
Survival Mode As It Should've Been
TerraFirmaCraft (TFC) is a total conversion mod that overhauls and reinvents survival mode. The goal of the mod is to create a believable, challenging survival experience, in a brand new immersive setting. It completely overhauls Minecraft world generation - from adding continents, to flowing rivers, to mountain ranges, to varied and diverse forests, flora, and fauna. Below is a list of some of the features of this mod:
- The underground has been completely reimagined, with layers of different types of rock, and massive sparse ore deposits of several different types.
- A fully fledged technology tree, from pottery and pit kilns, to charcoal production, producing iron with a bloomery, steel making and more.
- Seasons, weather, and a realistic climate and calendar model cause the player to need to stockpile food for winter to survive.
- The world is alive, with many different plants, wild crops, wild fruits, animals - both passive and predators - to find
- The player must manage their food's expiration, nutrition, and thirst using our detailed food and cooking mechanics.
In order to understand all of these new features, TerraFirmaCraft comes with a detailed in-game Field Guide, which is available from the moment you spawn in, and will guide you through the art of surviving in this brand-new world.
--- Join us on Discord / Check out the Field Guide ---

An example of the different types of environments you might find in TerraFirmaCraft.
For Servers: In server.properties, You need to change the level-type to enable TFC world generation:
- For 1.12: Set it to
tfc_classic - For 1.18: Set it to
tfc:tng - For 1.20 & 1.21: Set it to
tfc\:overworld
For Pack and Addon Developers: Huge parts of TerraFirmaCraft are customizable using datapacks, and all the formats and data we use are included in our API Documentation
This mod is based on original work by Robert "Bioxx" Anthony, Amanda "Kittychanley" Halek, and others, and has been made possible by the dedicated work of Dries007, Bunsan, AlcatrazEscapee, EERussianguy, and many others. With original music by Mike "Menoch" Pelaez.
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- Fix climbing crops able to break bedrock
- Fix cancelled squid spawns warning
- Fix issues with cranberry bushes and the spawning/spreading of berry bushes
- Fix bucket duplicating waterlogged blocks (Closes #3688)
- Sync pot and crucible when filled via fluid capability (Closes #3713)
- Fix off-hand item being used when opening powder keg (Closes #3666)
- Fix crash in random animal growth (Closes #3391)
- Fix crash when chiseling while dead (Closes #3395)
- Fix crash placing tall plants below existing plants (Closes #3589)
- Fix tall berry bush field guide showing rainfall instead of hydration (Closes #3735)
- Fix mobs sinking in salt and spring water (Closes #3398)
- Added more info to inventory tab tooltips (#3729)
- Show the survival inventory tabs in creative mode (#3728)
- Barrel dyeing recipes for terracotta now use plain terracotta as the input, allowing you to make white terracotta (#3714)
- Welding recipes no longer display an anvil tier requirement in JEI/EMI when they have no minimum tier (#3695)
- Flower cuttings now display all possible flowers in JEI/EMI instead of an empty item (#3736)
- Exposed
airTickson more devices (#3734)
### Fixes
- Fix a crash with bamboo (#3704)
- Fix the Globe Trotter advancement being impossible to complete in some cases (#3722)
- Fix javelins not dealing variable thrown damage (#3724)
- Fix several field guide typos (#3715)
- Fix the berry bush config item (#3731)
- Fix prey animals not fleeing from predators (#3726) (#3727)
- Fix crushing damage (#3725)
- Fix firepits consuming fuel while the calendar is paused (#3733)
- Fix plants rendering in their non-blooming state outside the world, such as in the field guide or in JEI/EMI (#3186)
- Fix a crash when using Vivecraft (most likely)
- Fix incorrect Rankine calculation (#3738)
- Fix falling blocks getting stuck on boats (#3700)
- Fix an issue with addons/other mods adding food items and it crashing with creative tabs (#3711)
- Gave peanut butter an item size consistent with other filled jars
- Change client cache clearing behavior to prevent singleplayer worlds failing to get item sizes while worls are being unloaded
- Fixed the internals of the leaves/plants dynamic models to allow blockstates to specify rotations
- Readd missing palm mosaic recipes
- Made the field guide respond dynamically to config values and temperature settings.
