Tensura: Mysticism
Tensura: Mysticism is an add-on for Tensura: Reincarnated that introduces new features and content not currently included in the main mod.
FYI, THERE IS A WIKI. https://trmysticism.wiki.gg/
Features
Languages Supported
- English
- Chinese
- Russian
- Turkish
- Spanish
Playable Races
- Sculk Worm Race
- Dragonoid Race
- Direwolf Race
- Insect Race with SIX SUBSPECIES (Ant, Beetle, Centipede, Scorpion, Spider, Wasp)
- Lesser Spirit Race
- Lesser Angel Race
- Phantom Race
- Wyrm Race
Ultimate Skills
To acquire an Ultimate Skill, you must:
- Master its corresponding Unique Skill.
- Awaken as a True Demon Lord or True Hero.
- Pay the acquiring MP cost, which can be expensive.
Below are the skills available.
The available Ultimate Skills:
- Adephaga, Lord of Devouring
- Amaterasu, Lord of Shimmering Flame
- Ame-no-Uzume-no-Mikoto, Lord of Entertainment
- Antaeus, Lord of Opposition
- Antevorta, Lord of Predictions
- Antithesis, Lord of Inversion
- Apollo, Lord of Music
- Asmodeus, Lord of Lust
- Beelzebub, Lord of Gourmet
- Belphegor, Lord of Sloth
- Bushyasta, Lord of Stagnation
- Dionysus, Lord of Crashing
- Galileo, Lord of Observation
- Hades, Lord of Death
- Heracles, Lord of The Hunt
- Ignis, Lord of Explosions
- Invictus, Lord of Victory
- Laverna, Lord of Vainglory
- Mephisto, Lord of Fantasy
- Oizys, Lord of Melancholy
- Pernida, Lord of Compliance
- Sandalphon, Lord of Judgment
- Sariel, Lord of Hope
- Satanael, Lord of Wrath
- Sephirot, Lord of Life
- Susano'o, Lord of Tyranny
- Takemikazuchi, Lord of Combat
- Tsukuyomi, Lord of Moon Shadow
- Uriel, Lord of Vows
- Viciel, Lord of Lurking
- Xezbeth, Lord of Lies
Unique Skills
- Compulsor (Custom Skill for Hyorinmaru.)
- Crasher (ZYKES.)
- Cultivator (Custom Skill for HVN_Bael.)
- Dreamer (evolves into Sephirot, and then Mephisto.)
- Melancholy (evolves from Thrower.)
- Hidden Ruler (Custom Skill for VicTheVictini.)
- Inverse (Custom Skill for PropelGuy.)
- Plunderer (Inspired by Looter in Tensura lore.)
- Spiritualist (Custom Skill for a close friend.)
- Stagnator (Custom Skill for Sinful_Acedia.)
- Vainglory (evolves from Plunderer.)
- Victorious Harbinger (Custom Skill for im_velo.)
- Constant (Custom Skill for Demonking0015.)
- Captivator (Unique Skill based on Oshi no Ko.)
- Engineer (Loosely based on TF2 and Risk of Rain 2.)
- Gardener (You like plants?)
- Gatekeeper (Fate skill.)
- Repeater (Cool design that came to mind, so I guess it's my custom skill?)
- The Balance (Custom Skill for Hyorinmaru.)
Extra Skills
- Ice Manipulation
- Ice Domination
- Darkness Manipulation
- Darkness Domination
- Light Manipulation
- Light Domination
- Cryogenic Cessation (Blaze Direwolf)
- Profaned Prominence (Frostfang Direwolf)
Intrinsic Skills
- Burrow (Sculk Worm)
- Corruption (Sculk Worm)
- Hell Hall (Enflamed Aberration)
- Command Undead (Wight King)
- Exoskeleton (Insect)
- Corrosion Transform (Corrosion Soul Insect)
- Poison Transform (Poison Soul Insect)
- Paralysis Transform (Paralysis Soul Insect)
- Lightning Mode (Lightning Soul Insect)
- Spark (Fire Ant)
Important Notes
- You do NOT need to manually modify your config files. The mod should configure itself automatically.
- If the new races do not appear in-game, try restarting Minecraft and reopening it before creating a new world.
Development Team
[[ADDON DEVELOPMENT TEAM]]
----------------------------------------
[OWNERS - Anything regarding commissions or higher management has to go through either one of them.]
@memoires - Project Lead/Owner/Lead Coder
@dranyas - Project Co-Lead/Coder
----------------------------------------
[ADMINS - The next in charge, in case the owners are not available.]
@vicft - Admin/Planner Lead
@zykestheone - Admin/Coder
@baderormous - Co-founder/Admin/Coder
----------------------------------------
[CODER TEAM - I ask these people to do stuff I don't want to do! Cough.]
@memoires - Project Lead/Owner/Lead Coder
@dranyas - Project Co-Lead/Coder
@zykestheone - Admin/Coder
@baderormous - Co-founder/Admin/Coder
@hvnbael - Bael/Coder
@hvnbael. - Bael/Coder
----------------------------------------
[[ASSET CREATORS - The amazing people who bring my wacky ideas to life.]]
{TEXTURER TEAM - They create cool icons for each and every one of our skills (items too sometimes)!}
@v_erdian - Texturer (Bushyasta, The Balance, Gilgamesh)
@acedamocles - Texturer/Modeler (Captivator/Ame-no-Uzume-no-Mikoto)
@drake2261 - Texturer (Beelzebub, Contract, Repeater)
@biothermia - Texturer (Asmodeus, Belphegor, Constant)
@letterh. - Texturer (Antaeus/Blaze Essence/Ice Essence)
{MODELER TEAM - I send wacky ideas to these people and they question my sanity.}
@adham_sherif - Modeler (I pay this dude WAY TOO MUCH every month.)
