
📖 About 📖
Stardew Fishing adds a fun fishing minigame directly inspired by Stardew Valley!
-
Bored of right-clicking and instantly catching whatever fish is on your hook? This mod is for you!
-
The fishing minigame involves clicking to bump a small green 'bobber' bar upwards.
-
Keep the bobber bar on the fish to fill the progress bar on the side.
-
Fill it all the way to catch the fish!
-
Take a look at this visual guide below:

-
This mod works with Aquaculture Fishing Rods, and has a customisable datapack to determine how difficult any given fish is to catch!
-
The mod also contains Quality Food integration, where the Quality of the fish you catch is determined by your bobber accuracy in the minigame, just like in Stardew!
This mod was developed by the wonderful bonker!
❓ FAQ❓
Q: How can I change how hard it is to catch specific fish?
A: With a simple datapack! You can change the default behaviour of all fish, and set behaviour for specific fish to make some rarer fishes harder to catch. You can change this with several values including their top speed, acceleration, average move distance and more. Examples datapacks and explanations can be found >HERE<!.
Q: Do I have to have Aquaculture or Quality Food installed for this mod to work?
A: Nope! Aquaculture integration is (so far) only to add support for the Rods and difficulties for specific Fish, and is entirely optional. The Quality Food 'Quality' of an item is determined by an NBT data dependent on how accurate you are with the minigame, but without the mod installed this tag simply isn't added, so no problems with stacking or anything like that.
Q: Can I make the minigame easier?
A: You can change the datapacks so that all fish have a simpler movement behaviour. An example datapack for how to do this is shown above!
Q: Will you be adding Treasure Chests / Bobbers / other stuff in the future?
A: Maybe, depends how much money I can find in my couch cushions. This mod is open source, so if you want to make an addon for it, let me know because I'd love to see it!
Q: Is this mod compatible with Better Fishing Rods? How about other fishing mods?
A: If the mod uses the vanilla fishing bobber (like Better Fishing Rods does) then yes! Can't guarantee for other mods that add other fishing rods. This mod now also works with Fishing Real and Tactical Fishing!
Q: How can I report a bug/issue?
A: Leave a comment and hopefully we can fix it!
Q: Will this mod be updated to 1.xx / Fabric?
A: Not unless you have the money to pay my developer for it, because I sure don't :)
🌸 Project Stardew🌽
This mod is a part of Project Stardew; a modpack that aims to faithfully recreate mechanics and gameplay of indie game Stardew Valley. Follow our profiles or keep an eye on this page for when the modpack releases!
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 | ||||
| 20h ago | 1 |
- Re-added attributes for controlling stats in the fishing minigame. These are:
- "stardew_fishing:line_strength": 0.0-2.0, default is 1.0. At 0.0 the minigame's progress bar while never decrease, and at 2.0 it will decrease twice as fast as normal.
- "stardew_fishing:bar_size": 16-142, default is 36. This is the height in pixels of the green bar in the fishing minigame.
- "stardew_fishing:treasure_chance_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance to find a treasure chest.
- "stardew_fishing:golden_chest_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance for a found treasure chest to be golden.
- and "stardew_fishing:exp_multiplier": 0.0-1000.0, default is 1.0. A multiplier applied to the exp gained from fishing.
- Fixed the treasure chest opening animation not being displayed.
- Fixed a possible duplication bug. (This change fixes a duplication bug with the Sable mod on 1.21.1)
- Re-added attributes for controlling stats in the fishing minigame. These are:
- "stardew_fishing:line_strength": 0.0-2.0, default is 1.0. At 0.0 the minigame's progress bar while never decrease, and at 2.0 it will decrease twice as fast as normal.
- "stardew_fishing:bar_size": 16-142, default is 36. This is the height in pixels of the green bar in the fishing minigame.
- "stardew_fishing:treasure_chance_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance to find a treasure chest.
- "stardew_fishing:golden_chest_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance for a found treasure chest to be golden.
- and "stardew_fishing:exp_multiplier": 0.0-1000.0, default is 1.0. A multiplier applied to the exp gained from fishing.
- Fixed the treasure chest opening animation not being displayed.