- All config values mentioned in the field guide (i.e. decay modifier values) now change when the config changes.
- All temperatures in the field guide respond to the user's temperature config setting.
- Climate ranges for growth will respond if the user changes the data associated (requires reloading the world).
- Worldgen related values (i.e. spawning ranges) do NOT change based on data, but will change units based on the user config.
- The online field guide will render the default values.
- Made wild crop maturity months configurable.
- Fix a rare worldgen crash.
- Added a JEI category for lamp fuels.
- Changed how plant slowdown works to be less punishing for midair/jumping entities.
- Clarified and fixed several errors in the field guide.
- Fix peanut butter and cassava nutrition.
- Fixed bell molds being in the wrong position in the creative menu.
- Fixed rotten eggs being hatchable (though I think this isn't an issue on 1.21 because eggs laid by chickens aren't decayable)
- Fix two rare worldgen-related crashes.
- Added lamp fuel JEI category.
- Updated the Turkish localization.
- Fix rotten egg hatching related stuff.
- Armadillos! These new prey animals will curl up in a ball to survive attacks from predators. Thanks Strangelyng!
### Changes
- Reorganized the Creative Menu to be more similar to the vanilla layout. Thanks Aleki for your hard work on this one!
- Reorganized the Field Guide to be easier to navigate by moving many topics from the Advanced Mechanics tab into the new Core Mechanics, Food and Agriculture, Crafting, and Metalworking tabs
- Add a reference to the in-world mud recipe to the mud bricks entry in the field guide
- Butterfly particles no longer appear when it is raining
### Technical
- Add a rock settings registry, which allows datapacks to override the rock settings for a world without needing to rewrite the entire world preset file
### Fixes
- Fixed lentils being impossible to cook
- Fixed beverages giving way too much nutrition (closes #3679)
- Fixed obsidian hoes not being damaged by breaking grass
- Fixed seasonal leaf colors not handling null positions properly
- Made obsidian javelin texture the right color
- Fixed buckets not being usable for milking when stacked (closes #3655)
- Fixes crashes when including barrels or nest boxes in custom generated structures
- Added obsidian knapping, and a full obsidian stone tool set
- Added the Obsidian Macuahuitl, a stone age equivalent of a sword
### Changes
- Removed tool tier requirements for mining TFC ores and minerals
### Technical
- Added a variety of helpful block and item tags for use by addons and pack devs, such as:
- A tag for all biomes with lakes consistently exposed to the sky
- A tag for biomes that generate only as isolated islands
- Tags for various categories of plants
### Fixes
- Hyenas will no longer howl like wolves
- Add missing tags and cooking recipes for the new fish
- Added Dromedary and Bactrian Camels
- These are based on the Vanilla camel, and ported into TFC by @strangelyng
- Camels are slower than the average horse, but get a speed bonus on all dry blocks
- Dromedaries can carry two riders and are immune to cactus damage
- Bactrians may be sheared, and are not slowed by snow
- Added obsidian shards which can be used to craft arrowheads, knives, and javelins
- Allow bones to be used as handles for stone tools again
- Common tags for TFC Biomes
### Changes
- Log piles now require double-clicking to insert/retrieve entire stacks. This means that retrieving entire stacks no longer requires an empty hand.
- Allow butterfly particles to appear more often, and at any time of year that it is warm enough
- Restricted butterflies to daytime, and moths to nighttime
- Changed noises for seals
- Increased wool output of sheep to not be substantially worse than all over woolly animals
- New driftwood models
- Made prey animals avoid predators like they were supposed to
- Made lakes get placed more consistently in worldgen
### Fixes
- Fixed being able to shear baby animals
- Made the bases of stratovolcanoes less circular, particularly when they form islands
- Fixed plants/leaves not correctly animating with the seasons
- Added Crates. These can store 36 stacks of a single item and are interacted with using no GUI.
- Added Baskets, our version of vanilla bundles.
- Fixed Cougars and Panthers not spawning.
- Updated the visual look of Chestnuts.
- Double-clicking a crate inserts all matching items
- Javelins are now able to break the same blocks that tridents can.
- Rope QOL changes:
- Rope items no longer consumed in creative.