@sir_le0 - Modeler
@swoosh6296 - Modeler
@acedamocles - Texturer/Modeler (I'm sorry LMAO)
{BUILD TEAM - The cool people who make all the structures you see in game!}
@torvern.the.original - Build Team Lead
@yuuto_enomoto - Build Team
@xxdarkchildxx - Build Team
@divinepuma - Build Team
{SOUND DESIGNERS - They make the cool sounds you hear when some of our skills are in play! Also, they make entity noises too!}
@anima_the_soulborne - Sound Designer (Mainly makes soundtracks. Made Ritual Scythe SFX.)
@aurinoth - Sound Designer (Voice Actor)
@romxnce - Sound Designer (Asmodeus/Sariel's Fortitude, Engineer SFX, Oizys' Crush)
----------------------------------------
[HONORARY/PAST TEAM MEMBERS - Thank you for being part of the team!]
@im_velo - Admin/My Assistant...
@crykico - Ex Texturer Lead (Created Crasher/Dionysus/Mephisto/Sephirot/Amaterasu...)
@macomed - Ex Build Team Lead (Mephisto's Fantasy World)
@draco__01 - Coder (The World, Time Stop)
Enjoy exploring the world of Tensura: Mysticism!
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 | ||||
| 12h ago | 1 |
## New
- Added some overlays to the player for [Jinchuriki] to show that cloak is active. No ears and tail for now, my furry friends. Give us time for this one.
- Fixed a bug where crashes and incompatibilities rose due to having Apotheosis/Apothic Enchanting in your modpack.
- Fixed a bug related to [Dreamer] where you might accidentally get way more energy than you should have after returning from death.
- Fixed missing description from [Jinchuriki].
- Fixed missing toggle from [Jinchuriki].
- Fixed a bug related to [Relapse] where Bet clones could be farmed for EP.
- Fixed a bug with [Gatekeeper] draining both AP and MP.
- Fixed missing lang with King's Storehouse.
## New
- Added some overlays to the player for [Jinchuriki] to show that cloak is active. No ears and tail for now, my furry friends. Give us time for this one.
- Fixed a bug where crashes and incompatibilities rose due to having Apotheosis/Apothic Enchanting in your modpack.
- Fixed a bug related to [Dreamer] where you might accidentally get way more energy than you should have after returning from death.
- Fixed missing description from [Jinchuriki].
- Fixed missing toggle from [Jinchuriki].
- Fixed a bug related to [Relapse] where Bet clones could be farmed for EP.
- Fixed a bug with [Gatekeeper] draining both AP and MP.
- Fixed missing lang with King's Storehouse.
## New
- Ported Unique Skill [Gatekeeper].
- New Commission Series Unique Skill [Jinchuriki]. Check the wiki for the documentation.
- Re-added the Shadow Imp mob. It will linger and exist inside of the Darkness biome of the Elemental Realm.
- Added a config option to cap the maximum damage of [Constant]'s Destruction mode. (Default: 5000)
- Changed [Subjugator]'s toggle into a mode. This is so that toggling all abilities on... Won't toggle them all off instantly lol.
- Added configuration options for [Malleable] with regards to the Vessel mode.
- Made it so that [Malleable] Clay Golems now spawn with only 100 EP to prevent farming.
- Increased armor provided to [Malleable]'s Clay Golems to 30 on mastery.
- Buffed [Malleable]'s Clay Golem's health when unmastered to 50 (was 40).
- Buffed [Malleable]'s Clay Golem's armor when unmastered to 10 (was 8).
- Increased [Melancholy]'s base damage via Gust. I'm unsure as to why the damage values were at 6 (for air) and 9 (for thrown blocks)???
## Bug Fixes:
- Fixed a bug where Reaper Aberration was using Soul Shrieker configuration stats.
- Fixed incorrect paths appearing as a Drone Beetle.
- Fixed a bug where Marked for Death granted invincibility instead of the intended effect.
- Fixed a bug where using [Captivator]'s Performance would still switch modes even if you could not cast it.
- Fixed a bug where Boreal Frost and Holy Flames could be affected by Degenerate, Godly Craftsman and Scholar.
- Fixed a bug where [Malleable] Vessels were clipping into the ground on spawn.
- Fixed a bug where your Magicules would be robbed if you didn’t have the soul energy to acquire a skill.
- Fixed a bug with [Scholar] where higher levels of enchanted books couldn't be applied onto weapons without external mods.
## New
- Ported Unique Skill [Gatekeeper].
- New Commission Series Unique Skill [Jinchuriki]. Check the wiki for the documentation.
- Re-added the Shadow Imp mob. It will linger and exist inside of the Darkness biome of the Elemental Realm.
- Added a config option to cap the maximum damage of [Constant]'s Destruction mode. (Default: 5000)
- Changed [Subjugator]'s toggle into a mode. This is so that toggling all abilities on... Won't toggle them all off instantly lol.
- Added configuration options for [Malleable] with regards to the Vessel mode.
- Made it so that [Malleable] Clay Golems now spawn with only 100 EP to prevent farming.
- Increased armor provided to [Malleable]'s Clay Golems to 30 on mastery.
- Buffed [Malleable]'s Clay Golem's health when unmastered to 50 (was 40).
- Buffed [Malleable]'s Clay Golem's armor when unmastered to 10 (was 8).
