Superflat Dimensions Datapack Collection
This is a collection of datapacks that overrides the default world generation to functionally apply superflat to all dimensions, while retaining all biomes and structures.
Please note when using this, just add the datapack on the world creation screen and create a world like normal. You should not to use the Superflat Preset.
Why does it replace the default overworld, and why can't it use a preset?
Datapacks allow creators to edit many things in Minecraft, but some things are hardcoded, meaning they require a mod to change. Datapacks do allow for custom superflat presets, but unfortunately they only allow for single-biome worlds. Datapacks also allow for custom world presets, but unfortunately, any changes outside of the terrain must be done globally, meaning anytime I need to change the structure or feature generation to get it to fit, it would change it for all presets. If I made a preset and someone was using the mod version of this pack, then they could easily be unknowingly altering vanilla worldgen!Compatibility Notes:
These datapacks do not work with any biome mods! There is a technical reason behind this because of the limitations of datapacks. I may be able to look into resolving this with Lithostitched though.
If you've never used terrain mods together, you should know that they generally override each other. The same case is for this mod.
Versions:
Classic Superflat Dimensions
Three blocks of terrain and one block of bedrock at y=0. No trees/foliage, caves, or ores. Just structures and biomes. Modeled after the "Classic" Superflat preset
Superflat Dimensions
Exactly like the Classic Superflat Dimensions, but with trees and other biome features!
"I wish the world actually had terrain from -64 to 64..." / "Where did 'Flat Dimensions' Go?"
Checkout Flat Dimensions (BEING REVIEWED)
Generation Notes:
Pre-1.21.2 Only
- Phantoms can only spawn above Y=63
- Most aquatic mobs can only spawn from ~Y=50 to Y=63
Sponsor: Sparked Host
All Versions
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- Fixes:
- In certain MC versions, barrier blocks used to allow Mansion placement (to circumvent hardcoded placement rule) were not being removed (thus, barrier blocks were being placed in the world)
- Fixes:
- In certain MC versions, barrier blocks used to allow Mansion placement (to circumvent hardcoded placement rule) were not being removed (thus, barrier blocks were being placed in the world)
- Changes:
- 1.21.9+ support
- Changes:
- 1.21.9+ support
- Changes:
- 1.21.9+ support
- Changes:
- 1.21.9+ support
- Changes:
- Added ore to worldgen
- Note: since there is barely any stone, this won't change much, but it is good for consistency and nice to be able to obtain some ores from lava pools, stone biomes, etc.
- Fixes:
- Invalid datapack for 1.20-1.20.4... apologies!!!
- Changes:
- Added ore to worldgen
- Note: since there is barely any stone, this won't change much, but it is good for consistency and nice to be able to obtain some ores from lava pools, stone biomes, etc.
- Fixes:
- Invalid datapack for 1.20-1.20.4... apologies!!!
- Changes:
- Support for 1.21.5+
- Pack desc., license
- Fixes:
- Bogged were not spawning in Swamps/Mangrove Swamps in 1.21+ packs
- Some biome music was improper
- Efficiency improvements
- Trial Chambers were spawning through the surface too frequently
- Changes:
- Support for 1.21.5+
- Pack desc., license
- Fixes:
- Bogged were not spawning in Swamps/Mangrove Swamps in 1.21+ packs
- Some biome music was improper
- Efficiency improvements
- Trial Chambers were spawning through the surface too frequently
- Changes:
- Support for 1.21.5+
- Pack desc., license
- Fixes:
- Bogged were not spawning in Swamps/Mangrove Swamps in 1.21+ packs
- Some biome music was improper
- Efficiency improvements
- Trial Chambers were spawning through the surface too frequently
- Changes:
- Support for 1.21.5+
- Pack desc., license
- Fixes:
- Bogged were not spawning in Swamps/Mangrove Swamps in 1.21+ packs
- Some biome music was improper
- Efficiency improvements
- Trial Chambers were spawning through the surface too frequently
- Fixes:
- Trial Chambers had Bedrock terrain generating in them
- Fixes:
- Trial Chambers had Bedrock terrain generating in them
- Fixes:
- Previous Flower Bonemealing Fix not applied to Pale Garden flowers
- Fixes:
- Previous Flower Bonemealing Fix not applied to Pale Garden flowers
- Changes:
- My name from Quidvio -> Klinbee
- Updated License
- Versioning to use SemVer (hopefully)
- Fixes:
- Nether Fossils were not generating
- Changes:
- My name from Quidvio -> Klinbee
