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Spawn

Spawn

by Ninni • Downloads: 0 • Followers: 0
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About Spawn

Spawn is a mod that plans to change up and improve onto the game's wilderness, with tons of new biomes, mobs, ambience, mechanics and more!  

Mod-loader, Version and Config

This mod is being developed for 1.21.1 Neoforge. No backports are planned.

Spawn has a native config, and has a lot of integration with datapacks, allowing you to add more animal variants, change if and where animals or variants spawn and even tweak or expand with new recipe systems.

Compatibility with other mods

Jade

Integration for things like Stickbugs and Octopus locked chests.

JEI

New spawn recipe type can be looked up within jei directly

Field Guide

All spawn mobs have a Field Guide entry that helps you figure out what their deal might be. As well as full variant compat using Teal Lib.

Immersive Overlays

All spawn biomes have their own icon

Farmer's delight

Tons of new food items made with animal drops, as well as wood salvageability, and soup changes being also applied to spawn's foods.

Every Compat (Wood Good)

All spawn wood types, when Wood Good is installed, have unique textures for:

Amendments

Spawn music discs have a unique texture when played in a jukebox

Item Descriptions

All spawn items have custom descriptions (Can be useful as some sort of in-game wiki!)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.20.1
Forge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.20.1
Forge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.21.1
Neoforge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge Neoforge
19h ago 1
1.20.1
Forge
19h ago 1
1.20.1
Forge Neoforge
19h ago 1
1.20.1
Forge Neoforge
19h ago 1
1.20.1
Forge Neoforge
19h ago 1
1.20.1
Forge Neoforge
19h ago 1
1.20.1
Forge Neoforge
19h ago 1
1.20.x
Fabric
19h ago 1
1.20.x
Forge
19h ago 1
1.20.x
Fabric
19h ago 1
1.20.x
Forge
19h ago 1
1.20.x
Forge
19h ago 1
1.20.x
Fabric
19h ago 1
  • Tons more Worldgen fixes for mods like Biolith, William Wyther's Expanded Ecosphere and more
  • Fixes to Dodo Island spawning
  • Fixes to some mobs' pathfinding getting stuck because of their hitbox size
  • Shader Compat with entities like Crab Bubbles and Melon Seeds so they render
  • Coastal Crab Bubbles can now carry around Create Contraptions
  • Tons more Worldgen fixes for mods like Biolith, William Wyther's Expanded Ecosphere and more
  • Fixes to Dodo Island spawning
  • Fixes to clam cases
  • Fixes to some mobs' pathfinding getting stuck because of their hitbox size
  • Fixes to Ants when generating from Anthills
  • Fixes to Dragon Reeds spawning
  • Shader Compat with entities like Crab Bubbles and Melon Seeds so they render
  • Coastal Crab Bubbles can now carry around Create Contraptions and Sable Sublevels under a certain size
  • fixed iguana crashing bug
  • fixed structurify bugs
  • fixed create big cannons crash
  • fixed proxy bug with sneak key
  • ported to teal lib 1.3.teal
  • fixed proxy bug with sneak key
  • fixed server crash
  • fixed biomes generating underground when biolith is installed
  • more structurify fixes
  • more worldgen fixes
  • renamed block recipe folder for mod compat
  • fixed C2me crash
  • fixed biome placement and surface rules (thanks nacolla)
  • fixed world generation speed and locating islands (thanks nacolla)
  • fixed island biomes extending to bedrock (thanks nacolla)
  • fixed blue footed boots parity (thanks nacolla)
  • nature's compass compat (thanks nacolla)
  • fixed dodo island generation (thanks nacolla)
  • fixed moray eel peeking (thanks nacolla)
  • fixed Structurify crashes and issues (thanks nacolla)
  • fixed iguanas chunklocking you (thanks nacolla)
  • fixed sea urchins crashing when wearing geckolib armor (thanks nacolla)
  • fixed dragon reeds not spawning when No Man's Land is installed (thanks nacolla)
  • new angler fish model and behavior (removed night vision stuff)
  • dragonfly particle spawning changes and sound producing
  • coastal crabs can now despawn and spawn in oceans, but don't despawn when interacted with
  • coastal crabs can now turn gravel into suspicious gravel
  • now depends on teal lib
  • fixed C2me crash
  • fixed biome placement and surface rules (thanks nacolla)
  • fixed world generation speed and locating islands (thanks nacolla)
  • fixed island biomes extending to bedrock (thanks nacolla)
  • fixed blue footed boots parity (thanks nacolla)
  • nature's compass parity (thanks nacolla)
  • fixed dodo island generation (thanks nacolla)
  • fixed moray eel peeking (thanks nacolla)
  • fixed Structurify crashes and issues (thanks nacolla)
  • fixed iguanas chunklocking you (thanks nacolla)
  • fixed sea urchins crashing when wearing geckolib armor (thanks nacolla)
## Fixes
  • Sea cow and Flukeshroom buckets now stack up to 1 instead of 64 lol
  • Clams, Sunfish and Tuna riding ability changes
  • Spider Crab Jockey riding position fix
  • Sunstone and Moonstone now have custom name colors like in 1.20.1

