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Snow! Real Magic! ⛄

Snow! Real Magic! ⛄

by Snownee • Downloads: 0 • Followers: 0
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Snow! Real Magic! ⛄

A simple tweak mod that enriches the vanilla snow layer's behavior.

Features

With this mod you can:

  • Place snow and a fence/wall/tall grass in the same block!
  • Enjoy snow-covered slabs, stairs, walls, fences and fence gates — they can also generate naturally in the world!
  • Watch snow layers fall like sand. Falling snow that touches a water source turns into ice
  • See snow layers pile up during a snowstorm (thunder) — or during any snowfall
  • Walk on snow layers with a thinner collision box, just like in Bedrock Edition
  • Land softly on snow: the more layers, the less fall damage
  • Place blocks into snow directly — snow is always replaceable as long as it is not a full layer
  • Right-click snow with a shovel, or sneak + right-click with an empty hand, to scrape off a snowball (consumes one layer)
  • Right-click a snow-covered block with both hands empty to toggle its fancy snow overlay
  • Make snow never melt, make it melt in warm biomes, or let it melt away naturally over time
  • And more!

All features can be toggled in the config.

Joke feature

Two game rules, snowrealmagic:blizzardStrength (1–8, max layers) and snowrealmagic:blizzardFrequency (N/10000 per tick per chunk), make snow blocks fall from the sky. Have fun!

Customization

Tweaking behavior with block tags

Datapacks can change which blocks interact with snow by adding to the mod's block tags. To append entries, create the file under the snowrealmagic namespace in your datapack, e.g. data/snowrealmagic/tags/block/containables.json:

(Also see Editing tags using KubeJS)

{
    "values": [
        "mymod:my_flower",
        {
            "id": "#mymod:my_pebbles",
            "required": false
        }
    ]
}

Available tags:

  • containables: Blocks that snow can be placed into, turning them snow-covered. (Default: plants, offset_y, expand_model and #c:chains)
  • not_containables: Blacklist. Blocks here can never contain snow, even if they are in containables. (Default: #minecraft:leaves)
  • plants: Plants that become snowy plants when snow covers them. Compared to #containables, it will be able to be detected by shaderpacks to make them swing, but as far as I know, no shaderpacks support this yet. (Default: dead bush, flowers, saplings, mushrooms, etc.)
  • entity_inside: Snow-covered blocks that keep their touch effects, e.g. wither rose damage. (Default: wither rose, sweet berry bush)
  • animate_tick: Snow-covered blocks that keep their ambient particles, e.g. firefly bush. (Default: wither rose, open eyeblossom, dry grass, firefly bush)
  • offset_y: Flat blocks that are rendered slightly raised when snow-covered, to avoid z-fighting with the snow layer. (Default: pebbles, twigs and similar decorations from supported mods)
  • expand_model: Blocks whose model should be treated as a full cube when snow-covered. Used for compat with mods like vertical slabs.
  • cannot_accumulate_on: Snow will not naturally accumulate on top of these blocks. (Default: hay block, slabs)
Custom snowy models with .mcmeta

Resource packs can change how a block looks when it is snow-covered. Add a .json.mcmeta file next to the block's model file with an srm section pointing to the model to use instead. For example, assets/minecraft/models/block/dandelion.json.mcmeta:

{
    "srm": {
        "model": "mypack:block/snowy_dandelion"
    }
}

The snowy model is a regular block model. For cross-shaped foliage you can parent the built-in template, which renders the plant together with a snow overlay:

{
    "parent": "snowrealmagic:block/snowy_cross",
    "textures": {
        "cross": "block/dandelion",
        "snow": "mypack:block/snowy_dandelion"
    }
}

For double-height plants such as tall grass, put the mcmeta on the top-half model and add an overrideBlocks list with the block ID, so the upper half also renders snowy:

{
    "srm": {
        "model": "mypack:block/snowy_tall_grass_top",
        "overrideBlocks": ["minecraft:tall_grass"]
    }
}

This feature requires the client config snowVariants to be enabled (it is by default).

