
Warning! This mod requires GeckoLib!
(Development Paused)
The Anomaly is the new entity added by the mod, this entity seems to reside mostly in the caves, tormenting anyone who delves deep into them. Stay awake or it might evolve over time. For those who have played this mod before, the anomaly might have changed slightly it's behaviour.
The mod is meant for long playthroughs, you will not encounter the entity during the first days, make sure to make the most of it. The mod is meant to be played without much more knowledge about the entity. I won't respond to most questions about the entity's behavior.
Sounds were made by Mazellmi and SCP Containment Breach.

Commands
· "/anomalyconfig (entityspawn/anxietyeffect/crashenabled)": For changing settings that may be annoying. "entityspawn" does not change spawnrate, you can try "/give @p the_anomaly:deathmode_switch" tho.
This mod was possible thanks to MCreator!
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 | ||||
| 21h ago | 1 |
- I'm not really 100% sure this works.
- Mod is kinda ded tbh.
- I'm not really sure what was added here, but it's not a big update.
- Small patch for the 1.19.2 version.
- Does NOT include the content from b31. Next content update for 1.19.2 will come after enough versions/changes have been released for 1.20.1.
- Debug mode has been removed, it is no longer required.
- Added some small behavior variations/changes for some entities.
- Added more config to decide if the totem is given when players enter the world for the first time.
- Small texture fix on a_hunt.
- Increased the hitbox size of a_hunt to be more accurate (also tweaked the damage required to escape it).
- The totem now instantly sets to phase 1.
- Some experimental optimization changes. Not sure if it'll run better, hopefully it does lol.
- Some experimental optimization changes. Not sure if it'll run better, hopefully it does lol.
- Some behaviour tweaks.
- Backported to 1.19.2.
- Don't expect too many updates on 1.19.2, there will be more in the future, but only when I consider big changes have been made.
- Fixed an error that wouldn't let player join servers (hopefully).
- Fixed some connection issues with port ⛥∅✞∞.
- Some other changes made, idk.
- Hopefully fixed a crash.
- Hey guys, umm, I kinda forgor what I added in this update. But don't worry, if forgot about it, it isn't important :D
- Imma guess there were some bugfix or sum :)
- Fixed small day/night cycle bug I think.
- French translation has been added. Huge thanks to Pygargue00fr for providing the french translation!
- Torch sfx volume has been decreased by 75%.
- When warn_spawn is activated, the game will warn players of every phase change.
- Added compatibility with port ⛥∅✞∞.
- Another small fix.
- Hopefully fixed a crash with anomaly peek spawning.
- Sleep event probability no longer has effect with values higher than 10.0.
- The spawn cooldown has been reduced (Reminder that it can be modified through the config).
- Fixes to an anomaly variant.
- Added a configurable timer between anomaly spawns.
- Added a max phase option in the config.
- Added a option to toggle heartbeat sounds in the client config.
- The mod cannot progress to any phase above phase 6 anymore (since there's no content for further phases yet).
- I think I'm not forgetting anything (hopefully).
- Mod now uses common configs instead of server configs
- Added command /anomaly set_phase (0-6)
- Added config to change the probability multiplier (probability to get to the next phase)
- Small tweaks to some entities
- Hopefully fixed some bugs of the anomaly not detecting player's view
- Fixed a bug where the player wouldn't be able to progress more than 1 phase per session.
- Debug mode now allows the use of vanilla commands involving the anomaly.
- It now takes 7-8 days to reach phase 1 instead of the previous version's 168000 days.
- A variant of the anomaly has been fixed.
- Might have slightly done a fix in the way the anomaly can spawn.
- Added a config file found in "world name"\serverconfig\anomaly_server.toml
- All /anomalydata commands are now unlockable in the config file (debug mode)
- "/anomalydata warn_spawn" now specifies coordinates, entity registry name and adds glow to the anomaly when it spawns if possible.
- This was a very update to do boring
- Changes to the phase system
- Commands no longer require cheats enabled on singleplayer
- Fixed some spawning bug
- Fixed Create Ponder UI Crash or smth
- Absolutely nothing else :D
- Fixed teleporting in water (probably)
- Anomaly no longer spawns on air
- Removed Peter Griffin
- Fixed spawning between dimensions
- Tweaks to the spawn weights
