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Stephatea's Modular Armour

Stephatea's Modular Armour

by stephatea. • Downloads: 0 • Followers: 0
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INSTALL THRUSTERS BEFORE CHOOSING THE SUIT ARCHETYPE

This is an early version of a Palladium addon I'm currently working on. Fully Implemented without KubeJS as a personal Challenge. For any Palladium Dev interested in implementing any features, let me know and I will happily explain and help as I can!! Additionally feel free to look through the file structure for raw commands.

While a lot of Addons fulfill the Iron Man power fantasy, what about the Tony Stark power fantasy?

Discord Server Link

Requirements:

Palladium (https://modrinth.com/mod/threetag-palladium) GeckoLib (https://modrinth.com/mod/geckolib) Pehkui (https://modrinth.com/mod/pehkui) Packet Fixer (https://modrinth.com/mod/packet-fixer)

Optimisation mods highly suggested 

Video Demonstration

1.0.12

1.0.11

1.0.6 1.0.5

To install modules park the armour on powered redstone lamps and stand near it.

Base Armour Features

Repulsors Remote (check and call suit) Suit Parking (exit suit and have it store all suit information) Alloy System (improve suit integrity by alloying suit material, right click front of suit while in very hot enviroment (nether/surounded in lava) Dye System (customise suit with support for all 16 dye colours, not just for the whole suit but each individual part) 6 slots for modules across entire suit, mix and match as needed. Make your suit YOUR suit.

Current Modules 

Head Modules

Suit HUD with Entity Scanner, Rader, Artificial Horizon Respirator Environment Scanner (unfinished)

Arm Modules

Red, Green, Blue Lasers each with different stats and use cases Guided and Homing rockets Reach Extender

Chest Modules

Oxygen Tank Armoured Plates Flight Controller (makes flight more useable by reducing speed stutters and shakes when in survival) Extra Battery Mobility Augment (improves jump height and Speed) Shock Absorber (unfinished, reduces knockback and fall damage)

Please let me know any feedback or issues and I'll try and fix them as I can!!

BIg thank you to Cloud Wolf for some amazing tutorials about commands, specifically his videos on interaction entities and a radar system. (https://www.youtube.com/watch?v=06L_PgABKnU) (https://www.youtube.com/watch?v=z8SZj3jMI4M)

Equally big thanks to the team behind the Negative Space Font, while I didn't end up using it, it's been incredibly helpful and I'm excited to try and think of uses in the future!! (https://github.com/AmberWat/NegativeSpaceFont)

Block 137 made an amazing vanilla radar system 11 years ago and it's such a brilliant system!! Without him and CloudWolf I would never have figured out the system implemented in this mod, under the hood a lot of it is the same logic and I'm grateful he shared it online. (https://www.youtube.com/watch?v=Y1bMa-9WF_c)

R/MinecraftCommands also helped a lot with the massive amount of information and tricks shared over the years, thank you to everyone invovled!!

Additionally, thank you to everyone who has helped come up with ideas, feedback, given me reality checks, and reassured me as needed!! I really appreciate all the support from everyone!!

How to Install Stephatea's Modular Armour (Mod)

Stephatea's Modular Armour by stephatea. is verified for Forge across Minecraft versions 1.20.1 (latest release: 0.1.16, file size: 19.7 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1) and platform (Forge).
  2. Make sure you have the compatible loader or environment installed for Forge.
  3. Move the downloaded Stephatea's Modular Armour file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
2mo ago 1
1.20.1
Forge
4mo ago 1
1.20.1
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4mo ago 1
1.20.1
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4mo ago 1
1.20.1
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5mo ago 1
1.20.1
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5mo ago 1
1.20.1
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5mo ago 1
1.20.1
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5mo ago 1
1.20.1
Forge
5mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
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6mo ago 1
1.20.1
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6mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
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6mo ago 1
1.20.1
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6mo ago 1
1.20.1
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6mo ago 1
1.20.1
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6mo ago 1
1.20.1
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6mo ago 1
1.20.1
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6mo ago 1
1.20.1
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6mo ago 1
1.20.1
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7mo ago 1
[0.1.16] 0.1.16 by stephatea. on Aug 31, 2026
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Potentially final update for 1.20.1, Mostly just bug fixes and a guide book. Please let me know if you find any bugs!!

Added -
  • Added guide book, given to all players when loading a world with the addon for the first time.
  • Added particles to thruster installing.