Uninstalling

Before removing the mod, you may want to enable snow-cover.restoreOriginalBlocks in the config. Snow-covered blocks will then be restored to their original blocks as chunks load, leaving no modded blocks behind.

Configuration

Common
  • snowGravity (default: true): Snow layer falls like sand. [Performance impact: low]
  • snowMakingIce (default: true): Falling snow becomes ice when it touches water. [Performance impact: none]
  • snowAlwaysReplaceable (default: true): Snow layer can always be replaced by other blocks, as long as it is not full. [Performance impact: none]
  • thinnerBoundingBox (default: true): Shrink the collision box of the snow layer. [Performance impact: none]
  • snowNeverMelt (default: false): Snow layer never melts. [Performance impact: none]
  • snowSpawnMaxLightLevel (default: 9): Maximum light level for snow to spawn. [Performance impact: none]
  • snowPersistMaxLightLevel (default: 11): Maximum light level for snow to not melt. [Performance impact: none]
  • snowReduceFallDamage (default: true): Reduce fall damage when landing on snow, depending on the snow layers. [Performance impact: none]
  • sustainGrassIfLayerMoreThanOne (default: true): Prevents grass block from turning into dirt when snow layer is more than 1. [Performance impact: none]
  • sneakSnowball (default: true): Sneak+use on snow layer to obtain snowball, consuming one layer of snow. [Performance impact: none]
  • fancySnowOnUpperSlab (default: true): Snow layer on upper slab will render snow overlay on the side of the slab. [Performance impact: low]
  • rightClickToggleFancySnow (default: true): Right click with empty hands to toggle the fancy snow overlay on any snow layer. [Performance impact: none]
  • mobSpawningMaxLayers (default: 8, range: 1–8): Maximum layers of snow for mobs to spawn. [Performance impact: none]
  • snow-cover.placeSnowOnBlock (default: true): Snow can be placed on some blocks to make them snow-covered. [Performance impact: low]
  • snow-cover.placeNaturally (default: true): Snow can be placed on some blocks not only by player, but also from snowfall or world generation. [Performance impact: low]
  • snow-cover.replaceWorldgenFeature (default: true): Replace the vanilla world generation feature to also generate snow-covered blocks. [Performance impact: low]
  • snow-cover.restoreOriginalBlocks (default: false): If you want to uninstall this mod, you can restore snow-covered blocks to their original blocks on chunk loaded. [Performance impact: low]
  • accumulation.accumulatesDuringSnowfall (default: false): Snow layer accumulates during snowfall. [Performance impact: medium]
  • accumulation.accumulatesDuringSnowstorm (default: true): Snow layer accumulates during thundering. [Performance impact: medium]
  • accumulation.maxLayers (default: 6, range: 0–9): Maximum layers of snow that can accumulate. 9 is unlimited. [Performance impact: low]
  • accumulation.snowAndIceMeltInWarmBiomes (default: false): Snow and ice will melt in warm biomes. [Performance impact: low]
  • accumulation.naturalMelting (default: true): Snow melts with time if its layer is more than 1. [Performance impact: medium]
  • accumulation.smoothAccumulation (default: true): Snow layer will accumulate and melt more smoothly. [Performance impact: low]
  • integration.accumulationWinterOnly (default: false): If you have a mod that adds seasons, snow accumulation only happens in winter. [Performance impact: none]
Client
  • particleThroughLeaves (default: true): Generates snowflake particles under snow that is above leaves. [Performance impact: low]
  • snowVariants (default: true): Some snow-covered foliage will be rendered differently. [Performance impact: low]

