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SlashBlade: Finale Blade Sanctum

SlashBlade: Finale Blade Sanctum

by NO-FOREVERED • Downloads: 0 • Followers: 0
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【SlashBlade: Finale Blade Sanctum】 is a 1.20.1 and 1.21.1 content expansion built on the popular SlashBlade mod, bringing an entire arsenal of ultimate blades themed around terminus, rifts, blood prisons, the cosmos, and the chaos dragon into your world.

In this mod you'll wield several distinct named blades. The flagship Annihilation Blade tears open spatial rifts and chains executions across surrounding foes. Blood Prison turns desperate fights around with lifesteal and shielding. Infinity Stellaris is an end-game weapon forged through a ritual recipe, granting flight, invulnerability, and a stunning collapsing black-hole domain. Nightfall Dragon shifts freely between Sealed, Awakened, and Terminus forms, each with its own devastating spectacle.

The real highlight is the presentation: brand-new models and textures, a bespoke hovering info panel, swirling magic circles and star maps, and screen-filling yet smooth particle effects. Every ability ships with full Chinese and English localization and works with the in-game recipe viewer, so you can check effects anytime. On multiplayer it also respects friendly-fire rules, so you won't accidentally strike allies or pets.

We recommend it to any player who loves flashy combo slashes, powerful finishers, and wants a genuine "graduation goal" for their playthrough. It's easy to pick up and deep enough to keep you coming back.


【拔刀剑:终焉藏刀阁】 是一款基于热门「拔刀剑」模组的 1.20.1 和1.21.1 扩展内容,为你的冒险世界带来一整套以"终焉、裂界、血狱、宇宙与混沌魔龙"为主题的终极刀剑。

在这里,你将握有数把风格迥异的命名刀:主武器湮灭之刃能撕开空间裂隙、连锁处决围攻之敌;血狱在险境中以吸血与护盾反败为胜;无尽星空作为终局仪式锻造的终极兵器,自带飞行、无敌与收束黑洞的华丽领域;而魔龙夜陨可在封印、觉醒与终焉三态间自由切换,每一形态都拥有专属的毁灭演出。

模组的亮点在于极致的视觉表现:全新建模与贴图、专属的悬浮说明界面、流转的魔法阵与星图,以及满屏却依旧流畅的粒子特效。所有技能都接入完整的简体中文与英文本地化,并兼容物品查询助手,随时可查效果;联机时也不会误伤队友与宠物。

推荐每一位热爱华丽连斩、追求强力终结技、并想为游戏设定一个真正"毕业目标"的玩家尝试——它既上手轻松,也值得长期钻研。

How to Install SlashBlade: Finale Blade Sanctum (Mod)

SlashBlade: Finale Blade Sanctum by NO-FOREVERED is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1 (latest release: 2.9.4-1.21.1-neoforge, file size: 8.1 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1, 1.21.1) and platform (Forge, Neoforge).
  2. Make sure you have the compatible loader or environment installed for Forge, Neoforge.
  3. Move the downloaded SlashBlade: Finale Blade Sanctum file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
18d ago 1
1.20.1
Forge
18d ago 1
1.20.1
Forge
18d ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.21.1
Neoforge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.20.1
Forge
2mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.21.1
Neoforge
4mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
Forge
4mo ago 1
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Forge
4mo ago 1
## 2.8.0-1.20.1-forge

  • 将原 Forge ForgeConfigSpec 配置树改为 Jupiter 原生 AutoInitConfigContainer、BooleanEntry、IntegerEntry、DoubleEntry 与分类标签,保留 76 个配置项的分组、字段名、默认值和范围;玩法代码统一使用 getValue()。
  • common/server 配置现在写入 config/annihilationblade/common.json,由服务端作为权威配置并通过 Jupiter 同步;客户端 Tooltip 开关独立写入 config/annihilationblade/client.json,只影响本地渲染。
  • Jupiter 2.3.3-bugfix(Modrinth 构件 maven.modrinth:XbiLGMMU:2YdOW2Dk)声明为必需前置,源码和 jar 不内置到湮灭之刃;Forge 配置入口接入 Jupiter 原生配置选择页、分类滚动、数值范围校验、重置与 Tooltip。
  • 不自动迁移或删除旧的 annihilationblade-common.toml;旧文件保留为历史备份,代码不再读取它,新安装或首次启动生成 Jupiter JSON 默认配置。
  • 已在 gradle.properties 固化 Java 17 路径,项目 Wrapper 的 clean build 已通过;配置界面、联机权限同步和实际战斗效果仍需在 Forge 1.20.1 游戏内实测。

