
This Pack is available on:
Latest (big) Updates (check changelog for subversion updates)
Updates
2.4 Here we are, finally! A new release of the pack, getting us up to date with the latest minecraft version, with tons of new features and technical changes that affect both optimization and compatibility! New armor, nautili, copper golems, happy ghasts, mob reworks, bug fixes and correctly held items (pun intended) for each humanoid mob. Compatible Healthbars is being abandoned, or better, merged with both TH and THFA. Yes, all these changes have also been ported to THFA, so i don’t have to do a CHFA pack!
Also, if you didn’t notice from the huge banner on top of the page, I'm partnered with SparkedHost! So if you want a cheap server and would like it to be cheaper and/or you would like to support me a bit, you can use my code “EnderBC”.
below is a list of all the changes:
- new armor, also for FA player extension
- added horse armor, also for FA
- added nautilus
- added zombie nautilus
- added nautilus armor
- remade zombie horse, should now be compatible with both new and old versions
- reworked blaze, also for FA
- readded magma cube that disappeared for some reason, also for FA
- added copper golem
- remade creeper, also for FA
- remade ghast, also for FA
- added happy ghast, also for FA
- remade skeleton, also for FA
- remade wither skeleton, also for FA
- remade stray, also for FA
- remade bogged, also for FA
- added parched, also for FA
- remade zombie, also for FA
- remade husk, also for FA
- optimized drowned model, also for FA
- optimized enderman model, also for FA
- optimized spider model, also for FA
- optimized cave spider model, also for FA
- optimized breeze model
- optimized shulker, also for FA
- remade silverfish squashing animation
- remade silverfish squashing animation
- remade tadpole squashing animation
- remade snow golem, and also for FA
- optimized squid, also for FA
- optimized glow squid, also for FA
- optimized wolf, also for FA
- green bleed should work better now
- many fixes
Im also changing the way i handle these updates, instead of x.y versions (like 2.4) i will be making x.y.z (idk like 2.4.1) versions, that will contain like 1 or 2 mobs but will let me publish updates at a more frequent rate, literally every time i finish i mob i can just update the pack. Then it will go to 2.5 when there will be significant changes, like updating to Minecraft 26.1, with all the new baby mobs.
Below is a list of all the mobs that have to be updated to this new model format

Missing mobs (43/82)
This list contains all the mobs that i have to add or redo, most of them are passives, but considering the focus of the pack is hostiles im actually pretty close to finishing
Hostiles (that already have a texture by themselves and just need compatibility)
- piglin
- piglin brute
- hoglin
- vex
- witch
- ender dragon
- slime
- warden
- wither
- guardian
- elder guardian
- phantom
- zombie villager
Passives (that already have a texture by themselves and just need compatibility)
- allay
- bee
- goat
- parrot
- pig
- strider
- villager
- armadillo
- bat
- wandering trader
Passives (that don’t have a texture and need compatibility)
- cow
- sheep
- axolotl
- camel
- camel husk
- cat
- donkey
- frog
- horse
- mooshroom
- mule
- ocelot
- rabbit
- sniffer
- turtle
- dolphin
- fox
- llama
- trader llama
- panda
- polar bear
Description of the pack
This resource pack changes the texture of all hostile mobs (and is getting close to neutral and passive, the latter can be disabled with respackopts) based on their health! For a total of 500+ new variants!
I made it because I think that seeing a bar above every mob doesn't look as good as its usefulness. Also this way you can know how many sword swings you need to kill your enemy without breaking the immersion. For example i coded the zombies to have a different texture for every wooden sword swing
Some mobs also have animated blood, look how cool it looks 
Another thing is a bit of usefulness in PvP, with chipped armor and shields, that can be turned off if you don't want it using the Respackopts mod

Variations of this pack
This project has a version that uses Fresh's Animations; found over here
Addons
This pack uses Respackopts to let you toggle on/off many options, including the oldest community-suggested Addons like Green Bleed (suggested by The Great Magispeller) and Ills Kills (suggested by MorrisHD) on Planet minecraft, and also has many built-in addons like Humanoids and Pacifics, that adds the pack to villagers and passive mobs.

Known Issues
-TH is incompatible with Epic Combat, that is the mod's fault i cannot do anything about it
-TH is missing compatibility for a TON of mobs, at the top of the page is a list of all the missing mobs, highlighted by a yellow and black "safety" tape
Planned
- add compatibility for all the remaining mobs
How about Bedrock Edition?
Luckly for you, a really cool dude called Akazq ported the pack from java to bedrock, found over here
DEPENDENCIES
The pack is made for 1.21.5+. If you want to play with versions below 1.21.5 of the game, you can still use 2.3 and mobs should still work the same, but its not guaranteed that there won't be problems with some entities. I still try to make the pack as compatible as possible to all those versions.
Actually with how good i am at making bug-free resource packs this message could also be applied to 1.21.5+

