SQLib
SQLib is the easiest way to store data for all your minecraft needs! A simple sql wrapper made with a focus on minecraft use cases.
Important Note:
This library is not a full-fledged sql wrapper, and does not provide full access to many sql features. The main focus of this library is to provide an easy and simple way to store data in your mods. If you are looking for a more advanced database I recommend taking a look at something like Nitrite.
Config
The mod generates a config on first time start that allows you to configure the database used by all mods relying on sqlib. The default database is a sqlite database running in the sqlib directory.
Datatypes
The datatypes can be accessed via JavaTpes, MinecraftTypes or the AdventureTypes classes. I tend to add support for new types as I run into them in my projects. If you would like one added, pleade make an issue!
| Standard | Minecraft | Adventure |
|----------|-------------|-----------|
| Byte | Vec3i | Key |
| Byte[] | BlockPos | Component |
| Bool | ChunkPos | |
| Short | Text | |
| Int | Identifier | |
| Float | Sound | |
| Double | Json | |
| Long | NbtElement | |
| String | | |
| Char | | |
| Date | | |
| Color | | |
| UUID | | |
| URI | | |
| URL | | |
You can also add your own custom types as seen here:
Setup
In your build.gradle include:
repositories {
maven { url "https://api.modrinth.com/maven" }
}
dependencies {
modImplementation("maven.modrinth:sqlib:3.2.2")
}
Developer Usage
This example uses the built-in database managed by sqlib. for 99% of mods, using the built-in database is good, however further down are examples for custom database management.
// Do not call SQLib.getDatabase() in a early mod initializer. Doing so will likely crash your mod.
// Calling in or after the regular mod initializer is ok.
Database db = SQLib.getDatabase();
DataStore store = db.dataStore("myModId", "userdata");
DataContainer playerData = store.createDataContainer();
playerData.put(JavaTypes.STRING, "username", "CoolGuy123");
playerData.put(MinecraftTypes.BLOCKPOS, "home", new BlockPos(304, 62, 37));
playerData.put(MinecraftTypes.NBT, "nbt", new NbtCompound());
System.out.println(playerdata.get(JavaTypes.STRING, "username"));
System.out.println(playerdata.get(MinecraftTypes.BLOCKPOS, "home"));
System.out.println(playerdata.get(MinecraftTypes.NBT, "nbt"));
Custom Database Management
Postgres db = new Postgres("name", "192.168.1.69", "3306", "cooluser", "radman");
// OR
MySQL db = new MySQL("name", "192.168.1.69", "3306", "cooluser", "radman");
// OR
SQLite db = new SQLite("name", "some/dir");
Transaction Support
This approach will bach sql commands into one command for faster read/writes of large amounts of data.
DataStore store = db.dataStore("modId", "userdata");
DataContainer playerData = table.createDataContainer();
playerData.transaction().put("username", "CoolGuy123").put("home", new BlockPos(304, 62, 37).commit();
Custom Types
You can add a custom type by following the implentations in JavaTypes, MinecraftTypes and AdventureTypes. Then you can use it like any other native SQLib type.
// The SQLPrimitive is the base type to serialize to, and the two function lambdas are to serialize and deserialize from it
public static final SQLibType<JsonElement> JSON = new SQLibType<>(SQLPrimitive.STRING, JsonElement::toString, JsonParser::parseString);
// You can also extend a type like this:
public static final SQLibType<Identifier> IDENTIFIER = new SQLibType<>(SQLPrimitive.STRING, Identifier::toString, Identifier::tryParse);
public static final SQLibType<SoundEvent> SOUND = new SQLibType<>(IDENTIFIER, SoundEvent::getId, SoundEvent::of); All Versions
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- Allow local database paths to start with
/on linux
- Re work the initial non minecraft api as it was flawed, all issues are hopefully addressed
- fix silly crash
- Add two new functions in
SQLibConfigthat allow for setting the config and default database directory, allowing for sqlib to be used in unsupported mod loads and even outside of minecraft
- Fix MySql/MariaDB/Postgres not loading correctly on velocity
- Add a new
DataStorefunctiongetOrCreateDefaultContainerto cover the most common on create lambda
- Update to 1.21.2
- Fix config not generating when using manual database creation
- fix invalid config creation on windows
- Get on datacontainers now returns an optional instead of null
- Move Gson Types into their own class so they can be used without minecraft being present
- Fix an oversight that could cause problems when null values are retrieved from the database
- Fix Another crash (we do love testing in prod dont we)
- Fix a different crash
- Fix crash
- Change
DataStoreLookup functions to use optionals instead of returning null for that sweet sweet functional goodness
- Change the way the mod/plugin is loaded internally, allowing
SQLib.getDatabase()to be called much earlier - Update MariaDB Driver
- Velocity actually works now
- Add an optional
onCreatefunction to theDataStore.getOrCreateContainer()functions
- Allow
DataStores andDataContainers to be compared using.equals() - Make the transaction commit return a
DataContainer
- Fix crash when
getContainer()fails
- Add a DataContainer lookup function to DataStore that was missed in the api rewrite
- Rewrite the api to be more user friendly
- Allow users to define custom datatypes
- More built in datatypes
- Postgres support
- Velocity support
- fix text for 1.20.5 +
- Relocate Jackson Data bind packages to improve compatibility with other mods
- Add Forge Support!
- Change stopping behaviour to very end of jvm (allows regular game stopping events to be used for saving sql data)
- Make jar smaller : )
- Fix compat with old versions (back down to 1.16.5)
- ~~Fix compat with old versions (back down to 1.16.5)~~
- Add support for paper, folia, purper, spigot and bukkit
- Fix crash when using mod on client
- Allow Chaining of
DataContainer.put()calls - Allow users to try catch around
DataContainer.get()calls instead of just printing an error
- Update to 1.20.3/4
- Marked as alpha because it breaks version support for 1.20.2 and below
- Use connection pooling to reduce connection errors when the mod stays online for many hours.
- Hey look at that mysql is actually working (ShadowJar moment)
- Switch over the mysql to the mariadb driver cause its more compatible
- Fix broken transactions on mysql/mariadb