
What is Subtly Dungeons?
Subtly Dungeons is a passion project designed to feel like a natural continuation of Minecraft. We take abandoned, classic vanilla concepts and "canon" features from spin-offs like Minecraft Dungeons and Minecraft Legends and add them directly into the game. The goal isn't to drastically overhaul how Minecraft plays, but rather to add some of the pieces of the wider "universe" that feel like they've been missing, to expand your adventure, combat, and building potential!
We do this through a design philosophy we call Vanilla Parity. This means every new block, mob, biome, and mechanic is designed to feel as if Mojang had added it themselves. We want these features to blend right into your regular survival world. Instead of feeling like you're playing a heavily modded game, it should just feel like you've just jumped ahead a few updates.
Whether you're a veteran player looking for new challenges, a fan of the classic survival experience, or a builder looking for new blocks, there's something here for you. Some features may not be your cup of tea, and many can be disabled via gamerules or through the native game options.
We also try to be receptive to feedback we get via YouTube, Discord, and GitHub, so please feel free to send us your criticisms or praises! It always helps!
Highlighted Features
Read the full release changelogs for the full list of features!
Slow Down & Explore!
The Tent: Sleep through the night to skip darkness or rain without resetting your spawn point! It's perfect for long expeditions where you don't want to lose your home bed spawn.
Hunt and Gather: Take time to hunt herds of animals, chasing them down as they run away from you! Or frolic through a forest foraging for mushrooms... just be sure they're not poisonous!
Campfire Changes: Campfires are now crafted unlit. You can light them with a flint and steel, or simply by rubbing sticks together!
Atmosphere: Experience the world with the sounds of soft breezes, howling winds, and reactive screen shake for loud events like lightning or roars
Soundtrack: Explore to the tune of new tracks by Peter Hont, Crispin Hands, and other Minecraft music composers
Strategic Fishing: Fishing is no longer random. Different fish now inhabit specific biomes (Salmon in rivers, Cod in cold oceans, Tropical Fish in warm waters, etc.), which reward you for traveling!
Lively Animals: Watch as your farm animals search for cover from the rain, desert cats laze around during the day and come out at night, and spiders crawl realistically up walls
New UI
Last Played: See where you left off in your world with new thumbnails!
New World Creation: Check out the Bedrock Edition inspired World Creation Screen!

Combat & Dining
Deadlier Foes: Encounter Zombie Hoard Leaders and face Raids that scale in difficulty, with arsonistic Pillagers and their ferocious captain!
New Weapons: Pick up the new Dagger weapon, and use stealth to your advantage or organize and cycle your arrows with the Quiver!
New Cuisine: Channel your inner chef and cook up a bowl of Pottage, munch on Calamari, or enjoy some Apple Pie. Or if you're on the run, forage for mushrooms for a quick snack!

Better Building
New Materials: Build with Polished Dripstone, Snow Bricks, Stone Pillars, Iron Grates, Wood Variants, and more!
Flora: Dense Reeds now generate in swamps to add a bit of atmosphere to the wetlands

How to Install Subtly Dungeons (Mod)
Subtly Dungeons by Unknown is verified for Fabric across Minecraft versions 1.21.10, 1.21.11, 1.21.11-pre2, 1.21.11-pre5, 25w41a, 25w42a, 25w43a, 25w44a (latest release: 5.0.1, file size: 179.8 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21.10, 1.21.11, 1.21.11-pre2, 1.21.11-pre5, 25w41a, 25w42a, 25w43a, 25w44a) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded Subtly Dungeons file into your Minecraft
.minecraft/modsfolder and launch the game.