- Ropes disappear at a distance or when their holder disappears.
- Fixed several random bugs with ropes.
- Ropes can no longer be waterlogged.
- Bowl parity (#3634)
- Updated Turkish translations (#3635)
### Fixes
- Fixed kelp placement issues (#3633) (#2776)
- Fixed various rope bugs. Ropes can no longer be waterlogged.
- Fixed random dynamic block models (#3637)
- Fixed a bug with the thirst debuff.
- Restored the missing palm crate texture (#3638)
- Steel rope anchors can now be melted
- Prevented more recipes from working with rotten food.
- Fix stove melting recipe.
This update is expected to break any addons which add trees, including ArborFirmaCraft. If all goes well, I will have time tomorrow to release an AFC version that at a minimum won't crash, and at a maximum will take full advantage of the new rendering behavior for leaf blocks.
- Therighthon
### Changes
- Reworked how leaf blocks render when fancy graphics are enabled
- Rotate between 4 different seasonal models: bare branches, blooming, dense leaves, and sparse leaves
- Conifers, and deciduous trees grown in the wet tropics only rotate between dense leaves and blooming
- Deciduous leaf colors now vary by time of year, with brighter greens in spring
- Color changing/autumn colors are no longer tied to elevation in any way
- Borders between areas with different seasons are less harsh (for example, an area that is just barely cold enough to lose leaves in winter)
- Improved the texture for flower cuttings
### Fixes
- Fixed leaf blocks etc. requiring a restart to update between fast/fancy graphics
- Made fish play swimming sounds instead of splashing sounds ambiently
- Render gunpowder level inside of powder kegs
- Added crafting recipe for propogating small flowers and plants
- Changed stove recipe to use sheets instead of double sheets
### Fixes
- Fix river valleys not generating
- Removed rivers from sunken shield volcanoes, which was making weird freshwater
- Significantly reduced the frequency of fresh water generating on coasts exposed to oceans
- Fixed clock not being able to enter month mode and redstone output not updating properly when switching modes
- Add sound for throwing rope
- Changed bowl item sizes
- Fixed barrels not ejecting fluid containers
- Fixed barrel recipes with >1 count of input items not being respected by JEI
- Made pipe veins, including dikes, not so perfectly circular. Also made them taper off at very high elevations
### Fixes
- Made borders between podzol and alfisol somewhat less square
- Made lakes generate again
- Made alfisol generate more consistently in deciduous forests
- Trees with elevation climate restrictions now generate soil discs properly (mainly applies to addons such as ArborFirmaCraft)
- Reworked large-scale terrain generation to mimic plate tectonics
- Each continent area will now be bordered by convergent or divergent boundaries
- These may be subduction zones, rift valleys, collisional mountain ranges, and ocean ridges
- Stratovolcanoes are limited to subduction zones, but other varieties of volcano remain independent of tectonics
- Oceans
- All ocean biomes made deeper, with trenches extending to y = 0
- Atolls can now be found in tropical oceans and deep oceans
- Removed sand-bar style islands from generation
- Trenches are now found only in subduction zones
- Mid-Ocean ridges occur in the deep ocean
- Island Chains
- Volcanic island arcs form in subduction zones
- Barrier islands/barrier reef chains form on the passive margins of continents
- Karst Biomes
- Cenotes made larger and can have overhangs
- Tower karsts reworked to be larger with more diverse shapes
- Volcano Changes
- New giant stratovolcanoes in a variety of shapes, made of layers of igneous extrusive rocks and tuff
- Stratovolcanoes replace the old cinder cones in mountain biomes
- Cinder Cones now occur in volcanic mountain islands, on shield volcanoes, in canyons, and in rift valleys
- Carver Caves
- Made larger and rarer
- Coastal Terrace Biomes
- Now generates slightly overhanging cliffs more consistently, instead of occasionally generating perfectly vertically
- Rivers
- Large rivers now carve wide river valleys through mountains and other high elevation biomes
- General
- Plains made flatter and lower
- Rolling hills made hillier
- Forest soil blending improved
- Make bamboo features less square
- Mountains (Inland variants only, oceanic mountains unchanged)