- Updated License
- Versioning to use SemVer (hopefully)
- Fixes:
- Nether Fossils were not generating
- Changes:
- 1.21.4 support
- Fixes:
- Mansions no longer spawn floating, again
- Changes:
- 1.21.4 support
- Fixes:
- Mansions no longer spawn floating, again
- Changes:
- 1.21.4 support
- Changes:
- 1.21.4 support
- Fixes:
- Bonemealing grass would not result in flowers
- Fixes:
- Bonemealing grass would not result in flowers
- Changes:
- Removed all decorated features
- Removed kelp
- Removed dungeons
- Removed geodes
- Removed overworld fossils (Nether Fossils are structures)
- Stopped passive mobs from spawning upon worldgen
- Notes:
- This update is meant to be a parity/challenge update to be more in line with Classic Superflat. I hadn't realized that passive mobs don't spawn upon worldgen in it, until someone in my Discord pointed it out to me (Thank you, MJ!). Of course, features don't spawn in Classic Superflat, so I removed those as well
- I highly recommend reading the changelog for 1.2.8, as some important fixes/changes happened during that update, many out of my control because of 1.21.2
- Changes:
- Removed all decorated features
- Removed kelp
- Removed dungeons
- Removed geodes
- Removed overworld fossils (Nether Fossils are structures)
- Stopped passive mobs from spawning upon worldgen
- Notes:
- This update is meant to be a parity/challenge update to be more in line with Classic Superflat. I hadn't realized that passive mobs don't spawn upon worldgen in it, until someone in my Discord pointed it out to me (Thank you, MJ!). Of course, features don't spawn in Classic Superflat, so I removed those as well
- I highly recommend reading the changelog for 1.2.8, as some important fixes/changes happened during that update, many out of my control because of 1.21.2
- Changes:
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Mineshafts now can generate on the surface
- Monuments no longer have a water box
- Phantoms can spawn when you are above Y=4
- Aquatic Mobs now spawn at the proper sea-level Y~4, rather than Y~63
- Fixes:
- 1.21.2+ Exclusive Fixes
- Trial Chambers not generating
- Inadvertantly makes them generate higher
- There is a known issue where some rooms generate without walls... I have no clue what Mojang is cooking
- Aquatic mobs would never be able to spawn
- See the description page Generation Notes for previous and current spawning conditions
- Rivers/Oceans had inappropriate snow start height
- Changes:
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Mineshafts now can generate on the surface
- Monuments no longer have a water box
- Phantoms can spawn when you are above Y=4
- ~~Mansions now spawn floating~~
- This was actually a preventable bug, fixed in 1.3.2
- Aquatic Mobs now spawn at the proper sea-level Y~4, rather than Y~63
- Fixes:
- 1.21.2+ Exclusive Fixes
- Trial Chambers not generating
- Inadvertantly makes them generate higher
- There is a known issue where some rooms generate without walls... I have no clue what Mojang is cooking
- Aquatic mobs would never be able to spawn
- See the description page Generation Notes for previous and current spawning conditions
- Rivers/Oceans had inappropriate snow start height
- Changes:
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Mineshafts now can generate on the surface
- Monuments no longer have a water box
- Phantoms can spawn when you are above Y=4
- ~~Mansions now spawn floating~~
- This was actually a preventable bug, fixed in 1.3.2
- Aquatic Mobs now spawn at the proper sea-level Y~4, rather than Y~63
- Fixes:
- 1.21.2+ Exclusive Fixes
- Trial Chambers not generating
- Inadvertantly makes them generate higher
- There is a known issue where some rooms generate without walls... I have no clue what Mojang is cooking
- Aquatic mobs would never be able to spawn
- See the description page Generation Notes for previous and current spawning conditions
- Rivers/Oceans had inappropriate snow start height
- Changes:
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Mineshafts now can generate on the surface
- Monuments no longer have a water box
- Phantoms can spawn when you are above Y=4
- Aquatic Mobs now spawn at the proper sea-level Y~4, rather than Y~63
- Fixes:
- 1.21.2+ Exclusive Fixes
- Trial Chambers not generating
- Inadvertantly makes them generate higher
- There is a known issue where some rooms generate without walls... I have no clue what Mojang is cooking
- Aquatic mobs would never be able to spawn
- See the description page Generation Notes for previous and current spawning conditions
- Rivers/Oceans had inappropriate snow start height