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- Fixed a bug causing leaf sounds to not play
# [5.0] - 9/15/26
## Technical Changes
### Bug Fixes
- Fixed a bug relating to Multiplayer Server icons
- Fixed a bug causing the Ocean Scale to sometimes be much higher than it should be
- Fixed a bug causing the Tailored World Generation sliders to sometimes not react to mouse inputs
## New Features
### Player-Tailored World Generation
- Added the Tailored World Generation system
- During world creation, a "Default" world type can now be customized
- Choosing the "Customize" option allows the player to modify sliders corresponding to world generation factors
- Current customizable options:
- Continent Scale
- Biome Scale
- Erosion Scale
- Master World Generation Scale
### Cauldron Stews
- Stews can now be made in cauldrons using their crafting ingredients
- Once an ingredient is added, the cauldron's stew becomes a Light Stew
- These can also be eaten, though have half the nutrition as a full crafted stew
- One cauldron can hold 3 bowls of stew
- Light Stews made with flowers that would be used to make a suspicious stew do not grant status effects
### Items
- Added Light Stew
- Added Daggers
- Deals 4 attack damage by default
- Can deal up to an extra 4 damage depending on how discrete the user is being
- Can be crafted with one stick and one tool material
- Can be found as loot in any chest that may give a sword and in most chests that can give spears
- Added Quiver
- Can hold up to 4 stacks of arrows
- Automatically cycles through each arrow stack
- Added Dyed Quivers
- Can be crafted by combining a quiver with any dye
- Added Heavy Shield
- Has a Shield Strength of 10
- Has a blocking delay of 5 ticks
- Can become disabled for 1.6 seconds, instead of 5 seconds
### Combat
- Added Blade Clash
- When two attackers attack each other simultaneously (within 10 ticks), their weapons may clash, and do no damage to either of them
- This currently only applies to swords and daggers
- Added Shield Strength
- Changed Iron Grates to have the
dragon_immuneblock tag - Determines how much damage and knockback a shield can absorb
- By default, Shields have a Shield Strength of 5
- Changed Shields to no longer have a blocking delay
### Enchantments
- Added Enervation enchantment
- Can be applied to daggers
- Applies up to 4 seconds of Weakness to victims at Level III
- Added Cleaving enchantment
- This is to match the Combat Test Snapshots
### Blocks
- Added Perse Wildflowers
- Can be crafted into Purple Dye
- Can be found in Birch Forests, Meadows, Swamps, and the Dappled Forest
Developer Notes:
- These are inspired by Forget-Me-Not flowers
- "Perse" is an archaic term for "blue-ish"
- Added Wood Stairs
- Added Wood Slabs
- Added Stripped Wood Stairs
- Added Stripped Wood Slabs
- Added Terracotta Stairs
- Added Terracotta Slabs
- Added Dyed Terracotta Stairs
- Added Dyed Terracotta Slabs
- Added snowlogging, like on Bedrock Edition
- Only some blocks are now snow loggable:
- Plants
- Fences
- Fence gates
- Walls
- Metal bars
- Glass panes
- Snowlogged blocks may generate during world generation
- Blocks may become snowlogged during snowfall
- Some snowlogged blocks have snowy texture variants
- C
The final snapshot for 5.0! Check out the warm rivers and listen to new sounds!
## New Features
### Warm River
- Added Warm River biome
## Changes
### Sounds
- Added ambient sounds to Large Ferns
## Technical Changes
### Bug Fixes
- Fixed a memory leak relating to the Select World screen
## New Features
### Gravel Beach
- Added Gravel Beach biome
### Guardians
- Added Guardian Beam attack sounds
### Advancements
- Added Maelstrom Advancement
- Granted by activating a Conduit
- Added Moskstraumen
- Granted by bringing a Conduit to full power
## Changes
### Guardians
- Changed Guardian Beams to be emissive
- Changed Guardian Beam charge sounds
- Changed Guardian Beam spike sounds
### World Generation
#### Bamboo Forest
- Changed ambient fog distance in Bamboo Jungle biomes
#### Jungle
- Changed ambient fog distance in Jungle biomes
#### Oceans
- Changed oceans to be potentially up to 50% deeper
- Changed oceans to become darker depending on depth
### Particles
- Changed Conduit particles to match Bedrock Edition
## Technical Changes
### Data Tags
- Added
is_slightly_foggybiome tag
### Bug Fixes
- Fixed [MC-57057](https://bugs.mojang.com/browse/MC/issues/MC-57057) - Guardian laser attack sound ignores distance
It's mod snapshot day (or night... depends on where you're from)! We have more performance upgrades, new blocks, bug fixes, and other small tweaks!