- Fixed a possible duplication bug. (This change fixes a duplication bug with the Sable mod on 1.21.1)
v3.6:
- Re-added Aquaculture compatibility.
- Fixed a crash when loading fish behaviors and encountering an incorrect item id. This fixes compatibility with Rainbow Reef, among others.
v3.5:
This is the first release for Minecraft 1.21.11! There is currently no compatibility with Aquaculture, Tide, Nether Depths Upgrade, or Cobblemon since most of these mods have not updated yet. Please report any bugs to our Github.
- Re-added attributes for controlling stats in the fishing minigame. These are:
- "stardew_fishing:line_strength": 0.0-2.0, default is 1.0. At 0.0 the minigame's progress bar while never decrease, and at 2.0 it will decrease twice as fast as normal.
- "stardew_fishing:bar_size": 16-142, default is 36. This is the height in pixels of the green bar in the fishing minigame.
- "stardew_fishing:treasure_chance_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance to find a treasure chest.
- "stardew_fishing:golden_chest_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance for a found treasure chest to be golden.
- and "stardew_fishing:exp_multiplier": 0.0-1000.0, default is 1.0. A multiplier applied to the exp gained from fishing.
- Fixed a crash that occurred while fishing with the Pokerod from Cobblemon and using certain berries as bait.
- Fixed a duplication bug with the Fish Display block and the Sable mod (Create Aeronautics).
v3.6:
- Fixed a crash when loading fish behaviors and encountering an incorrect item id.
v3.5:
- Fixed compatibility with Cobblemon (for real this time)
- Fixed a crash when loading into a world
- Fixed bobbers not taking damage after use when using a vanilla fishing rod
- Fixed bobbers getting deleted when their fishing rod broke
- Fixed a graphical bug that occurred when both ModernUI and JEI were installed
- Added a client config setting for disabling the minigame from pausing the world in singleplayer
v3.4:
- Fixed a client crash when playing multiplayer
- Fixed Cobblemon compatibility (it was disabled by accident, oops!)
- Added support for resource packs to provide minigame background textures for modded dimensions
v3.3:
- Added compatibility with Cobblemon
- Added a Simplified Chinese translation (thanks to Pau1am)
- Added a Russian translation (thanks to TaZ1k_)
- Added a new accessibility config setting that makes it easier for visually impaired users to play the minigame
- Added a new command "/stardew_fishing toggle" to opt out of the minigame (you will not receive treasure or exp multipliers)
- Added a new mingiame modifier type "Golden chest chance"
- Fixed several crashes
v3.2:
- Fixed a crash with REI or other mods
v3.1:
- Fixed a server crash on startup
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
- Re-added attributes for controlling stats in the fishing minigame. These are:
- "stardew_fishing:line_strength": 0.0-2.0, default is 1.0. At 0.0 the minigame's progress bar while never decrease, and at 2.0 it will decrease twice as fast as normal.
- "stardew_fishing:bar_size": 16-142, default is 36. This is the height in pixels of the green bar in the fishing minigame.
- "stardew_fishing:treasure_chance_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance to find a treasure chest.
- "stardew_fishing:golden_chest_bonus": 0.0-1.0, default is 0.0. Adds an additional percent chance for a found treasure chest to be golden.
- and "stardew_fishing:exp_multiplier": 0.0-1000.0, default is 1.0. A multiplier applied to the exp gained from fishing.
- Added the pauseDuringMinigame config option. This already existed on 1.21.1 and above, but it was mistakenly omitted from the 1.20.1 build.
- Fixed a possible duplication bug. (This change fixes a duplication bug with the Sable mod on 1.21.1)
v3.6:
- Fixed a crash when loading fish behaviors and encountering an incorrect item id. This fixes compatibility with Rainbow Reef, among others.
v3.5:
- Fixed a crash when loading into a world
- Fixed bobbers not taking damage after use when using a vanilla fishing rod
- Fixed bobbers getting deleted when their fishing rod broke
- Fixed a graphical bug that occurred when both ModernUI and JEI were installed
- Added a client config setting for disabling the minigame from pausing the world in singleplayer
v3.4:
- Fixed a client crash when playing multiplayer
- Added support for resource packs to provide minigame background textures for modded dimensions
v3.3:
- Added compatibility with Cobblemon
- Added a Simplified Chinese translation (thanks to Pau1am)
- Added a Russian translation (thanks to TaZ1k_)
- Added a new accessibility config setting that makes it easier for visually impaired users to play the minigame
- Added a new command "/stardew_fishing toggle" to opt out of the minigame (you will not receive treasure or exp multipliers)
- Added a new mingiame modifier type "Golden chest chance"
- Fixed several crashes
v3.2:
- Fixed a crash with REI or other mods
v3.1:
- Fixed a server crash on startup
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
- Re-added Aquaculture compatibility.
