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TACZ Turrets

TACZ Turrets

by Entropy159 • Downloads: 0 • Followers: 0
Description
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Changelog
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Modrinth CurseForge

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Turrets that fire guns from TACZ. Give a turret a TACZ gun and some ammo, and it will fire at enemies.

Dependencies

Controls

  • Place it by right-clicking a block. Use the bottom of a block to hang the turret upside down from the ceiling.
  • Open it by right-clicking the turret. Put a gun in the gun slot and ammo in the slots below it.
  • Pick it up by crouching and right-clicking. You get the turret back with its gun and ammo.
  • Repair it*by right-clicking with iron bars.

A turret standing on a chest, barrel or any other item storage takes matching ammo from it when it runs out.

GUI

  • Power: Always On, Redstone On, Redstone Off or Always Off.
  • Mode: Aggressive fires as fast as the gun allows. Conservative spaces its shots out to save ammo. Adaptive saves ammo at range and switches to Aggressive when a target gets close.
  • Players: Never Target, Retaliate (only players who hurt it) or Always Target. Allies are never targeted.
  • Allies: click an online player in the list to make them an ally of the owner, and click again to remove them.

The status light shows what the turret is doing:

  • Green -> Ready
  • Yellow -> Reloading
  • Bright red -> Out of ammo
  • Dark red -> No gun
  • Off -> Switched off

Allies

Turrets do not target their owner or the owner's allies. Allies come from:

  • the allies list in the turret screen
  • /turret trust , /turret untrust and /turret trusted
  • vanilla teams
  • FTB Teams parties and allies.
  • Open Parties and Claims parties and allied parties.

Allies can also open and manage your turrets. Turn that off with alliesHavePerms.

Turret models

Each player can pick how turrets look for them with modelType in tacz_turrets-client.toml. This is purely cosmetic.

Config

  • tacz_turrets-common.toml on 1.20.1, or tacz_turrets-server.toml in each world's serverconfig folder on 1.21.1: range, health, armor, ammo use, accuracy, who turrets target and can damage, repair items, healing, sounds, and FE power (off by default; turrets pull FE from the block they stand on when it's on).
  • tacz_turrets-client.toml: turret model, health bar style and color and recoil animation.

The entity tags tacz_turrets:turret_targets and tacz_turrets:turret_ignored add mobs turrets always or never target.

Credits

Huge thanks to Corrinedev for making TACZ NPCs, which was a big help for seeing how things work.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
20h ago 1
1.20.1
Forge
20h ago 1
1.21.1
Neoforge
20h ago 1
1.20.1
Forge
20h ago 1
1.20.x
Forge
20h ago 1
1.20.1
Forge
20h ago 1
1.20.x
Forge
20h ago 1
1.20.1
Forge
20h ago 1
1.20.1
Forge
20h ago 1
1.20.1
Forge
20h ago 1
[3.0.0] TACZ Turrets 3.0.0 by Entropy159 on Oct 18, 2026
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  • v3.0.0!**

Major code improvements and new turret models!

ADDED

  • New mod icon.
  • Added five new turret models: Modern, Industrial, Sci-Fi, Scrap and Tactical.
  • New config to pick between turret models, client sided.
  • Added ceiling turrets. A turret placed on the bottom of a block hangs upside down from it and shoots from there. Ceiling turrets fall to the ground when the block they hang from is broken.
  • Added FTB Teams support. Party members and players with the ally rank count as allies.
  • Added Open Parties and Claims support. Party members and members of allied parties count as allies.
  • Added idle movement.
  • Added emissive textures to the lights on every turret model.
  • Added effectBlacklist config. Turrets are immune to most negative effects.
  • Added hurt sounds for the turrets.
  • Added the turretArmor config option.

CHANGED

  • Rewrote the mod into a stonecutter + architectury setup. Forge 1.20.1 and NeoForge 1.21.1 come from one mod project.
  • Turrets can no longer be placed inside another turret, or where they would fall onto one.
  • A turret that falls onto another turret now breaks into its item and drops its gun and ammo.
  • The turret item is now a flat icon instead of the full model in hand.
  • Turret health is now changed automatically when the turretHealth config is updated, instead of only for new turrets.

