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🔮️ Features
This library introduces new Entity Attributes for powering magical abilities, for the following magic types (schools):
- 🔮 Arcane
- 🔥 Fire
- ❄️ Frost
- 💚 Healing
- ⚡️ Lightning
- 👻 Soul
(Note: the design intent is to stay native to Minecraft, but establish Warcraft like magic schools. So no classic 4 element schools are implemented, besides fire.)
The library offers an API to query spell damage of an entity (based on its attributes, status effects, enchantments), and provides critical strike chance and multiplier. Critical striking is completely rng based, powered by secondary attributes.
📦 Content
Entity Attributes:
- Spell Power, one for each specific magic school (for example:
spell_power:fire) - Spell critical chance (id:
spell_power:critical_chance) - Spell critical damage (id:
spell_power:critical_damage) - Spell haste (id:
spell_power:haste), can be used to quicken spell casting or cooldowns
Status Effects:
- One specifically for each introduced attribute, with a matching id (for example:
spell_power:fire,spell_power:critical_chance)
(All status effects come with fancy icons 😍)
Enchantments:
- Universal Spell Power (named: "Spell Power"), increasing all spell damage
- School limited Spell Power (for example: "Sunfire", increasing arcane and fire damage)
- Secondary attribute enchantments (for example: "Spell Critical Chance")
- "Magic Protection" (totally symmetric to Projectile Protection, but for magic)
(All enchantments are fully configurable, and come with descriptions)
🔧 Configuration
Server side configuration can be found in the config directory, after running the game with the mod installed.
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- Minecraft 26.3 support
- Fix crash when returning from the End (duplicate innate attribute modifier), #56
- Minecraft 26.3 support
- Fix crash when returning from the End (duplicate innate attribute modifier), #56
- Attempt to fix Apotheosis Attributelib crash #57
- Attempt to fix Apotheosis Attributelib crash #57
- Minecraft 1.20.1 port (Fabric + Forge 47) of the 1.6.0 API
- Enchantments are Java classes again (no data-driven enchantments on 1.20.1), applied at query time; tuning in
config/spell_power/enchantments.json - Attribute modifiers keyed by UUIDs derived from the modern identifiers (
ModifierDefinitions.uuid)
- Minecraft 1.20.1 port (Fabric + Forge 47) of the 1.6.0 API
- Enchantments are Java classes again (no data-driven enchantments on 1.20.1), applied at query time; tuning in
config/spell_power/enchantments.json - Attribute modifiers keyed by UUIDs derived from the modern identifiers (
ModifierDefinitions.uuid)
- Fix crash when returning from the End (duplicate innate attribute modifier), #56
- Fix crash when returning from the End (duplicate innate attribute modifier), #56
- Fix crash when returning from the End (duplicate innate attribute modifier), #56
- Fix crash when returning from the End (duplicate innate attribute modifier), #56
- Minecraft 26.2 support
- Minecraft 26.1.2 support (Java 25)
- Fix double-consuming damage-protection effects (Spell Engine) on blocked hits
- Minecraft 26.2 support
- Minecraft 26.1.2 support (Java 25)
- Fix double-consuming damage-protection effects (Spell Engine) on blocked hits
- Minecraft 26.1.2 support (Java 25)
- Fix double-consuming damage-protection effects (Spell Engine) on blocked hits
- Minecraft 26.1.2 support (Java 25)
- Fix double-consuming damage-protection effects (Spell Engine) on blocked hits
- NeoForge version no longer needs Forgified Fabric API
- Fully translated content, now supporting 20 languages
- NeoForge version no longer needs Forgified Fabric API
- Fully translated content, now supporting 20 languages
- Allow sub-1 spell haste value, to make spell casting slower
- Update some translations
- Allow sub-1 spell haste value, to make spell casting slower
- Update some translations
- Enchantment that require matching attributes can now be configured to disable this requirement
- Fix unsafe check in enchantment logic
- Update translations
- Enchantment that require matching attributes can now be configured to disable this requirement
- Fix unsafe check in enchantment logic
- Update translations
- Update translations
- Update translations
- Spell Volatility enchantment is now available for Weapons only
- Spell Volatility and Amplify Spell enchantments are now mutually exclusive
- Enchantment descriptions now have a trailing dot, to be consistent with vanilla enchantments
- Add effect descriptions support
- Add innate spell power bonus
- Spell Volatility enchantment is now available for Weapons only
- Spell Volatility and Amplify Spell enchantments are now mutually exclusive
- Enchantment descriptions now have a trailing dot, to be consistent with vanilla enchantments
- Add effect descriptions support
- Add innate spell power bonus
- Improve thread safety (for NeoForge)
- Retire attribute registration scope config, now everything is registered for LivingEntity
- Update TinyConfig
- Improve thread safety (for NeoForge)
- Retire attribute registration scope config, now everything is registered for LivingEntity
- Update TinyConfig
- Spell Power damage types now cause panic for mobs
- Spell Power damage types now cause panic for mobs
- Fix innate attribute modifiers for spell crit chance, and spell crit damage attributes (now correctly show up when queried, or on GUI)
- Fix innate attribute modifiers for spell crit chance, and spell crit damage attributes (now correctly show up when queried, or on GUI)
