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🚀 Reklama HavolasiTerralith
Terralith takes Minecraft's 1.18 massive world generation overhaul, and turns it up to eleven.

Notes
- In 2.6.0, the mod version of Terralith relies on Lithostitched as a required dependency to work.
- In 2.6.0, the mod version of Terralith is different from the datapack version, and it is no longer recommended to swap between the two without causing potential damage to your world.
- Terralith is compatible with most biome-adding mods when using Terrablender or equivilent, but biome-adding datapacks are typically not compatible.
- Terralith is fully compatible with the mod version of Tectonic. If you are using the datapack versions, you must use Terratonic instead of Tectonic.
- You CANNOT remove Terralith from an existing world!
- It is not recommended to add Terralith to an existing world - reset yours first, or use a new world
- View the structures and biomes per seed using jacobsjo's Minecraft Datapack Map
Description
Biomes
Terralith adds over 95 brand new biomes, as well as updating almost every vanilla biome with new and improved features. There are also new terrain types: canyons, shattered biomes, floating islands, deep ocean trenches, and much, much more.
Yellowstone is one of Terralith's staple biomes - a simple and beautiful landscape, based on the real life US National Park. Among the list of realistic biomes are Yosemite Cliffs, Shield, and many more depending on what you're looking for in a biome. Highlands and its variants offer a flat surface to create on - builders can imagine anything from huge mega cities to small simple cottages. Adventurers can explore the breath-taking Volcanic Peaks and discover the beautiful Desert Oases.
While realistic biomes can remind us of the beautiful planet we live on, Terralith offers a plunge into the world of fantasy as well. Adventurers can wander through the purple and mystical Moonlight Grove and Amethyst Rainforest, or climb the unforgiving cliffs of the Scarlet Mountains. If determined, sailers can find the mysterious Mirage Isles, or even the elusive and nostalgic Alpha Islands. Terralith encourages imagination to run wild here.
If you feel the surface is too face, have no fear - custom caves lurk beneath your feet! Similar to Minecraft's Lush Cave, the Underground Jungle is full of foliage, and rarely some old abandoned houses. Other caves, like Infested and Fungal Caves are overgrown with spiders and fungi! If you dig super deep, you could stumble upon a sister to the Deep Dark: the Frostfire Caves are dangerous and menacing. Beware!
Structures
To tie all of Terralith's magnificent biomes together are it's structures. The ominous tall Spire pierces the sky in the iciest biomes. Rarely, you can find Fortified Villages in the plains and desert - the villagers have progressed quite far as a society! Finally, if you find yourself lost at night, cold and hungry, you might stumble into the warm protection of the simple Glacial Hut.
Add-Ons
Terralith has a suite of official add-ons you can try out. When using the datapack versions of the add-ons, ensure they load above Terralith.
- Remove Stardust Labs Intro Message is mostly self explanitory
- Terralith: No Structures prevents all Terralith structures from generating
- Terralith: Extra Recipes adds a couple useful recipe expansions, such as allowing Diorite, Andesite, and Granite to craft stone tools
- Terralith: ReStoned re-adds the Vanilla generation of Andesite/Diorite/Granite blobs
Config
As of 2.6.0, the mod version of Terralith has a config file. It is located in your client's .config folder under the name terralith.json, or you can edit the config directly in game via Neoforge's mod menu or Fabric's Mod Menu.
- Custom Structures (
default: on) - Spawns custom structures, such as Fortified Villages and Mage Towers. - Fog Tweaks (
default: on) - Changes fog distance and color is some biomes, such as swamps and caves. - Intro Message (
default: on) - Shows a toast when creating a new world, giving discord link and warning about difficulties when trying to uninstall. - Skylands (
default: on) - A set of four season-themed biomes generating as sky islands above deep oceans. Disabling prevents them from generating. - Terrain Slabs (
default: on) - In biomes with surface stone, stone slabs will generate to smooth the terrain. Disabling prevents them from generating. - Vanilla Stone Generation (
default: off) - Follows Vanilla behavior and generates small blobs of granite, andesite, and diorite throughout the underground. Terralith replaces this with dedicated cave biomes for each stone type. - Recipe Changes (
default: off) - Allows some items crafted with cobblestone to be crafted with alternate stones, and adds a recipe for converting stone slabs to cobblestone.
World Types
As of 2.6.0, the mod version of Terralith adds support for all world types. This means Terralith will respect superflat worlds, and work with the Single Biome, Large Biomes, and Amplified world types. Additionally, Terralith adds two new world types:
- Amplified + Large Biomes (
terralith:amplified_large_biomes): Combines the Amplified and Large Biomes into a single world type. It does not look the best, but it is very fun. - Oops! All Skylands (
terralith:all_skylands): Creates a void world that is completely filled in with Skylands, and only Skylands. This world type exists solely for fun.
