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Silk Touch Spawners
This was created for use on my forever world, called "derex smp". Check it out in action, server ip: mc.longhorns.dev
PSA: More changes are coming, i got busy with midterms at school

A balanced, vanilla-friendly alternative to the many overpowered or overly complex Silk Touch spawner plugins. Unlike other plugins that add flashy mechanics/GUI, strange custom items, or ignore game balance, Silk Touch Spawners keeps things simple, configurable, and in line with vanilla Minecraft’s feel. Spawner breaking can have both a risk/reward feel as well as restrictions on their usage
Features
Spawner Connection & Upgrades
- Connect to Existing Spawners: Placed spawners can only be connected to existing ones, preventing scattered overworld placement and encouraging clustered, strategic builds. (Fully configurable and toggleable)
- Lag-Friendly Design: Naturally limited because of vanilla mc mob spawn radius, you can only cram so many spawners into one area
Breaking Spawners (Fully configurable and toggleable)
- Silk Touch Requirement: Spawners can only be mined with a Silk Touch pickaxe.
- Drop Chance: 50% chance to drop the spawner when mined.
- Explosions on Break: (by default)
- 70% chance of a small explosion
- 40% chance of a large explosion
- 10% chance of a massive explosion
- Durability Damage: Pickaxes will lose a huge chunk of durability when attempting to mine a spawner*
- Player Damage: Breaking a spawner can be configured to damage the player (a soul for a soul)
Configuration
Every mechanic is configurable in the plugin’s settings:
- Enable/disable spawner connection rules
- Adjust drop rates and explosion chances
- Modify which mob spawner types can be mined
- Set durability damage values
- Control explosion sizes and effects
Use Cases
- Survival servers looking for balanced spawner mechanics.
- SMPs that want to encourage community mob farms over scattered solo setups.
- Economy servers that want spawner farming to carry risks and costs.
Planned Improvements
- More advanced upgrade tiers for spawners.
- Customizable mob type conversion rules.
- Integration with popular economy and protection plugins.
- Upgrade Mechanics: If the placed spawner matches the mob type of the existing spawner, it can upgrade the existing spawner’s stats.
License: MIT
brought to you by derex, derexwq derec4, derexXD, dereXD, DereC, CORRUPT_Greninja, lordnexus123, or whatever iteration of my username we are on at this point.
Approved by fellow dev razboy20 !!!
All Versions
+ Add Version- First stable mod release, please report all bugs / issues to the tracker
- Player damage is now a % of max HP (default 50%) and is magic damage
- Replaced
player-damagewithplayer-damage-percent - Pickaxe durability damage default is 1024
- Config is read only from ConfigManager (no copied defaults in listeners)
- Small one-off break helpers inlined
c7bf7c1 — feat: add configurable player damage on spawner break
f1baac2 — feat: require a silk touch pickaxe to mine spawners
- Added the adjacent spawners thing finally, it was broken before
- And max spawner clusters
- Config option to allow spawner to pop straight into inventory
- Changed to full release now that we have stable releases (ty for the wait)
- Credit for issue https://github.com/Derec-Mods/SMPSilkSpawner/issues/1 by @Swoochy99
- Added full config with options
- This is still in testing but the issue of block break not being detected should be fixed
- Added 50% chance (currently static, for now) of successful silk touch
Added check so spawners can only be placed next to same type spawners - configs will be added later for full toggling
Testing legacy version support from 1.12.2+
- attempting to implement placing config code
- Initial release with spawner breaking