Talents
Talentium introduces 13 new talents to the game. Talentium tries to change the way Minecraft is played by buffing several under-played aspects of the game. This could either be through obscure mechanics or simply an under-used feature. Many of the talents will try to add viability to pre-existing game mechanics that have been considered a gimmick or simply unviable in any regards to combat or resourcefulness.
🌾 Agriculture
Mechanic: Increased crop drops with unique items. Gain more drops from breaking crops, with special items such as Ender Beetroot, Hasty Carrot and Magic Potato. Drops scale with level.
🪓 Axes
Mechanic: Armor-negation and attack damage bonus. Enhances axes with a chance to reduce armor on hit and increases damage as you level up.
🛡 Blocking
Mechanic: Counter-attack and armor bonus.
Receive counter-attack charges on hit and gain armor when a shield is in your offhand.🧪 Brewing
Mechanic: Potion changes and Brewing Stand speed. Potions gain longer durations, becomes stackable, and faster brewing at higher levels.
🌍 Excavation
Mechanic: Shovel-based and Brush-based. Digging now yields treasures at higher levels and brushing may yield treasures in suspicious sand and gravel.
🎣 Fishing
Mechanic: Biome-based fishing, unqiue fish and increased amount of fishing. Unlocks higher chances for treasure and unique fish, especially in specific biomes.
🔥 Magic
Mechanic: Late-game spellcasting. Adds 10 powerful spells for combat, defense and utility. Use Spell Tomes to imbue spells with a spellbook. Spellbooks can be found in Stronghold libraries.
🏹 Marksmanship
Mechanic: Viability to Bows, Crossbows and Tridents.
Boosts damage for Bows, Crossbows, and Tridents. Bows gain pierce, Tridents gain AoE damage on land, and Crossbows gain a X% chance to bypass 25% of Armor.⛏ Mining
Mechanic: Mining Speed and more ore drops. Increases mining speed and ore drops.
🔨 Smithing
Mechanic: All material becomes smith-able.
Grants random bonuses to armor, tools, and weapons crafted at the Smithing Table when using a Smithing Enhancer of with the same material as the item.👤 Sneak
Mechanic: Stealth and first-hit advantage. Turns player invisible after sneaking for a short time, with bonus damage on first attack after exiting sneak as long as the opponent is unaware.
🗡 Swords
Mechanic: Bleed damage and attack damage bonus.
Swords gain abilities to remove Regeneration from opponents and inflict damage over time, with extra attack power at higher levels.🐺 Taming
Mechanic: Wolves gain combat enhancements and Horses gain speed enhancements.
Wolves become stronger, faster, and can deal more damage. Horses become faster and more mobile. At higher levels, there’s also a chance for twin offspring.
Technical Setup
Custom mod items can be registered in Talentium’s tags. Example: to register a new sword item, add its id todata/ttm/tags/items/swords.json.
Level Adjustment
To set a talent's level manually, use the command:/scoreboard players set [player_name] ttm.[talent]_level [value]Example:
/scoreboard players set @s ttm.swords_level 100to set Swords level to 100.
Credits
Special thanks to the amazing contributors:
vdvman1, Cloud Wolf, Misode, PukiSilver, PyroStunts, Sackred, Supercrafter100, Hypcronite, and KuleAnder.
All Versions
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- Updated to 26.2
- Fixed a lot of tag issues
- Updated to 26.2
- Fixed a lot of tag issues
- Updated to 26.1
- Updated to 26.1
> Updated to 1.21.9
## Changes
- Added Copper-related items to Smithing skill.
- Copper Armor gives more break speed when smithed.
- Copper Swords and Axes give submerged mining speed.
- Leather and Iron armor not displaying any tooltip.
> Updated to 1.21.9
## Changes
- Added Copper-related items to Smithing skill.
- Copper Armor gives more break speed when smithed.
- Copper Swords and Axes give submerged mining speed.
- Leather and Iron armor not displaying any tooltip.
> Updated to 1.21.8
### Bugfixes
- Added owner field to the grenade item (found in rare and common trial ruins from excavation)
- Fixed Energy Barriers remaining and becoming stuck permanently, they should disappear over time if this occurs
> Updated to 1.21.8
### Bugfixes
- Added owner field to the grenade item (found in rare and common trial ruins from excavation)
- Fixed Energy Barriers remaining and becoming stuck permanently, they should disappear over time if this occurs
> Updated to 1.21.4. Custom tints have been removed due to Mojang removing that feature as it was unintended, rest in peace.
## New Feature
- UUID stored stats, same as Mine Treasure except this one works. Will fix the Mine Treasure one later. Every 5 minutes your stats will be saved. If you change your name it will be detected and your stats will be applied.