- Increased [Melancholy]'s base damage via Gust. I'm unsure as to why the damage values were at 6 (for air) and 9 (for thrown blocks)???
## Bug Fixes:
- Fixed a bug where Reaper Aberration was using Soul Shrieker configuration stats.
- Fixed incorrect paths appearing as a Drone Beetle.
- Fixed a bug where Marked for Death granted invincibility instead of the intended effect.
- Fixed a bug where using [Captivator]'s Performance would still switch modes even if you could not cast it.
- Fixed a bug where Boreal Frost and Holy Flames could be affected by Degenerate, Godly Craftsman and Scholar.
- Fixed a bug where [Malleable] Vessels were clipping into the ground on spawn.
- Fixed a bug where your Magicules would be robbed if you didn’t have the soul energy to acquire a skill.
- Fixed a bug with [Scholar] where higher levels of enchanted books couldn't be applied onto weapons without external mods.
## Bug Fixes
- Fixed a startup crash only related to Fabric. The development environment did not catch this issue, and the issue only works when the mod is launched in normal runtime.
## New
- Added **Boreal Frost**, Waltz's Unique Engraving.
> Every 2 seconds, the effect of this movement speed reduction decreases.
> While Eternal Permafrost is active, the target's Battlewill and Magic have a 50% chance to fail, causing them to go on a 5 second cooldown.
> Skills are not affected.
- Added a toggle for [Butcher] that lets you turn on or turn off the explosion caused by the marks.
- __Nerfed__** Brimstone Flames:
> Instead, the healing efficiency is reduced by 80% and it now takes 5 seconds to activate.
## Bug Fixes
- Fixed an issue where [Phaser]'s intangibility toggle for mastery was not being shown as an available mode.
- Fixed an issue where jumping into the void in [Phaser]'s dimension would just teleport you into the void of the overworld and kill you.
- Switched all
PLAYERsound sources toTENSURA ABILITY. - Fixed all the [Constant] Bugs ™.
> Remember to make addon suggestions for nerfs or buffs.
With that, this might be the final hotfix before version 2.2.0, the Commission Skills Update™. In that update, our main priorities are working on the commission skills that we've been given. Feel like we've put it off for too long to focus on our own ideas. After 2.2.0, we will begin working on version 3.0.0, the first major update of 1.21.1.
If there are any major issues, do let us know with a bug report! Thank you!
## New
- Added **Boreal Frost**, Waltz's Unique Engraving.
> Every 2 seconds, the effect of this movement speed reduction decreases.
> While Eternal Permafrost is active, the target's Battlewill and Magic have a 50% chance to fail, causing them to go on a 5 second cooldown.
> Skills are not affected.
- Added a toggle for [Butcher] that lets you turn on or turn off the explosion caused by the marks.
- __Nerfed__** Brimstone Flames:
> Instead, the healing efficiency is reduced by 80% and it now takes 5 seconds to activate.
## Bug Fixes
- Fixed an issue where [Phaser]'s intangibility toggle for mastery was not being shown as an available mode.
- Fixed an issue where jumping into the void in [Phaser]'s dimension would just teleport you into the void of the overworld and kill you.
- Switched all
PLAYERsound sources toTENSURA ABILITY. - Fixed all the [Constant] Bugs ™.
> Remember to make addon suggestions for nerfs or buffs.
With that, this might be the final hotfix before version 2.2.0, the Commission Skills Update™. In that update, our main priorities are working on the commission skills that we've been given. Feel like we've put it off for too long to focus on our own ideas. After 2.2.0, we will begin working on version 3.0.0, the first major update of 1.21.1.
If there are any major issues, do let us know with a bug report! Thank you!
## New
- Added effect icons for Revenant's Horror and Awakened Foresight
- There is now a failsafe for teleporting into [Phaser]'s dimension. Should there be no safe location on the incoming location, you will be put on a 3x3 platform.
- Sculk Worm was not in the config by default.
- Fixed an issue regarding the names of Cherub and Seraph being changed to Soul Aberration and Reaper Aberration.
- Fixed an issue with [Relapse]'s Gimel mode being broken for both lines.
- Fixed an issue with [Relapse]'s Daleth mode for the Revenant line having no duration on Revenant's Horror.
- Fixed an issue with [Subjugator] where the Dominate line of spells was not working.
- Fixed an issue regarding [Phaser] where the source dimension could sometimes not be found causing you to be stuck in the Kamui Dimension.
- Fixed a problem with Sculk Worm's config where ultrasonic_waves was spelled ultrasonic_wave. (This led to evolutions breaking.)
- Fixed an issue where the Dominate line of spells could not be used.
- Fixed an issue where the health of Dragonoid would be temporarily reset after evolution to True Dragonoid.
## New
- Added effect icons for Revenant's Horror and Awakened Foresight
- There is now a failsafe for teleporting into [Phaser]'s dimension. Should there be no safe location on the incoming location, you will be put on a 3x3 platform.
- Sculk Worm was not in the config by default.
- Fixed an issue regarding the names of Cherub and Seraph being changed to Soul Aberration and Reaper Aberration.
- Fixed an issue with [Relapse]'s Gimel mode being broken for both lines.
- Fixed an issue with [Relapse]'s Daleth mode for the Revenant line having no duration on Revenant's Horror.
- Fixed an issue with [Subjugator] where the Dominate line of spells was not working.
- Fixed an issue regarding [Phaser] where the source dimension could sometimes not be found causing you to be stuck in the Kamui Dimension.