Fixed -

  • Fixed Being able to ride Backpacks
  • Fixed Hacking Module not working
  • Fixed Being able to scan system entities
  • Fixed tick function not loading
  • Fixed lingering module install entities


Fixed

  • Actually fixed hitboxes not appearing for arm or head slots
Fixed

  • Hitboxes not appearing for arm or head slots
Added -

  • Thruster Variety. When designing a suit, Install a thruster by right clicking the frame with a thruster item. You won't be able to select an archetype until it's installed. Currently only affects thruster colour, but will be expanded in the future.
  • Projector Block. Place ontop of a redstone block. Used to plan suit asthetics.
  • USB. Used to save suit designs. Right click a Projector Block to insert usb. Right click with an empty hand to take the usb back.
  • Shield Module. Still WIP, only through commands.

Changed -
  • Entity Scanner now displays whether the entity is hostile. Data driven with the armour:hostiles tag.
  • Entity Radar now differenciates enimes using the same tag as above.
  • Entity Scanner uses new scanning visuals and better detection system. Feedback is appreciated.
  • Repulsors are particle based and has better hit detection.
Fixed - Power Presets not saving
Added -
  • Light Suit - A second suit archetype, a lot smaller and has a faster flight speed. Additionally allows for two extra head modules to be installed. Use Froglights to choose this archetype!!
  • Plough Module - Till's soil in a 3x3 area relative to which arm it's installed
  • Grabber Module - Grab blocks and entities and move them around!!
  • Gps Module - Save and Track up to 3 waypoints at a time!!
  • Light Suit has unique Power Management levels, lower health and weapons max, but higher speed
  • System to save and load Power management presets, say "rr1 save" and "rr1" in chat to save and load respectively, supports rr1,rr2,rr3
  • added crafting recipe for froglights

Changed -
  • Changed flight without Flight Control Module
  • Added labels to module install screen
  • added warnings if suits are too close
  • colour coded slot information
  • Standard suit now has 5 points for power management
  • repulsors are now raycasted particles

Fixed -
  • Suit's not getting called with Valkyrien Skies 2 installed
  • Version 2 helmet changing fov fast

Known Bugs -
  • damaged light suits look a bit weird
  • Durability is displayed incorrectly as standard suit
[1.0.14] Fix - 1 by stephatea. on Jun 12, 2026
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Fixed empty ability wheel
Sneaky new test version, It's not the full update but I wanted to release this while I remember the change log!!

Added -
  • Light Suit - A second suit archetype, a lot smaller and has a faster flight speed. Additionally allows for two extra head modules to be installed.
  • Plough Module - Till's soil in a 3x3 area relative to which arm it's installed
  • Grabber Module - Grab blocks and entities and move them around!!
  • Gps Module - Save and Track up to 3 waypoints at a time!!

Changed -
  • Changed flight without Flight Control Module
  • Added labels to module install screen
  • added warnings if suits are too close
  • colour coded slot information

Known Bugs -
  • Repulsors are broken currently, will be reworked soon
  • height issues might arise due to implementation of Light Suit
  • damaged light suits look a bit weird
  • light suits don't explode
  • Durability is displayed incorrectly as standard suit
Added -
  • Flow Armour Trim (netherite template, as voted by discord server)
  • Passive Reloading - Suits now reload installed modules if the block below them contains the associated item.
  • Suit Style 7 - Inspired by the Mysterium Suit (as requested on discord)

Changed -
  • Durability rework. Suits now start with 800 durability, and alloying now makes the suit more durable by adding the unbreaking enchantment to the suit. Hopefully adding more incentive to alloy suits!! Existing suits don't get enchantments.
  • Alloying has also changed. Now you need to alloy suits while they're frames. This means any existing suit can't be alloyed anymore.

Fixed -
  • Equipping suit no longer destroys chest armour.
  • Can't equip new suit if already wearing a suit.
THE CUSTOMISATION UPDATE!!!

Added -
  • 5 new textures, each fully interchangeable on a per part basis. Each With their own stat bonuses.
  • Version 2 (heartbreaker inspired) Bonus health for each part installed in the suit
  • Version 3 (improvised armor inspired) Bonus armour toughness for each part installed
  • version 4 (batman inspired) reduced fall damage for each part installed
  • version 5 (warhammer 40k inspired) bonus armour defence for each part installed
  • Version 6 (mass effect inspired) Lower gravity for each part installed

  • Armour Trim System - Each part of the suit can now have an armour trim applied to it, all vanilla trims are currently implemented, with custom trim designs filling empty space. Also can be dyed any of the 16 base dye colours. Designed on a per part system so you can mix and match. Crouch right click a part with a trim to apply trim design, and Crouch right click with a dye to apply trim colour!! This allows for more suit customisation than I can calculate, There may be bugs with the system currently and better textures compatibilities are on the way!! Nothing will display unless both a colour and trim have been applied

  • Smart Protection Module - Still WIP, currently allows emergency ejects, when player is on low health!! Not yet craftable

  • Armour Plate modules now have a 3d model, colour is determined by base chest colour


Changes -
  • Parked Suits have been optimised to better allow "Halls of Armour"s
  • Oxygen tank is currently broken, will be fixed soon and is a known bug
  • Likely lots of bugs.

