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Tensura:Dungeon

Tensura:Dungeon

by TR_Beyond • Downloads: 0 • Followers: 0
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About the Add-On

Tensura: Dungeon expands on Tensura Reincarnated by introducing a full dungeon system inspired by Rimuru’s Labyrinth.
Explore a procedurally generated dungeon filled with traps, shrine trials, rare mobs, and boss fights — all tied into a progression-based loot system.

The current release includes 10 unique floors, with more planned in future updates. We’ll be expanding the dungeon over time to add new content, new challenges, and even deadlier encounters.


How to Enter

  • Find a Cartographer – 50% chance they’ll sell a Dungeon Map for 2 emeralds
  • Right-click the map to reveal coordinates to the Colosseum (your dungeon entrance)
  • Pay 3 Silver Coins or use a Dungeon Voucher from the Dryad to enter

Server Setup Tips

  • Disable mob griefing for smoother gameplay:
    /gamerule mobGriefing false
  • In server.properties, set:
    max-tick-time=180000

If the dungeon generation breaks or glitches:

  1. Go to your world folder → dimensions → delete the trbeyond folder
  2. Run:
    /cleardungeon /createdungeon 100 0.75 0.6

yaml Copy Edit


Commands / Configs / Gamerules

Commands

/cleardungeon – Wipes the current dungeon
/createdungeon 100 0.75 0.6 – Generates a new dungeon
/dungeon summonelite – Summons a unique monster


Gamerules

/gamerule colosseumGeneration true/false
Toggles generation of the Colosseum.

/gamerule nightmareMode true/false
All bosses gain:
• All Resistances
• All Bosses are unique
• Resistance Shred
• Anti-Skill Effects
• Disabled Flight (includes race-based flight)
• Spatial Movement Disabled

/gamerule mobsSpawnWithDungeon true/false
Controls if mobs automatically spawn with dungeon structure generation.

/gamerule uniqueMonsterChance [value]
Sets the chance for mobs to spawn as Unique Monsters.

/gamerule lootExplosionChance [value]
Adjusts the chance for chests to trigger a loot explosion on open.

/gamerule dungeonfloorsize [number]
Number of dungeon pieces per floor. Default: 100

/gamerule ambientmobspawnrate [value]
Reduces the ambient mob spawn rate around players inside the dungeon.

/gamerule uniqueMonsterOverworld true/false
Toggles the spawning of Unique Monsters in the overworld.

/gamerule uniqueMonsterParticles true/false
Toggles the particle effects on Unique Monsters for easier visibility.


Configs

  • Boss stats – All boss stats are configurable
  • trapSpawnChance – Sets the overall chance for traps to generate
  • maxPlayersInDungeon – Limit how many players can be in the dungeon at once
  • dungeonReentryCooldown – Cooldown before a player can re-enter the dungeon
  • disableSkillsInDungeon – List of skill IDs or categories to disable during dungeon runs
  • npcShopConfigs – Set which NPCs sell items in the dungeon shop/lobby
  • coinReplacement – Replace Bronze/Silver/Gold/Stellar Coins with custom items or values
  • chestRefreshTimers – Set timers for how often dungeon chests refresh
  • specialMobSpawnChances – Configure rare mob spawn chances (like Dungeon Dominators)
  • disablechallenges – Turns off dungeon challenges

Trailer

New Update

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All Versions

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Name Game version Platforms Published Downloads Actions
1.19.2
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1.19.2
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1.19.2
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2d ago 1
  • fixed a big issue
  • Tensura: Dungeon – Patch v1.0.1.3**

Changes & Fixes

• Dungeon should now generate perfectly up to Floor 20 without doors opening into the void or other generation issues  
 
  • I fully regenerated and walked through the dungeon about 10 times  
 
  • Blocker tested over 40 times  
 
  • I’m not 100% sure it’s flawless yet, so if you find any generation glitches let us know and we’ll fix it  

• Fixed Diablos Claw not appearing in the shop on Friday  

• Fixed Supermassive Slime boss bar remaining after death  

• Fixed Shrine Challenge reset bug and “Survive the Wave” challenge not working as intended  

• Fixed invisible chest glitch  

• Changed Gobta’s Kodachi to the Kodachi sword type so it’s balanced and evolves properly  

• Increased shrine frequency throughout the dungeon  

Special shout-out to **Blocker315** for carrying this update.
  • Tensura: Dungeon – Patch v1.0.1.2**