## New Features
### Blocks
- Added Terracotta Stairs
- Added Terracotta Slabs
- Added Dyed Terracotta Stairs
- Added Dyed Terracotta Slabs
### Recipes
- Adding Block of Raw Copper Blasting recipe
- Adding Block of Raw Iron Blasting recipe
- Adding Block of Raw Gold Blasting recipe
### Settings
- Added Entity Culling option
- Determines the entity culling method
- Frustrum
- The default culling method. Hides entities that are outside the player's FOV
- Occlusion
- Hides entities that are behind blocks or fog
- Performs after frustrum culling
### UI
#### Debug Screen
- Added
entity_culling_methoddebug screen entry - Added
visualize_entity_occlusiondebug renderer
## Changes
### World Generation
- Updated Baobab generation style to more closely match the version shown by Mojang
### Textures
- Changed Map texture to match the base game
- Changed the Adventure Mode texture to use the Buried Treasure Map texture
### Settings
- Changed "Advanced Entity Animations" to "Fancy Entities"
- Changed custom options ordering
### Advancements
- Changed Subspace Bubble advancement to use the Filled Map texture
- Changed the Adventure root advancement to use the Buried Treasure Map texture
- Changed the Voluntary Exile advancement to use the Ominous Bottle texture
- Changed the Voluntary Exile advancement description, criteria, and parent
## Technical Changes
### Bug Fixes
- Fixed bug preventing some settings from being saved
- Fixed bug preventing quivers from displaying on armor stands
- Fixed bug allowing Withers to set fire when Destructive Mob Actions is set to "Off"
- Fixed Silk Touch and Shear block drops
- Fixed bug causing missing block family recipes
- Fixed bug causing snow layers to sometimes not generate
- Fixed bug preventing Illusioners from using their new texture
- Fixed bug preventing tailored world generation settings from being copied when recreating worlds
Didn't you hear? Mojang just [increased the System Requirements for Java Editon](https://www.minecraft.net/en-us/article/minecraft-java-edition-system-requirements)! Time for us to write sloppier code... just kidding! This update actually brings some performance upgrades, bug fixes, new Game Rules and other backend/Data Pack-related changes.
We also snuck in a few gameplay tweaks, like a new tree type, Wither Boss fight tweaks, and improved ambient sounds.
Developer Note: Did you know this mod has over 200 Java files! I sure didn't until this update!
### Known Issues
Modded shear and silk touch related block loot is currently disabled.
### New Features
#### World Generation
##### Savanna
- Added Baobab trees
- Similarly to Pine trees, these trees do not have a unique wood type, but are a special type of Acacia tree
- Can be grown from a 2x2 of Acacia saplings
#### Game Rules
- Added Advanced Mobs game rule
- Toggles advanced mob behavior (e.g. flock panicking, shelter seeking)
- Does not include wall climbing hitbox adjustments
- Added Blade Clash Window game rule
- Sets the window of time (in ticks) that two entities must attack each other within, to trigger a blade clash
- A value of 0 disables this feature
#### Splash Text
- Added "Read the books!" splash text
- Added "More music by C418!" splash text
#### Music
- Added Door by C418
- Plays on the main menu
- Added Equinoxe by C418
- Plays on the main menu and in Creative Mode
- Added Chris by C418
- Plays in Creative Mode
### Changes
#### Quivers
- Quivers will now render on the player
#### Tents
- Tents now continuously check to see if there are sturdy blocks below it
- The check for this includes the 4 corners of the hitbox.
#### Wither
- Wither Skull explosions can now only convert
dirtblock tag blocks to Soul Soil
#### Textures
- Changed spherical potion texture
#### Sounds
- Removed ambient Tall Grass block sounds from Pale Gardens
- Removed ambient Pale Oak Leaves block sounds
- Removed ambient Leaves block sounds from cold biomes
- Added Heavy Shield sounds
#### Settings
- Added a warning for disabling advanced entity animations
#### Advancements
- Changed Adventure root advancement to use the Filled Map texture
#### Credits
- Added Zeit
- We'd like to thank Zeit for modeling the quiver and assisting with the texture
### Technical Changes
#### Mobs
- Changed advanced mob AI
#### Camera Shake Events
- Changed
rangefield to accept an integer value
#### Data Components
- Added
tent/colordata component
#### Data Tags
- Added
scansorialentity type tag - Added
silent_foliageblock tag - Added
arrow_flammableblock tag - Added
causes_flock_panicdamage type tag - Changed
can_be_fullto be namedpredator - Changed
can_be_scaredtopanics_with_flock - Changed
can_seek_shadetoseeks_shade - Changed
can_seek_warmthtoseeks_warmth - Removed
can_break_tentsdamage type tag - Removed `always
### Known Issues
Minecraft's source code and Fabric API are both undergoing some under the hood changes. This means that currently, shear and silk touch drops currently do not work properly. So, for now, unlit campfires when silk touched will drop their lit variants and other drops that require silk touch or shears, will now drop from any tool.