  • 重做“魔龙夜陨”第二形态 SA:移除旧【龙魂冲撞】的逻辑、实体与 dragon_head.obj/png 渲染依赖,觉醒形态改为绑定 annihilationblade:scale_guard。
  • 新增第二形态 SA【鳞之卫】:释放 16 柄直立魔龙幻影剑,围绕玩家加速旋转 40 tick 后急停,外展 5 格并停留 10 tick,随后升空重砸。
  • 【鳞之卫】飞行阶段触碰合法目标每 5 tick 造成 12 点魔法伤害;落砸阶段造成 500% 魔龙夜陨刀面板伤害加目标最大生命 10% 的魔法伤害,并对命中点附近客户端生成视角震动。
  • 新增 scale_guard_sword 与 nightfall_screen_shake 两个自定义实体;scale_guard_sword 只做不可见轨迹控制,可见剑体使用重锋原生 EntityAbstractSummonedSword,震屏实现参考灾变模组 ScreenShake_Entity 的半径衰减与相机角度扰动方式。
  • 修正【鳞之卫】幻影剑表现:可见部分改为重锋原生 EntityAbstractSummonedSword(entity.slashblade.abstract_summoned_sword),scale_guard_sword 仅作为不可见轨迹控制器,不再渲染魔龙刀 OBJ。
  • 在 ScaleGuardSwordEntity 顶部新增【鳞之卫】调参区,集中暴露持续 tick、轨道半径、外展距离、上升高度、碰撞尺度、触碰伤害、落砸倍率、最大生命比例伤害、旋转加速度与幻影剑 roll 速度等常量。
  • 修正【鳞之卫】高速环绕阶段幻影剑首尾相接的问题:旋转、外展、停留与升空阶段强制保持竖直朝向,仅最终砸落阶段改为向下;幻影剑颜色从默认白色改为亮紫色 0xDA43FF。
  • 新增功能 (Features)**
  • 完成“魔龙夜陨”前两形态 SE 实装:第一形态【封印·淬血】挂载 demonic_blood_parasite 与 outer_god_scar,第二形态【觉醒·龙魂复苏】继承第一形态 SE,并追加 dragon_pressure_domain 与 reverse_scale_hunt。
  • 新增默认 Z 键形态切换,客户端只在主手或副手持有魔龙夜陨时发送切换请求,服务端校验后更新 bladeState、颜色、翻译键与 SE 列表;当前切换不再显示动作栏提示。
  • 第一形态命中逻辑支持玩家直砍与合法魔龙幻影剑实体:叠加无上限魔血层数,施加最高凋零 V、失明、5% 最大生命值额外魔法伤害,并让已标记目标后续承受真实伤害路径;outer_god_scar 的快速前刺伴生剑、reverse_scale_hunt 的逆鳞剑阵与第三态 myriad_dragon_blade_storm 的灭世龙刃不再叠加黯焰印记,避免召剑数量直接触发爆发连锁。
  • 第二形态持有时刷新速度 III、力量 III、夜视 III、伤害吸收 III;挥刀释放金紫逆鳞剑阵并获得短时抗性提升 III,已移除攻击时围绕玩家生成的一圈白色/紫色粒子环。
  • 完成“魔龙夜陨”第三形态【终焉·神陨夜陨】v1 落地:Z 键改为封印、觉醒、终焉三态循环,第三态继承 demonic_blood_parasite 与 dragon_pressure_domain,并追加 dragon_god_body、absolute_annihilation_domain、myriad_dragon_blade_storm 与 world_cleaving_slash。
  • 第三态继承按“同类上位替代”去重:低阶 outer_god_scar 与 reverse_scale_hunt 不重复触发,由终焉灭世龙刃和贯穿刀波覆盖;觉醒态伤害吸收由创世龙盾统一承接。
  • 第三形态按“终局但节流”实现:背包内存在终焉形态即可获得创世神体的可捕获伤害/死亡兜底、飞行、负面清除、虚空坠落保护、法则反弹、吸血与最高 200 点创世龙盾;终焉龙域仍要求手持,每秒扫描 64 格内最多 128 个合法目标,冻结并恢复 Mob AI,半血以下调用最终处决路径。
  • 第三形态挥刀会释放 20 柄灭世龙刃与 72 格撕裂苍穹剑气,撕裂苍穹新增与无尽星空同源的紫色 GammaThunderbolt 实体闪电,单次最多 16 道,并锁定合法目标中心生成,避免近身时视觉落在持刀者身上;本次删除灭世龙刃命中后的微型黑洞与虚空残痕,降低敌群场景粒子压力;本次未注册或绑定尚未设计的 SA【神陨·宇宙夜陨降临】。
  • 重构第三形态视觉性能边界:创世龙盾现在在生成、第三态刷新和退出第三态时都会钳制到 200 点生命值;第三态所有视觉粒子统一走每维度每 tick 500 个预算,敌人扎堆时后续粒子爆发会自动跳过。
  • 优化“魔龙夜陨”粒子频率:龙威重域手持光效改为每 20 tick 迸发约 25 个粒子;魔血寄生命中魂火/黑曜粒子加入每目标冷却、每维度每 tick 爆发次数与粒子总量预算,当前预算进一步压到每维度每 tick 90 个粒子,避免敌群扎堆时无限制刷屏。
  • 调整“魔龙夜陨”战斗细节:手持魔龙夜陨时实体攻击距离额外增加 3 格;黯焰印记每累计 20 层会复用血狱幻影印记的从天而降幻影剑爆发。
  • 新增“魔龙夜陨”第
...
### 2.7.0-1.20.1-forge