Changes & Fixes
• Adjusted Gobta’s Kodachi drop rate (more frequent)
• Fixed item issue in Kurobee’s Shop
• Resolved item glitch
• Fixed crash related to Shrine system
## **Changelog v1.0.1.1**

  • Fixed generation crash that sometimes occurred 
  • Fixed transform mod hitbox crash  
  • Fixed players not being able to complete the **Destroy the Shrine** challenge  
  • Fixed **Diablos Claw** not being purchasable on Friday  
  • Fixed other minor issues  
# **Tensura Dungeon v1.0.1.0**

## **Floors 11–20 Added to the Dungeon**
  • Floors 11 through 20** have been added, featuring a **forest theme**, **larger hallways**, and **bigger rooms**.
On these floors, you’ll encounter **Greater Spirits**, **Otherworlders**, and **stronger, larger mobs** than before.


## **New Additions**

### **Weapons**
  • Diablos Claws** added to **Kurobee’s Shop** – has the ability to **deflect any projectile**.
  • Which projectiles cannot be reflected is configurable.*
  • Pistol** added to **Kaijin’s Shop** – bullets become available after using the **Low-Tier Magisteel Schematic**.
  • Red Spear** and **Gobta’s Kodachi** added to **chest loot** and **drop tables**.

### **Items**
  • Spatial Pouch**, **Spatial Bag**, and **Spatial Backpack** added – allow you to **store Majin tames** inside these items.
  • Automatic Recording Crystal** added – saves the player’s location upon death.

### **Enemies**
  • Slime Doll Fusion** added.
  • Stellar Chest Mimic** added.
  • Grave Lizard** added.
  • King Crawler** added.


## **Gameplay & Systems**

### **Mob Spawning Overhaul**
  • Completely reworked mob spawning system.
  • Mobs now spawn within a **50-block radius** of players every **5 seconds**.
  • Added **spawn limits** within player radius.
  • Mobs on floors without players now **despawn automatically**.
  • Respawnable mobs are not affected by this system.*

### **Fixes and Improvements**
  • Fixed a multitude of bugs.
  • Boss Rush Door** adjusted and added to the lobby.
  • Kurobee** now has access to his skill **Godly Craftsman**.
  • Prices and whether or not he has this skill are configurable.*
  • Added config for **Kurobee’s Shop pricing**.

### **Systems**
  • Shrine Challenges now **pause mob spawns** while an active challenge is in progress.


## **Progression & Balance**
  • Enemy **EP** now increases per floor:
  • Floor 2 starts at **1.10×**.
  • Each additional floor increases by **+0.05×** (e.g., F3 = 1.15×, F4 = 1.20×, etc.).


## **Credits**
Special thank you to our dev **Alex / TotallyDem** on GitHub for making a majority of the changes and contributing many of the ideas for improvements as well.


## ⚠️ **Important Notes**
1. **Delete your Tensura Dungeon config folder and reset the dungeon** before playing this update.
Message me if you need help doing this.

2. **Load Time Warning:**
Unless you’re running a **very powerful server** or have a **monster computer** and are playing **single-player**, expect the dungeon to take a while to load and possibly **time you out** when it is **generating for the first time**.
This issue will only occur **during the initial dungeon generation** and will be addressed in **v1.21**.
If the dungeon doesn’t load completely the first time, **reset it and re-enter the door**.
If this happens more than once, **message me directly** for help.
Tensura: Dungeon v1.0.0.9 – Fixes & Additions

Fixes & Systems
• Boss chests now disappear faster.
• New Rule Violation message added when boss cap is reached.

Additions & Changes
• Added gamerule BossEPOneTimeDrop.
• Added gamerule disableshrines.
• Added configuration shrinecooldownplaythrough, allowing players to activate shrines for no rewards while still on cooldown.
• Added new shrine challenges:
 - Kill Minh Slimes (Stellar only)
 - Pick the Correct Chest
 - Player Waves
• Many improvements made to shrine challenges.
• Increased door sizes on Floor 95.

+ Other minor adjustments
Tensura: Dungeon v1.0.0.8 – Fixes & Additions

Additions & Changes
• Added configuration to change how many coins bosses drop upon first kill.
• Added configuration to increase Stellar shrine challenge cooldown.