These changes are also part of the reason for the snapshot delay. To help prevent this in the future, we have taken steps to make Subtly Dungeons somewhat less dependent on Fabric API.
### New Features
#### Tailored World Generation
- Added Erosion slider
#### Command Macros
- Added Command Macros
- Can be accessed from the Key Binds options screen
- Up to 10 commands can be saved (with a maximum of 1024 characters each) and activated by pressing Left Alt + A Number Key from 0-9
- The secondary key can be re-bound
#### Items
- Added Heavy Shield
- Has a Shield Strength of 10
- Has a blocking delay of 5 ticks
- Can become disabled for 1.6 seconds, instead of 5 seconds
- Added Dyed Quivers
- Can be crafted by combining a quiver with any dye
#### Sounds
- Added ambient Leaves block sounds
- Added ambient Short Grass block sounds
- Added ambient Red Shrub sounds
#### Settings
- Added Video Settings option for toggling advanced entity animations (e.g. Arthropods moving horizontally up walls)
- Added Accessibility Settings option for toggling a blocking shield's visibility
### Changes
#### Combat
- Changed Shields to no longer have a blocking delay
#### Blocks
- Changed Powder Snow to decrease mining speed on Hard difficulty
#### World Generation
##### Birch Trees
- Changed Super Birch Trees to be able to have shelf mushrooms generate higher on their trunks
#### Textures
- Changed Quiver texture
#### Loot
- Changed Weaponsmith House Chests to no longer generate Quivers
- Changed Tannery Chests to possibly have Quivers
- Changed Pillager Outpost Chests to possibly generate Heavy Shields and Quivers
- Changed Weaponsmith House Chests to possibly generate Heavy Shields
- Changed Woodland Mansion Chests to possibly generate Heavy Shields
- Changed Leatherworkers to gift Bundles and Quivers
#### Advancement
- Changed I Am Bush advancement to have Monster Hunter as its parent
- Changed A Balanced Diet to include Shelf Mushrooms
### Technical Changes
#### Attributes
- Changed
attribute.name.subtlyd.shield_strengthtoattribute.name.generic.shield_strength
#### Data Tags
- Added
triggers_ambient_grass_block_soundsblock tag - Added
quiversitem tag - Added
shieldsitem tag
#### Bug Fixes
- Fixed bug causing Tents to display the wrong error when trying to sleep during the day
- Fixed bug preventing Powder Snow from replacing potions in a Cauldron
- Fixed bug that would grant the Soup-er advancement for trying to put stew ingredients in cauldrons that cannot receive them
- Fixed bug preventing Redstone comparisions to work with Potion & Stew Cauldrons
- Fixed
### Technical Changes
#### Bug Fixes
- Fixed a crash causing servers to crash when using a Blast Fungus
### New Features
#### Wind Charge Buff
- Wind Charges now disperse Area Effect Clouds
#### Atmospherics
- Added ambient fog to Bamboo Jungle biomes
#### Advancements
- Added I Am Bush advancement
- Is awarded for performing a stealth attack from within a tall plant
### Changes
#### World Generation
##### Birch Trees
- Changed Super Birch Trees to have Shelf Mushrooms generate on their trunks
#### Enchantments
- Changed Enervation to induce up to 4 seconds of Weakness
- Changed Enervation to only ever induce Weakness I
- Changed Mace to accept Knockback and Looting
#### Items
- Changed Quiver use action to equip it, rather than empty its contents
- Changed Dagger to be able to parry swords in blade clashes
- Changed Trident animation to use the Stab animation
- Changed Wheat to be a Llama tempting item
#### Blocks
- Changed Iron Grates to have the
dragon_immuneblock tag
#### Textures
- Changed
blade_clashparticle texture - Changed Illusioner texture to match Minecraft Dungeons
- Changed Dagger texture
#### Sounds
- Increased the chance of cold wind sounds playing
- Increased the volume of ambient leaf block sounds
### Technical Changes
#### Data Tags
- Added
tall_plantsblock tag
#### Bug Fixes
- Fixed bug allowing the Ender Dragon to destroy Iron Grates
- Fixed bug causing a client/server de-sync when lighting a campfire with sticks
- Fixed bug where unknown_server.png (commonly known as pack.png) was stretched when there's an issue with a world thumbnail
- Fixed bug causing arrows to disappear if a stack was added onto them
- Fixed bug preventing daggers from attacking through foliage
- Fixed bug preventing the Max Snow Accumulation Height GameRule from affecting snowlogged blocks
- Fixed bug causing Piglins to not be distracted by Golden Daggers
- Fixed bug causing Quivers to only allow the top item to be removed
We have a lot coming up in 5.0!
