With Stacked Armor Trims you can use as many armor trims as you like, for even more custom armor options!

Everything still gets displayed correctly

You can remove all trims with flint in an anvil

This mod is compatible with:
- Better Trim Tooltips [ CurseForge | Modrinth ]
- All The Trims [ CurseForge | Modrinth]
- Better Trims [ CurseForge | Modrinth]
- Dye All the Things [ CurseForge | Modrinth]
- Elytra Trims [ CurseForge | Modrinth]
FAQ:
- Forge or Fabric? There is a Forge and a Fabric version available.
- Client or Server? It is possible for Vanilla clients to join a server with this mod, only the newest armor trim will render though. -> Needs to be on both for it to work.
- Modpack? You can use it in any modpack, credit me if possible.
- Curse Forge? Here
- Is this mod compatible with x? I don't know, haven't tested it. I will add a list of incompatible mods if any problems come to my attention.
This mod is incompatible with:
- Immediately Fast [ CurseForge | Modrinth ] Only one piece of armor renders its trims in the inventory.
How to Install Stacked Armor Trims (Mod)
Stacked Armor Trims by ApfelRauber is verified for Fabric, Forge, Quilt across Minecraft versions 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 23w06a, 23w07a (latest release: 1.1.0-1.20.1-forge, file size: 30 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 23w06a, 23w07a) and platform (Fabric, Forge, Quilt).
- Make sure you have the compatible loader or environment installed for Fabric, Forge, Quilt.
- Move the downloaded Stacked Armor Trims file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- putting on a trim with a pattern that's already on the armor will remove the old one, since it wouldn't be visible anyway
- added new gamerule that can turn off above behavior
- trim removal now done in the smithing table with an axe instead of the anvil with flint; the axe takes damage, but does not consume the whole thing
- a template can be used with the axe to remove a specific layer of trim instead of the most recent one; the template is not consumed
- added duplicate rims gamerule (trims with the same color and shape can/can't be added twice (or more))
- Updated to 1.20.2
- fixed rendering order of trims
- added ability to remove only some of the trims
- fixed crash bug on retrimming
- added reasonable cost of flint (1 per trim)
- organised stacked trims tooltip
- xp cost removed & can take output fixed
- current server = null crash fix