All Versions
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- Updated to support 26.3 (Apollo)
- Implemented new Poplar blocks into existing biomes
- Added Shelf Mushrooms to all fallen logs
- Added custom Abandoned Camps for Alpine Highlands (more later!)
- Vanilla Abandoned Camps generate in Terralith biomes
- Fixed a bug where features would not generate properly in Gravel Desert
- Fixed a bug where Scarlet Mountain had too much snow
- Fixed a bug where upgrading to new versions could result in small chunk borders
Huge thank you to Apollo for making the majority of this update happen.
- Updated to support 26.3 (Apollo)
- Implemented new Poplar blocks into existing biomes
- Added Shelf Mushrooms to all fallen logs
- Added custom Abandoned Camps for Alpine Highlands (more later!)
- Vanilla Abandoned Camps generate in Terralith biomes
- Fixed a bug where features would not generate properly in Gravel Desert
- Fixed a bug where Scarlet Mountain had too much snow
- Fixed a bug where upgrading to new versions could result in small chunk borders
Huge thank you to Apollo for making the majority of this update happen.
- Updated to support 26.3 (Apollo)
- Implemented new Poplar blocks into existing biomes
- Added Shelf Mushrooms to all fallen logs
- Added custom Abandoned Camps for Alpine Highlands (more later!)
- Vanilla Abandoned Camps generate in Terralith biomes
- Fixed a bug where features would not generate properly in Gravel Desert
- Fixed a bug where Scarlet Mountain had too much snow
- Fixed a bug where upgrading to new versions could result in small chunk borders
Huge thank you to Apollo for making the majority of this update happen.
- Fixed critical issue where Sulfur Caves and the greater cave distribution rework did not apply when Lithostitched was installed
- Fixed critical issue where Sulfur Caves and the greater cave distribution rework did not apply when Lithostitched was installed
- Fixed critical issue where Sulfur Caves and the greater cave distribution rework did not apply when Lithostitched was installed
- Updated to support 26.2
- Added geysers to Yellowstone
- Added Cinnabar to Stony Spires
- Added Tuff to Sulfur Caves
- Updated to support 26.2
- Added geysers to Yellowstone
- Added Cinnabar to Stony Spires
- Added Tuff to Sulfur Caves
- Updated to support 26.2
- Added geysers to Yellowstone
- Added Cinnabar to Stony Spires
- Added Tuff to Sulfur Caves
Finally, Terralith 2.6.0 has been backported to 1.21.1. This update also includes an assortment of features and bug fixed backported from later versions of Terralith.
- Now depends on [Lithostitched](https://modrinth.com/mod/lithostitched)
- Now compatible with Superflat, Single Biome, Large Biomes, and Amplified world types
- Added two new world types: **Amplified + Large Biomes**, and **Oops! All Skylands**
- Added a config file. It is now possible to toggle the intro message, recipe changes, custom structures, Vanilla stone generation, Skylands, and Terrain slabs
- Edited intro message to warn about uninstallation
- Removed Endermen from Underground Jungle to prevent them from surpassing the mobcap
- Removed Skeletons from Frostfire Caves in lieu of Stray
- Cobblestone in Infested Caves is now Infested Cobblestone
- Added extra purple flowers to Lavendar biomes
- Small tweaks to Autumn and Spring Skylands
- Camels now naturally spawn in desert biomes (to match Vanilla 1.21.5 behaviour)
- Fixed issue where modded structures could spawn underneath Skyland biomes
- Removed Axolotls from incorrect biomes
- Serene Seasons will no longer affect Skyland biomes
- Fixed issue where some trapdoors could be waterlogged in Mage Towers
- Disabled Zombie Sieges in Terralith's rare island biomes
Thanks to Apollo for making this update possible.
Finally, Terralith 2.6.0 has been backported to 1.21.1. This update also includes an assortment of features and bug fixed backported from later versions of Terralith.
- Now depends on [Lithostitched](https://modrinth.com/mod/lithostitched)
- Now compatible with Superflat, Single Biome, Large Biomes, and Amplified world types
- Added two new world types: **Amplified + Large Biomes**, and **Oops! All Skylands**
- Added a config file. It is now possible to toggle the intro message, recipe changes, custom structures, Vanilla stone generation, Skylands, and Terrain slabs
- Edited intro message to warn about uninstallation
- Removed Endermen from Underground Jungle to prevent them from surpassing the mobcap
- Removed Skeletons from Frostfire Caves in lieu of Stray
- Cobblestone in Infested Caves is now Infested Cobblestone
- Added extra purple flowers to Lavendar biomes
- Small tweaks to Autumn and Spring Skylands
- Camels now naturally spawn in desert biomes (to match Vanilla 1.21.5 behaviour)
- Fixed issue where modded structures could spawn underneath Skyland biomes
- Removed Axolotls from incorrect biomes
- Serene Seasons will no longer affect Skyland biomes
- Fixed issue where some trapdoors could be waterlogged in Mage Towers
- Disabled Zombie Sieges in Terralith's rare island biomes
Thanks to Apollo for making this update possible.