- Fixed a crash when loading fish behaviors and encountering an incorrect item id. This fixes compatibility with Rainbow Reef, among others.
v3.5:
This is the first release for Minecraft 1.21.11! There is currently no compatibility with Aquaculture, Tide, Nether Depths Upgrade, or Cobblemon since most of these mods have not updated yet. Please report any bugs to our Github.
- Fixed a crash when loading fish behaviors and encountering an incorrect item id.
v3.5:
- Fixed compatibility with Cobblemon (for real this time)
- Fixed a crash when loading into a world
- Fixed bobbers not taking damage after use when using a vanilla fishing rod
- Fixed bobbers getting deleted when their fishing rod broke
- Fixed a graphical bug that occurred when both ModernUI and JEI were installed
- Added a client config setting for disabling the minigame from pausing the world in singleplayer
v3.4:
- Fixed a client crash when playing multiplayer
- Fixed Cobblemon compatibility (it was disabled by accident, oops!)
- Added support for resource packs to provide minigame background textures for modded dimensions
v3.3:
- Added compatibility with Cobblemon
- Added a Simplified Chinese translation (thanks to Pau1am)
- Added a Russian translation (thanks to TaZ1k_)
- Added a new accessibility config setting that makes it easier for visually impaired users to play the minigame
- Added a new command "/stardew_fishing toggle" to opt out of the minigame (you will not receive treasure or exp multipliers)
- Added a new mingiame modifier type "Golden chest chance"
- Fixed several crashes
v3.2:
- Fixed a crash with REI or other mods
v3.1:
- Fixed a server crash on startup
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
There is a wiki in progress that will document all of these features, but for now feel free to make an issue on the Github page if you need help with anything.
- Fixed a crash when loading fish behaviors and encountering an incorrect item id. This fixes compatibility with Rainbow Reef, among others.
v3.5:
- Fixed a crash when loading into a world
- Fixed bobbers not taking damage after use when using a vanilla fishing rod
- Fixed bobbers getting deleted when their fishing rod broke
- Fixed a graphical bug that occurred when both ModernUI and JEI were installed
- Added a client config setting for disabling the minigame from pausing the world in singleplayer
v3.4:
- Fixed a client crash when playing multiplayer
- Added support for resource packs to provide minigame background textures for modded dimensions
v3.3:
- Added compatibility with Cobblemon
- Added a Simplified Chinese translation (thanks to Pau1am)
- Added a Russian translation (thanks to TaZ1k_)
- Added a new accessibility config setting that makes it easier for visually impaired users to play the minigame
- Added a new command "/stardew_fishing toggle" to opt out of the minigame (you will not receive treasure or exp multipliers)
- Added a new mingiame modifier type "Golden chest chance"
- Fixed several crashes
v3.2:
- Fixed a crash with REI or other mods
v3.1:
- Fixed a server crash on startup
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
There is a wiki in progress that will document all of these features, but for now feel free to make an issue on the Github page if you need help with anything.
- Fixed compatibility with Cobblemon (for real this time)
- Fixed a crash when loading into a world
- Fixed bobbers not taking damage after use when using a vanilla fishing rod
- Fixed bobbers getting deleted when their fishing rod broke
- Fixed a graphical bug that occurred when both ModernUI and JEI were installed
- Added a client config setting for disabling the minigame from pausing the world in singleplayer
v3.4:
- Fixed a client crash when playing multiplayer
- Fixed Cobblemon compatibility (it was disabled by accident, oops!)