FIXED

  • Fixed lag from idle turrets checking line of sight to every mob in range on every tick.
  • Fixed lag from turrets without ammo scanning the chest below them every tick.
  • Fixed toggling allies in the turret GUI doing nothing on 1.21.1.
  • Fixed the turret_targets and turret_ignored entity tags not loading on 1.21.1.
  • Fixed turrets, and the turrets around them, aiming at an owner or ally who hit them.
  • Fixed turrets with no gun, or switched off, turning to watch nearby players.
  • Fixed the gun staying upright when a turret dies or is named Dinnerbone.
  • Fixed turrets spawning half a block up and falling when placed.
  • Fixed middle-click not giving the turret item in creative.
  • Fixed GUI button labels breaking on systems set to Turkish.
[3.0.0] TACZ Turrets 3.0.0 by Entropy159 on Oct 18, 2026
Download
  • v3.0.0!**

Major code improvements and new turret models!

ADDED

  • New mod icon.
  • Added five new turret models: Modern, Industrial, Sci-Fi, Scrap and Tactical.
  • New config to pick between turret models, client sided.
  • Added ceiling turrets. A turret placed on the bottom of a block hangs upside down from it and shoots from there. Ceiling turrets fall to the ground when the block they hang from is broken.
  • Added FTB Teams support. Party members and players with the ally rank count as allies.
  • Added Open Parties and Claims support. Party members and members of allied parties count as allies.
  • Added idle movement.
  • Added emissive textures to the lights on every turret model.
  • Added effectBlacklist config. Turrets are immune to most negative effects.
  • Added hurt sounds for the turrets.
  • Added the turretArmor config option.

CHANGED

  • Rewrote the mod into a stonecutter + architectury setup. Forge 1.20.1 and NeoForge 1.21.1 come from one mod project.
  • Turrets can no longer be placed inside another turret, or where they would fall onto one.
  • A turret that falls onto another turret now breaks into its item and drops its gun and ammo.
  • The turret item is now a flat icon instead of the full model in hand.
  • Turret health is now changed automatically when the turretHealth config is updated, instead of only for new turrets.

FIXED

  • Fixed lag from idle turrets checking line of sight to every mob in range on every tick.
  • Fixed lag from turrets without ammo scanning the chest below them every tick.
  • Fixed toggling allies in the turret GUI doing nothing on 1.21.1.
  • Fixed the turret_targets and turret_ignored entity tags not loading on 1.21.1.
  • Fixed turrets, and the turrets around them, aiming at an owner or ally who hit them.
  • Fixed turrets with no gun, or switched off, turning to watch nearby players.
  • Fixed the gun staying upright when a turret dies or is named Dinnerbone.
  • Fixed turrets spawning half a block up and falling when placed.
  • Fixed middle-click not giving the turret item in creative.
  • Fixed GUI button labels breaking on systems set to Turkish.
[2.0.0] TACZ Turrets 2.0.0 by Entropy159 on Oct 18, 2026
Download
Initial release for 1.21.1 NeoForge
[2.0.0] TACZ Turrets 2.0.0 by Entropy159 on Oct 18, 2026
Download
This update was brought to you mostly by SxilverKat.
  • New GUI for turrets! Edit settings and access guns and ammo all from a central GUI.
  • Added sound effects when placing and picking up turrets
  • Play reloading sounds while reloading
  • Added recoil animations (push back and vertical bounce)
  • Greatly improved targeting system with player filters and allies
  • Player trusting for turret setting modifications
  • Better inaccuracy
  • Firing speed settings
  • Credit kills to turret owners
  • Turret repairing + optional passive healing
  • Optional energy requirement
  • Fix item model rotating with last rendered turret
[1.1.2] TACZ Turrets 1.1.2 by Entropy159 on Oct 18, 2026
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  • Fix possible crash when owner is null
[1.1.1] TACZ Turrets 1.1.1 by Entropy159 on Oct 18, 2026
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  • Fixed minigun not working
  • Ammo boxes now work
[1.1.0] TACZ Turrets 1.1.0 by Entropy159 on Oct 18, 2026
Download
  • TONS of internal refactoring and tidying
  • New config options
  • Hopefully less bugs
[1.0.2] TACZ Turrets 1.0.2 by Entropy159 on Oct 18, 2026
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  • More config options
  • Tags for targeting
  • Bug fixes
[1.0.1] TACZ Turrets 1.0.1 by Entropy159 on Oct 18, 2026
Download
  • Moved from cloth config to forge config, works on dedicated servers now
[1.0.0] TACZ Turrets 1.0.0 by Entropy159 on Oct 18, 2026
Download
  • Initial release
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