WORK IN PROGRESS
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Ever wondered what a lore-accurate Herobrine would be like?
📄 About:
Unlike other Herobrine mods, you don’t have to spend hours gathering resources to build a totem for him to start haunting you. He's already in your world before you join it, and only your actions will determine how aggressive he becomes.

⚙️ Features:
- Herobrine Variants
Herobrine's behavior has been divided into the following variants:
- Lurker Actively stalks players, occasionally finding new positions to observe them.
- Builder Places structures (letters of his name, traps, and signs). ...and 4 more in development!
- Possessed Mobs
During gameplay, you will encounter mobs gifted with a fraction of Herobrine's power. Watch out!
- Possessed Animals Each has unique abilities and won't attack unless provoked. Consider carefully what you will do around them.
- Possessed Monsters Each may have higher health, armor, attack damage, attack range, or debuff duration. Prepare for a fight or run away while you still can!
- Enchantment
Having trouble fighting the possessed mobs? Enchant your weapons!
- Notch’s Blessing Deals extra damage to all creatures, especially the possessed ones. Prevents Herobrine's wrath from rising after each kill.
- Totems
The totems are the key to weakening Herobrine and making him viable to fight.
WARNING: The current boss fights are just placeholders, they are not final in any way.
- Netherrack Totem
Weakens Herobrine and lures him into battle.
- Blackstone Totem
Makes Herobrine mortal and forces him to fight to the death. Right-click while holding a wither star to activate It.
- Paintings
Want to build a spooky gallery? Be my guest!
Cry(4×4); Fight(2x4); Netherrack(1x2); Blackstone(1x2); Altar(2×2); Lurker(1×2); Empty(1x2);
- Recipes
- Cursed Head
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- Netherrack Totem Block
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- Blackstone Totem Block
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🏅Special Thanks:
Possessed Villager Textures based on: TheBartman's - Uncrossed Villager Arms (Jappa).
All Versions
+ Add Version- Server-side Config file
- New Config values: experimentalFeatures; possessionBlacklist; progressiveWrath
- New command: /endofherobrine (data | help | server config | wrath)
- Apocalypse Mode (experimental)
- Slightly improved bossfights (still not final, experimental)
- Pos sheep clones now disappear after a while
- Herobrine can see the player through blocks.
- Optimized mob possession
- Challenge Advancements are no longer hidden
- "The End of Herobrine" advancement no longer shows toast
- Builder builds "HEROBRINE" letters in order
- Possessed mobs spawn eggs show at spawn eggs tab
- Totem-required items added to mod's tab
- Pistons can no longer move totem blocks
- Herobrine can no longer be name-tagged and leashed
- Herobrine flies above liquids
- Wrath calculations are no longer controlled by datapack
- Fixed Invincible Baby Husks (Compatibility Issue with From The Fog)
- Fixed villager trades resetting during possession
- Fixed Herobrine variants not teleporting properly (it made their actions extremely rare)
- Fixed "spawnBuilder" Config value set to false by default
- Fixed possessed sheep clones converting back to regular sheep
- Fixed possessed sheep clones being shearable
- Fixed attempting mob possession every time the world was loaded
- Fixed mob's possessionTimer resetting every time the world was closed
- Fixed unnecessary server warnings for every successful mob possession
- Fixed pig-related Challenge Advancement
- Crash when reverting possession of Zombie Villagers
- Crash when checking if non-vanilla mobs' possession should be prevented
- [1.0.8.1] "logs.json" block tag being overridden (uncontrollable leaf decay and slowed axe while breaking logs)
- [1.0.8.2] Crash when reverting possession of Zombie Villagers
- [1.0.8.2] Crash when checking if non-vanilla mobs' possession should be prevented
- Server-side Config file
- New Config values: experimentalFeatures; possessionBlacklist; progressiveWrath
- New command: /endofherobrine (data | help | server config | wrath)
- Apocalypse Mode (experimental)
- Slightly improved bossfights (still not final, experimental)
- Pos sheep clones now disappear after a while
- Herobrine can see the player through blocks.
- Optimized mob possession
- Challenge Advancements are no longer hidden
- "The End of Herobrine" advancement no longer shows toast
- Builder builds "HEROBRINE" letters in order
- Possessed mobs spawn eggs show at spawn eggs tab
- Totem-required items added to mod's tab
- Pistons can no longer move totem blocks
- Herobrine can no longer be name-tagged and leashed
- Herobrine flies above liquids
- Wrath calculations are no longer controlled by datapack
- Fixed Invincible Baby Husks (Compatibility Issue with From The Fog)
- Fixed villager trades resetting during possession
- Fixed Herobrine variants not teleporting properly (it made their actions extremely rare)
- Fixed "spawnBuilder" Config value set to false by default
- Fixed possessed sheep clones converting back to regular sheep
- Fixed possessed sheep clones being shearable
- Fixed attempting mob possession every time the world was loaded
- Fixed mob's possessionTimer resetting every time the world was closed
- Fixed unnecessary server warnings for every successful mob possession
- Fixed pig-related Challenge Advancement
- [1.0.8.1] "logs.json" block tag being overridden (uncontrollable leaf decay and slowed axe while breaking logs)
- [1.0.8.2] Crash when reverting possession of Zombie Villagers
- [1.0.8.2] Crash when checking if non-vanilla mobs' possession should be prevented
- 🎆New Features** </br>
- 🛠️ Bug fixing** </br>
(I couldn't reproduce it to find the source of the problem, so I guessed what it was, please let me know if the fix worked)
Fixed crash-hazard
Fixed crash-hazard

Weakens Herobrine and lures him into battle.
Makes Herobrine mortal and forces him to fight to the death.
Right-click while holding a wither star to activate It.
