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The Boiled One: Reimagined

The Boiled One: Reimagined

by Hqrvester • Downloads: 0 • Followers: 0
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THE BOILED ONE

This horror mod adds a "The Boiled One" into Minecraft. He is an entity with a custom AI system and is highly configurable. This entity was created by the YouTuber Doctor Nowhere.

Requires Geckolib

What does he do?

  • Stalk the player if he's not attacking by slowly moving closer to the player. If the player leaves his sight of 120 blocks he will teleport closer.
  • After a while of stalking, he will either choose to attack the player, scare the player (runs up then despawns) or just despawn.
  • Configurable chance to watch you sleep, he will move closer to the bed until he is on top of it and wakes the player giving them paralysis, unless they leave the bed in which he will despawn.
  • Spawn blood rain around the player in which they receive paralysis.

What is configurable?

  • Time delay between spawns [default 6000 in-game ticks]
  • Daytime spawning [default is FALSE]
  • Minumum & Maximum time delay between The Boiled One spawning & him attacking you [default min: 800, max 1400 in-game ticks]
  • Attack damage dealt by The Boiled One to the player [default is 200]
  • Blood Rain probability [default 5000, the higher the number, the rarer it is]
  • Despawn When attacking timer [default min 800 & max 1200]
  • Spawn Chance [default 4000, the higher the number is the rarer he'll spawn after the delay timer]
  • Step height addition [default 10, number of additional blocks The Boiled One can climb]
  • Watch player sleep [default 0.2, Min 0.0 & Max 1.0, 0.2 would be 20% chance when you sleep]
  • Paralysis timer after The Boiled One wakes player [Default 300 in-game ticks]

The config file can be found in the "serverconfig" folder in your game save.

Info & Credits:

  • Use command "/the_boiled_one spawn_delay get" to see how many ticks have passed for The Boiled One's spawn delay.
  • Use command "/the_boiled_one spawn_delay set [number]" to set how many ticks have passed for The Boiled One's spawn delay.
  • Mod based on "The Boiled One Phenomenon" by Doctor Nowhere.
  • Mod was created using MCreator, a mod-making tool by Pylo.
  • I only release downloads of my mods via CurseForge, Modrinth and my website, please do not download from anywhere else as they may contain viruses!!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
1.20.1
Forge
15h ago 1
1.19.2
Forge
15h ago 1
CHANGES:

  • Port to NeoForge 1.21.1
ADDED:
  • Two different eye colours, red is agressive & white is passive
  • Damage message

BUG FIXES:
  • Removed bobbing effect when blood rain was happening
  • Background fixes
ADDED:
  • Two different eye colours, red is agressive & white is passive
  • Damage message

BUG FIXES:
  • Removed bobbing effect when blood rain was happening
  • Actually fixed lag issue (sorry!)
  • Other bug fixes
  • Actually fixed lag issue (sorry!)
  • Other bug fixes
Fixed lag issue
Fixed lag issue
  • Fixed some multiplayer bugs
  • Fixed despawn sound not under "hostile" category
  • Fixed animation issues
  • Fixed some multiplayer bugs
  • Fixed despawn sound not under "hostile" category
  • Fixed Sleeping issues
  • replaced Sleep Watching with giving player paralysis rather than killing them, also added a config option on how long it gives it to them
  • re-added close animation
  • Fixed Sleeping issues
  • replaced Sleep Watching with giving player paralysis rather than killing them, also added a config option on how long it gives it to them
  • Fixed texture issues
  • Fixed AI issues
  • Fixed texture issues
  • Fixed AI issues
ADDED:
  • Paralysis effect, when applied you won't be able to move - will grant effect when blood rain happens
  • The Boiled One will now try and move towards player slowly when he isn't attacking
  • Despawn animation

FIXED:
  • Sometimes, The Boiled One won't do anything after spawn
  • Improved despawn timer
ADDED:
  • Paralysis effect, when applied you won't be able to move - will grant effect when blood rain happens
  • The Boiled One will now try and move towards player slowly when he isn't attacking
  • Despawn animation

FIXED:
  • Sometimes, The Boiled One won't do anything after spawn
  • Improved despawn timer
ADDED:
  • stalking mechanic, if the player is further than 120 blocks away from The Boiled One, he will teleport closer
  • sleep watching, configurable chance (default 20%) of him spawning in front of the bed when a player sleeps, if he gets too close he will kill the player but will despawn if player leaves the bed

FIXED:
  • The Boiled One tried to attack players in creative mode which bricks the mod
  • texture/model glitches
ADDED:
  • stalking mechanic, if the player is further than 120 blocks away from The Boiled One, he will teleport closer
  • sleep watching, configurable chance (default 20%) of him spawning in front of the bed when a player sleeps, if he gets too close he will kill the player but will despawn if player leaves the bed

FIXED:
  • The Boiled One tried to attack players in creative mode which bricks the mod
  • texture/model glitches
  • config fixes
  • reduced Spawn delay default config value to 6000
  • fixed bug when the player leaves the world, the spawn delay would reset.
  • reduced Spawn delay default config value to 6000
  • fixed bug when the player leaves the world, the spawn delay would reset.
  • fixed bug where as soon as the player walked indoors the spawn delay would halt
  • fixed bug where as soon as the player walked indoors the spawn delay would halt
ADDED:
  • The Boiled One can now despawn while chasing player (despawn timer configurable).
  • Added a Spawn Chance config option (default 4000.0) where the higher the number is the rarer he'll spawn after the delay timer.
  • Added a configurable step height (default 2.0)

FIXES:
  • Nausea would end when blood rain was still active
  • The Boiled One would stop chasing player if they ran from him
ADDED:
  • The Boiled One can now despawn while chasing player (despawn timer configurable).
  • Added a Spawn Chance config option (default 4000.0) where the higher the number is the rarer he'll spawn after the delay timer.
  • Added a configurable step height (default 2.0)

FIXES:
  • Nausea would end when blood rain was still active
  • The Boiled One would stop chasing player if they ran from him
General bug fixes

ADDED:
  • Blood rain, a configurable chance for a rain of blood over the player which causes nausea (can also be disabled)
  • New spawn & attack animations. The Boiled One will slowly rise from the ground and grow taller when attacking

General bug fixes

ADDED:
  • Blood rain, a configurable chance for a rain of blood over the player which causes nausea (can also be disabled)
  • New spawn & attack animations. The Boiled One will slowly rise from the ground and grow taller when attacking

1.20.1 Release
1.19.2 Release
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