearranges the main advancement tab to be better suited for SkyBlock instead of vanilla Minecraft.

Unobtainable Items

Some items are unobtainable with just this simple world generation. I made an expansion pack that adds mechanics that allow all items, mobs, and advancements to be obtained. Download Sky Void Additions to expand the possibilities.

Other Void Worldgen Packs

My SkyBlock Collection on GitHub has additional options for how the void world generates. Most notably there are other presets that have the stronghold generate with the pit of lava beneath the end portal, or the entire portal room. There is also a preset that removes all blocks and entities, leaving only a biome map with structure bounding boxes.

Compatibility

Standard SkyBlock is automatically compatible with any datapacks that only add structures to the world, such as Dungeons and Taverns, Structory, and Explorify. Any datapacks that modify worldgen using only density functions and noise are automatically compatible, such as Tectonic and Continents. Datapacks that modify worldgen in other ways or modify or add biomes are incompatible without an extra compatibility patch. The following compatibility patches are available:

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All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2
Fabric Forge Neoforge Quilt
21h ago 1
26.2
Datapack
21h ago 1
26.1.x
Fabric Forge Neoforge Quilt
21h ago 1
26.1.x
Datapack
21h ago 1
26.1.x
Fabric Forge Neoforge Quilt
21h ago 1
26.1.x
Datapack
21h ago 1
1.21.11
Fabric Forge Neoforge Quilt
21h ago 1
1.21.11
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.21.5
Fabric Forge Neoforge Quilt
21h ago 1
1.21.5
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.21.x
Fabric Forge Neoforge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.21.x
Fabric Forge Quilt
21h ago 1
1.21.x
Datapack
21h ago 1
1.20.x
Fabric Forge Quilt
21h ago 1
1.20.x
Datapack
21h ago 1
1.20.x
Fabric Forge Quilt
21h ago 1
1.20.x
Datapack
21h ago 1
1.20.x
Fabric Forge Quilt
21h ago 1
1.20.x
Datapack
21h ago 1
1.20.x
Fabric Forge Quilt
21h ago 1
1.20.x
Datapack
21h ago 1
1.19.4
Fabric Forge Quilt
21h ago 1
1.19.4
Datapack
21h ago 1
1.19.x
Fabric Forge Quilt
21h ago 1
1.19.x
Datapack
21h ago 1
1.19.x
Datapack
21h ago 1
Updated for 26.2
Updated for 26.2
### Bug Fixes
  • Fixed nether biomes not matching a normal world with the same seed.
### Bug Fixes
  • Fixed nether biomes not matching a normal world with the same seed.
Updated for 26.1
  • Slightly modified sculk shrieker generation
Updated for 26.1
  • Slightly modified sculk shrieker generation
Updated for 1.21.11
Updated for 1.21.11
Fixed broken block tag used for worldgen purge
Fixed broken block tag used for worldgen purge
Updated for 1.21.9-1.21.10
Updated for 1.21.9-1.21.10
Updated for 1.21.6-1.21.8
## Additions
  • added sand island that generates 32 blocks south of the starter island
## Additions
  • added sand island that generates 32 blocks south of the starter island
Fixes a bug that prevented it from working in 1.21-1.21.1
Fixes a bug that prevented it from working in 1.21-1.21.1
Updated for 1.21.4
Bug Fixes
  • fixes a bug where all blocks would be deleted instead of keeping a select few plus some structures from other packs in 1.21-1.21.1

Bug Fixes
  • fixes a bug where all blocks would be deleted instead of keeping a select few plus some structures from other packs in 1.21-1.21.1

Update to 1.21.3
  • Update carvers in biome files
Update to 1.21.3
  • Update carvers in biome files
## Structure Bounding Boxes
  • All structure bounding boxes are kept, including custom structures
  • Ocean ruins have a weird bug that cause some of the hitbox to generate at the bottom of the world
  • All blocks in structures (generated in any step in or before underground_decoration) are removed
  • All entities in structures (generated in any step in or before underground_decoration) are kept, meaning flying mobs will likely survive
  • In vanilla structures, non-flying mobs are not generated in most structures (exceptions being the ones that don't use structure files, e.g. ocean monument and ocean ruins)
  • Structures can be added into the world by putting them in one of the steps in or after fluid_springs
### Stronghold
  • The entire stronghold bounding box with the end portal in the same location as a normal world (for some reason the number of eyes are not consistent with a normal world)

## The End
  • Exit end portals now generate at the correct height, matching the exact location it would generate in a normal world
  • There is some sort of bug involving some of the obsidian pillars and end crystals to not fully generate, but respawning the dragon will properly generate the pillars

## Terrain/Biome Datapacks
Datapacks that modify terrain using only density functions (e.g. tectonic, continents) are automatically compatible.

Datapacks that modify terrain via noise settings (e.g. terralith, lithosphere), modify biomes (e.g. nullscape, geophilic), or add custom biomes (e.g. incendium, terralith, nullscape) are not automatically compatible.

To add compatibility, an additional datapack can be created to patch/merge the changes between the two datapacks. There is a script in the source code to pull a datapack and create a compatibility pack. Compatibility packs have been added for Terralith, Nullscape, and Amplified Nether.

## Loot Tables
The starter chest has been changed from hardcoded items to a loot table so it can easily be changed without modifying the structure file.
## Structure Bounding Boxes
  • All structure bounding boxes are kept, including custom structures
  • Ocean ruins have a weird bug that cause some of the hitbox to generate at the bottom of the world
  • All blocks in structures (generated in any step in or before underground_decoration) are removed
  • All entities in structures (generated in any step in or before underground_decoration) are kept, meaning flying mobs will likely survive
  • In vanilla structures, non-flying mobs are not generated in most structures (exceptions being the ones that don't use structure files, e.g. ocean monument and ocean ruins)
  • Structures can be added into the world by putting them in one of the steps in or after fluid_springs
### Stronghold
  • The entire stronghold bounding box with the end portal in the same location as a normal world (for some reason the number of eyes are not consistent with a normal world)

## The End
  • Exit end portals now generate at the correct height, matching the exact location it would generate in a normal world
  • There is some sort of bug involving some of the obsidian pillars and end crystals to not fully generate, but respawning the dragon will properly generate the pillars

## Terrain/Biome Datapacks
Datapacks that modify terrain using only density functions (e.g. tectonic, continents) are automatically compatible.

Datapacks that modify terrain via noise settings (e.g. terralith, lithosphere), modify biomes (e.g. nullscape, geophilic), or add custom biomes (e.g. incendium, terralith, nullscape) are not automatically compatible.

To add compatibility, an additional datapack can be created to patch/merge the changes between the two datapacks. There is a script in the source code to pull a datapack and create a compatibility pack. Compatibility packs have been added for Terralith, Nullscape, and Amplified Nether.

## Loot Tables
The starter chest has been changed from hardcoded items to a loot table so it can easily be changed without modifying the structure file.
Updated for 1.21
  • trial chambers removed from the world (bounding boxes are kept)
Updated for 1.21
  • trial chambers removed from the world (bounding boxes are kept)
Updated for 1.20.5/1.20.6
Updated for 1.20.5/1.20.6
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