- Fixed a problem with Sculk Worm's config where ultrasonic_waves was spelled ultrasonic_wave. (This led to evolutions breaking.)
- Fixed an issue where the Dominate line of spells could not be used.
- Fixed an issue where the health of Dragonoid would be temporarily reset after evolution to True Dragonoid.
# Tensura: Mysticism - v2.1.0
## New
- Re-added Sculk Worm and their respective lines! Sorry for the wait.
- Added a buffer race from Dragonoid, "True Dragonoid" at 2million EP. This is so they don't start with Divine Ki Release. Awakening forces you into this evolution. Has basically no differences from Dragonoid.
- Added functionality to the Intrinsic Skill [Relapse]. The Wiki should have the information!
> It has different effects/modes based on which evolution in the race line you are currently at.
- Added back Blaze Wolf (now Scorch Wolf -> Blazing Scorch Wolf -> Molten Spirit Wolf) and Frostfang Wolf (now Frost Wolf -> Nivalis Frost Wolf -> Glacier Spirit Wolf).
- Added new Spirit Lord of Earth magic: Gravitational Void.
> Some important specifics:
> - This spell bypasses resistances and barriers.
> - One day we plan to add one to each Spirit Magic type.
- Added [Exoskeleton] to all Insect-like mobs (army wasp, knight spider, black spider, etc...)
- Ported Unique Skill [Engineer].
> On mastery, buildings take half as long to level up.
> Bubble Shield can no longer be destroyed. Lasts until its lifespan expires.
> Old behaviour can be configured in the configs.
- [Scholar]'s GUI now works when upgrading levels:
> You will gain mastery points based on this formula: (Level of the incoming enchantment) / 2, rounded up.
> Example: I am upgrading Fortune 5 to Fortune 6. It will cost me 60 Experience Levels and give me 6/2 = 3 mastery points.
- Added new config options in Effect Config to control whether Brimstone Flames can cancel healing or not.
- Added new config option in Effect Config to control whether Brimstone Flames can bypass/degrade resistances/nullifications.
- [Tenacity] now has a Mastery effect.
> It prevents death as well as becomes able to heal the user's Spiritual Body.
> In light of this change, [Tenacity] is the only Intrinsic skill that requires 1000 mastery points (same as Extra) to master.
- Added [Tenacity] configuration options under Intrinsic Skill Config (for some reason it wasn't added before...)
- Added Intrinsic Skill configuration for most races (except Elemental due to the unique way their intrinsics are handled). Please help us to test this! Suggested by @xylopia.
- Added new configuration options for [Kyurem], [Zekrom] and [Reshiram] to decide whether the other skills in the Tao trio can be acquired if you possess one of the skills.
- Added failsafe in the event that you get stuck in the Kamui dimension. The void no longer kills you, jump into it to leave the dimension.
- Tempest Star Wolf race now gains [Ultra Instinct] as an Intrinsic.
- All items thrown by [Melancholy] will now passively have Loyalty and no longer requires mastery.
> On mastery, this becomes +3.
- All indirect damage can now damage entities affected by Fixation from [Coalescence]. Indirect damage meaning projectiles or magic damage.
- [Malleable]'s Clay Golems now have 8 Armor.
- Nerfed the default damage multiplier of [Zekrom] and [Reshiram] from 2.0 to 1.5. Remember, if you want to fine tune it, feel free to change the config values!
- Sundeity Loong's [Divine Ki Release] was not being learnt on acquisition.
- Scorchtalon Wyvern's [Divine Ki Release] was not being learnt on acquisition.
- Rimeblight Hydra's [Divine Ki Release] was not being learnt on acquisition.
- Frostwrought Leviathan's [Divine Ki Release] was not being learnt on acquisition.
- Fixed an issue where Cryogenic Cessation and Profaned Prominence could bypass claims in OPAC.
- [Scholar]'s GUI arrows were out of place.
- Korean language ACTUALLY added this time.
- Fixed consuming essences crashing the game.
- Fixed an issue where [Cryogenic Cessation] was improperly applying effects causing NBT to break.
- "effects.toml" had an extra ".toml" in it's name lmao
- [Restricted] was blocking commands from granting you every skill. Now no longer does this, and only blocks skill learning.
- [Melancholy]'s (Grief) mode was not available to use at all.
- [Restricted]'s Counter cancel was still putting the mode on cooldown.
- [Restricted]'s Counter Imbalance was not cancelling damage from mobs, only players.
- Fixed
StackOverflowErrorthat could happen with [Bullet Punch]. I didn't test it though, I just added a re-entrant guard, so I would appreciate if you helped us test this! - Fixed an issue where you could not change the mode of [Captivator].
- Potentially fixed the ManasCore bug.
- Potentially fixed an issue where [Repeater] would count kills twice.
- Fixed an issue where Memoires could be picked up using certain skills (i.e. Melancholy/Molecular Manipulation).
# Tensura: Mysticism - v2.1.0
## New
- Re-added Sculk Worm and their respective lines! Sorry for the wait.
- Added a buffer race from Dragonoid, "True Dragonoid" at 2million EP. This is so they don't start with Divine Ki Release. Awakening forces you into this evolution. Has basically no differences from Dragonoid.
- Added functionality to the Intrinsic Skill [Relapse]. The Wiki should have the information!
> It has different effects/modes based on which evolution in the race line you are currently at.
- Added back Blaze Wolf (now Scorch Wolf -> Blazing Scorch Wolf -> Molten Spirit Wolf) and Frostfang Wolf (now Frost Wolf -> Nivalis Frost Wolf -> Glacier Spirit Wolf).