+ Other minor adjustments
Tensura: Dungeon v1.0.0.7 – Fixes & Additions

__Fixes & Systems__
• Fixed Stellar challenge rewards showing two chest models when only one should appear.  
• Fixed shrine activation on servers incorrectly showing "This shrine is already active" when it was not.  
• Changed shrine timer to waves for protection objectives. (Removed the confusing countdown; now purely wave-based.)  
• Fixed tames and clones granting players first boss kill rewards.  
• Fixed receiving the rule violation confirmed message in the Overworld.  
• Chests should now despawn consistently after 5 minutes. *(Report if there are any chests that still aren’t despawning.)*  

__**Additions & Changes**__
• All shrines now properly give 1 chest upon completion.  
• Shrine progression rewards are what grant multiple chests.  
• Added/adjusted progression bonus for completing multiple shrine challenges:  
 - 1 Challenge Completed: +5% Coin Bonus  
 - 2 Challenges Completed: +10% Coin Bonus, +5% Elite Mob Spawn Rate  
 - 3 Challenges Completed: +15% Coin Bonus, +10% Elite Mob Spawn Rate  
 - 5 Challenges Completed: 1 Guaranteed Uncommon Loot Roll, +15% Elite Mob Spawn Rate  
 - 6+ Challenges Completed: +10% Coin Bonus, +25% Elite Mob Spawn Rate, +0.20% Loot Explosion Chance (shrine-spawned mobs)  
 - 10+ Challenges Completed: +10% Coin Bonus, 2 Chests at Once, +50% Elite Mob Spawn Rate, +0.50% Loot Explosion Chance  
 - 20+ Challenges Completed: +10% Coin Bonus, 3 Chests at Once, +95% Elite Mob Spawn Rate, +1% Loot Explosion Chance  
• Added a command to let you see your shrine challenge progress as well as dungeon cooldown:  
 /dungeonStats player <playername>  
• Shrines will now display the remaining cooldown time before they can be used again.  

+ Other minor adjustments
Tensura: Dungeon v1.0.0.6 – Fixes & Additions

Fixes & Systems
• Moved all timing systems from TPS to Unix to resolve a multitude of issues. (Should hopefully fix chests not refreshing loot in the time the config is set for, as well as other TPS-related issues.)
• Fixed Minos Trident not evolving from Unique → Legend/God.
• Fixed bosses being passive to, or unable to hit, entities other than players.

Additions & Changes
• Increased Gorikimaru range by +2.
• Made Guild Lady & Koby trades instance-based and increased trade amounts.
• Adjusted Guild Lady trades:
 - High Crystal – 10 Bronze
 - Med Crystal – 5 Bronze
 - Low Crystal – 3 Bronze
• Removed guaranteed Gold Coin drops from bosses (except first kill).
• Shrink is now banned from the dungeon.

Other minor adjustments
Changelog — v1.0.0.5

1) Guild Lady Trade Limit
  • Trade limit for guild lady set to 300.

2) Dryad Rule Violation
  • If you kill a boss over the cap determined by the config, you are warned first.
  • If ignored, you will instantly die.

3) Multiple Boss Spawns
  • Fixed.

4) New Config
  • Maximum minutes a player can spend in the dungeon.
  • 0 = infinite (default)
  • 1–6 minutes allowed (max 6)
Tensura: Dungeon v1.0.0.4 – Fixes & Additions

Fixes & Systems

Bosses now respawn. (Note: they may over-spawn — a hotfix is planned.)

Recording Crystals now work from the Overworld and will not be consumed if teleporting to a cleared location.

Removed Adamantite Magic Jamming.

Removed challenges from Floor 95.

Removed dungeon entry blocks from Floor 95.

Removed some shop items from the Dryad.

Removed Horned Rabbit from spawning in treasure rooms.

Other small fixes and adjustments.


Additions & Changes

Added configuration to enable per-player instance-based loot (functions similarly to Lootr).

Added configuration to customize loot content inside dungeon chests.

Added Mjöllmile to Floor 95 as a new NPC.
Tensura: Dungeon v1.0.0.3

✅ Players who go through the barrier without paying the entry fee will now be teleported back to the lobby.
✅ Shrines have been fixed and are now functioning properly.
✅ Fixed infinite death looping entities and improved entity handling to prevent cramming in one spot (more testing may be required).
✅ Fixed a crash related to boss respawning.
✅ Resolved issue with dummies and other NPCs being marked as elite.
✅ Fixed Boss Rush door not teleporting players.
✅ Fixed issue where players could walk through doors.
✅ Fixed doors opening into the void.
Tensura: Dungeon v1.0.0.2 – Fixes

Fixed invisible chest glitch.  
Other small adjustments for stability and gameplay.
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