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Fabric Quilt
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.1
Neoforge
1d ago 1
26.1.x
Neoforge
1d ago 1
26.1.x
Fabric Quilt
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.1
Neoforge
1d ago 1
26.1.x
Fabric Quilt
1d ago 1
26.1.x
Fabric Quilt
1d ago 1
26.1.x
Fabric Quilt
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.1
Neoforge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.21.x
Fabric Quilt
1d ago 1
1.21
Fabric Quilt
1d ago 1
1.21
Fabric Quilt
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Fabric Quilt
1d ago 1
1.20.x
Forge Neoforge
1d ago 1
1.20.x
Forge
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Fabric
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Forge
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1.20.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Fabric
1d ago 1
1.19.2
Forge
1d ago 1
1.20.x
Forge
1d ago 1
1.20.x
Fabric
1d ago 1
1.19.2
Fabric
1d ago 1
1.20.x
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.20.x
Fabric
1d ago 1
1.20.x
Forge
1d ago 1
1.19.4
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.19.2
Fabric
1d ago 1
1.19.4
Fabric
1d ago 1
1.19.4
Forge
1d ago 1
1.19.4
Forge
1d ago 1
1.19.4
Fabric
1d ago 1
1.19.3
Fabric
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1.19.2
Forge
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1.19.3
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Fabric
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1.19.2
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Forge
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Fabric
1d ago 1
1.19.3
Forge
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1.19.2
Forge
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1.19.2
Forge
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1.19.3
Forge
1d ago 1
1.19.3
Fabric
1d ago 1
1.19.3
Forge
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1.19.2
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.19.3
Forge
1d ago 1
1.19.3
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.19.3
Fabric
1d ago 1
1.19.2
Forge
1d ago 1
1.19.3
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.19.2
Forge
1d ago 1
1.19.3
Fabric
1d ago 1
1.19.3
Fabric
1d ago 1
## 12.2.4

  • feat: now you can define snowy model variants in the srm_variants folder rather than .mcmeta files. also adds FarmersDelightCompat

## 12.2.3


## 12.2.2

  • fix: unlimited max snow layers is not working properly
  • fix: snowy fence/wall connection
  • fix: some plants are converted to the wrong snow variant block
  • fix: random ticking creating grass blocks without snow overlay
  • fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again

## 12.2.0


## 12.1.2


## 12.0.8

  • fix: lighting

## 12.2.3


## 12.2.2

  • fix: unlimited max snow layers is not working properly
  • fix: snowy fence/wall connection
  • fix: some plants are converted to the wrong snow variant block
  • fix: random ticking creating grass blocks without snow overlay
  • fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again

## 12.2.0


## 12.1.2


## 12.0.8

  • fix: lighting

## 12.0.7


## 12.2.3

  • fix: DUMMY block entity log spam (close [#482](https://github.com/Snownee/SnowRealMagic/issues/482))
  • feat: now you can define snowy model variants in the srm_variants folder rather than .mcmeta files. also adds FarmersDelightCompat
  • Update build.gradle for 1.21-neoforge

## 12.2.2

  • fix: unlimited max snow layers is not working properly
  • fix: snowy fence/wall connection

## 12.2.1


## 12.2.0

  • Merge pull request [#470](https://github.com/Snownee/SnowRealMagic/issues/470) from Snownee/fix/issues-neoforge
  • fix: gigantic water by falling snow
  • fix: drop the resource when contained state destroyed by neighbor update
  • fix: handle the block light for stair and slab

## 12.1.2


## 12.1.1


## 26.0.4

  • build: add missing dependencies jarjar 2
  • build: add missing dependencies jarjar

## 26.0.3

  • fix: 8-layer snow block shade brightness
  • fix(neoforge): wrap diagonal snow models
  • fix
  • Merge pull request [#484](https://github.com/Snownee/SnowRealMagic/issues/484) from Snownee/feature/26.1-neoforge
  • build(neoforge): embed required Forgified Fabric modules
  • build: fix CF mod id
  • fix(neoforge): update platform and Kiwi registration
  • fix(neoforge): resolve compile api drift
  • build(neoforge): remove stale fabric resource expansion
  • fix(neoforge): initialize client model hooks
  • fix(neoforge): restore harvest mixin
  • build(neoforge): migrate common events
  • build(neoforge): update pack format
  • build(neoforge): migrate access transformers
  • build(neoforge): migrate mod metadata
  • build(neoforge): migrate Gradle to NeoForge 26.1
  • Update build.gradle for 26.1-fabric
  • chore: update dependencies