- Added support for resource packs to provide minigame background textures for modded dimensions
v3.3:
- Added compatibility with Cobblemon
- Added a Simplified Chinese translation (thanks to Pau1am)
- Added a Russian translation (thanks to TaZ1k_)
- Added a new accessibility config setting that makes it easier for visually impaired users to play the minigame
- Added a new command "/stardew_fishing toggle" to opt out of the minigame (you will not receive treasure or exp multipliers)
- Added a new mingiame modifier type "Golden chest chance"
- Fixed several crashes
v3.2:
- Fixed a crash with REI or other mods
v3.1:
- Fixed a server crash on startup
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
There is a wiki in progress that will document all of these features, but for now feel free to make an issue on the Github page if you need help with anything.
- Fixed a crash when loading into a world
- Fixed bobbers not taking damage after use when using a vanilla fishing rod
- Fixed bobbers getting deleted when their fishing rod broke
- Fixed a graphical bug that occurred when both ModernUI and JEI were installed
- Added a client config setting for disabling the minigame from pausing the world in singleplayer
v3.4:
- Fixed a client crash when playing multiplayer
- Added support for resource packs to provide minigame background textures for modded dimensions
v3.3:
- Added compatibility with Cobblemon
- Added a Simplified Chinese translation (thanks to Pau1am)
- Added a Russian translation (thanks to TaZ1k_)
- Added a new accessibility config setting that makes it easier for visually impaired users to play the minigame
- Added a new command "/stardew_fishing toggle" to opt out of the minigame (you will not receive treasure or exp multipliers)
- Added a new mingiame modifier type "Golden chest chance"
- Fixed several crashes
v3.2:
- Fixed a crash with REI or other mods
v3.1:
- Fixed a server crash on startup
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
There is a wiki in progress that will document all of these features, but for now feel free to make an issue on the Github page if you need help with anything.
- Fixed a client crash when playing multiplayer
- Fixed Cobblemon compatibility (it was disabled by accident, oops!)
- Added support for resource packs to provide minigame background textures for modded dimensions
v3.3:
- Added compatibility with Cobblemon
- Added a Simplified Chinese translation (thanks to Pau1am)
- Added a Russian translation (thanks to TaZ1k_)
- Added a new accessibility config setting that makes it easier for visually impaired users to play the minigame
- Added a new command "/stardew_fishing toggle" to opt out of the minigame (you will not receive treasure or exp multipliers)
- Added a new mingiame modifier type "Golden chest chance"
- Fixed several crashes
v3.2:
- Fixed a crash with REI or other mods
v3.1:
- Fixed a server crash on startup
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
There is a wiki in progress that will document all of these features, but for now feel free to make an issue on the Github page if you need help with anything.
- Fixed a client crash when playing multiplayer
- Added support for resource packs to provide minigame background textures for modded dimensions
v3.3:
- Added compatibility with Cobblemon
- Added a Simplified Chinese translation (thanks to Pau1am)
- Added a Russian translation (thanks to TaZ1k_)
- Added a new accessibility config setting that makes it easier for visually impaired users to play the minigame
- Added a new command "/stardew_fishing toggle" to opt out of the minigame (you will not receive treasure or exp multipliers)
- Added a new mingiame modifier type "Golden chest chance"
- Fixed several crashes
v3.2:
- Fixed a crash with REI or other mods
v3.1:
- Fixed a server crash on startup
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
There is a wiki in progress that will document all of these features, but for now feel free to make an issue on the Github page if you need help with anything.
- Added compatibility with Cobblemon
- Added a Simplified Chinese translation (thanks to Pau1am)
- Added a Russian translation (thanks to TaZ1k_)
- Added a new accessibility config setting that makes it easier for visually impaired users to play the minigame
- Added a new command "/stardew_fishing toggle" to opt out of the minigame (you will not receive treasure or exp multipliers)
- Added a new mingiame modifier type "Golden chest chance"
- Fixed several crashes
v3.2:
- Fixed a crash with REI or other mods
v3.1:
- Fixed a server crash on startup
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
There is a wiki in progress that will document all of these features, but for now feel free to make an issue on the Github page if you need help with anything.
