Tobacconist
Tobacconist expands Minecraft with detailed tobacco cultivation, curing, processing, blending, smoking, storage, and full-scale production with full create 6.0 integration and automation support.
Grow multiple tobacco varieties with unique growing conditions, cure leaves using several real-world-inspired methods, ferment and age your harvest, cut tobacco into different styles, create custom and secret blends, produce aromatic tobacco and flavored shisha, and craft cigarettes, cigars, pipes, hookahs, and more.
Prefer automation? With Create installed, nearly the entire production chain can be industrialized with mechanical processing, logistics, curing, grading, packaging, monitoring, and factory-scale production systems while preserving tobacco variety, quality, cure, cut, age, flavor, blend, and other metadata.
Tobacconist is designed to work as a complete standalone mod, with extensive optional integration for Create and other supported mods.
View the NEW UPDATED mod tutorial here
View the mod wiki here
Report issues here
Current Features
- Multiple tobacco varieties with unique growing conditions and characteristics
- Wild tobacco, seed collection, harvesting, and Tobacconist villager progression
- Tobacco quality system spanning growing, curing, processing, aging, and finished products
- Air, Sun, Fire, and Flue curing
- Specialty processing for Latakia, Dark Fired Kentucky, Perique, Cavendish, Black Cavendish, and Stoved Virginia
- Traditional Drying Racks and Hanging Tobacco Bunches
- Industrial Drying Racks for automated production
- Fermentation and aging in Tobacco Barrels
- Rough, Ribbon, Shag, and Flake tobacco cuts
- Tobacco blending with persistent blend composition and special secret blends
- Aqua Vitae and Flavoring Essence production
- Aromatic tobacco, flavored molasses, and multi-flavor Shisha
- Cigarettes, cigars, smoking pipes, Kiseru, Hookahs, and other smoking implements
- Large collection of functional and decorative Hookahs
- Tobacco Pouches, Tobacco Boxes, lossless Tobacco Crates, labels, and packaging systems
- Tobacconist's Spectacles for inspecting crops and processing equipment
- Optional Curios Mouth-slot smoking
- Configurable tobacco quality and nicotine systems
- Extensive Create factory automation and logistics integration
- Mechanical Harvester, Deployer, Mechanical Press, Mechanical Mixer, Spout, and Mechanical Arm support
- Belt, Funnel, Chute, Depot, Packager, Stock Link, and filtered logistics support
- Automated quality homogenization and factory grading
- Fan-assisted curing and tobacco smoke ventilation
- Production Monitor with live counts, rates, targets, redstone output, Display Link support, and Create Goggles information
- Attribute Filter support for tobacco variety, quality, cure, cut, flavor, blends, and other metadata
- Create Ponder tutorials covering major production and automation systems
- Full advancement progression
- Expanded in-game Tobacconist's Manual
- Extensive localization support
- Broad tag-driven flavor compatibility with supported food and farming mods
- Optional integration with Create, Curios, JEI, Patchouli, Farmer's Delight, Fruits Delight, Croptopia, Neapolitan, HerbalBrews, Farmer's Respite, Expanded Delight, Rustic Delight, Coffee Delight, Create Confectionery, and other compatible mods
Thank you to our contributors:
InLoveWithCocoa - QA/Playtesting
Language Contributors:
DimaS288 - Russian Language Translations
Artémis - French Language Translations
Cocoa - Finnish Language Translations
If you would like to help improve translations for your native language, please contact the mod author!
How to Install Tobacconist (Mod)
Tobacconist by diggydwarff is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1 (latest release: 4.1.0, file size: 6.1 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21.1) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded Tobacconist file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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Haunted Harvest & Specialty Processing
Added Haunted curing, Latakia, Daark Fired Kentucky, Perique, Cavendish, Black Cavendish, Stoved Virginia, and corrected Rough Cut -> Pressed Plug -> Flake processing.
- Added autumn flavor profiles and six hidden seasonal blends, with Create equivalents for applicable processing routes.
- Added the seasonal **Jack-o'-Lantern Hookah** and **Corn Cob Pipe**.
- Added
/tobacconist barrel finishas a universal QA command for active finite barrel processes.
Fixes
- Fixed the Production Monitor external filter slot being bypassed by sneak-clicks and early held-item interactions.
- Fixed immature crop harvest seed/leaf duplication, Tobacco Box stack-count duplication, and label loss on empty boxes.
- Fixed barrel timing to use monotonic game time and corrected blend spoil-check metadata after age averaging.
- Fixed compact Flue curing clearance, Create flavor-tag conditions, and the obsolete duplicate compostables data-map path.