### New Features
#### Player-Tailored World Generation
- Added the Tailored World Generation system
- During world creation, a "Default" world type can now be customized
- Choosing the "Customize" option allows the player to modify sliders corresponding to world generation factors
- Current customizable options:
- Continent Scale
- Biome Scale
- Master World Generation Scale
Developer's Note: Ocean Depth is planned, but for a future update. We tried it, and ultimately decided to wait because
1) It significantly harmed performance for various reasons
2) Leaks suggest Mojang intends to update the ocean relatively soon
3) What fun is a deep ocean with nothing new in it yet :)
#### Cauldron Stews
- Stews can now be made in cauldrons using their crafting ingredients
- Once an ingredient is added, the cauldron's stew becomes a Light Stew
- These can also be eaten, though have half the nutrition as a full crafted stew
- One cauldron can hold 3 bowls of stew
- Light Stews made with flowers that would be used to make a suspicious stew, do not grant status effects
#### Items
- Added Light Stew
- Added Daggers
- Deals 4 attack damage by default
- Can deal up to an extra 4 damage depending on how discrete the user is being
- Can be crafted with one stick and one tool material
- Can be found as loot in any chest that may give a sword and in most chests that can give spears
- Added Quiver
- Can hold up to 4 stacks of arrows
- Automatically cycles through each arrow stack
#### Combat
- Added weapon clashes
- When two attackers attack each other simultaneously (within 10 ticks), if they are weilding the same weapon, their weapons may clash, and do no damage to either of them
- This currently only applies to swords and daggers
- Added Shield Strength
- Determines how much damage and knockback a shield can absorb
- By default, Shields have a Shield Strength of 5
#### Enchantments
- Added Enervation enchantment
- Can be applied to daggers
- Applies 2 seconds of Weakness to victims
- For each level, this time increases by 1 second
- Added Cleaving enchantment
- This is to match the Combat Test Snapshots
#### Blocks
- Added Perse Wildflowers
- Can be crafted into Purple Dye
- Can be found in Birch Forests, Meadows, Swamps, and the Dappled Forest
Developer Notes:
- These are inspired by Forget-Me-Not flowers
- "Perse" is an archaic term for "blue-ish"
- Added Wood and Stripped Wood stair and slab variants
- Added snowlogging, like on Bedrock Edition
- Only some blocks are now snow loggable:
- Plants
- Fences
- Fence gates
- Walls
- Metal bars
- Glass panes
- Snowlogged blocks may generate during world generation
- Blocks may become snowlogged during snowfall
- Some snowlogged blocks have snowy texture variants
#### Atmospherics
- Added ambient fog to Swamp biomes
- Added ambient fog
### Technical Changes
#### Bug Fixes
- Fixed bug allowing Blast Fungi to damage blocks
- Fixed bug preventing Anvil enchanting
### New Features
#### Enchantments
- Added Occult Protection enchantment
- A protection enchantment that protects the wearer from magical forms of harm
- Added Glyph Affinity enchantment
- A treasure enchantment which increases the Enchantment Limit by a factor of 1.5
- Added Illager's Bane enchantment
- Does increased damage to illagers
- Each level adds 2.5 damage to an attack
- Is incompatible with Bane of Arthropods, Sharpeness, Density, Breach, and Impaling
- Is obtainable for enchanted books or equipment via villager trading
- Added Animal Armor enchantments
- Horse armor may now be enchanted
- Wolf armor may now be enchanted
- Nautilus armor may now be enchanted
#### Curses
- Added Curse of Abrading
- Affected equipment loses durability thrice as fast
#### Charged Tridents
- Tridents enchanted with Channeling can now be charged for 4 seconds to create a Charged Trident
- Charged Tridents can summon a lightning bolt regardless of the current weather
- Charged Tridents have a visual effect similar to that of Charged Creepers
- Tridents may only be charged if the user's dimension is capable of having weather
#### The Nether
- Huge Warped Fungus
- Now have Warped Overhang
- There is a 10% chance for Warped Roots to grow on top of the fungus cap
- This design is inspired by Minecraft Dungeons!