- Added new Spirit Lord of Earth magic: Gravitational Void.
> Some important specifics:
> - This spell bypasses resistances and barriers.
> - One day we plan to add one to each Spirit Magic type.
- Added [Exoskeleton] to all Insect-like mobs (army wasp, knight spider, black spider, etc...)
- Ported Unique Skill [Engineer].
> On mastery, buildings take half as long to level up.
> Bubble Shield can no longer be destroyed. Lasts until its lifespan expires.
> Old behaviour can be configured in the configs.
- [Scholar]'s GUI now works when upgrading levels:
> You will gain mastery points based on this formula: (Level of the incoming enchantment) / 2, rounded up.
> Example: I am upgrading Fortune 5 to Fortune 6. It will cost me 60 Experience Levels and give me 6/2 = 3 mastery points.
- Added new config options in Effect Config to control whether Brimstone Flames can cancel healing or not.
- Added new config option in Effect Config to control whether Brimstone Flames can bypass/degrade resistances/nullifications.
- [Tenacity] now has a Mastery effect.
> It prevents death as well as becomes able to heal the user's Spiritual Body.
> In light of this change, [Tenacity] is the only Intrinsic skill that requires 1000 mastery points (same as Extra) to master.
- Added [Tenacity] configuration options under Intrinsic Skill Config (for some reason it wasn't added before...)
- Added Intrinsic Skill configuration for most races (except Elemental due to the unique way their intrinsics are handled). Please help us to test this! Suggested by @xylopia.
- Added new configuration options for [Kyurem], [Zekrom] and [Reshiram] to decide whether the other skills in the Tao trio can be acquired if you possess one of the skills.
- Added failsafe in the event that you get stuck in the Kamui dimension. The void no longer kills you, jump into it to leave the dimension.
- Tempest Star Wolf race now gains [Ultra Instinct] as an Intrinsic.
- All items thrown by [Melancholy] will now passively have Loyalty and no longer requires mastery.
> On mastery, this becomes +3.
- All indirect damage can now damage entities affected by Fixation from [Coalescence]. Indirect damage meaning projectiles or magic damage.
- [Malleable]'s Clay Golems now have 8 Armor.
- Nerfed the default damage multiplier of [Zekrom] and [Reshiram] from 2.0 to 1.5. Remember, if you want to fine tune it, feel free to change the config values!
- Sundeity Loong's [Divine Ki Release] was not being learnt on acquisition.
- Scorchtalon Wyvern's [Divine Ki Release] was not being learnt on acquisition.
- Rimeblight Hydra's [Divine Ki Release] was not being learnt on acquisition.
- Frostwrought Leviathan's [Divine Ki Release] was not being learnt on acquisition.
- Fixed an issue where Cryogenic Cessation and Profaned Prominence could bypass claims in OPAC.
- [Scholar]'s GUI arrows were out of place.
- Korean language ACTUALLY added this time.
- Fixed consuming essences crashing the game.
- Fixed an issue where [Cryogenic Cessation] was improperly applying effects causing NBT to break.
- "effects.toml" had an extra ".toml" in it's name lmao
- [Restricted] was blocking commands from granting you every skill. Now no longer does this, and only blocks skill learning.
- [Melancholy]'s (Grief) mode was not available to use at all.
- [Restricted]'s Counter cancel was still putting the mode on cooldown.
- [Restricted]'s Counter Imbalance was not cancelling damage from mobs, only players.
- Fixed
StackOverflowErrorthat could happen with [Bullet Punch]. I didn't test it though, I just added a re-entrant guard, so I would appreciate if you helped us test this! - Fixed an issue where you could not change the mode of [Captivator].
- Potentially fixed the ManasCore bug.
- Potentially fixed an issue where [Repeater] would count kills twice.
- Fixed an issue where Memoires could be picked up using certain skills (i.e. Melancholy/Molecular Manipulation).
## New
- Memoires now can activate (Recursion Depth) from [Repeater].
- Added Korean language to the translations.
- Added a RESTRICTED_LEARNABLE skill tag for certain skills that would be blocked by [Restricted].
- [Phaser] now saves the dimension you leapt from. The exception is the labyrinth where it will send you to the overworld instead.
- Memoires is now Neutral until attacked thanks to the above being added.
- [Restricted] players now require Aura to learn Resistances & [Divine Ki Release] instead of Magicules.
- Removed [Disintegration] from the mod. Hope everyone had fun with it while it lasted, but it was just leftover from merge errors.
- Fixed [Divine Ki Release], [Unpredictability] and [Eye of Truth] not being learnable as Restricted.
- Fixed a crash related to [Captivator].
- Fixed some missing lang entries.
- Fixed dupe bug.
- Hid Aura Healing from the inventory.
- Fixed an issue where [Restricted] would spam chat when you were eligible for a skill, but couldn't receive it due to the nature of [Restricted].
- Fixed an issue where [Corroder] would delete entities from the world???
- Fixed an issue where Divine Excelsius and Divine Inferius were not learning [Divine Ki Release] upon evolution.
- Fixed an issue where Rimeblight Hydra and Frostwrought Leviathan could not fly under the effects of Magic Interference.
## New
- Memoires now can activate (Recursion Depth) from [Repeater].
- Added Korean language to the translations.
- Added a RESTRICTED_LEARNABLE skill tag for certain skills that would be blocked by [Restricted].
- [Phaser] now saves the dimension you leapt from. The exception is the labyrinth where it will send you to the overworld instead.
- Memoires is now Neutral until attacked thanks to the above being added.