- Restored Latakia/Dark Fired Kentucky finishing on hanging bunches, immediate fermentation-command synchronization, and seasonal Hookah advancement/mining integration.
- Replaced the Jack-o'-Lantern Hookah inventory render with a dedicated 16x16 item sprite matching the existing Hookah item style.
- Kept cured leaves brown when rehung for secondary curing, then progressively darkened them through the smoke finish.
- Allowed eligible smoke finishes to start on hanging bundles and racks when smoke is added, without replacing them.
- Paused exposed curing during rain and stopped completed rack batches from accumulating progress or rain damage.
- Reset old batch progress and penalties on rack removal/replacement while preserving count-only changes and hopper rollbacks.
- Marked spoiled tobacco as ruined, stopped further curing, and allowed automation to clear it.
- Corrected secondary-cure progress, active/paused status, and industrial-rack smoke requirements.
- Kept finished base cures unchanged until smoke actually starts Latakia/Dark Fired Kentucky; preserved harvestability and corrected old zero-progress saves.
- Clearly marked interrupted smoke finishes as paused, and corrected finished/ruined inspection-overlay states.
- Made Tobacco Boxes respect inventory slot modification, placement, and capacity restrictions.
- Kept empty-box branding on refill, rejected conflicting brands across manual/crafting/Create packing, and prevented rejected full-box insertions from changing labels.
- Preserved matching batch metadata and custom names when averaging tobacco quality.
- Used the supported Create harvester item-drop API.
- Preserved Haunted cigarette naming for ordinary, branded, and named-blend products.
- Removed outdated Ponder translations for the old Rough Cut -> Flake route so the corrected Plug/Flake explanation is used.
- Preserved anvil names and protected differently named tobacco batches in pouches after the 1.21 item-component transiti
Haunted Harvest & Specialty Processing
Added Haunted curing, Latakia, Daark Fired Kentucky, Perique, Cavendish, Black Cavendish, Stoved Virginia, and corrected Rough Cut -> Pressed Plug -> Flake processing.
- Added autumn flavor profiles and six hidden seasonal blends, with Create equivalents for applicable processing routes.
- Added the seasonal **Jack-o'-Lantern Hookah** and **Corn Cob Pipe**.
- Added
/tobacconist barrel finishas a universal QA command for active finite barrel processes.
Fixes
- Fixed the Production Monitor external filter slot being bypassed by sneak-clicks and early held-item interactions.
- Fixed immature crop harvest seed/leaf duplication, Tobacco Box stack-count duplication, and label loss on empty boxes.
- Fixed barrel timing to use monotonic game time and corrected blend spoil-check metadata after age averaging.
- Fixed compact Flue curing clearance, Create flavor-tag conditions, and the obsolete duplicate compostables data-map path.
- Restored Latakia/Dark Fired Kentucky finishing on hanging bunches, immediate fermentation-command synchronization, and seasonal Hookah advancement/mining integration.
- Replaced the Jack-o'-Lantern Hookah inventory render with a dedicated 16x16 item sprite matching the existing Hookah item style.
- Kept cured leaves brown when rehung for secondary curing, then progressively darkened them through the smoke finish.
- Allowed eligible smoke finishes to start on hanging bundles and racks when smoke is added, without replacing them.
- Paused exposed curing during rain and stopped completed rack batches from accumulating progress or rain damage.
- Reset old batch progress and penalties on rack removal/replacement while preserving count-only changes and hopper rollbacks.
- Marked spoiled tobacco as ruined, stopped further curing, and allowed automation to clear it.
- Corrected secondary-cure progress, active/paused status, and industrial-rack smoke requirements.
- Kept finished base cures unchanged until smoke actually starts Latakia/Dark Fired Kentucky; preserved harvestability and corrected old zero-progress saves.
- Clearly marked interrupted smoke finishes as paused, and corrected finished/ruined inspection-overlay states.
- Made Tobacco Boxes respect inventory slot modification, placement, and capacity restrictions.
- Kept empty-box branding on refill, rejected conflicting brands across manual/crafting/Create packing, and prevented rejected full-box insertions from changing labels.
- Preserved matching batch metadata and custom names when averaging tobacco quality.
- Used the supported Create harvester item-drop API.
- Preserved Haunted cigarette naming for ordinary, branded, and named-blend products.
- Removed outdated Ponder translations for the old Rough Cut -> Flake route so the corrected Plug/Flake explanation is used.
- Preserved anvil names and protected differently named tobacco batches in pouches after the 1.21 item-component transiti
- Fix bad mod metadata patchouli version
Tobacconist 4.0.0 is released for **Minecraft 1.20.1 Forge** and **Minecraft 1.21.1 NeoForge** with the same intended gameplay and feature set. Loader/API differences are implementation details and are not separate feature versions.
