All Mods Resource Packs Data Packs Shaders Modpacks Plugins
Stellarity ~ Lite

Stellarity ~ Lite

by kohara • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Stellarity lite title

This is a fork of Stellarity (made by kohara) - a datapack that completely overhauls The End, adding 23 new biomes, redesigned Strongholds and End Cities and new structures in The End!
This version contains only WorldGen part of it and is fully community-driven. No support/bug-fixes/updates guaranteed.

Preview of one new biome presented in Stellarity Lite

Features

WorldGen

Stellarity's The End generation

A total of 23 new biomes, including 4 rehauled vanilla end biomes!

Biomes in Stellarity have 4 categories:

  • Fields - open and mostly covered with grass.
  • Barrens - usually hilly and desolate, featuring a low variety of blocks in their generation.
  • Forests - forests.
  • Frozen - sub-variants of existing biomes, featuring a sad white color palette, or in other words just frozen.

Islands are also no longer bound to one Y level, meaning that the terrain shape has a huge variety of shapes.

Stellarity's The End generation

Stellarity's The End generation

Structures

1

Strongholds have been redesigned completely. The walls of this fortress are home to the Illagers who guard the End Portals.

https://imgur.com/34PJ0oZ

Strongholds are about 5x larger and feature huge amounts of the aforementioned Illagers who can also drop a few new items that might help you while fighting the Ender Dragon.

https://i.imgur.com/fbg3HIb.png

End Cities have been redesigned from ground up in order to increase their difficulty and reinforce their position of endgame structures. Inspired by Trial Chambers, they are filled with Trial Spawners which spawn upgraded versions of the Overworld mobs and drop keys used to open Vaults. Just in case the City Trials weren't difficult enough, almost every tower contains a protective End Crystal which prevents nearby players from placing or breaking blocks.

https://i.imgur.com/ypTJ6bL.png

Both large and functional structures as well as small ambient ones have also been scattered across The End to give it some more life, lore and personality. Because it badly needed those. Yes, that is a Village in The End. Yes, Villagers sell different things there.

Installation

You must install this datapack on a completely new world, OR delete the world_the_end folder in server files (or the DIM1 folder from your world folder) to reset The End.

Singleplayer\LAN-world

Just put datapack in datapacks folder!

Multiplayer

Just put datapack in datapacks folder, and make sure to set enable-command-blocks to true in server.properties file

Modded

Just put mod in mods folder, duhh

Help

If you need help with Stellarity: Lite - contact me at:

If you want to learn more about original Stellarity - check out its Modrinth page


Compatibility

Fully incompatible
  • 🔴 BetterEnd - causes a huge amount of micro-biomes to generate scattered around the dimension. It also makes some small changes that break some of the workarounds I need to do in order to make this data pack work. For context, doing some of the stuff I'm doing is repeatedly hitting the game with a baseball bat and joining it with super glue.

  • 🔴 YUNG's Better End Island - there is really no way to make these 2 projects compatible since they both handle the main island changes in different ways.

  • 🔴 Probably any other custom Dragon fight datapacks/mods.

Partially incompatible
  • 🟡 Enlightend - I've had reports that Stellarity's biome take priority over Enlightend's, making the latter unable to generate. You can fix it by manually editing Stellarity's the_end.json file. Just simply replace some biomes (preferably ones that look similar to the one you want to replace them with!) with Enlightend's biomes and you should be good to go. It might take a few attempts to get it perfectly and not create micro-biomes.

  • 🟡 End's Phantasm - same problem as Enlightend which can be fixed the same way.

it's breathtaking, isn't it?