## 26.0.2

  • fix: snowy fence/wall connection
  • fix: unlimited max snow layers is not working properly

## 26.0.1

  • feat: re-add SereneSeasons integration
  • feat: re-add diagonal blocks integration

## 26.0.0


## 12.2.0


## 26.0.3

  • fix: 8-layer snow block shade brightness
  • Update build.gradle for 26.1-fabric
  • chore: update dependencies

## 26.0.2

  • fix: snowy fence/wall connection
  • fix: unlimited max snow layers is not working properly

## 26.0.1

  • feat: re-add SereneSeasons integration
  • feat: re-add diagonal blocks integration

## 26.0.0


## 12.2.0


## 12.1.2


## 12.2.2

  • fix: unlimited max snow layers is not working properly
  • fix: snowy fence/wall connection
  • fix: some plants are converted to the wrong snow variant block
  • fix: random ticking creating grass blocks without snow overlay
  • fix: [#461](https://github.com/Snownee/SnowRealMagic/issues/461) again

## 12.2.0


## 12.1.2


## 12.0.8

  • fix: lighting

## 12.0.7


## 12.0.6


## 12.2.2

  • fix: unlimited max snow layers is not working properly
  • fix: snowy fence/wall connection

## 12.2.1


## 12.2.0

  • Merge pull request [#470](https://github.com/Snownee/SnowRealMagic/issues/470) from Snownee/fix/issues-neoforge
  • fix: gigantic water by falling snow
  • fix: drop the resource when contained state destroyed by neighbor update
  • fix: handle the block light for stair and slab

## 12.1.2


## 12.1.1


## 12.1.0


## 26.0.2

  • fix: snowy fence/wall connection
  • fix: unlimited max snow layers is not working properly

## 26.0.1

  • feat: re-add SereneSeasons integration
  • feat: re-add diagonal blocks integration

## 26.0.0


## 12.2.0


## 12.1.2


## 12.0.8

  • fix: lighting

## 26.0.1

  • feat: re-add SereneSeasons integration
  • feat: re-add diagonal blocks integration

## 26.0.0


## 12.2.0


## 12.1.2


## 12.0.8

  • fix: lighting

## 12.0.7


## 26.0.0


## 12.2.0


## 12.1.2


## 12.0.8

  • fix: lighting

## 12.0.7


## 12.0.6


## 12.2.1


## 12.2.0

  • Merge pull request [#470](https://github.com/Snownee/SnowRealMagic/issues/470) from Snownee/fix/issues-neoforge
  • fix: gigantic water by falling snow
  • fix: drop the resource when contained state destroyed by neighbor update
  • fix: handle the block light for stair and slab

## 12.1.2


## 12.1.1


## 12.1.0


## 12.0.4

  • fix: null safety

## 10.7.0

  • Merge pull request [#468](https://github.com/Snownee/SnowRealMagic/issues/468) from Snownee/fix/issues-1.20-forge
  • fix: gigantic water by falling snow
  • fix: drop the resource when contained state destroyed by neighbor update
  • fix: handle the block light for stair and slab
  • fix: snow area is not identical to Serene Seasons, part 1

## 10.6.5


## 10.6.4


## 10.6.2


## 10.6.1

  • improve: snow-covered blocks use snow sound
  • feat: configurable light level thresholds

## 10.6.0


## 10.7.0

  • Merge pull request [#469](https://github.com/Snownee/SnowRealMagic/issues/469) from Snownee/fix/issues-1.20-fabric
  • fix: snow area is not identical to Serene Seasons, part 1
  • fix: gigantic water by falling snow
  • fix: drop the resource when contained state destroyed by neighbor update
  • fix: handle the block light for stair and slab