### Major Changes
- Greatly expanded optional **Create integration** for factory-scale tobacco production while keeping the normal hand-crafted progression fully usable.
- Reworked flavoring around the full **Aqua Vitae → Flavoring Essence → Aromatic Tobacco / Flavored Molasses → Shisha** chain.
- Expanded metadata-aware automation so variety, quality, cure, cut, age, fermentation, flavor, blend identity, and other tobacco data survive processing.
- Added broad tag-driven flavor compatibility so supported ingredients from other food/farming mods can participate without hard dependencies.
### Create Processing & Automation
- Added Mechanical Harvester support for mature two-block tobacco crops while preserving normal quality and seed behavior.
- Added Deployer + Chaveta cutting: **Cured Leaf → Rough → Ribbon → Shag**.
- Added Mechanical Press support for **Flake** and for finishing the dedicated Cigarette/Cigar production lines.
- Added Mechanical Mixer support for metadata-aware blending, Aqua Vitae, Flavoring Essence, flavored molasses, Shisha, and bulk leaf-quality homogenization.
- Added dedicated automated Cigarette and Cigar assembly using **Deployer → Incomplete Product → Mechanical Press** while preserving full product quality.
- Added automated Tobacco Box packing and reusable Brass Label application.
### Leaf Quality Homogenization
- Added Basin-local bulk homogenization for compatible raw or cured tobacco leaves.
- Homogenization requires multiple quality values and uses a count-weighted average that **rounds down**, preventing processing from creating quality points.
- No redstone signal targets 64 leaves; signals **1–14** select progressively larger continuous batch sizes up to 576 leaves.
- Signal **15** performs a one-shot finish of the compatible tobacco currently in the Basin, with a 16-leaf minimum.
- Pending homogenizer inputs are protected from generic extraction, and full uniform batches can pass through safely to prevent factory deadlocks.
- Homogenizers can be chained into larger downstream batches for more consistent bulk grading.
### Curing & Storage
- Rebuilt the wooden Drying Rack as a one-block, 16-leaf rack with live load/progress visuals.
- Wooden Drying Racks accept valid input from the **top or horizontal sides**; bottom insertion is blocked and bottom extraction is available only after curing finishes.
- Added traditional **Hanging Tobacco Bunches** for curing, decoration, and storage.
- Added **Tobacco Crates** that losslessly store nine matching tobacco units while preserving each unit's metadata.
- Added the **Industrial Drying Rack**, a two-block, 32-leaf Create factory rack with shared inventory and validated top/side automation.
Tobacconist 4.0.0 is released for **Minecraft 1.20.1 Forge** and **Minecraft 1.21.1 NeoForge** with the same intended gameplay and feature set. Loader/API differences are implementation details and are not separate feature versions.
### Major Changes
- Greatly expanded optional **Create integration** for factory-scale tobacco production while keeping the normal hand-crafted progression fully usable.
- Reworked flavoring around the full **Aqua Vitae → Flavoring Essence → Aromatic Tobacco / Flavored Molasses → Shisha** chain.
- Expanded metadata-aware automation so variety, quality, cure, cut, age, fermentation, flavor, blend identity, and other tobacco data survive processing.
- Added broad tag-driven flavor compatibility so supported ingredients from other food/farming mods can participate without hard dependencies.
### Create Processing & Automation
- Added Mechanical Harvester support for mature two-block tobacco crops while preserving normal quality and seed behavior.
- Added Deployer + Chaveta cutting: **Cured Leaf → Rough → Ribbon → Shag**.
- Added Mechanical Press support for **Flake** and for finishing the dedicated Cigarette/Cigar production lines.
- Added Mechanical Mixer support for metadata-aware blending, Aqua Vitae, Flavoring Essence, flavored molasses, Shisha, and bulk leaf-quality homogenization.
- Added dedicated automated Cigarette and Cigar assembly using **Deployer → Incomplete Product → Mechanical Press** while preserving full product quality.
- Added automated Tobacco Box packing and reusable Brass Label application.
### Leaf Quality Homogenization
- Added Basin-local bulk homogenization for compatible raw or cured tobacco leaves.
- Homogenization requires multiple quality values and uses a count-weighted average that **rounds down**, preventing processing from creating quality points.
- No redstone signal targets 64 leaves; signals **1–14** select progressively larger continuous batch sizes up to 576 leaves.
- Signal **15** performs a one-shot finish of the compatible tobacco currently in the Basin, with a 16-leaf minimum.
