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[TACZ] Durability

[TACZ] Durability

by Corrinedev • Downloads: 0 • Followers: 0
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Mod Showcase (1.0.0 version)- https://youtu.be/dOdxxCJzHg0

This is a mod that adds durability, repairing and gun jamming mechanics to the well known TACZ (Timeless and Classics: Zero) gun mod.

ALL CONFIGS ARE FOUND IN THE SERVER CONFIG FOLDER (this is in your saves folder, then the folder that your world is in)

-Durability This durability is by default 2000 and can be seen on the gun in the bottom right corner when you inspect the gun, it goes down by 1 every time you fire making full auto guns less reliable. You can change this in the config. Biome modifiers will affect how much durability you lose while in specific biomes.

-Jamming There is a chance to jam every time you fire which is increased the lower your durability is, this chance can be changed in the config, setting it to zero entirely disables jamming, increasing it increases the chance to jam and decreasing it decreases that chance. Jamming will stop you from firing until you inspect the gun to clear it. It will still be affected by durability btw.

-Gun repair When your durability reaches zero the gun will jam every time you fire, this can be changed to make the gun break instead in the config. There are items (all of which are craftable) that can restore gun durability in the gun Repair Bench, which is also craftable (get JEI to find the recipes).

-Inaccuracy The lower your durability is the more inaccurate your guns will be, it is recommended to change the default inaccuracy of the guns so there isnt such a drastic difference between ADS inaccuracy and hipfire inaccuracy. The default inaccuracy rate can also be changed in the config.

For modpack authors There is an attribute called gundurability:handling, this attribute handles how long it takes to clear a jam, this can be used for skill trees. The default is 5, which means 5 seconds to clear the jam, the number is the seconds it takes to clear the jam, so a handling attribute of 4 means it takes 4 seconds to clear the jam.

Leave suggestions in the comments if you want! Bug reports are also seen there.

I also accept mod commissions on discord! Username is jeducklet (yes its PAID its a commission)

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.21.1
Neoforge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.x
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
[2.2.2] [TACZ] Durability 2.2.2 by Corrinedev on Oct 18, 2026
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  • Fixed cz75 arm poses in unjam animation
  • Changes from 2.2.1
[2.2.2] [TACZ] Durability 2.2.2 by Corrinedev on Oct 18, 2026
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  • Fixed cz75 arm poses in unjam animation
  • Changes from 2.2.1
[2.1.0] [TACZ] Durability 2.1.0 by Corrinedev on Oct 18, 2026
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Port to 1.21.1
[2.1.0] [TACZ] Durability 2.1.0 by Corrinedev on Oct 18, 2026
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  • Sync with Curseforge latest**
[1.8.2] [TACZ] Durability 1.8.2 by Corrinedev on Oct 18, 2026
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  • Updated to be on par with the curseforge version
[1.7.3] [TACZ] Durability 1.7.3 by Corrinedev on Oct 18, 2026
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Fixed a client config option not applying
[1.7.2] [TACZ] Durability 1.7.2 by Corrinedev on Oct 18, 2026
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## (TACZ Durability 1.7.2)

### IMPORTANT | DELETE YOUR PREVIOUS CONFIG FILE IF YOU UPDATE
###

  • Added config options to create new repair items, with options to make them GunId specific, you will still need to make a resourcepack for these items however.

  • All default repair items have been moved to this system, so in the config you can change any repair item values

  • Guns on low durability will be shaded red (client configurable)

  • New client config (gundurability-client.json)

  • Added a better tooltip for durability that integrates nicer with TACZ


[1.7.0] [TACZ] Durability 1.7.0 by Corrinedev on Oct 18, 2026
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  • Update to TACZ 1.1.4
[1.6.3] [TACZ] Durability 1.6.3 by Corrinedev on Oct 18, 2026
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[FIRST OFFICIAL MODRINTH VERSION]
  • Added a list for guns to have individual max durabilities
[TACZ] Durability Icon
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