- Generate in more solid ranges (less likely to be interrupted by plateaus etc)
- Generate more ridges and valleys, and fewer isolated peaks
- Made substantially taller
- Rocks and Minerals
- Allow igneous intrusive to be present on the surface of volcanic regions
- Allow more metamorphic rocks to be present at the surface of uplift regions
- Allow cinnabar to generate in high-elevation rocks
- Extend the vertical ranges of several other ores to match new mountain heights
- Remove deep ruby ore, and move it to collisional mountains
- Add missing gem ore info to the field guide
- Added climbing ropes
- Crafted from jute fibers, these can be attached to a stalagmite or a Steel Rope Anchor and then thrown over edges
- The length of the thrown rope is based on the amount of rope items in your hand
- Added support for using fire starters in VR mode when using Vivecraft
### Fixes
- Fix a crash when attempting to place shelf blocks vertically
- Make snow and other block slowdown apply only to living entities (Snow etc. no longer slows thrown items)
- Added several new freshwater fishes and reworked the spawn ranges of existing fish to be more realistic:
- Arctic Char
- Burbot
- Muksun
- Northern Pike
- Pacu
- Peacock Bass
- Red Piranha
- Spotted Gudgeon
- Tilapia
- Allow crafting Reinforced Fire Bricks with Steel Sheets (#3578)
- Linked chiseled and cracked bricks to their field guide entry (#3570)
- Fix the leather helmet recipe only being recognized in one position (#3570)
- Fix draw order issue in the pet command UI (#3561)
- Fix filling barrel items from the world not setting a sealed date (#3559)
- Fix vanilla tridents rendering wrong when placed in world.
- Prevent pumps from waterlogging aqueducts (#3503)
- Made fixes and tweaks to the trip hammer logic.
- Fix creative motors not breaking when invalid.
- Fixed the block tags debug tooltip.
- Fix tool racks being unable to be placed on sources of redstone power.
- Improved the placement mechanics of shelves.
- Added missing rotation and mirror functions.
- Changes to the textures of fish buckets.
- Improved display of glass saw breakables in Jade.
- Added recipes for new music discs.
- Fix flattened glass destroying itself.
- Fixed time skips freezing water that is underneath other fluids.
- Added more pick block results.
- Fixed molten metal not damaging players.
- Fixed the attachment mechanic for Minecarts.
- Fix spring water not recognized as water in some cases.
- Fixed issues with horse breeding.
- Fixed ash not accumulating.
- Added some common entity and item tags.
- Temperatures in item tooltips now respond to the clientside display setting (#3615)
- Fix falling block racetracks in charcoal piles (#3623)
- Fix trip hammers not working consistently (#2875)
- Fix barrel items not storing sealed tick
- Add missing rotation/mirror functions to some blocks
- Added glass saw tool info to Jade.
- Add recipes for new discs.
- Hot poured glass breaks itself after 4 hours (#3495)
- Fix waterlogged candles being able to be lit.
- Added some QOL pick block results.
- Fix molten metal fluids not damaging players.
- Fix spring water not counting as a water-like fluid in some cases.
- Fix the shaper trim recipe.
- Fix ash not accumulating in firepits.
- Several fixes and updates to channels:
- Fix interactions where multiple channels attempt to fill one point. (#3498)
- Fix a stack overflow if two source channels point at each other.
- Remove theoretical dupe glitch.
- Fix mold tables not rendering with Sodium installed.
- Casting channels now deal damage to players when containing molten metal.
- Glassblowing changes:
- Added an overlay to allow players to see what they are doing.
- The overlay shows the current heat as well as the action's progress, and shows when an action is completed.
- Added glass blowpipes with batches to the creative menu, preventing the default broken-seeming blowpipe items appearing.
- Reduced cooldown/use duration times for glassblowing processes.
- Update bucketed bluegill texture.
- Added missing copper door recipe.
- Added melting recipes for several metal-containing items.
- Added a tag to allow packmakers to prevent icicle generation.
- Added a fallback for the rock surface height cache. This should prevent some crashes with Distant Horizons.
- Fixed anvil updates not syncing to other players.
- Fixed colored steel buckets not displaying fluid color.
- Fixed crucibles blocking rain from being viewed by forges.