## 10.6.4


## 10.6.3

  • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

## 10.6.2


## 10.6.1


## 10.5.4

  • fix: remove SereneSeasons hard dep

## 12.2.0

  • Merge pull request [#470](https://github.com/Snownee/SnowRealMagic/issues/470) from Snownee/fix/issues-neoforge
  • fix: gigantic water by falling snow
  • fix: drop the resource when contained state destroyed by neighbor update
  • fix: handle the block light for stair and slab

## 12.1.2


## 12.1.1


## 12.1.0


## 12.0.4

  • fix: null safety

## 12.0.2


## 12.2.0


## 12.1.2


## 12.0.8

  • fix: lighting

## 12.0.7


## 12.0.6


## 12.0.5

  • Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
  • fix: null safety
  • Merge pull request [#434](https://github.com/Snownee/SnowRealMagic/issues/434) from SettingDust/feature/neoforge-changes
  • chore: Chinese translation
  • feat: new option rightClickToggleFancySnow
  • improve: clear cache when options refreshed
  • Update ru_ru.json ([#433](https://github.com/Snownee/SnowRealMagic/issues/433))
  • fix: snow covered block xray
  • fix: snow covered blocks not respecting thinnerBoundingBox
  • fix: Block#canBeReplaced
  • fix: model face culling. round 3
  • fix: snow overlay toggle
  • fix: model face culling
  • fix: snow covered block can be snowlogged
  • fix: directly placed snow covered blocks not rotating
  • fix: overlay state not saving
  • improve: model face culling
  • build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
  • all: diagonal blocks and other random things
  • fix: cannot place double slab on snow-covered slab
  • refactor: use vanilla's FallingBlockEntity
  • fix: DUMMY block entity log spam
  • fix: snow area is not identical to Serene Seasons, part 1
  • improve: WrappedSoundType
  • refactor: snow accumulation. round 2
  • feat: restoreOriginalBlocks when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030
  • refactor: restoreOriginalBlocks no longer depending on random ticking
  • fix: CTRL+picking not working properly
  • refactor: snow accumulation. fixed various bugs
  • Update ru_ru.json ([#430](https://github.com/Snownee/SnowRealMagic/issues/430))

## 10.6.5


## 10.6.4


## 10.6.2


## 10.6.1

  • improve: snow-covered blocks use snow sound
  • feat: configurable light level thresholds

## 10.6.0


## 10.5.4


## 12.1.2


## 12.0.8

  • fix: lighting

## 12.0.7


## 12.0.6


## 12.0.5

  • Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
  • fix: null safety
  • Merge pull request [#434](https://github.com/Snownee/SnowRealMagic/issues/434) from SettingDust/feature/neoforge-changes
  • chore: Chinese translation
  • feat: new option rightClickToggleFancySnow
  • improve: clear cache when options refreshed
  • Update ru_ru.json ([#433](https://github.com/Snownee/SnowRealMagic/issues/433))
  • fix: snow covered block xray
  • fix: snow covered blocks not respecting thinnerBoundingBox
  • fix: Block#canBeReplaced
  • fix: model face culling. round 3
  • fix: snow overlay toggle
  • fix: model face culling
  • fix: snow covered block can be snowlogged
  • fix: directly placed snow covered blocks not rotating
  • fix: overlay state not saving
  • improve: model face culling
  • build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
  • all: diagonal blocks and other random things
  • fix: cannot place double slab on snow-covered slab
  • refactor: use vanilla's FallingBlockEntity
  • fix: DUMMY block entity log spam
  • fix: snow area is not identical to Serene Seasons, part 1
  • improve: WrappedSoundType
  • refactor: snow accumulation. round 2
  • feat: restoreOriginalBlocks when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030
  • refactor: restoreOriginalBlocks no longer depending on random ticking
  • fix: CTRL+picking not working properly
  • refactor: snow accumulation. fixed various bugs
  • Update ru_ru.json ([#430](https://github.com/Snownee/SnowRealMagic/issues/430))