Fixed -
  • entering suit not showing trims
  • visual error when dye selected but no trim (hopefully fixes the multiplayer issue)
THE CUSTOMISATION UPDATE!!!

Added -
  • 5 new textures, each fully interchangeable on a per part basis. Each With their own stat bonuses.
  • Version 2 (heartbreaker inspired) Bonus health for each part installed in the suit
  • Version 3 (improvised armor inspired) Bonus armour toughness for each part installed
  • version 4 (batman inspired) reduced fall damage for each part installed
  • version 5 (warhammer 40k inspired) bonus armour defence for each part installed
  • Version 6 (mass effect inspired) Lower gravity for each part installed

  • Armour Trim System - Each part of the suit can now have an armour trim applied to it, all vanilla trims are currently implemented, with custom trim designs filling empty space. Also can be dyed any of the 16 base dye colours. Designed on a per part system so you can mix and match. Crouch right click a part with a trim to apply trim design, and Crouch right click with a dye to apply trim colour!! This allows for more suit customisation than I can calculate, There may be bugs with the system currently and better textures compatibilities are on the way!! Nothing will display unless both a colour and trim have been applied

  • Smart Protection Module - Still WIP, currently allows emergency ejects, when player is on low health!! Not yet craftable

  • Armour Plate modules now have a 3d model, colour is determined by base chest colour


Changes -
  • Parked Suits have been optimised to better allow "Halls of Armour"s
  • Oxygen tank is currently broken, will be fixed soon and is a known bug
  • Likely lots of bugs.
I was bored, here's a new update!!

Added -
  • Machine Gun Module - First multislot module! Install on either arms or chest. on wrist adds ability to shoot fast projectiles, kinda just the basic. On chest it installs as a shoulder mounted machine gun, same as wrist but with a fancy model!!
  • Weapon Enhancer - Chest module that enhances the effects of specific modules. Will be expanded in the future, currently just makes the machine gun break glass, enhances repulsor speed and adds small explosives, enhances rockets to explode with tnt power when close to a target.
  • more bugs!! Please let me know if you find any so I can fix them quickly!!!

Changed -
  • changed suit check feature of the remote to say the suits name. added energy and coordernates regardless of suit level
  • added crafting and functionaility to repair tool!! No more permanently damaged suits!!
  • changed repulsors from particle to projectile (thanks satsu!!)
  • Increased speed of rockets
  • increased range of lasers
  • batteries can be installed twice!! first step in making all chest modules stack!!

Fixed -
  • Z fighting with suit textures
  • Other stuff I've forgotten
added -

  • explosion when suit durability hits 0, and smoking particles for parked - suit with 0 durability
  • Sentry Mode preliminary features (WIP)
  • Smart Glasses Sentry Mode Compatibility (WIP)

Changed -

  • blue laser can now start fires

Fixed - 

  • Icing problem not stopping flight
  • Battery not recharging below 10000 with battery module 
  • Other fixes I think
Added -

  • Can rename suits by right clicking with a name tag. Suits now hide player identities.

Fixed -

  • fixed suit being called by anyone with a remote
  • fixed Suit Frame player detection time and range
  • fixed Suit Frame Upgrade Range
  • Made Hologram Shields Activate when aiming but not when firing
  • changed internal alloy indicator to show vibranium lower
  • Tried to make the suit calling more intuitive by making the progress text show as a fraction
  • Added brief description to mudels to help make it features more understandable
  • changed hologram and backpack spawn locations to better hide entity flickering
  • made power realocation dependent on having power
  • When Choosing a Suit Archetype, the Suit starts with 5000 energy instead of 0
  • fixed extra Battery not working
  • Fixed energy permanantly recharging past 10000
  • fixed suit duping when choosing suit archetype
  • fixed Homing missels not requiring ammo
Added -
  • crafting recipes for Hacking module, Backpack module, and Flashlight module
  • added suit frame functionality

Changed -
  • changed way of obtaining suit. now you need to right click spawned frame with iron block to make the suit.

Fixed -
  • Properly fixed suit eating alloy meterials
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