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.2 26.1.x 1.21.11
Fabric Forge Neoforge Quilt
1d ago 1
26.2 26.1.x 1.21.11
Datapack
1d ago 1
26.2 26.1.x 1.21.x
Fabric Forge Neoforge Quilt
1d ago 1
26.2 26.1.x 1.21.x
Datapack
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.x
Fabric Forge Neoforge Quilt
1d ago 1
1.21.x
Datapack
1d ago 1
24w46a 24w45a 24w44a +9
Fabric Forge Neoforge Quilt
1d ago 1
24w46a 24w45a 24w44a +9
Datapack
1d ago 1
1.21.x
Fabric Forge Neoforge Quilt
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.x
Fabric Forge Neoforge Quilt
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.x
Fabric Forge Neoforge Quilt
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.x
Fabric Forge Neoforge Quilt
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.x
Fabric Forge Neoforge Quilt
1d ago 1
1.21.x
Datapack
1d ago 1
1.21.4
Fabric Forge Neoforge Quilt
1d ago 1
1.21.4
Datapack
1d ago 1
1.21.4
Fabric Forge Neoforge Quilt
1d ago 1
1.21.4
Datapack
1d ago 1
1.21.4
Fabric Forge Neoforge Quilt
1d ago 1
1.21.4
Datapack
1d ago 1
1.20.x
Fabric Forge Quilt
1d ago 1
1.20.x
Fabric Forge Quilt
1d ago 1
1.20.x
Datapack
1d ago 1
1.20.x
Datapack
1d ago 1
  • Fixed the dragon egg not appearing after the first slay
  • Fixed newly generated return gateways failing to teleport players back to the main end island.
  • Fixed floating trees and crownless stumps in end_wilds and end_shrubland on 26.2. Upper trunks are now thicker.
  • Fixed floating bush foliage in end_wilds
  • Restored grass generation in end_wilds, minecraft:end_midlands, stellarity:end_shrubland, and stellarity:warped_marsh
![Restored vegetation ](https://cdn.modrinth.com/data/cached_images/0dba1a23aacc32b5dbf9c1e94c927f86b27b5229.jpeg)
![Restored vegetation](https://cdn.modrinth.com/data/cached_images/1149f6dc481ef245bdb4e86af83b4942368d1c74.jpeg)
  • Added frosted_valley and the_void to the minecraft:is_end biome tag.
  • Fixed datapack metadata that prevented loading on 26.2.
  • Clarified key progression: keys come from Trial Chambers, and Elytra Vaults require an Ominous Trial Key.
  • Fixed the dragon egg not appearing after the first slay
  • Fixed newly generated return gateways failing to teleport players back to the main end island.
  • Fixed floating trees and crownless stumps in end_wilds and end_shrubland on 26.2. Upper trunks are now thicker.
  • Fixed floating bush foliage in end_wilds
  • Restored grass generation in end_wilds, minecraft:end_midlands, stellarity:end_shrubland, and stellarity:warped_marsh
![Restored vegetation ](https://cdn.modrinth.com/data/cached_images/0dba1a23aacc32b5dbf9c1e94c927f86b27b5229.jpeg)
![Restored vegetation](https://cdn.modrinth.com/data/cached_images/1149f6dc481ef245bdb4e86af83b4942368d1c74.jpeg)
  • Added frosted_valley and the_void to the minecraft:is_end biome tag.
  • Fixed datapack metadata that prevented loading on 26.2.
  • Clarified key progression: keys come from Trial Chambers, and Elytra Vaults require an Ominous Trial Key.
I added 1.21.9 - 26.2 support! Woohoo!
I added 1.21.9 - 26.2 support! Woohoo!
Actual 1.21.11 support!
Actually added 1.21.11 & 1.21.10 support. Not ready tho.
  • Fixed not-end-skybox on 1.21.11 (thanks kytty for reporting that!)
  • Proper support of 1.21.9 and 1.21.10
  • Dropped support for versions lower than 1.21.9
  • Its getting really hard, as Mojang changes everything in every version.
  • Open-sourced with MIT license! [Stellarity Lite Repo](https://github.com/szarkans/stellarity_lite)
  • Fixed not-end-skybox on 1.21.11 (thanks kytty for reporting that!)
  • Proper support of 1.21.9 and 1.21.10
  • Dropped support for versions lower than 1.21.9
  • Its getting really hard, as Mojang changes everything in every version.
  • Open-sourced with MIT license! [Stellarity Lite Repo](https://github.com/szarkans/stellarity_lite)
  • Fixed some errors on 1.21.11 (and support for 1.21.11)
  • Fixed some attributes on 1.21
  • Fixed some errors on 1.21.11 (and support for 1.21.11)
  • Fixed some attributes on 1.21
Works on every 1.21.x versions (probably)! Woohoo!
Works on every 1.21.x versions (probably)! Woohoo!
  • Support for all 1.21.x versions
  • no changes at all lmao, it just works
  • Support for all 1.21.x versions
  • no changes at all lmao, it just works
[3.0.5.5+mod] 3.0.5.5 by kohara on Oct 13, 2026
Download
  • Removed errors from console
  • Fixed end crystal beams not spawning on 1.21.2+
  • They dont work on 1.21.1, but idk why, i think beam_target property doesn't work at all in 1.21.1
  • release!
[3.0.5.5] 3.0.5.5 by kohara on Oct 13, 2026
Download
  • Removed errors from console
  • Fixed end crystal beams not spawning on 1.21.2+
  • They dont work on 1.21.1, but idk why, i think beam_target property doesn't work at all in 1.21.1
  • release!
  • Bossbar not working? **FIXED!**
  • No Waystones? **FIXED!** _(i deleted them lol)_
  • No chest with end crystals at portal? **FIXED!**
  • Empty Vaults in End cities? **FIXED!**
  • No 1.21.5 support? **ADDED!**