## 11.1.0


## 12.1.2


## 12.1.1


## 12.1.0


## 12.0.4

  • fix: null safety

## 12.0.2


## 12.0.1

  • fix: snow covered block xray
  • fix: snow covered blocks not respecting thinnerBoundingBox
  • fix: Block#canBeReplaced
  • fix: model face culling. round 3
  • fix: snow overlay toggle

## 12.1.1


## 12.1.0


## 12.0.4

  • fix: null safety

## 12.0.2


## 12.0.1

  • fix: snow covered block xray
  • fix: snow covered blocks not respecting thinnerBoundingBox
  • fix: Block#canBeReplaced
  • fix: model face culling. round 3
  • fix: snow overlay toggle

## 12.0.0

  • fix: model face culling
  • fix: snow covered block can be snowlogged
  • fix: directly placed snow covered blocks not rotating
  • fix: overlay state not saving
  • improve: model face culling
  • all: diagonal blocks and other random things
  • fix: cannot place double slab on snow-covered slab
  • refactor: use vanilla's FallingBlockEntity
  • fix: DUMMY block entity log spam
  • fix: snow area is not identical to Serene Seasons, part 1
  • improve: WrappedSoundType
  • refactor: snow accumulation. round 2

## 10.6.4


## 10.6.3

  • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

## 10.6.2


## 10.6.1


## 10.5.4

  • fix: remove SereneSeasons hard dep

## 10.5.3


## 10.6.4


## 10.6.2


## 10.6.1

  • improve: snow-covered blocks use snow sound
  • feat: configurable light level thresholds

## 10.6.0


## 10.5.4


## 10.5.3


## 10.6.3

  • fix: inconsistent behavior with vanilla when snowAlwaysReplaceable is off

## 10.6.2


## 10.6.1


## 10.5.4

  • fix: remove SereneSeasons hard dep

## 10.5.3


## 10.5.2


## 10.6.2


## 10.6.1


## 10.5.4

  • fix: remove SereneSeasons hard dep

## 10.5.3


## 10.5.2


## 10.4.3

  • fix: abnormal weather ticking rate

## 12.0.8

  • fix: lighting

## 12.0.7


## 12.0.6


## 12.0.5

  • Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
  • fix: null safety
  • Merge pull request [#434](https://github.com/Snownee/SnowRealMagic/issues/434) from SettingDust/feature/neoforge-changes
  • chore: Chinese translation
  • feat: new option rightClickToggleFancySnow
  • improve: clear cache when options refreshed
  • Update ru_ru.json ([#433](https://github.com/Snownee/SnowRealMagic/issues/433))
  • fix: snow covered block xray
  • fix: snow covered blocks not respecting thinnerBoundingBox
  • fix: Block#canBeReplaced
  • fix: model face culling. round 3
  • fix: snow overlay toggle
  • fix: model face culling
  • fix: snow covered block can be snowlogged
  • fix: directly placed snow covered blocks not rotating
  • fix: overlay state not saving
  • improve: model face culling
  • build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
  • all: diagonal blocks and other random things
  • fix: cannot place double slab on snow-covered slab
  • refactor: use vanilla's FallingBlockEntity
  • fix: DUMMY block entity log spam
  • fix: snow area is not identical to Serene Seasons, part 1
  • improve: WrappedSoundType
  • refactor: snow accumulation. round 2
  • feat: restoreOriginalBlocks when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030
  • refactor: restoreOriginalBlocks no longer depending on random ticking
  • fix: CTRL+picking not working properly
  • refactor: snow accumulation. fixed various bugs
  • Update ru_ru.json ([#430](https://github.com/Snownee/SnowRealMagic/issues/430))