#### Blast Fungus
- Blast Fungi can be crafted shapelessly with a Crimson Fungus and Warped Fungus
- Once thrown, a blast fungus explodes on impact, doing no damage to surrounding blocks
#### Potions
- Added Potion of Decay
- Can be brewed by adding a Wither Skeleton Skull to an Awkward Potion
- Added Elixir of the Coven
- Removes all negative potion effects
- Can only be obtained by killing a Witch in a Swamp
- If killed in a Swamp biome, Witches have a 5% chance of dropping 1 bottle
- If killed in a Witch Hut, Witches have a 50% chance of dropping 1 bottle
#### Potion Effects
- Changed entities with Fire Resistance to no longer be visually set on fire
- High enchantability (level 15 or higher) armors will turn invisible with the wearer
- Changed Jump Boost effect to be increased by half a meter
- The common Potion of Leaping will now allow the player to leap 2 meters high by default
#### Cauldron Potions
- Added Potion Cauldron block entity
- Behavior mimics Bedrock Edition
- Cauldrons will now hold potions inside of them
- Tipped arrows may now be created using cauldrons
- Have a maximum of 6 levels
- However, there are still only 3 visual levels
#### Blocks
- Added Basalt Slab
- Added Soul Jack o'Lantern
- Can be crafted with a carved pumpkin and soul torch
- Added Warped Overhang block
- Generates beneath Warped Wart blocks
- Obtainable with silk touch tools or shears
- Can be used to craft Warped Wart Blocks
- Added Unlit Soul Campfire
- Is given when the player picks up an unlit Soul Campfire block with Silk Touch
#### Music
- Added
If no new bugs are found, this will be the version that releases on Tuesday for 26.2!
### Technical Changes
#### Bug Fixes
- Fixed a bug causing the game to crash on launch for some players
Sneaking in some small tweaks!
### New Features
#### The Wither
- Changed Wither Skulls to set Soul Fire when they explode
#### Credits
- Added ourselves (and the talented artists that make the mod's music) to the game's end credits!
### Changes
#### Music
- Changed Dalarna to have a chance to play on the main menu
### Technical Changes
#### Sounds
- The unused Warped Forest mood sound "sound 9" is now unused again
Surprise snapshot day! This snapshot brings the last additions from the Magical Madness update. Check out some block tweaks, buffed leather drops, new potion bottles, and bug fixes. Until next week! See you at Minecraft LIVE!
Developer's Note: We have more magic stuff planned, but we need to update some other things first!
#### Warning
Some of the 4.0 items have had their item IDs altered, meaning these items will disappear from your worlds. These items are of uncommon rarity, so we believe this shouldn't disrupt many people's worlds, if any at all.
These items are the Elixir (now called the Elixir of the Coven) and the Potion of Decay
### New Features
#### Blocks
- Added Unlit Soul Campfire
- Is given when the player picks up an unlit Soul Campfire block with Silk Touch
### Changes
#### Elixirs
- Changed Elixir to be named Elixir of the Coven
#### Potion Effects
- Changed Jump Boost effect to be increased by half a meter
- The common Potion of Leaping will now allow the player to leap 2 meters high by default
#### Textures
- Added potion bottle archetypes
- Some potions have different bottle shapes, to better help visibility for those with colorblindness
- These archetypes are:
- Conical
- Spherical
- Vial
- These archetypes are controlled via Data Tags
- This design is to match Minecraft Dungeons
- Reverted the Uncraftable Potion texture to its pre-1.21 color (Magenta)
- Changed Elixir of the Coven texture
#### Blocks
- Changed Unlit Campfires to drop when broken with a Silk Touch tool
#### Loot
- Changed cows, mooshrooms, horses, llamas, mules, donkeys, and trader llamas to drop between 1 and 4 leather
### Technical Changes
#### Data Tags
- Added
conicalpotion tag - By default, this includes potions of Strength, Weakness, Slow Falling, Wind Charging and Decay
- Added
sphericalpotion tag - By default, this includes potions of Water Breathing, Oozing, Infestation, and Turtle Master
- Added
vialpotion tag - By default, this includes potions of Swiftness, Slowness, Leaping, and Weaving
#### Bug Fixes
- Fixed bug preventing animals that are taking shelter from walking around
- Fixed bug causing the vanilla Title Screen icon buttons to be placed incorrectly
- Fixed bug giving Potions of Decay an improper namespace ID
- Fixed bug allowing animal herds to panic even if the danger is environmental and unable to hurt them