  • Features & Refactoring**
  • Added Ultimate Weapon SlashBlade "Infinity Stellaris" (annihilationblade:infinity_stellaris)**:
  • Ultimate Weapon Profile: Base attack damage increased to 1,000,000.0, durability increased to 2,147,483,647 (uncraftable, un-levelable).
  • Passive Power: Grants flight, invulnerability, instant death protection, kill fallback safeguard, void fall protection, and fullbright vision when held or kept in inventory.
  • Enchantment Suite: Preserves level 10 sword, bow, and crossbow enchantments; removed Fire Aspect and Flame per weapon settings.
  • Cleaned up Maxwell's demon siphon and fake ultimate protocols; aligned language files, tooltips, and JEI entries with the ultimate weapon profiles.
  • Overhauled Exclusive Special Effects (SE)**:
  • entropy_dissolution: Hits accumulate stacks; 10 stacks trigger Heat Death reset execution and strip target of all death-prevention fallbacks.
  • curvature_rupture: Freezes targets in a 25-block radius; permanently locks AI, navigation, and movement (removed performance-intensive displacement drag pull logic).
  • gamma_thunderburst: Spawns 12 random colored lightning bolts per tick within 128 blocks for 3 ticks. Rewritten with custom bolt entities and a dedicated renderer for execution efficiency, removing the old mixin targeting vanilla lightning rendering.
  • cosmic_string_cut: Refactored to fire via native DoSlashEvent triggers, removing the sneak-right-click entry that blocked normal right-clicks and SA releases. Visually optimized to display only a local 5×5×5 starline instead of wide plane meshes.
  • Overhauled Exclusive Slash Arts (SA)**:
  • vacuum_decay_collapse (Reconstructed as "Absolute Annihilation Zone"): Deploys a horizontal 128×128 (about 64 blocks high) square zone at the looked-at position for 100 ticks. Instantly executes targets with drops and XP suppressed; blocks are no longer replaced with air to keep server frame rates high.

  • Visuals & UI Aesthetics**
  • Designed Ultimate "Infinity Stellaris" Hover Tooltip Renderer**:
  • Backdrop & Circles**:
  • Replaces default tooltip container with a custom black hole backdrop and star chart overlays.
  • Draws segmented glowing frames alongside orbiting and rotating white hexagram/diamond symbols.
  • Implemented a complex hand-drawn multi-layered magic circle (concentric circles, star nodes, scale lines) rendered in real-time with differential rotation speeds.
  • Constrained backdrop boundaries to prevent extreme widths in inventory or Creative/JEI menus.
  • Flowing Titles & Layout Zones**:
  • The title line Ultimate Weapon: Infinity Stellaris uses real-time char-by-char RGB flowing spectral gradients with safe index sampling, eliminating rare client crashes on color index bounds.
  • Tabulated specifications: details are categorized into Core Power, Attribute Logs, Cosmic Chips, and Enchantment Circuits, with micro-animations applied to status
...
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