## 11.1.0


## 11.0.13


## 12.0.7


## 12.0.6


## 12.0.5

  • Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
  • fix: null safety
  • Merge pull request [#434](https://github.com/Snownee/SnowRealMagic/issues/434) from SettingDust/feature/neoforge-changes
  • chore: Chinese translation
  • feat: new option rightClickToggleFancySnow
  • improve: clear cache when options refreshed
  • Update ru_ru.json ([#433](https://github.com/Snownee/SnowRealMagic/issues/433))
  • fix: snow covered block xray
  • fix: snow covered blocks not respecting thinnerBoundingBox
  • fix: Block#canBeReplaced
  • fix: model face culling. round 3
  • fix: snow overlay toggle
  • fix: model face culling
  • fix: snow covered block can be snowlogged
  • fix: directly placed snow covered blocks not rotating
  • fix: overlay state not saving
  • improve: model face culling
  • build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
  • all: diagonal blocks and other random things
  • fix: cannot place double slab on snow-covered slab
  • refactor: use vanilla's FallingBlockEntity
  • fix: DUMMY block entity log spam
  • fix: snow area is not identical to Serene Seasons, part 1
  • improve: WrappedSoundType
  • refactor: snow accumulation. round 2
  • feat: restoreOriginalBlocks when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030
  • refactor: restoreOriginalBlocks no longer depending on random ticking
  • fix: CTRL+picking not working properly
  • refactor: snow accumulation. fixed various bugs
  • Update ru_ru.json ([#430](https://github.com/Snownee/SnowRealMagic/issues/430))

## 11.1.0


## 11.0.13


## 11.0.12

  • fix: SereneSeasons integration

## 10.6.2


## 10.6.1

  • improve: snow-covered blocks use snow sound
  • feat: configurable light level thresholds

## 10.6.0


## 10.5.4


## 10.5.3


## 10.5.2

  • feat: target SereneSeasons 9.1
  • fix: falling snow not immediately converting to ice in water

## 12.1.0


## 12.0.4

  • fix: null safety

## 12.0.2


## 12.0.1

  • fix: snow covered block xray
  • fix: snow covered blocks not respecting thinnerBoundingBox
  • fix: Block#canBeReplaced
  • fix: model face culling. round 3
  • fix: snow overlay toggle

## 12.0.0

  • fix: model face culling
  • fix: snow covered block can be snowlogged
  • fix: directly placed snow covered blocks not rotating
  • fix: overlay state not saving
  • improve: model face culling
  • all: diagonal blocks and other random things
  • fix: cannot place double slab on snow-covered slab
  • refactor: use vanilla's FallingBlockEntity
  • fix: DUMMY block entity log spam
  • fix: snow area is not identical to Serene Seasons, part 1
  • improve: WrappedSoundType
  • refactor: snow accumulation. round 2

## 11.2.0

  • refactor: restoreOriginalBlocks no longer depending on random ticking
  • fix: CTRL+picking not working properly
  • refactor: snow accumulation. fixed various bugs

## 12.0.6


## 12.0.5

  • Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
  • fix: null safety
  • Merge pull request [#434](https://github.com/Snownee/SnowRealMagic/issues/434) from SettingDust/feature/neoforge-changes
  • chore: Chinese translation
  • feat: new option rightClickToggleFancySnow
  • improve: clear cache when options refreshed
  • Update ru_ru.json ([#433](https://github.com/Snownee/SnowRealMagic/issues/433))
  • fix: snow covered block xray
  • fix: snow covered blocks not respecting thinnerBoundingBox
  • fix: Block#canBeReplaced
  • fix: model face culling. round 3
  • fix: snow overlay toggle
  • fix: model face culling
  • fix: snow covered block can be snowlogged
  • fix: directly placed snow covered blocks not rotating
  • fix: overlay state not saving
  • improve: model face culling
  • build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
  • all: diagonal blocks and other random things
  • fix: cannot place double slab on snow-covered slab
  • refactor: use vanilla's FallingBlockEntity
  • fix: DUMMY block entity log spam
  • fix: snow area is not identical to Serene Seasons, part 1
  • improve: WrappedSoundType
  • refactor: snow accumulation. round 2
  • feat: restoreOriginalBlocks when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030
  • refactor: restoreOriginalBlocks no longer depending on random ticking
  • fix: CTRL+picking not working properly
  • refactor: snow accumulation. fixed various bugs
  • Update ru_ru.json ([#430](https://github.com/Snownee/SnowRealMagic/issues/430))