## Changes/Compat
  • now requires Farmer's delight 1.3.0, will crash if a lower version is installed with it
  • if Farmer's delight is installed Date Cookies are eaten faster
  • Raw Tuna Slice and Cooked Tuna Slice are now eaten fast
  • Custom Date and Rotten wood textures for No Man's Land Bookshelves and Trimmed Planks
  • Seal advancement is now also triggered when succeeding a trick, making it impossible to lock yourself out of

## Additions
  • Bucket of Seahorse and Bucket of Tropical Fish now have default variants when hovered in the creative inventory
  • updated Traditional Chinese (Taiwan) translation (by drt6ur_e)
## Fixes
  • Tons of improvements to world generation (Ty crispytwig)
  • Fixed bug where mod wouldn't load with No Man's Land (Ty crispytwig again)

## Additions
  • Russian translation updated (by Cucuber)
  • Simplified Chinese translation (by Oldazhai)

### Fixes
  • actually fixed steamed clams recipes
  • fixed baby flukeshroom bucketing sounds
  • fixed note block instrument names for mod compat
  • fixed field guide palm tree not showing up
  • Converted all tags to data components (Fixed Pigment shifter and other sync issues)
  • fixed clams not keeping their variants in survival
  • fixed baby mob buckets picked from creative not spawning baby mobs
  • fixed quark and woodworks everycompat textures not working for leaf piles, leaf carpets and date hedges
  • fixed boobies drowning
  • attempted fix at sea urchin hat rendering for other mods

### Additions
  • added new dispenser interactions with items like: fly bottle, boats, blenny bucket, pilot fish bucket, seal bucket, sea cow bucket, flukeshroom bucket, coastal crab bucket and clams
  • sea cows now have a chance to spawn with algae on their back
  • pufferfish don't hurt spawn water mobs anymore
  • now fish that have been edited with pigment shifters will have an extra tooltip that shows they aren't naturally generated
  • pilot fish spawn around primal sharks

  • fixed mod not working on servers
  • fixed creative tabs crashing if other mods mess with vanilla item placement
  • fixed fieldguide compatibility for variants
  • fixed tags
  • fixed lang entry
[4.0] Spawn 4.0-1.21.1 by Ninni on Oct 09, 2026
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  • same thing as 1.20 but like in the new version
[4.0] Spawn 4.0-1.20.1 by Ninni on Oct 09, 2026
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  • added like 14 mobs or whatever
  • 6 new island biomes I guess
  • something to take off the edge
[3.3] Spawn 3.3 by Ninni on Oct 09, 2026
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  • Added config to disable spawn sunflowers
  • Added alternative ways to get sunflower seeds
  • Fixed sunflowers not following the sun correctly
  • Reduced performance impact of sunflowers
  • Made sunflowers regenerate sunflower seeds in the morning
  • Added hummingbird feeder from Alex's Mobs crafting with Spawn sunflowers
  • Fixed incompatibility with Custom World Generation
[3.2] Spawn 3.2 by Ninni on Oct 09, 2026
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  • Fixed incompatibility with Terrablender
  • Gave clams their own spawning pool so they don't overtake other mobs
  • Fixed red algae and Dragon Reeds retaining water when a sponge is placed nearby
  • Added Barracuda sounds for picking up and placing down with a net
  • italian, russian and traditional chinese translations updated
  • Added Barracuda egg in the spawn eggs tab
[3.1] Spawn 3.1 by Ninni on Oct 09, 2026
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  • fixed mod not loading on servers
[3.0] Spawn 3.0 by Ninni on Oct 09, 2026
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  • update 3.0
[2.2] Spawn 2.2 by Ninni on Oct 09, 2026
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  • fixed ants being able to be told to sit by non owners
  • fixed adult sunfish being able to be bucketed
  • new sunfish bucket textures
  • added ant genetics when breeding and fixed super fast ants
  • added legacy variant conversion system so old mobs will work with the new data driven variants
  • traditional chinese translation
  • portuguese (brazilian) translation
  • jade compat for locked chests
  • actually fixed tuna despawning
[2.1] Spawn 2.1 by Ninni on Oct 09, 2026
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  • fixed hamsters stuck in lookout
  • changed the way hamster cheeks puff
  • fixed hamsters spamming pickup sound when inventory full
  • fixed tunas and tuna eggs despawning when they shouldnt
[2.0] Spawn 2.0 by Ninni on Oct 09, 2026
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  • update 2.0
+ Added missing Biome Translation for Ant Gardens
+ Fixed Particle registry crash on servers
+ Fixed Hamsters playing eating sound when trying to collect items even if their inventory is full
+ Fixed Hamster Model to be symmetrical
+ Changed how Hamsters puff their cheeks (now it's based on how many items they have rather than if their inventory is full)
+ Fixed axe stripping issue
+ Parity Fixes with Fabric
+ Fixed alignment issue with Hamster GUI
+ Fixed Tamed Ants attacking if Anthills are destroyed
+ Added Missing Anthills and Ant Farm loot tables
+ Updated Logo
+ FIxed hamster opening screen
+ Added Angler Fish
+ Added Tuna
+ Added Seahorse
+ Added Snail
+ Added Hamster
+ Added Ant
+ Added Angler Fish
+ Added Tuna
+ Added Seahorse
+ Added Snail
+ Added Hamster
+ Added Ant
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