Всем привет скоро выйдет верссии с 1.16.5 по 1.21.11 выйдут с 9 августа по 12 августа, версия V8 выйдет с 20 по 25 августа!🇺🇸 SmoothGL
SmoothGL is a next-generation rendering engine for Minecraft designed to deliver smoother frame times, lower CPU overhead, and a more responsive gameplay experience.
Unlike traditional optimization mods, SmoothGL introduces its own rendering pipeline, advanced scheduling systems, and memory optimizations to reduce micro-stutters while maintaining high compatibility with modern hardware.
✨ Features
- 🚀 Custom rendering engine built from the ground up
- ⚡ Advanced frame pacing for consistent frame times
- 🧠 Intelligent chunk scheduling and workload balancing
- 📦 Optimized GPU upload pipeline
- 💾 Reduced memory allocations and lower GC pressure
- 🌍 Faster chunk rendering with improved stability
- 🪟 Accurate transparency rendering for glass, water, and ice
- 🔄 Thread-safe rendering architecture
- 🎮 Built-in performance tuning options
- 🛠️ Extensive compatibility improvements for modern Minecraft versions
Why SmoothGL?
SmoothGL focuses on frame consistency rather than simply increasing average FPS.
The result is:
- Fewer micro-stutters
- More stable gameplay
- Lower CPU spikes
- Improved responsiveness during world exploration and chunk loading
Whether you're building massive worlds, flying with Elytra, or exploring new terrain, SmoothGL keeps rendering smooth and predictable.
Compatibility
- Minecraft 1.21.4+
- Fabric
- NeoForge
SmoothGL is continuously evolving with new rendering technologies, stability improvements, and performance optimizations.🇷🇺 SmoothGL
SmoothGL — это современный движок рендеринга для Minecraft, созданный для обеспечения максимально плавного игрового процесса, стабильного времени кадра и снижения нагрузки на процессор.
Вместо набора отдельных оптимизаций SmoothGL использует собственную архитектуру рендера, интеллектуальное распределение нагрузки и современные методы управления памятью, устраняя микрофризы и делая игру заметно отзывчивее.
✨ Возможности
- 🚀 Собственный движок рендеринга
- ⚡ Стабилизация времени кадра (Frame Pacing)
- 🧠 Интеллектуальное распределение нагрузки при генерации чанков
- 📦 Оптимизированная загрузка геометрии на GPU
- 💾 Снижение нагрузки на сборщик мусора (GC)
- 🌍 Более быстрое и стабильное построение чанков
- 🪟 Корректная отрисовка стекла, воды и других прозрачных блоков
- 🔄 Потокобезопасная архитектура
- 🎮 Встроенные инструменты тонкой настройки производительности
- 🛠️ Повышенная совместимость с современными версиями Minecraft
Почему SmoothGL?
Главная цель SmoothGL — не просто увеличить количество FPS, а сделать игровой процесс максимально плавным.
Вы получаете:
- меньше микрофризов;
- стабильное время кадра;
- снижение пиковых нагрузок на процессор;
- более отзывчивое управление;
- плавную генерацию новых чанков.
Будь то исследование мира, полёты на элитрах или масштабное строительство — SmoothGL обеспечивает стабильный и предсказуемый рендеринг.
Совместимость
- Minecraft 1.21.4+
- Fabric
- NeoForge
SmoothGL постоянно развивается, получая новые технологии рендеринга, улучшения стабильности и оптимизации производительности.
How to Install Smoothgl (Mod)
Smoothgl by artemdzima21 is verified for Fabric, Quilt across Minecraft versions 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1 (latest release: 7.0.1+1.21.11, file size: 6.2 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1) and platform (Fabric, Quilt).
- Make sure you have the compatible loader or environment installed for Fabric, Quilt.
- Move the downloaded Smoothgl file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility
Extreme performance & frame-time stabilization engine:
- Full Fabric & Quilt loader support
- Micro-stutter elimination and Frame Time Governor
- Predictive chunk meshing & zero-allocation hot paths
- Adaptive occlusion culling (entities, block entities, particles)
- Native L3 vertex buffer cache
- In-game Control Center GUI (F8) and Performance Telemetry HUD (F7)
- Dual refmaps and full launcher compatibility