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[TACZ] LesRaisins Tactical Equipements

[TACZ] LesRaisins Tactical Equipements

by xjqsh • Downloads: 0 • Followers: 0
Description
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lrtactical.png A addon for Timeless and Classics Guns Zero that add throwables, melee weapon and more support for gun packs

Contents and Features

Built-in pack contains

Melee Weapon

https://q1.boheurl.com/lesraisins/i/2025/05/26/melee.png

  • Dagger
  • Karambit&lt
  • Baseball Bat

Throwables

https://q1.boheurl.com/lesraisins/i/2025/05/26/throwable.png

  • M67 Grenade
  • RGN Grenade
  • Smoke Grenade
  • Flash Grenad

Shield

https://q1.boheurl.com/lesraisins/i/2025/05/26/shield.png

  • Flash Shield

UGC Support

https://q1.boheurl.com/lesraisins/i/2025/05/26/ugc.png
Additional ability to define melee weapon and throwable items for TACZ gunpacks.

Dependency

dependency.png This is a MOD, Please put the .jar file in the mods folder but not in tacz gun pack path. You need tacz 1.1.8 and above as a dependency from version 0.4.0

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.x
Forge
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Forge
22h ago 1
1.20.1
Forge
22h ago 1
  • Added a batch of new consumables
  • Fixed an issue where the muzzle direction was locked in TACZ's third-person weapon-holding animation
  • Improved tooltips: display some data and added support for configurable custom descriptions
  • Added support for configuring additional transforms for grenade entity and fixing incorrect grenade orientations in some addons in the test version
  • Smoke particles now respond to ambient lighting
  • Fixed an issue where cookable throwable items would not explode after the fuse timer expired in hand
# 0.4.1 Beta

This is still a beta version.

  • Fixed an incompatibility issue between the flashbang tinnitus effect (from Deafness) and TacZ 1.1.8.
  • Fixed a server crash caused by a class loading exception.
  • Fixed an issue where melee weapons without dedicated third-person animations would not play the default attack animation.
  • Fixed an issue where consumables could be used directly while being taken out.
  • Added two new consumables: Condensed Milk and Ibuprofen.
  • Added a new option to consumable data, allowing items to be used without continuously holding the right mouse button.
  • The potion effect removal data for consumables now supports @harmful / @beneficial / @neutral to target all status effects of a specific category.
  • Consumables can now be configured for multiple uses (durability option). Consumables with durability are limited to a maximum stack size of 1.
This is a beta version and may contain some issues.

## Features
  • Added experimental third-person animation support for melee weapons (player_animator)
  • Add an experimental item category: Consumables
  • Melee weapon attack data now also accept arrays, allows config different stats for multiple attacks.
  • Melee weapons now support more customizable audio feedback for various scenarios (hits, kills, critical hits), and third-person audio feedback can be configured separately.

## New things
  • Add a consumable item (blood bag)
  • Added third-person animations for the baseball bat

## Bug fix
  • Fixed a bug that might cause config out-of-sync issues
## Additions

  • Melee Weapon Data Options**
  • Added durability config options. Can be globally disabled via configuration.
  • Added enchantability config option.
  • Added OBB (Oriented Bounding Box) collision detection type.
  • Added support for configuring movement during attack.

  • Throwable Presets**
  • Added potion grenade (Molotov) type presets, including effect cloud and splash types.

  • New Status Effect**
  • Added "Flammable" status effect: entities with this effect take extra damage from fire and their flames will not extinguish naturally while the effect is active.

  • Throwable Data Options**
  • Can now configure whether "cookable" are allowed. When enabled, holding the right mouse button after the prep time will reduce the throwable’s lifetime.
  • Can configure whether explosion destroys blocks. Can be disabled globally via config.
  • Can configure damage dealt to enemies on impact.
  • Can configure whether the item breaks on hitting the ground, even when bouncing is enabled.
  • Can configure the particle of trails.
  • Explosive throwables can now have configurable screen shake effects. A global screen shake modifier can be set in the client config (set to 0 to disable).

  • When sneaking while throwing, initial velocity is halved. The speed reduction factor can be adjusted in the config file.
  • Model Update**: Added 1p_effect_x (where x is a number) locator group for visual effects visible only in first-person view.
  • Model Update**: Added entity_hide_x (where x is a number) locator group that will not render on thrown entities.

## Adjustments

  • Reduced default throw velocity and collision coefficient for all throwable items.
  • Updated default weapon pack to include the new configuration options.
  • Lowered crafting cost of the baseball bat.
  • Reworked throwable entity collision logic to prevent getting stuck in walls.
  • Added explanatory comments to items in the default pack.
  • Some melee weapon hit detection is now performed client-side.

## Fixes

  • Fixed an issue where melee weapons could not damage teammates even if friendly fire was enabled.
  • Fixed missing first-person hand animations (jumping/turning).
  • Fixed incorrect key name for bounce coefficient in sample throwable config. Correct key is bounce_factor.
  • Fixed an issue where enemies beyond a certain Y-axis distance could not be attacked.

  • fix en_us lang issue
  • add doPostHurtEffects/doPostDamageEffects call for compatibility
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