### Major Bugfix
- Fixed hidden technical enchantments being grindstone-able, essentially granting infinite XP.
- Fixed settings menu incrementing both when changing level cap.
- Updated Textures, no longer custom colors, now uses default items.
- Fixed Home Made Debris advancement.
- Made the crafting recipe explanation in trigger talent more clear.
- Fixed Leather Armor advancement.
- Fixed Netherite Helmet not having correct durability when smithed.
- Fixed talent trigger to be smithing table instead of blast furnace for talent introduction.
- Fixed the whole smithing system from failing sometimes when one starts smithing.
- Fixed armor equip sounds not being present after becoming visible.
> Updated to 1.21.4. Custom tints have been removed due to Mojang removing that feature as it was unintended, rest in peace.
## New Feature
- UUID stored stats, same as Mine Treasure except this one works. Will fix the Mine Treasure one later. Every 5 minutes your stats will be saved. If you change your name it will be detected and your stats will be applied.
### Major Bugfix
- Fixed hidden technical enchantments being grindstone-able, essentially granting infinite XP.
- Fixed settings menu incrementing both when changing level cap.
- Updated Textures, no longer custom colors, now uses default items.
- Fixed Home Made Debris advancement.
- Made the crafting recipe explanation in trigger talent more clear.
- Fixed Leather Armor advancement.
- Fixed Netherite Helmet not having correct durability when smithed.
- Fixed talent trigger to be smithing table instead of blast furnace for talent introduction.
- Fixed the whole smithing system from failing sometimes when one starts smithing.
- Fixed armor equip sounds not being present after becoming visible.
## Bugfixes
- Fixed many advancements not working.
- Fixed a few talents that are were hard-capped to level 100.
- MANY SMALL BUGFIXES.
- Added new item to Soul Sand for Excavation.
## Bugfixes
- Fixed many advancements not working.
- Fixed a few talents that are were hard-capped to level 100.
- MANY SMALL BUGFIXES.
- Added new item to Soul Sand for Excavation.
> This changelog does not even come remotely close to documenting every change, please explore this in-game yourself.
## General
- Dynamic Talent Scaling**: All talents dynamically scale with levels, making it easier to balance and modify in the future.
- Level Cap Customization**: Default cap is 500 but can be adjusted via
/function ttm:settingsor/scoreboard players set #level_cap ttm.const [amount]. - Revised Level Curve**: Level progression has been reworked, making higher levels easier to reach; talents have been re-balanced accordingly.
- Stats GUI**: Now pulls directly from talents, with a fully revamped design.
- Removed previous passives.
- Crops can now drop unique, tinted items that become more common as player level increases.
- Bone Meal has X chance to not consume, scales with level.
- Axes display bonus damage inside of item tooltip, with Armor Crush and Extra Damage scaling by level.
- Removed Regeneration on Hit. Kinetic Counter scales with level, and shields add armor when in offhand.
- Reworked to fix bugs; may be incompatible with mods altering brewing stands.
- Potions gain increased duration, stacking, and brewing speed is increased as levels rise.
- Revised loot tables and added the chance to find treasures in suspicious sand and gravel.
- Added passive Luck per level and significantly updated loot tables.
- Removed outdated spells, added Kinetic Blast and Snow Storm.
- Spells are now imbued via Spell Tomes instead of Chorus Fruit. Spells now do not cost levels when cast, but rather when imbued. Spells have uses before they turn back into a Spell Tome and a Spell Tome is crafted with a paper and a Nether Star.
- Removed the speed passive.
- Tridents, Bows and Crossbows gain increased projectile damage per level.
- Tridents deal AoE damage when they land.
- Bows gain pierce.
- Crossbows have X chance to bypass 25% of armor
- Modified ore drop rates.
- Added Nether Quartz and Nether Gold to scaling
- Added Mining Speed passive, increases mining speed per level.
> Where do I even begin...
- All tools, armor, weapons are now smithable with a Smithing Enhancer which can be crafted with netherite, diamonds and leather.
- Each material have specific buffs, leather has speed, iron has attack knockback, diamond has extra durability, wooden material has entity/block reach etc.
- All smithable items gain much more durability, increases per level.
- Smithing Enhancer works like Netherite Upgrade Template, check this out in the `
/trigger talentium` menu
- Removed backstab as it was very inconsistent, will possibly add in a future update.
- Stealth Mode:** Shift for x amount of ticks to turn invisible (including armor).
- If a target is unaware of the player the player will do extra sneak damage while in Stealth Mode.
- Same as Axes, scales.
- Scales, added Step Height and Safe Fall to steeds.
- All talents have new advancements and changes to existing ones. Made sure to fix all bugged advancements as well.