- Pending homogenizer inputs are protected from generic extraction, and full uniform batches can pass through safely to prevent factory deadlocks.
- Homogenizers can be chained into larger downstream batches for more consistent bulk grading.
### Curing & Storage
- Rebuilt the wooden Drying Rack as a one-block, 16-leaf rack with live load/progress visuals.
- Wooden Drying Racks accept valid input from the **top or horizontal sides**; bottom insertion is blocked and bottom extraction is available only after curing finishes.
- Added traditional **Hanging Tobacco Bunches** for curing, decoration, and storage.
- Added **Tobacco Crates** that losslessly store nine matching tobacco units while preserving each unit's metadata.
- Added the **Industrial Drying Rack**, a two-block, 32-leaf Create factory rack with shared inventory and validated top/side automation.
- Fixed wild flowering tobacco not dropping wild seeds
- Fixed patches of wild flowering tobacco to be just a bit less dense
- Fixed missing planted tobacco crop models
- Fixed Burley crop blockstate variants
- Fixed wild flowering tobacco model issues
- Corrected tobacco seed texture dimensions for proper mipmapping
- Backported the **3.1.0 Refinement Update** to **Minecraft 1.20.1 / Forge**
- Added **Tobacconist's Spectacles** for inspecting crops and processing blocks
- Added Curios **Mouth-slot smoking hotkey**
- Added the dedicated **Tobacconist advancement tree**
- Backported the expanded and updated **Tobacconist's Manual**
- Added configurable **Quality System** and **Nicotine Effects** toggles
- Improved Curios, JEI, Patchouli, hopper, and automation support
- Improved crop condition, quality, Drying Rack, and Tobacco Barrel information
- Fixed crop drops, duplicate seeds, Hookah inventories/processing, Drying Rack extraction, Tobacco Barrel synchronization, Tobacco Box quality grading, Spectacles rendering, paintings, and various resource issues
- Fixed additional 1.20.1 issues involving **wild tobacco worldgen, Flue Firebox inventory/resource handling, and duplicate item registration**
- Curios remains fully optional, with Spectacles falling back to the vanilla **Head slot**
- Preserved existing 1.20.1 registry IDs and compatibility where possible
- Updated to **Minecraft 1.21.1 / NeoForge**
- Added **Tobacconist's Spectacles** for inspecting crops and processing blocks
- Added Curios **Mouth-slot smoking hotkey**
- Added a dedicated **Tobacconist advancement tree**
- Completely expanded and updated **The Tobacconist's Manual**
- Added configurable **Quality System** and **Nicotine Effects** toggles
- Improved Curios, JEI, Patchouli, hopper, and automation support
- Improved crop condition and quality information
- Improved Drying Rack and Tobacco Barrel synchronization/status information
- Fixed crop drops, duplicate seeds, Hookah inventories/processing, Drying Rack extraction, Tobacco Box quality grading, pipe colors, Spectacles rendering, paintings, and numerous resource/compatibility issues
- Curios is now fully optional, with Spectacles falling back to the vanilla Head slot
Added 4 new curing types
Added fermenting and aging
Various improvements and bugfixes
- Fixes**:
- Ornate hookah recipes work
- Fixed iron/copper pipe recipe bug
- Fixed hookah stacking bug
- New Features**:
- NEW! Added additional types of ornate double-high hookahs
- Ornate Copper hookah
- Ornate Iron Hookah
- Ornate Gold Hookah
- Ornate Diamond Hookah
- Ornate Amethyst Hookah
- Changes**:
- Base hookah is now colorless and can be dyed with any dye (including glow ink sacs)
##### New Features:
- NEW! Curious API Integration!
- Wear your pipes, cigars, and cigarettes in your mouth when using the Curious API mod!
- NEW! Added bamboo charcoals and support for charcoal in hookah
- Smelt bamboo in a furnace/blast furnace to produce bamboo charcoals
- From best to worst hookah fuel: bamboo charcoals > normal charcoals > coal
- NEW! Added new types of smoking pipes (visual differences only, just for fun)
- Gold smoking pipe
- Netherite smoking pipe
- Diamond-encrusted smoking pipe
- Emerald-encrusted smoking pipe
- Lapis-encrusted smoking pipe
- Gem-encrusted smoking pipe
- Emerald Aztec smoking pipe
- Updated some item textures
- Upped pipe uses from 20 to 40 per tobacco
- Changed duration of normal coal in hookah to be a bit worse
- Fixed pipes stacking bug
- Hookahs only except water now
- Hookah fuel is properly consumed
- Hookah burn duration is stable
- Hookah fuel texture indicator now works
- Fixed mango molasses crafting bug