STUPID EXPRESS!!!!!!!!!
hello this is my role mod that is awesome and cool Thanks
Roles (as of right now):
- Amnesiac: A neutral role that can take the role of any dead body it finds, though they have to choose wisely as the role sticks for the rest of the game.
- Arsonist: A neutral killer role that is on their own team. Their goal is to douse all players and ignite them all. Igniting too early doesn't bode well for the Arsonist, however...
- Necromancer: A killer role that spawns when there can be two killers. When a killer is dead (not the necromancer), they have the opportunity to bring someone back from the dead to work for them.
- Avaricious [Sonicdude]: A killer role that can spawn when there is more than one killer. Starts the game with 50 gold. Every minute, they perform a payout. Payouts give Avaricious players 30 gold for every player which is around them (excluding themselves).
- Thief [D1GQ]: A neutral killer role who's goal is to steal items from other players and use them to be the last killer standing.
Modifiers
- Lovers: A pair that are life-linked, they may be a Civilian-Civilian or Killer-Civilian pair. Their goal is to be the last two standing, but they can win alongside the Civilians if they are both Civilians.
yea that's it
An addon for The Last Voyage of the Harpy Express
Requires HarpyModLoader
Special Thanks!!!!
- I thank Creepalotl (on Discord only) for making the Jerry Can and Lighter textures... Couldn't have done it better myself!!
- Thank you to ZeroIcceBear, YanyanKagou, Qlickly_ and haiman233 for the Chinese translations!!!
- Thank you to ItzMokaccino for the Spanish translations!!!
How to Install Stupid Express - Wathe (Mod)
Stupid Express - Wathe by riversflowing is verified for Fabric across Minecraft versions 1.21.1 (latest release: 2026.10.21-h1.4, file size: 141 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21.1) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded Stupid Express - Wathe file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- Spanish translations courtesy of [ItzMokaccino](https://itzmokaccino.carrd.co/#redes) !!
- Fix spectating Lovers crash
- Fix Necromancer revival not taking people out of the spectator group
- Update to support Wathe 1.4.1 and HarpyModLoader 1.2.5-h1.4
- Change versioning format
- Chinese Thief translations courtesy of [haiman233](https://github.com/haiman233)
Roles:
- Initiate:
- No longer keeps the knife if the other initiate dies.
- No longer can spawn with the items of other neutral roles.
- Thief [NEW! by [D1GQ](https://github.com/D1GQ)]:
- Neutral Killer, so they're on their own side to be the last one standing.
- Can steal an item from other players when really up close.
- May steal a Revolver, Knife, Grenade, Scorpion, Poison Vial, Crowbar, Lockpick, Firecracker, Bodybag, Notes, and a Master Key (if using [Noelle's Roles](https://modrinth.com/mod/noelles-roles-tmm))
- Successful stealing (if the target has any of the items listed) puts the cooldown on 1 minute and 30 seconds.
- Failed stealing puts the cooldown on 45 seconds.
- Necromancer:
- Revived players are removed from the Train Spectators group.
Modifiers:
- Lovers:
- If Executioner (from [Noelle's Roles](https://modrinth.com/mod/noelles-roles-tmm)) is present, then the target can never be their partner.
Misc:
- Roles that depend on there being 2 or more killers/vigilantes (Initiate, Avaricious, and Necromancer) will no longer show up if not enough people are on the train.
- Amnesiac:
- Added a new config option to have bodies glow to the Amnesiac
- Gave the option to have Amnesiac glow differently to killers
- No longer glows a different color to non-killers (if their role has instinct somehow)
- Necromancer:
- Fixed being able to revive disabled roles
- Initiate:
- No longer glows a different color to non-killers (if their role has instinct somehow)
Modifiers:
- Lovers:
- Added a new config option to have lovers glow to eachother
- Added another check to have the lover die immediately if the other lover disconnects
- Update zh_cn.json [[YanyanKagou](https://github.com/YanyanKagou) and [Qlickly_](https://github.com/Qlickly), Thank you both again!!!]
- Use Fzzy Config for configuration now
Roles:
- Initiate:
- Now glow a different color to killers
- New config values that decide what Initiates can become if they did not kill the other Initiate (Amnesiac, Killer, or Neutral)
- Amnesiac:
- Make it considered a Neutral role
- Guns no longer drop when shooting an Amnesiac
- Amnesiacs can no longer pick up guns, unless they take a good role
- Amnesiacs glow a different color to killers (You can try to get them on your side if your cohorts die)
- Initiate:
- Fix crash when any role kills an Initiate
This update should only need to be required on the client.
- Initiate (NEW!!): [Idea from duckamoly in the Harpy Express Addons Discord server!!]
- A more killer-aligned neutral role that has to kill the other Initiate in order to become a killer!
- They may do tasks to earn money to buy a knife to kill the other Initiate with
- If either of the Initiates die from anyone other than another Initiate, the alive Initiate becomes an Amnesiac
- If an Initiate attempts to kill a player that isn't the other Initiate, the killer Initiate will drop dead instead
Modifiers:
- Allergic:
- Removed and moved to Starry Express (I'll link it when it is Modrinth approved)
- Lovers:
- Fix desync that happens with
lovers_know_immediatelyturned off - Allergic:
- Make it enabled by default (for now) until issues with disabling modifiers is fixed
- Remove logger spam associated with Allergic
Roles:
- Arsonist
- Added sound cue for igniting
- Added a missing comma in the Chinese translation JSON
Modifiers:
- Lovers:
- HUD element no longer overlaps with Executioner from Noelle's Roles
- Added a config entry that decides whether or not lovers know their partner the moment the game starts. If false, the lovers must find eachother, like old behavior.
/stupid_express:config lovers_know_immediately [true/false](default: true)
Roles:
- Arsonist:
- Gave it an instinct that lets the Arsonist know who they have and have not doused
- Lovers:
- Added config option that decides whether or not they could win with killers (as a Killer-Civilian pair)
/stupid_express:config lovers_win_with_killers [true/false] - Added config option that decides whether or not they could win with civilians (as a Civilian-Civilian pair)
/stupid_express:config lovers_win_with_civilians [true/false] - Allergic:
- Made disabled by default (because it's more of a silly modifier)
Roles:
- Avaricious:
- Made payout not play for everyone but the Avaricious
- Arsonist:
- Added sound cue for dousing
- Lovers:
- Limit lovers to a max of 1 pair
Roles:
- Arsonist:
- Fix keeping game alive config option Not keeping game alive
Modifiers:
- Allergic:
- Fix crash when there are spectators
- Lovers:
- Fix lovers being able to select spectators
- Fix Killer-Civilian or Neutral-Civilian lovers not being able to win
- Updated the mod to support the latest versions of HarpyModLoader and Wathe
Roles:
- Arsonist:
- Added a toggle to have Arsonist keep the game going regardless of whether all civilians or killers are dead (false by default)
/stupid_express:config arsonist_keeps_game_going [true/false] - Fixed the arsonist win screen not showing up
Modifiers:
- Use the new HarpyModLoader assignment system instead of the original, should be around the same though