- [Restricted] players now require Aura to learn Resistances & [Divine Ki Release] instead of Magicules.
- Removed [Disintegration] from the mod. Hope everyone had fun with it while it lasted, but it was just leftover from merge errors.
- Fixed [Divine Ki Release], [Unpredictability] and [Eye of Truth] not being learnable as Restricted.
- Fixed a crash related to [Captivator].
- Fixed some missing lang entries.
- Fixed dupe bug.
- Hid Aura Healing from the inventory.
- Fixed an issue where [Restricted] would spam chat when you were eligible for a skill, but couldn't receive it due to the nature of [Restricted].
- Fixed an issue where [Corroder] would delete entities from the world???
- Fixed an issue where Divine Excelsius and Divine Inferius were not learning [Divine Ki Release] upon evolution.
- Fixed an issue where Rimeblight Hydra and Frostwrought Leviathan could not fly under the effects of Magic Interference.
## New
- Added Elemental Realm and Kamui Dimension to [Crasher]'s Dimension Hopper.
- Removed some leftover skills in the config files. Those need to be polished before we can include them in release!
- Reduced number of Allays spawning in the Elemental Realm. Also tweaked the weightage of both spirits & vexes which should hopefully allow for more healthier spawnrates.
- Brimstone Flames now cancel ALL healing. For reference, Black Burn stops Ultraspeed, but Infinite can still bypass it. Brimstone Flames cancels both Ultraspeed and Infinite, on top of ignoring resistances and degrading nullifcations.
- Memoires' HP raised to 1800 (was 600)
- Gave Memoires Natural Element Resistance (flame, water, wind, spatial, earth, light, darkness)
- Gave Memoires Electricity Resistance.
- Upgraded Memoires' Physical Attack Resistance to Physical Attack Nullification.
- ACTUALLY fixed Butcher blowing up the user on accident, this time.
- Hid some effects from the inventory to avoid clutter.
- Made [Pride] ignore Soul Energy restrictions so the skill isn't completely useless.
## New
- Added Elemental Realm and Kamui Dimension to [Crasher]'s Dimension Hopper.
- Removed some leftover skills in the config files. Those need to be polished before we can include them in release!
- Reduced number of Allays spawning in the Elemental Realm. Also tweaked the weightage of both spirits & vexes which should hopefully allow for more healthier spawnrates.
- Brimstone Flames now cancel ALL healing. For reference, Black Burn stops Ultraspeed, but Infinite can still bypass it. Brimstone Flames cancels both Ultraspeed and Infinite, on top of ignoring resistances and degrading nullifcations.
- Memoires' HP raised to 1800 (was 600)
- Gave Memoires Natural Element Resistance (flame, water, wind, spatial, earth, light, darkness)
- Gave Memoires Electricity Resistance.
- Upgraded Memoires' Physical Attack Resistance to Physical Attack Nullification.
- ACTUALLY fixed Butcher blowing up the user on accident, this time.
- Hid some effects from the inventory to avoid clutter.
- Made [Pride] ignore Soul Energy restrictions so the skill isn't completely useless.
## New
- [Subjugator] now has a new passive, Unbreakable Defense, that increases the user's damage reduction when toggled on. The damage reduction of this passive increases up to a maximum of 50%, but when toggle on, the user can no longer utilise any skills or magic. Only Battlewills may be used. See Wiki for more information.
- [Subjugator] has a new active mode, Return, that retrieves the subordinate's Loyalty points.
- Memoires (boss) spawn egg added.
- Memoires (not me) was given the skills Light Attack Resistance and Darkness Attack Resistance.
- Magisteel Golems were removed. They were left-over from an old branch that I neglected to clean up. Use the bone golems from the base mod instead!
- Fixed Daemon Doll evolution.
- Fixed Tengu evolution.
- Memoires (the guy who loves the void) was spawning in the void.
- [Butcher]'s Aortic Work of Art mode caused explosion damage to be dealt to the user. Now uses Tensura's built in custom explosion which protects the user while also making it mod-compatible with skills such as [Pride].
- Refixed [Phaser] bugs that were previously closed that were reopened due to merging errors.
- Fixed [Captivator]'s skill icon not changing when using Performance.
- Memoires (still not me I think) infinitely fell into the void if it walked into the void. Now, he teleports up to y 100 and gains Slow Falling for 6 seconds.
## New
- [Subjugator] now has a new passive, Unbreakable Defense, that increases the user's damage reduction when toggled on. The damage reduction of this passive increases up to a maximum of 50%, but when toggle on, the user can no longer utilise any skills or magic. Only Battlewills may be used. See Wiki for more information.
- [Subjugator] has a new active mode, Return, that retrieves the subordinate's Loyalty points.
- Memoires (boss) spawn egg added.
- Memoires (not me) was given the skills Light Attack Resistance and Darkness Attack Resistance.
- Magisteel Golems were removed. They were left-over from an old branch that I neglected to clean up. Use the bone golems from the base mod instead!
- Fixed Daemon Doll evolution.
- Fixed Tengu evolution.
- Memoires (the guy who loves the void) was spawning in the void.
- [Butcher]'s Aortic Work of Art mode caused explosion damage to be dealt to the user. Now uses Tensura's built in custom explosion which protects the user while also making it mod-compatible with skills such as [Pride].
- Refixed [Phaser] bugs that were previously closed that were reopened due to merging errors.
- Fixed [Captivator]'s skill icon not changing when using Performance.