- Added compatibility with Cobblemon
- Added a Simplified Chinese translation (thanks to Pau1am)
- Added a Russian translation (thanks to TaZ1k_)
- Added a new accessibility config setting that makes it easier for visually impaired users to play the minigame
- Added a new command "/stardew_fishing toggle" to opt out of the minigame (you will not receive treasure or exp multipliers)
- Added a new mingiame modifier type "Golden chest chance"
- Fixed several crashes
v3.2:
- Fixed a crash with REI or other mods
v3.1:
- Fixed a server crash on startup
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
There is a wiki in progress that will document all of these features, but for now feel free to make an issue on the Github page if you need help with anything.
- Fixed a crash with REI or other mods
v3.1:
- Fixed a server crash on startup
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- These first 2 features were commissioned by @shea550 on Curseforge!
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
There is a wiki in progress that will document all of these features, but for now feel free to make an issue on the Github page if you need help with anything.
v3.2:
- Fixed compatibility with Aquaculture, Nether Depths Upgrade, and Fishing Real
- Fixed a bug that broke the bundle-like bobber equipping functionality
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- These first 2 features were commissioned by @shea550 on Curseforge!
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
There is a wiki in progress that will document all of these features, but for now feel free to make an issue on the Github page if you need help with anything.
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- These first 2 features were commissioned by @shea550 on Curseforge!
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
There is a wiki in progress that will document all of these features, but for now feel free to make an issue on the Github page if you need help with anything.
- Fixed a server crash on startup
v3.0:

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- These first 2 features were commissioned by @shea550 on Curseforge!
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
There is a wiki in progress that will document all of these features, but for now feel free to make an issue on the Github page if you need help with anything.

- New Features**
- Added 10 legendary fish which can be found in certain biomes
- Added the Fish Display block, a decorative block for displaying your prized catches
- These first 2 features were commissioned by @shea550 on Curseforge!
- You can now attach bobbers to fishing rods by hovering in the inventory and right clicking (like a bundle)
- The cosmetic bobber items from the Tide mod now have positive (and negative) effects on the our minigame
- The treasure chest loot table has been greatly diversified and improved (no more logs and stone)
- Technical Features/Changes**
- New "Minigame Modifiers" system that allows datapack authors to give buffs and debuffs in the minigame to bobber and fishing rod items ([here is an example](https://github.com/BrownBear85/stardewfishing/blob/master/src/main/resources/data/stardew_fishing/minigame_modifiers.json))
- The
data.jsonfile has been renamed tofish_behaviors.json
- Bug Fixes**
- Fixed a bug that duplicated fish due to laggy connections or autoclicker use
- Fixed a bug that ignored the player's attribute values in the minigame if no bobber was equipped on the their fishing rod
- Fixed a compatibility issue with Nether Depths Upgrade
- Fixed some visual issues in the minigame
There is a wiki in progress that will document all of these features, but for now feel free to make an issue on the Github page if you need help with anything.
+ Buffs applied by bobber items are now controlled by attributes, allowing other mods or datapacks to interact with these values.
These attributes are: Fishing Line Strength (fish escape speed), Fishing Bar Size, Chance to find Treasure, and Experience from Fishing
+ Added config entries for controlling the attribute modifier values for each bobber item.
+ Fixed bobber items not taking damage when attached to a fishing rod from the Tide mod.
v2.2:
+ Added config settings for treasure chest chance and golden chest chance
+ Fixed golden chests appearing every time when biteTimeMultiplier was set to 1
+ Fixed additional fish bites occurring while playing the minigame (not fixed yet if the Tide mod is also installed, they need to patch it on their end too)
+ Fixed multiple visual bugs on the minigame screen
+ Fixed logs complaining about missing tag entries when neither Tide nor Aquaculture is installed
v2.1:
+ Fishing in Lava (using Tide or Nether Depths Upgrade) now changes the fishing minigame GUI to a lava variant!
+ Fixed Tactical Fishing compatibility
+ Fixed Fishing Real compatibility
Stardew Fishing 2.0 is here! (Thank you for 700K+ downloads!!)
v2.0:
+ Upgrade your rods with the new Bobbers! If you have Tide or Aquaculture 2 installed, you can craft and place the new Bobber items into any Fishing Rod using the Angling Table or Tackle Box to add unique and useful effects to the minigame!
+ The Cork Bobber increases the size of your 'fishing bar', making catching fish easier!
+ The Trap Bobber causes fish to escape slower when you aren't reeling them in!