- Fixed not being able to replace flowing fluid with a source of the same fluid type using a TFC bucket.
- Fixed TFC fluids not preventing fall damage.
- Fixed donkeys being able to hold multiple chests.
- Allow making yellow dye from native gold powder.
- Fixed some issues with mangrove generation.
- Fixed some issues with submerged tree generation.
- Fixed an interaction where barrel racks would break when moved.
- Fixed an issue where rats might try to despawn on the client only.
- Fixed a problem where cats appeared sleeping even when they were not.
- Changed some entity models to be slightly more compatible with Create.
- Added a tag that can be used by packmakers to prevent icicle generation on certain blocks.
- Made rose bushes generate properly in the world
- Allow native gold powder to be crafted into yellow dye
- Remove coral damage entirely
- Allow frog vessels to be placed in any direction (or any large vessel)
- Made anvil recipe order shown in the UI line up with the actions performed
- Pick block on dead crops returns seeds
- Made logpiles with only one log easier to place logs on (Closes #3426)
- Allow fire pits to be created with extra fuel
### Fixes
- Fixed a bug where blast furnaces consumed fuel while off
- Fixed some bugs with fluids
- Fixed Donkeys being able to hold more than one chest (Closes #2514)
- Fallback for rock generation (Closes #3479)
- Fix channels losing connection on redstone update
- Add danger tooltip to blowpipes (Closes #3496)
- Fix barrels wrongly showing as closed in hand (Closes #3497)
- Fix mold and channel item rendering (Closes #3494)
- Fix flopping entities in patchouli (Closes #3490)
- Fix crucible size (Closes #3486)
- Made hot poured glass break itself after 4 hours if not spread (Closes #3495)
- Deny clicking bellows when connected to a disabled crankshaft (Closes #3487)
- Force bowls to be bottom supported to be placed (Closes #3465)
- Sync anvil visual updates to all players
- Fix several issues with animal models and textures
- Fix some lang keys
- Melting recipes for some metal items that were missing them
- Fix horses inheriting speed from the father only
- Fix baby horses having the minimum amount of health
- Fix rotten egg icon in field guide
- Fixed rabbits being in the field guide twice
### Credits
Thanks allmoz for finding and fixing a lot of sneaky little bugs, and also Daniel and EERussianGuy for a bunch more, and Dodo fixed some models, and I guess I'm just here to write changelogs. -Therighthon
### Changes
- Added the Power Loom, a new mechanical device to allow automating weaving.
- Removed data references that indicated pumpkin as a fruit.
- Removed pumpkin jam.
- Added sulfur to the correct item tag.
- Made some QOL changes to how fluid transfers work.
- Fix cat breeding not working properly.
- Fix some bugs with double-high crop blocks.
- Fix a bug where the player spawn radius was being inaccurately selected.
- Improved the AI of seals.
- Updated the ocelot food tag.
- Updated the texture of the watermelon crops and bluegills.
- Updated the Ukrainian, Turkish, and Chinese translations.
- Made some convenience updates to fluid transfer interactions.
- Fix some issues with double crops (#3459)
- Fix cat genetics not working (#3442)
- Fix animals constantly running around forever (#3463, #3464, #2878)
- Updated Polish translation.
- Fix Krummholz not spawning
- Changed the tripwire hook recipe (#3436)
- Fix a bug where ingot molds couldn't be stacked in some cases (#3229)
- Fix a bug with the weld button.
- Fix an incorrect recipe in the field guide.
- Made TFC gold ingots barterable by piglins (obviously piglins are still not obtainable in TFC)
- Updated Ukrainian, Japanese, Simplified Chinese, Hong Kong Traditional, and Taiwan Traditional translations.
- Updated mcresources version
### Fixes
- Fix charcoal forges not lighting with a crucible above
- Fixed a broken recipe in the field guide
- Fix fire clay blocks not being able to be turned back into fire clay
WARNING: This version breaks compatibility with several addons, including but not limited to the following:
- TFC x Immersive Engineering
- FirmaLife
- Anything else that uses the
tfc:biomeplacement type, which will likely include many, but not all addons that add things to world generation
### Nutrition Rework
- The nutrition of many food items have been changed for consistency and balance purposes.