Still unstable tho. Report any bugs to [kohara discord]([https://discord.gg/kohara](https://discord.gg/kohara)) or me @szarkans
  • Bossbar not working? **FIXED!**
  • No Waystones? **FIXED!** _(i deleted them lol)_
  • No chest with end crystals at portal? **FIXED!**
  • Empty Vaults in End cities? **FIXED!**
  • No 1.21.5 support? **ADDED!**

Still unstable tho. Report any bugs to [kohara discord]([https://discord.gg/kohara](https://discord.gg/kohara)) or me @szarkans
[3.0.5.3+mod] 3.0.5.3 by kohara on Oct 13, 2026
Download
Look at me - i backported it to 1.21!

Still advicing NOT to use this version if you want smooth gameplay.
[3.0.5.3] 3.0.5.3 by kohara on Oct 13, 2026
Download
Look at me - i backported it to 1.21!

Still advicing NOT to use this version if you want smooth gameplay.
[3.0.5.2+mod] 3.0.5.2 by kohara on Oct 13, 2026
Download
  • Fixed Exit Portal not spawning
  • Hovewher, there is a bug, that will spawn vanilla one on top of Stellarity's one. You just need to respawn dragon for it to go away.
  • Brought back custom Dragon fight, so Exit Portal and obsidian pillars would work
  • Some of this, some of that

Not adviced to use this version if you want smooth gameplay, but whatever lol
[3.0.5.2] 3.0.5.2 by kohara on Oct 13, 2026
Download
  • Fixed Exit Portal not spawning
  • Hovewher, there is a bug, that will spawn vanilla one on top of Stellarity's one. You just need to respawn dragon for it to go away.
  • Brought back custom Dragon fight, so Exit Portal and obsidian pillars would work
  • Some of this, some of that

Not adviced to use this version if you want smooth gameplay, but whatever lol
  • Deleted all custom items and their use in The End
  • All loot tables should work now
  • Some vaults and chests weren't working haha
  • Removed some of functions, loot tables and etc for custom items, mobs and etc

Bugs still expected - report them to @szarkans at Discord.
  • Deleted all custom items and their use in The End
  • All loot tables should work now
  • Some vaults and chests weren't working haha
  • Removed some of functions, loot tables and etc for custom items, mobs and etc

Bugs still expected - report them to @szarkans at Discord.
Back from the dead!

Based on 3.0.5 of original Stellarity, tweaked for WorldGen only and for 1.21.4 only. **It will NOT work on <1.21.4 versions!**

Bugs expected - report them to @szarkans at Discord.
[3.0.5-lite] 3.0.5-LITE by kohara on Oct 13, 2026
Download
Back from the dead!

Based on 3.0.5 of original Stellarity, tweaked for WorldGen only and for 1.21.4 only. **It will NOT work on <1.21.4 versions!**

Bugs expected - report them to @szarkans at Discord.
Stellarity ~ Lite Icon
Download Stellarity ~ Lite
Select game version
Select platform