A addon for Timeless and Classics Guns Zero that add throwables, melee weapon and more support for gun packs
Contents and Features
Built-in pack contains
Melee Weapon
- Dagger
- Karambit<
- Baseball Bat
Throwables
- M67 Grenade
- RGN Grenade
- Smoke Grenade
- Flash Grenad
Shield
- Flash Shield
UGC Support

Additional ability to define melee weapon and throwable items for TACZ gunpacks.
Dependency
This is a MOD, Please put the .jar file in the mods folder but not in tacz gun pack path. You need tacz 1.1.8 and above as a dependency from version 0.4.0
All Versions
+ Add Version- Added a batch of new consumables
- Fixed an issue where the muzzle direction was locked in TACZ's third-person weapon-holding animation
- Improved tooltips: display some data and added support for configurable custom descriptions
- Added support for configuring additional transforms for grenade entity and fixing incorrect grenade orientations in some addons in the test version
- Smoke particles now respond to ambient lighting
- Fixed an issue where cookable throwable items would not explode after the fuse timer expired in hand
This is still a beta version.
- Fixed an incompatibility issue between the flashbang tinnitus effect (from Deafness) and TacZ 1.1.8.
- Fixed a server crash caused by a class loading exception.
- Fixed an issue where melee weapons without dedicated third-person animations would not play the default attack animation.
- Fixed an issue where consumables could be used directly while being taken out.
- Added two new consumables: Condensed Milk and Ibuprofen.
- Added a new option to consumable data, allowing items to be used without continuously holding the right mouse button.
- The potion effect removal data for consumables now supports
@harmful/@beneficial/@neutralto target all status effects of a specific category. - Consumables can now be configured for multiple uses (durability option). Consumables with durability are limited to a maximum stack size of 1.
## Features
- Added experimental third-person animation support for melee weapons (player_animator)
- Add an experimental item category: Consumables
- Melee weapon attack data now also accept arrays, allows config different stats for multiple attacks.
- Melee weapons now support more customizable audio feedback for various scenarios (hits, kills, critical hits), and third-person audio feedback can be configured separately.
## New things
- Add a consumable item (blood bag)
- Added third-person animations for the baseball bat
## Bug fix
- Fixed a bug that might cause config out-of-sync issues
- Melee Weapon Data Options**
- Added durability config options. Can be globally disabled via configuration.
- Added enchantability config option.
- Added OBB (Oriented Bounding Box) collision detection type.
- Added support for configuring movement during attack.
- Throwable Presets**
- Added potion grenade (Molotov) type presets, including effect cloud and splash types.
- New Status Effect**
- Added "Flammable" status effect: entities with this effect take extra damage from fire and their flames will not extinguish naturally while the effect is active.
- Throwable Data Options**
- Can now configure whether "cookable" are allowed. When enabled, holding the right mouse button after the prep time will reduce the throwable’s lifetime.
- Can configure whether explosion destroys blocks. Can be disabled globally via config.
- Can configure damage dealt to enemies on impact.
- Can configure whether the item breaks on hitting the ground, even when bouncing is enabled.
- Can configure the particle of trails.
- Explosive throwables can now have configurable screen shake effects. A global screen shake modifier can be set in the client config (set to 0 to disable).
- When sneaking while throwing, initial velocity is halved. The speed reduction factor can be adjusted in the config file.
- Model Update**: Added
1p_effect_x(where x is a number) locator group for visual effects visible only in first-person view. - Model Update**: Added
entity_hide_x(where x is a number) locator group that will not render on thrown entities.
## Adjustments
- Reduced default throw velocity and collision coefficient for all throwable items.
- Updated default weapon pack to include the new configuration options.
- Lowered crafting cost of the baseball bat.
- Reworked throwable entity collision logic to prevent getting stuck in walls.
- Added explanatory comments to items in the default pack.
- Some melee weapon hit detection is now performed client-side.
## Fixes
- Fixed an issue where melee weapons could not damage teammates even if friendly fire was enabled.
- Fixed missing first-person hand animations (jumping/turning).
- Fixed incorrect key name for bounce coefficient in sample throwable config. Correct key is
bounce_factor. - Fixed an issue where enemies beyond a certain Y-axis distance could not be attacked.
- fix en_us lang issue
- add doPostHurtEffects/doPostDamageEffects call for compatibility