- All default TFC foods now only use 1 decimal precision (i.e. 0.1 instead of 0.15)
- All foods will give 4 hunger points instead of some giving 2.
- Pumpkins are now nutritionally vegetables.
- Many other changes.
- Sandwiches
- Now only output 1 sandwich instead of 2
- No longer give more nutrients out than you put in (0.75 multiplier on average, same as salads)
- Can be crafted with two loaves of bread and 1-3 fillings (formerly 1 filling only)
- Overall, sandwiches are slightly more nutrient dense than before, but twice as expensive
- Soups
- No longer produce far more nutrients than put in
- Output same numbers of soup as before, but total nutrients out will only be 20% higher than what was put in, instead of up to 255%
- Intended to be useful for stretching food supplies, but bad for getting to full nutrients
- Added bison meat, and cooked versions of cassava and lentils.
### Changes
- Food items with similar creation dates are now stackable. Relatedly, fixed a bug where the food creation date rounding window was wrong, resulting in unexpected behavior.
- Readded the weld button.
- Reworked the Anvil GUI.
- Modernized the texture of the background and buttons.
- Changed the position of some elements.
- The target indicator will now grow in size if the "acceptable work range" config option is used.
- Reworked sewing recipes to support blank slots like they did in 1.20. The required keys in the pattern are now different.
- Since 1.21 switched to 24-minute days, a lot of recipe and config timings that previously were round numbers (i.e. 8 hr.) are now not round numbers (i.e. 6:39). In light of this, we have rebalanced the times that many recipes, config options, etc. take to reflect this and have made the associated changes in the Field Guide. The result of this is that the timings of many gameplay actions, like pit kilns, barrel recipes, etc. have changed slightly.
- Improved compatibility with Sodium.
- Removed support for Embeddium and Rubidium.
- Expanded field guide information related to climate.
- Sea Ice can now cool items like regular ice.
- Made significant improvements to how volcanic features blend with the world (removing the chunk border on the sides of some volcanoes)
- Updated the Russian, Polish, and Ukrainian localizations.
### Fixes
- Added a config option to allow bubble columns to provide air. (#3157)
- Fixed incorrect or missing config translations.
- Fixed the item size of crucibles and tools.
- Fixed the mud brick recipe and added mud brick tags.
- Fixed a major incompatibility with Distant Horizons.
- Fixed the day counter starting on the wrong day. (#3414)
- Fixed trapped chest textures z-fighting.
- Added tags for cut gems (#3415)
- Fix some bleaching recipes not working.
- Fix many broken/missing barrel recipe translation keys.
- Fixed barrels sometimes not being able to make mud.
- Fixed boiling pots allowing fluid extraction (#3371)
- Fix milking cows with full buckets adding wear and tear (#3045)
- Fixed formatting mistakes in the Japanese field guide translation.
- Fixed being able to light fires underwater in some circumstances.
- Fix being able to extract fluid from a boiling pot (#3371)
- Fix milking with a full bucket adding wear and tear to dairy animals (#3045)
- Fix magma textures being outdated compared to rock textures.
- Updated Polish and Portuguese translations.
- Coral no longer destroys dropped items
- Updated horse armor textures
- Texture adjustments for some mobs
- Add custom model context for placed items
- Salting food now rounds its creation date (#3244)
### Bug Fixes
- Fixed charcoal forges not properly detecting being rained on
- Fixed kaolin powder heating recipe randomizing whole stacks at a time (#3228)
- Fixed error when trying to copy recipe IDs in JEI (3396)
- Fixed a visual error when torches are placed on cobble walls
- Fixed incorrect orientation of trip hammer in field guide diagram
- Fixed some visual errors in the field guide
- Fixed z-fighting on water bottle item models (#3026)
- Fixed previously heated ingot molds sometimes being unstackable (#3229)
- Recolor some light colored text in the field guide to be more readable.
- Improved the API surface of Pots.
### Bug Fixes
- Fix an unwanted border between water types with Sodium installed.
- Fix a missing butterfly particle.
- Fix quern rotating player the wrong direction.
- Fix the vanilla 'day counter' debug info not working and being incompatible with other mods.