- Memoires (still not me I think) infinitely fell into the void if it walked into the void. Now, he teleports up to y 100 and gains Slow Falling for 6 seconds.
https://docs.google.com/document/d/1QhjbX4jutzE9aaO26_5jK-C35QQX6FGd3VGVU4RLOag/edit?usp=sharing
https://docs.google.com/document/d/1QhjbX4jutzE9aaO26_5jK-C35QQX6FGd3VGVU4RLOag/edit?usp=sharing
## Bug Fixes
- Spirits can now no longer gain Magicule Poisoning in the Elemental Realm.
- Fixed a bug related to Creator being able to make certain Unique skills permanently (abusable so keeping it vague.)
- Fixed some issues related to The Balance.
- Lust's (Rebirth) didn't have a cooldown for one of the interactions, allowing it to be spammed (oopsie)
## Bug Fixes
- Laverna not turning Shadow Subs into majins.
- Hidden Ruler max collection being shown to the target instead of the user.
- Replaced the last layer of the Earth biome in the Elemental Realm with sandstone instead of sand.
- Increased the magicule resistance of spirits and angels in their spawning dimension.
## New
- Accepting a Contract with a Spirit now grants you the appropriate Spirit level. This allows you to become a Hero Egg easier.
- As a Spirit, you now need to be stronger than the target's existing Spirit contract of that element.
Let Player 1 be a normal Human player.
Let Player 2 be a Greater Fire Spirit.
Player 1 has a Medium Fire Spirit.
Player 2 can overwrite Player 1's existing Fire Spirit contract, just like how it works in the base mod.
However, if Player 1 has a Spirit Lord of Fire instead, Player 2 cannot overwrite Player 1's existing Fire Spirit Contract as it is not stronger.
Should Player 2 be equivalent in level to Player 1's existing contract of that element, Player 2 will overwrite the existing contract.
- Dissolving a Contract with a Spirit Player now completely removes your spirit level for that element.
## Bug Fixes
- Fixed Water/Fire Spirits not being able to use Flame/Water Manipulation without being in Water/Fire
- Fixed Adephaga when you used the Consume mode, you would use the Amplify mode at the same time
- Fixed Susano'o + Belphegor Insta Kill + Gamerule Immediate respawn
- I THINK Gatekeeper deleting weapons has been fixed.
## New
- The game now informs you (as a contractee) if your contract was dissolved while you were offline.
- Fixed Gatekeeper and Gilgamesh unintentionally deleting weaponry from your storage.
- Fixed Spirits being unable to use any abilities if their contractor disconnected.
- Fixed a bug where, if you were too far away from your Contracted player while currently being summoned or if you were in another dimension, activating Force Summon would not force you into your contractor's camera and leave you permanently in Spectator.
## New
- Rewrote Contract to fix numerous bugs.
> You may not use the keyboard Spectator shortcuts to jump to another player as it will simply set you right back.
> Since Spectator is now being used, you may no longer cast spells or skills from inside your Contractor’s body, but this comes at the benefit of being immortal when you are inside your contractor.
> If your Contractor dies, you will die too. Protect your Contractor!
- Rewrote the Force Dissolve command to actually function now. It only works on Spirit players, so they aren't eternally contracted to one guy.
- New command, `
/mysticism edit (player) spirit rerollElement` that only works when the target is a Lesser Spirit. Allows you to quickly reroll your element if you don't really like it. Requires cheats to be used.
- ALL ULTIMATE SKILL USAGE COSTS WERE REBALANCED.
> The reason for this change is because you could get away with spamming these skills with little to no drawback when you first acquire them. They're Ultimate Skills, they should have a big drawback to utilize.
> Due to this nerf, some skills were re-balanced to compensate.
## Bug Fixes
- [Bushyasta, Lord of Stagnation] had the wrong skill icon.
- Circus Show from [Oizys, Lord of Melancholy] was not working.
- Susano'o being learned thousands of times, causing your MP to essentially drop to 0.
- Amaterasu not dealing Fire Damage.
## New
- [Victorious Harbinger] and [Invictus, Lord of Victory] now have their icons.
- Changed how Direwolf Race riding works:
> When being carried by a Direwolf, you will take no fall damage. Only the Direwolf will take fall damage.
> Crouching from any player in the stack, be it the Direwolf, the player in the middle, or the player at the top, will cause the entire stack to cancel.
> While being carried by a Direwolf, you cannot damage them accidentally, or the other players within the same stack.
## Balancing
- [Invictus, Lord of Victory] has been re-balanced, making the cost of acquisition more expensive, from 700k to 750k. All other changes will be reflected on the wiki.
## Bug Fixes
- [Hidden Ruler] killing you on reincarnation.
- Summoning Spirits was messed up.
- Fixed a bug where arrows spawned by Gatekeeper or Gilgamesh could crash the server because of a missing null check.
- Fixed skills not being toggled on automatically for subordinates while Providing skills using [Beelzebub, Lord of Gourmet]
- Fixed players being visible when Contracting with other players.
- Fixed Magicule Regeneration inside of the Elemental Realm being bugged.
- Made it so that if the owner of a Territory loses the Gilgamesh skill, the territory will be removed.
## New
- Added Summon Medium Light/Dark Elemental to call a contracted Medium Light or Medium Dark to your aid.
- Changed Lethal Poison's description to be less confusing.
- Ice Ore now generates in the water biome of the Elemental Realm.
- Player now regenerates MP accordingly in the Elemental Realm.
- Changed Shadow Imp sounds.
- Player now receives Slow Falling when switching dimensions between the Elemental Realm and the Labyrinth.
## Bug Fixes
- Fixed Elemental Realm's generation bugging beyond a certain point.