- Fixed issue where grass in Birch Forests could make trees float
- Fixed issue where grass in Birch Forests could make trees float
- Fixed issue where grass in Birch Forests could make trees float
- Fixed odd issues with certain trees creating rings
- Other random fixes that did not get saved properly to the datapack version
- World height in "Amplified + Large Biomes" world preset increased by 64 blocks
- World height in "Amplified + Large Biomes" world preset increased by 64 blocks
- Updated to support 26.1
- Golden Dandelion can generate on Autumn Skylands
- Fixed snow layers not generating under trees in some snowy biomes
- More biomes will have their flowers appear when bonemealing the ground
- World height in "Amplified + Large Biomes" world preset increased by 64 blocks
- Updated to support 26.1
- Golden Dandelion can generate on Autumn Skylands
- Fixed snow layers not generating under trees in some snowy biomes
- More biomes will have their flowers appear when bonemealing the ground
- World height in "Amplified + Large Biomes" world preset increased by 64 blocks
- Updated to support 26.1
- Golden Dandelion can generate on Autumn Skylands
- Fixed snow layers not generating under trees in some snowy biomes
- More biomes will have their flowers appear when bonemealing the ground
- Now depends on [Lithostitched](https://modrinth.com/mod/lithostitched)
- Now compatible with Superflat, Single Biome, Large Biomes, and Amplified world types
- Added two new world types: **Amplified + Large Biomes**, and **Oops! All Skylands**
- Added a config file. It is now possible to toggle the intro message, recipe changes, custom structures, Vanilla stone generation, fog tweaks, Skylands, and Terrain slabs
- Edited intro message to warn about uninstallation
- Removed Endermen from Underground Jungle to prevent them from surpassing the mobcap
- Removed Skeletons from Frostfire Caves in lieu of Stray
- Cobblestone in Infested Caves is now Infested Cobblestone
- Made Mage Towers compatible with [Improved Village Placement](https://modrinth.com/mod/improved-village-placement)
- Now depends on [Lithostitched](https://modrinth.com/mod/lithostitched)
- Now compatible with Superflat, Single Biome, Large Biomes, and Amplified world types
- Added two new world types: **Amplified + Large Biomes**, and **Oops! All Skylands**
- Added a config file. It is now possible to toggle the intro message, recipe changes, custom structures, Vanilla stone generation, fog tweaks, Skylands, and Terrain slabs
- Edited intro message to warn about uninstallation
- Removed Endermen from Underground Jungle to prevent them from surpassing the mobcap
- Removed Skeletons from Frostfire Caves in lieu of Stray
- Cobblestone in Infested Caves is now Infested Cobblestone
- Made Mage Towers compatible with [Improved Village Placement](https://modrinth.com/mod/improved-village-placement)
- If [Lithostitched](https://modrinth.com/mod/lithostitched) is installed, Terralith is compatible with Superflat, Single Biome, Large Biomes, and Amplified world types
- Edited intro message to warn about uninstallation
- Removed Endermen from Underground Jungle to prevent them from surpassing the mobcap
- Removed Skeletons from Frostfire Caves in lieu of Stray
- Cobblestone in Infested Caves is now Infested Cobblestone
- Made Mage Towers compatible with [Improved Village Placement](https://modrinth.com/mod/improved-village-placement)
- Removed the custom recipes - they have been moved to the [Terralith: Extra Recipes](https://modrinth.com/datapack/terralith-extra-recipes) add-on
- Updated to support 1.21.11
- Added new Mounts of Mayhem mobs to spawn in their respective Terralith biomes
- Removed Skeletons and Zombies from hot/cold biomes, replacing them with Husks, Strays, and Parched
- Replaced Saddle with Leather in some loot tables
- Added custom fog to several biomes
- Updated to support 1.21.11
- Added new Mounts of Mayhem mobs to spawn in their respective Terralith biomes
- Removed Skeletons and Zombies from hot/cold biomes, replacing them with Husks, Strays, and Parched
- Replaced Saddle with Leather in some loot tables
- Added custom fog to several biomes
- Fixed issue where all caves would be completely flooded in 1.21.9+
- Slight tweaks to Mangrove Swamp, making it more water-focused than mud-focused (Opliz)
- Fixed issue where all caves would be completely flooded in 1.21.9+
- Slight tweaks to Mangrove Swamp, making it more water-focused than mud-focused (Opliz)
- Updated to support 1.21.9 and 1.21.10
- Updated to support 1.21.9 and 1.21.10
- Updated to support 1.21.7
- Updated to support 1.21.7
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