+ The Sonar Bobber shows what fish is on your line before it's caught!
+ The Treasure Bobber keeps fish from escaping when collecting Treasure Chests, and increases the chances that Treasures will appear!
+ The Quality Bobber greatly increases Experience gained from fishing, and if Quality Food is installed, increases the Quality of caught fish!
+ Treasure Chests now have a rare chance of appearing when playing the fishing minigame. Keep your fishing bar on them to hook them, and once your fish gets caught, it'll open (with a cool custom animation) to reveal some neat loot!
+ Golden Treasure Chests are even rarer and more bountiful forms of Treasure Chests. If you see one, make sure to catch it! It even has a custom animation :)
+ Nether Treasure Chests are just like normal Treasure Chests but appear when fishing in the Nether with Nether Depths Upgrade or Tide!
+ Tide Compatibility: As well as implementation of our bobbers through Tide's Angling Table, Stardew Fishing now includes custom difficulty values and behaviours for all 60+ of Tide's fish!
+ Nether Depths Upgrade Compat: Stardew Fishing now has custom difficulty values for all fish in the Nether Depths Upgrade mod!
+ Difficulty tweaks: Some vanilla fish and the default values have been nerfed in difficulty to make them easier to catch :)
If you find a bug or issue with our mod, feel free to send in a report on our Issue Tracker!
+ Added config settings for treasure chest chance and golden chest chance
+ Fixed golden chests appearing every time when biteTimeMultiplier was set to 1
+ Fixed additional fish bites occurring while playing the minigame (not fixed yet if the Tide mod is also installed, they need to patch it on their end too)
+ Fixed multiple visual bugs on the minigame screen
+ Fixed logs complaining about missing tag entries when neither Tide nor Aquaculture is installed
v2.1:
+ Fishing in Lava (using Tide or Nether Depths Upgrade) now changes the fishing minigame GUI to a lava variant!
+ Fixed Tactical Fishing compatibility
+ Fixed Fishing Real compatibility
Stardew Fishing 2.0 is here! (Thank you for 700K+ downloads!!)
v2.0:
+ Upgrade your rods with the new Bobbers! If you have Tide or Aquaculture 2 installed, you can craft and place the new Bobber items into any Fishing Rod using the Angling Table or Tackle Box to add unique and useful effects to the minigame!
+ The Cork Bobber increases the size of your 'fishing bar', making catching fish easier!
+ The Trap Bobber causes fish to escape slower when you aren't reeling them in!
+ The Sonar Bobber shows what fish is on your line before it's caught!
+ The Treasure Bobber keeps fish from escaping when collecting Treasure Chests, and increases the chances that Treasures will appear!
+ The Quality Bobber greatly increases Experience gained from fishing, and if Quality Food is installed, increases the Quality of caught fish!
+ Treasure Chests now have a rare chance of appearing when playing the fishing minigame. Keep your fishing bar on them to hook them, and once your fish gets caught, it'll open (with a cool custom animation) to reveal some neat loot!
+ Golden Treasure Chests are even rarer and more bountiful forms of Treasure Chests. If you see one, make sure to catch it! It even has a custom animation :)
+ Nether Treasure Chests are just like normal Treasure Chests but appear when fishing in the Nether with Nether Depths Upgrade or Tide!
+ Tide Compatibility: As well as implementation of our bobbers through Tide's Angling Table, Stardew Fishing now includes custom difficulty values and behaviours for all 60+ of Tide's fish!
+ Nether Depths Upgrade Compat: Stardew Fishing now has custom difficulty values for all fish in the Nether Depths Upgrade mod!
+ Difficulty tweaks: Some vanilla fish and the default values have been nerfed in difficulty to make them easier to catch :)
If you find a bug or issue with our mod, feel free to send in a report on our Issue Tracker!
- Stardew Fishing 2.0 is here!**
v2.0:
+ **Upgrade your rods** with the new **Bobbers**! If you **have Tide or Aquaculture 2 installed**, you can craft and place the new Bobber items into any Fishing Rod using the Angling Table or Tackle Box to add unique and useful effects to the minigame!
+ **The Cork Bobber** increases the size of your 'fishing bar', making catching fish easier!
+ **The Trap Bobber** causes fish to escape slower when you aren't reeling them in!