## 11.1.0


## 11.0.13


## 11.0.12

  • fix: SereneSeasons integration

## 11.0.11

  • fix: double plant cannot survive in snow in some cases
  • all: parity
  • fix: cannot pick snow

## 12.0.5

  • Merge pull request [#436](https://github.com/Snownee/SnowRealMagic/issues/436) from SettingDust/fix/covered-render
  • fix: null safety
  • Merge pull request [#434](https://github.com/Snownee/SnowRealMagic/issues/434) from SettingDust/feature/neoforge-changes
  • chore: Chinese translation
  • feat: new option rightClickToggleFancySnow
  • improve: clear cache when options refreshed
  • Update ru_ru.json ([#433](https://github.com/Snownee/SnowRealMagic/issues/433))
  • fix: snow covered block xray
  • fix: snow covered blocks not respecting thinnerBoundingBox
  • fix: Block#canBeReplaced
  • fix: model face culling. round 3
  • fix: snow overlay toggle
  • fix: model face culling
  • fix: snow covered block can be snowlogged
  • fix: directly placed snow covered blocks not rotating
  • fix: overlay state not saving
  • improve: model face culling
  • build: add missing dependencies for 0659825cf1ae178ca151fd1d7d13f4ec8aeea0dc
  • all: diagonal blocks and other random things
  • fix: cannot place double slab on snow-covered slab
  • refactor: use vanilla's FallingBlockEntity
  • fix: DUMMY block entity log spam
  • fix: snow area is not identical to Serene Seasons, part 1
  • improve: WrappedSoundType
  • refactor: snow accumulation. round 2
  • feat: restoreOriginalBlocks when load new chunk for 80741daf8354fbdae30f4f6a0e8f3a481d0cc030
  • refactor: restoreOriginalBlocks no longer depending on random ticking
  • fix: CTRL+picking not working properly
  • refactor: snow accumulation. fixed various bugs
  • Update ru_ru.json ([#430](https://github.com/Snownee/SnowRealMagic/issues/430))

## 11.1.0


## 11.0.13


## 11.0.12

  • fix: SereneSeasons integration

## 11.0.11

  • fix: double plant cannot survive in snow in some cases
  • all: parity
  • fix: cannot pick snow

## 11.0.7

  • fix: BoP double plant not surviving in snow

## 12.0.4

  • fix: null safety

## 12.0.2


## 12.0.1

  • fix: snow covered block xray
  • fix: snow covered blocks not respecting thinnerBoundingBox
  • fix: Block#canBeReplaced
  • fix: model face culling. round 3
  • fix: snow overlay toggle

## 12.0.0

  • fix: model face culling
  • fix: snow covered block can be snowlogged
  • fix: directly placed snow covered blocks not rotating
  • fix: overlay state not saving
  • improve: model face culling
  • all: diagonal blocks and other random things
  • fix: cannot place double slab on snow-covered slab
  • refactor: use vanilla's FallingBlockEntity
  • fix: DUMMY block entity log spam
  • fix: snow area is not identical to Serene Seasons, part 1
  • improve: WrappedSoundType
  • refactor: snow accumulation. round 2

## 11.2.0

  • refactor: restoreOriginalBlocks no longer depending on random ticking
  • fix: CTRL+picking not working properly
  • refactor: snow accumulation. fixed various bugs

## 11.1.1


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