- This is a release, A TON of bugs have been fixed/deleted due to rewrite.
- I will probably start making a website and a wiki for people to read and input their levels for more accurate Talent info as the Stats GUI is not enough or becomes too cluttered to show absolutely everything.
@Update Ping!
> This changelog does not even come remotely close to documenting every change, please explore this in-game yourself.
## General
- Dynamic Talent Scaling**: All talents dynamically scale with levels, making it easier to balance and modify in the future.
- Level Cap Customization**: Default cap is 500 but can be adjusted via
/function ttm:settingsor/scoreboard players set #level_cap ttm.const [amount]. - Revised Level Curve**: Level progression has been reworked, making higher levels easier to reach; talents have been re-balanced accordingly.
- Stats GUI**: Now pulls directly from talents, with a fully revamped design.
- Removed previous passives.
- Crops can now drop unique, tinted items that become more common as player level increases.
- Bone Meal has X chance to not consume, scales with level.
- Axes display bonus damage inside of item tooltip, with Armor Crush and Extra Damage scaling by level.
- Removed Regeneration on Hit. Kinetic Counter scales with level, and shields add armor when in offhand.
- Reworked to fix bugs; may be incompatible with mods altering brewing stands.
- Potions gain increased duration, stacking, and brewing speed is increased as levels rise.
- Revised loot tables and added the chance to find treasures in suspicious sand and gravel.
- Added passive Luck per level and significantly updated loot tables.
- Removed outdated spells, added Kinetic Blast and Snow Storm.
- Spells are now imbued via Spell Tomes instead of Chorus Fruit. Spells now do not cost levels when cast, but rather when imbued. Spells have uses before they turn back into a Spell Tome and a Spell Tome is crafted with a paper and a Nether Star.
- Removed the speed passive.
- Tridents, Bows and Crossbows gain increased projectile damage per level.
- Tridents deal AoE damage when they land.
- Bows gain pierce.
- Crossbows have X chance to bypass 25% of armor
- Modified ore drop rates.
- Added Nether Quartz and Nether Gold to scaling
- Added Mining Speed passive, increases mining speed per level.
> Where do I even begin...
- All tools, armor, weapons are now smithable with a Smithing Enhancer which can be crafted with netherite, diamonds and leather.
- Each material have specific buffs, leather has speed, iron has attack knockback, diamond has extra durability, wooden material has entity/block reach etc.
- All smithable items gain much more durability, increases per level.
- Smithing Enhancer works like Netherite Upgrade Template, check this out in the `
/trigger talentium` menu
- Removed backstab as it was very inconsistent, will possibly add in a future update.
- Stealth Mode:** Shift for x amount of ticks to turn invisible (including armor).
- If a target is unaware of the player the player will do extra sneak damage while in Stealth Mode.
- Same as Axes, scales.
- Scales, added Step Height and Safe Fall to steeds.
- All talents have new advancements and changes to existing ones. Made sure to fix all bugged advancements as well.
- This is a release, A TON of bugs have been fixed/deleted due to rewrite.
- I will probably start making a website and a wiki for people to read and input their levels for more accurate Talent info as the Stats GUI is not enough or becomes too cluttered to show absolutely everything.
@Update Ping!
### Updated to 1.20.3-1.20.4
### Bugfixes:
- Fixed required forceloaded chunk at 0 0 to load properly
### Updated to 1.20.3-1.20.4
### Bugfixes:
- Fixed required forceloaded chunk at 0 0 to load properly
### Bugfixes:
- Fixed brewing having weird interactions with default vanilla potions. Everything should now work appropriately
- Disabling Talentium will not reset stats anymore.
- Fixed a bug where mansion loot had a remnant from 1.20.1 version.
- Updated the 1.20.1 version to have these bugfixes as well.
### 1.20-1.20.1
https://modrinth.com/datapack/talentium/version/0.26
### 1.20.2
https://modrinth.com/datapack/talentium/version/0.26-1.20.2
@Update Ping!
### Bugfixes:
- Fixed brewing having weird interactions with default vanilla potions. Everything should now work appropriately
- Disabling Talentium will not reset stats anymore.
- Fixed a bug where mansion loot had a remnant from 1.20.1 version.
- Updated the 1.20.1 version to have these bugfixes as well.
### 1.20-1.20.1
https://modrinth.com/datapack/talentium/version/0.26
### 1.20.2
https://modrinth.com/datapack/talentium/version/0.26-1.20.2
### Bugfixes:
- Fixed brewing having weird interactions with default vanilla potions. Everything should now work appropriately
- Disabling Talentium will not reset stats anymore.
- Fixed a bug where mansion loot had a remnant from 1.20.1 version.
- Updated the 1.20.1 version to have these bugfixes as well.