+ **The Sonar Bobber** shows what fish is on your line before it's caught!
+ **The Treasure Bobber** keeps fish from escaping when collecting Treasure Chests, and increases the chances that Treasures will appear!
+ **The Quality Bobber** greatly increases Experience gained from fishing, and if Quality Food is installed, increases the Quality of caught fish!
+ **Treasure Chests** now have a rare chance of appearing when playing the fishing minigame. Keep your fishing bar on them to hook them, and once your fish gets caught, it'll open (with a cool custom animation) to reveal some neat loot!
+ **Golden Treasure Chests** are even rarer and more bountiful forms of Treasure Chests. If you see one, make sure to catch it! It even has a custom animation :)
+ **Nether Treasure Chests** are just like normal Treasure Chests but appear when fishing in the Nether with Nether Depths Upgrade or Tide!
+ **Tide Compatibility**: As well as implementation of our bobbers through Tide's Angling Table, Stardew Fishing now includes custom difficulty values and behaviours for all 60+ of Tide's fish!
+ **Nether Depths Upgrade Compat**: Stardew Fishing now has custom difficulty values for all fish in the Nether Depths Upgrade mod!
+ Difficulty tweaks: Some vanilla fish and the default values have been nerfed in difficulty to make them easier to catch :)
If you find a bug or issue with our mod, feel free to send in a report on our Issue Tracker!
+ Fixed the fishing minigame not awarding the Fish Caught stat upon completion
v1.2:
+ Fixed the incorrect firing of the ItemFishedEvent when playing the minigame
+ This means Stardew Fishing is compatible with more fishing-related mods such as Tactical Fishing and Fishing Real!
v1.1:
+ Oops! Forgot to add in the default datapack. Now different fish will actually have different difficulties by default.
v1.0:
Releaaaase! 1.0! I'm literally crying right now!
+ Use a Fishing Rod and hook a fish to start the minigame!
+ Bump the green bobber bar upwards by clicking, and keep it on the fish icon to increase the progression bar on the right!
+ Fill the progression bar and catch the fish!
+ Being more accurate with the bobber bar gives you extra XP and a better Quality fish (if Quality Food is installed)
See the mod description for how to make datapacks to change the difficulty of the fish!
Please report any issues in the comments and we'll see if we can fix them.
+ Fixed the incorrect firing of the ItemFishedEvent when playing the minigame
+ This means Stardew Fishing is compatible with more fishing-related mods such as Tactical Fishing and Fishing Real!
v1.1:
+ Oops! Forgot to add in the default datapack. Now different fish will actually have different difficulties by default.
v1.0:
Releaaaase! 1.0! I'm literally crying right now!
+ Use a Fishing Rod and hook a fish to start the minigame!
+ Bump the green bobber bar upwards by clicking, and keep it on the fish icon to increase the progression bar on the right!
+ Fill the progression bar and catch the fish!
+ Being more accurate with the bobber bar gives you extra XP and a better Quality fish (if Quality Food is installed)
See the mod description for how to make datapacks to change the difficulty of the fish!
Please report any issues in the comments and we'll see if we can fix them.
+ Oops! Forgot to add in the default datapack. Now different fish will actually have different difficulties by default.
v1.0:
Releaaaase! 1.0! I'm literally crying right now!
+ Use a Fishing Rod and hook a fish to start the minigame!
+ Bump the green bobber bar upwards by clicking, and keep it on the fish icon to increase the progression bar on the right!
+ Fill the progression bar and catch the fish!
+ Being more accurate with the bobber bar gives you extra XP and a better Quality fish (if Quality Food is installed)
See the mod description or the Additional Files on how to make datapacks to change the difficulty of the fish!
Please report any issues in the comments and we'll see if we can fix them.
+ Use a Fishing Rod and hook a fish to start the minigame!
+ Bump the green bobber bar upwards by clicking, and keep it on the fish icon to increase the progression bar on the right!
+ Fill the progression bar and catch the fish!
+ Being more accurate with the bobber bar gives you extra XP and a better Quality fish (if Quality Food is installed)
See the mod description or the Additional Files on how to make datapacks to change the difficulty of the fish!
Please report any issues in the comments and we'll see if we can fix them.