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SMP Silk Spawner

SMP Silk Spawner

by derexXD • Downloads: 0 • Followers: 0
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If this project helped you, please consider leaving some stars on the Github!

Silk Touch Spawners

This was created for use on my forever world, called "derex smp". Check it out in action, server ip: mc.longhorns.dev

PSA: More changes are coming, i got busy with midterms at school

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A balanced, vanilla-friendly alternative to the many overpowered or overly complex Silk Touch spawner plugins. Unlike other plugins that add flashy mechanics/GUI, strange custom items, or ignore game balance, Silk Touch Spawners keeps things simple, configurable, and in line with vanilla Minecraft’s feel. Spawner breaking can have both a risk/reward feel as well as restrictions on their usage

Features

Spawner Connection & Upgrades

  • Connect to Existing Spawners: Placed spawners can only be connected to existing ones, preventing scattered overworld placement and encouraging clustered, strategic builds. (Fully configurable and toggleable)
  • Lag-Friendly Design: Naturally limited because of vanilla mc mob spawn radius, you can only cram so many spawners into one area

Breaking Spawners (Fully configurable and toggleable)

  • Silk Touch Requirement: Spawners can only be mined with a Silk Touch pickaxe.
  • Drop Chance: 50% chance to drop the spawner when mined.
  • Explosions on Break: (by default)
    • 70% chance of a small explosion
    • 40% chance of a large explosion
    • 10% chance of a massive explosion
  • Durability Damage: Pickaxes will lose a huge chunk of durability when attempting to mine a spawner*
  • Player Damage: Breaking a spawner can be configured to damage the player (a soul for a soul)

Configuration

Every mechanic is configurable in the plugin’s settings:

  • Enable/disable spawner connection rules
  • Adjust drop rates and explosion chances
  • Modify which mob spawner types can be mined
  • Set durability damage values
  • Control explosion sizes and effects

Use Cases

  • Survival servers looking for balanced spawner mechanics.
  • SMPs that want to encourage community mob farms over scattered solo setups.
  • Economy servers that want spawner farming to carry risks and costs.

Planned Improvements

  • More advanced upgrade tiers for spawners.
  • Customizable mob type conversion rules.
  • Integration with popular economy and protection plugins.
  • Upgrade Mechanics: If the placed spawner matches the mob type of the existing spawner, it can upgrade the existing spawner’s stats.

License: MIT

brought to you by derex, derexwq derec4, derexXD, dereXD, DereC, CORRUPT_Greninja, lordnexus123, or whatever iteration of my username we are on at this point.

Approved by fellow dev razboy20 !!!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Fabric
5h ago 1
26.3 26.2 26.1.x +5
Bukkit Paper Purpur Spigot
5h ago 1
26.2 26.1.x 1.21.x +4
Bukkit Paper Purpur Spigot
5h ago 1
26.2 26.1.x 1.21.x +4
Bukkit Paper Purpur Spigot
5h ago 1
26.2 26.1.x 1.21.x +4
Bukkit Paper Purpur Spigot
5h ago 1
26.2 26.1.x 1.21.x +4
Bukkit Paper Purpur Spigot
5h ago 1
26.2 26.1.x 1.21.x +4
Bukkit Paper Purpur Spigot
5h ago 1
26.2 26.1.x 1.21.x +4
Bukkit Paper Purpur Spigot
5h ago 1
26.1.x 1.21.x 1.20.x +2
Bukkit Paper Purpur Spigot
5h ago 1
1.21.x 1.20.x 1.19.x +7
Bukkit Paper Purpur Spigot
5h ago 1
1.21.x 1.20.x 1.19.x +3
Bukkit Paper Purpur Spigot
5h ago 1
1.21.x 1.20.x 1.19.x +4
Bukkit Paper Purpur Spigot
5h ago 1
  • First stable mod release, please report all bugs / issues to the tracker
  • Player damage is now a % of max HP (default 50%) and is magic damage
  • Replaced player-damage with player-damage-percent
  • Pickaxe durability damage default is 1024
  • Config is read only from ConfigManager (no copied defaults in listeners)
  • Small one-off break helpers inlined
ab7a725 — feat: add configurable pickaxe durability damage on spawner break
c7bf7c1 — feat: add configurable player damage on spawner break
f1baac2 — feat: require a silk touch pickaxe to mine spawners
  • Added the adjacent spawners thing finally, it was broken before
  • And max spawner clusters
  • Added full config with options
  • This is still in testing but the issue of block break not being detected should be fixed
  • Added 50% chance (currently static, for now) of successful silk touch
Block breaking and placing bugs fixed

Added check so spawners can only be placed next to same type spawners - configs will be added later for full toggling

Testing legacy version support from 1.12.2+
  • attempting to implement placing config code
  • Initial release with spawner breaking
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