- Fixed a bug regarding EP and engravings for gear.
- Fixed a possible crash when the player dies while having a Gate active using Gatekeeper or Gilgamesh.
- Added in Gilgamesh's missing description.
## New
- Added [Gilgamesh, Lord of Treasures].
- Made it so that Ogres can now evolve to a Kijin if they contract with another player.
- Russian translation updated.
- Spanish translation added.
## Balancing
- Changed the way the biomes generate in the elemental realm, to hopefully make the other biomes spawn more often.
- Changed how Xezbeth's Disguise works, and now no longer provides Resistances when disguising.
## Bug Fixes
- [Lethal Poison] skill was deleted somehow. Re-added back in.
- Fixed possessing Magisteel bodies giving permanent EP.
- Fixed [Viciel, Lord of Lurking] bugs
- [Constant] was missing MP drain.
- [Oizys]’ Crush not working at all.
- Biomes missing lang translation key.
- [Degenerate] not allowing the user to degenerate the new light and dark spirits.
- Fixed Dragonoid's Spiritual HP resetting to initial values after respawning.
- [Xezbeth] fixes.
- [Belphegor] could not use Rest.
## New
- Perhaps you should seek out the spirits? New explorable and buildable dimension added.**
- Contracting with someone of the Spirit race now grants you the appropriate magic you would have gained. If your Spirit uncontracts with you, you will still lose the magic even if you knew it prior to the contract.
- Lesser Spirit's spawning dimension changed.
- Lesser Angel's spawning dimension changed.
- New Otherworlder added, Ai Hoshino, holding the Captivator skill.
- Added **Compatibility System**.
If you rolled the Unique Skills [Captivator] or [Bewilder], you are compatible with the other skill in this set, giving you a 5% chance to obtain the other Unique Skill from the respective skill holder.
- Added TWO new Medium Spirits.
Shadow Imp, found in a biome of pure darkness
- New Skills:
[Captivator], a Unique Skill inspired by Oshi no Ko and, also, by me. Coughs.
[Engineer], a new Unique Skill about creating buildings to assist you in combat.
[Gardener], a new Uinque Skill about creating bountiful harvests and benefitting off of it.
[Gatekeeper], a new Unique Skill requested and commissioned by @sen8533 about the Gates of Babylon.
[Repeater], a new Unique Skill by AHEM me, about attacking from hundreds of different realities all at once.
[The Balance], a new Unique Skill requested by @hyorinmaru.
[Ame-no-Uzume-no-Mikoto, Lord of Entertainment], the Ultimate of [Captivator].
[Asmodeus, Lord of Lust], the Ultimate of [Lust].
## Balancing
Oh boy.
- Added a new mode to Laverna to toggle on Shadow Garden.
- Changed Pernida's Unique Skill copy to be lost on death instead of lost after 3 or 5 minutes.
- Changed Apollo's mastery mode to be omnidirectional instead of just the eight winds.
- REWORKED Oizys to be on the level of a Sin Series skill.
- REWORKED Beelzebub to not be so bad.
- REWORKED Ignis to not be so bad.
- REWORKED Tsukuyomi to not be so bad.
- REWORKED Plunderer's mastery. The user will now learn Shadow Motion when Plunderer is mastered.
- REWORKED Vainglory acquisition. Now requires mastery over Shadow Motion.
- BUFFED Sariel.
- BUFFED Galileo (again.)
## Bug Fixes
- Fixed Exoskeleton not working at all.
- Staying inside the body of someone while contracted no longer drains your magicules and kills you. Being summoned will put you into spiritual mode until you go back into your contractor's body.
- Fixed Pernida crash.
- Fixed Hell Hall, Cryogenic Cessation and Profaned Prominence destroying blocks inside of OPAC claims (why are bug reports appearing in my DMs and not inside of #bug-reports chat.)
- Mephisto's Fantasy World now force teleports players if they somehow leave the dimension (via commands or otherwise)
- Adephaga now consumes items properly when used.
- Fixed Oizys not exploding blocks as intended.
- Removed EP, Skill Plundering and Loot from Shadow Subs.
- Fixed the notorious Sephirot infinite TDL bug.
- Fixed Crasher not dealing any damage if your EP was lower than the target.
- Fixed Antaeus creating hundreds of Limitless barriers.
- Numerous bug fixes.
## New
New commands added for server owners/spirits (THIS WASN'T TESTED BECAUSE NO ONE IN BETA HAS A SERVER/PEOPLE WHO DO HAVE ONE ARE SLEEPING)
/mysticism spirit forceDissolve
/mysticism edit (player) spirit forceDissolve
This will, in theory, forcibly cancel the contract that the requested player has.
Requested by @propelguy and @hvnbael.
## Bug Fixes
- Fixed a bug where TDLing with the ultimate acquisition gamerule is off would still award the player the incoming ultimate.
- HOPEFULLY fixed the Burrow bug in multiplayer, curse you @korafey...
- Added Victorious Harbinger Unique Skill - @im_velo
- Added Invictus, Lord of Victory - @im_velo
## Bug Fixes
- Fixed Pernida's immortality bug,
- Fixed missing skill icons.
- Fixed Compulsor + Pernida crash,
- Fixed Viciel permanently taking magicules,
- Added Magisteel Body to the Intrinsic Skills of metal slimes.
- Fixed Bushyasta having empty mode
- Fixed Stagnator being able to spam inaction for easy barrier points
- Added Cooldown to Stagnator Inaction
- Added Mastery gain to Stagnator Inaction