### 1.20-1.20.1
https://modrinth.com/datapack/talentium/version/0.26
### 1.20.2
https://modrinth.com/datapack/talentium/version/0.26-1.20.2
@Update Ping!
### Bugfixes:
- Fixed brewing having weird interactions with default vanilla potions. Everything should now work appropriately
- Disabling Talentium will not reset stats anymore.
- Fixed a bug where mansion loot had a remnant from 1.20.1 version.
- Updated the 1.20.1 version to have these bugfixes as well.
### 1.20-1.20.1
https://modrinth.com/datapack/talentium/version/0.26
### 1.20.2
https://modrinth.com/datapack/talentium/version/0.26-1.20.2
### Bugfixes:
- Fixed brewing being broken due to some breaking changes in 1.20.2, as well as fixing some other issues in regards to brewing.
- Since this has been fixed, I thought I may as well buff brewing as I feel it isn't rewarding enough:
- All potions now have 2x more duration than vanilla potions if it is brewed as a long or a strong potion.
https://modrinth.com/datapack/talentium/version/0.25
### 1.20.2
https://modrinth.com/datapack/talentium/version/0.25.1
### Bugfixes:
- Fixed brewing being broken due to some breaking changes in 1.20.2, as well as fixing some other issues in regards to brewing.
- Since this has been fixed, I thought I may as well buff brewing as I feel it isn't rewarding enough:
- All potions now have 2x more duration than vanilla potions if it is brewed as a long or a strong potion.
https://modrinth.com/datapack/talentium/version/0.25
### 1.20.2
https://modrinth.com/datapack/talentium/version/0.25.1
### Bugfixes:
- Fixed brewing being broken due to some breaking changes in 1.20.2, as well as fixing some other issues in regards to brewing.
- Since this has been fixed, I thought I may as well buff brewing as I feel it isn't rewarding enough:
- All potions now have 2x more duration than vanilla potions if it is brewed as a long or a strong potion.
https://modrinth.com/datapack/talentium/version/0.25
### 1.20.2
https://modrinth.com/datapack/talentium/version/0.25.1
### Bugfixes:
- Fixed brewing being broken due to some breaking changes in 1.20.2, as well as fixing some other issues in regards to brewing.
- Since this has been fixed, I thought I may as well buff brewing as I feel it isn't rewarding enough:
- All potions now have 2x more duration than vanilla potions if it is brewed as a long or a strong potion.
https://modrinth.com/datapack/talentium/version/0.25
### 1.20.2
https://modrinth.com/datapack/talentium/version/0.25.1
### Bugfixes:
- Thank you Hexuar for notifying me about tick.json having replaced set to true, causing incompatibilities in multiple datapacks, this has now been fixed.
### Changes:
- Buffed Smithing experience gain by 2x
- Buffed Fishing experience gain by 1.25x
- Buffed Taming experience gain by 2x
- Buffed Sneaking experience gain by 1.5x
- Buffed Magic experience gain when using spells.
- Added additional experience gain when using Kinetic Counter for blocking.
### Bugfixes:
- Thank you Hexuar for notifying me about tick.json having replaced set to true, causing incompatibilities in multiple datapacks, this has now been fixed.
### Changes:
- Buffed Smithing experience gain by 2x
- Buffed Fishing experience gain by 1.25x
- Buffed Taming experience gain by 2x
- Buffed Sneaking experience gain by 1.5x
- Buffed Magic experience gain when using spells.
- Added additional experience gain when using Kinetic Counter for blocking.
### Bugfixes:
- Brewing now gives brewing exp from brewing splash potions
- Brewing now gives exp properly
- Buffed Axe exp gain on hitting entities from 7 to 10 exp
- Buffed Fishing exp gain from 70 exp to 100 exp
- Buffed Marksmanship Ability by doubling the damage
- Buffed Marksmanship exp gain by 2x
- Sneak from now on only gives experience when wearing no armor
- Sneak now gives exp correctly while sneaking closely to hostile mobs
- Sneaking ability now only works when not wearing armor
- Removed unused code and files
- Other bug fixes (too many to mention)
### Bugfixes:
- Brewing now gives brewing exp from brewing splash potions
- Brewing now gives exp properly
- Buffed Axe exp gain on hitting entities from 7 to 10 exp
- Buffed Fishing exp gain from 70 exp to 100 exp
- Buffed Marksmanship Ability by doubling the damage
- Buffed Marksmanship exp gain by 2x
- Sneak from now on only gives experience when wearing no armor
- Sneak now gives exp correctly while sneaking closely to hostile mobs
- Sneaking ability now only works when not wearing armor
- Removed unused code and files
- Other bug fixes (too many to mention)