Depencencies (in-depth)
Optifine or EMF + ETF
Required for seeing any changes to mobs. Keep in mind that Optifine is unable to show armor damage.
MoreMCMeta or Animatica (or Optifine i guess)
Optional, if you want animated mob textures.
ImmediatelyFast
Optional, but highly recommended to correctly see armors, just to fix a bug that breaks armor trims. It doesn't depend on me, we have to wait for mojang to fix rendering or for Traben to bless us all with custom trim models (i don't even think it's possible). Other alternatives would impact greatly FPS, quality and stability in general.
Respackopts
Optional, so that you can enable/disable features.
All Versions
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below is a list of all the changes:
- piglins and piglin brutes are now compatible
- added baby zombie for 26.1+, just because i had no way to stop them from bugging out, but this feature was supposed to come in later versions with all other babies
- drowneds’ bubbles cem animation has been fixed, it didn’t work right before
- endermites no longer have missing textures during death
- skeleton parts are no longer incorrectly placed on 1.21.1 and below
- magma cubes are no longer bugged on 1.21.4 and below
- blazes and breezes can now be entirely disabled
- blazes and breezes should now work with other resource packs more easily by default
- creepers should now work with other resource packs more easily
- husk should now work with other resource packs more easily
- fixed shield rotation for 26.1+
- TH is now inherently compatible with Wall Climbers
- the respackopts menu’s diagrams are visible again
below is a list of all the changes:
- reworked armor rendering system, it now uses the player model by default to apply the damage so that trims are not affected, making the ImmediatelyFast mod not required anymore, but this means player animation packs are incompatible. Can still be switched back to the old way that uses ImmediatelyFast in the respackopts menu so that you can use animations.
- reworked chicken to be compatible
- fixed ills kills addon (wasn’t compatible)
- respackopts menu has been reworked and reorganized
- lang and font files have been reorganized
- Rechecked minecraft version compatibility, looks like this pack works flawlessly from 1.20.6 upwards
- the secret has been removed
- some other small fixes (that i don’t remember rn)
- added animations to more zombie blood
- made pillager compatible
- made vindicator compatible
- made evoker compatible
- made illusioner compatible
- Right now, ills kills doesn't work with these 4
- breeze wind damage now animates correctly
- zombies no longer hold their left hand up
- baby nautili no longer use the same model as adult ones
- removed some unused textures and models
- new armor, also for FA player extension
- added horse armor, also for FA
- added nautilus
- added zombie nautilus
- added nautilus armor
- remade zombie horse, should now be compatible with both new and old versions
- reworked blaze, also for FA
- readded magma cube that disappeared for some reason, also for FA
- added copper golem
- remade creeper, also for FA
- remade ghast, also for FA
- added happy ghast, also for FA
- remade skeleton, also for FA
- remade wither skeleton, also for FA
- remade stray, also for FA
- remade bogged, also for FA
- added parched, also for FA
- remade zombie, also for FA
- remade husk, also for FA
- optimized drowned model, also for FA
- optimized enderman model, also for FA
- optimized spider model, also for FA
- optimized cave spider model, also for FA
- optimized breeze model
- optimized shulker, also for FA
- remade silverfish squashing animation
- remade silverfish squashing animation
- remade tadpole squashing animation
- remade snow golem, and also for FA
- optimized squid, also for FA
- optimized glow squid, also for FA
- optimized wolf, also for FA
- green bleed should work better now
- many fixes
- Fixed a tooooooon of bugs, mainly models not appearing when using optifine
- Modified the spider and cave spider model and texture
- Updated the magmacube to have a decent texture
- Added cold and warm variants of the pigs
- Remade the guardian to have a decent texture
- Remade ghast model to be animated when dying when using optifine
- Remade creaking, piglin brute, snowgolem and stray, that didn't work with optifine
- Added cracks to shields based on durability! And it does not require optifine!!! But its only for 1.21.5+
- Fixed a toooooon of bugs, mainly models not appearing when using optifine
- Modified the spider and cave spider model and texture
- Updated the magmacube to have a decent texture
- Added cold and warm variants of the pigs
- Remade the guardian to have a decent texture
- Remade ghast model to be animated when dying when using optifine
- Remade creaking, piglin brute, snowgolem and stray, that didn't work with optifine
- Added cracks to shields based on durability! And it does not require optifine!!! But its only for 1.21.5+
- Mob health now goes by % instead of fixed numbers, so now entities with more or less than normal health look damaged at the right time and don't look weird
- Added the illusioner
- Added the zombie villager
- Added the creaking (so the pack can also work for creakings with more than 1 hp)
- Remade the enderman blood
- Remade the creeper gunpower/blood and texture, which now gets a bit dry at low hp
- Remade the stray, so now the robe doesn't cover every detail
- Remde the drowned
- Remade the blaze, that had some inconsistencies
- Remade the bogged model, that just did not work
- Remade all skeleton properties, so now the pack is compatible with Skeleton Physics
- Entirely redone Respackopts menu
- In the resourcepack folder now the pack has a really cool outline and no longer has a horrible square before the name
- Remade Netherite and diamond armor, but i don't think it will be used much
- Unless using optifine, right now custom animation and armor durability do not show up above version 1.20.4 or 1.21.1 because the mods aren't updated... the problem is the next one
- The pack is now exclusive to 1.21.4+, because its annoying to go look for 1.16 bugs and some things that are going to be added to 2.3 (coming real soon) need 1.21.5 functionality. I already have 2.3 ready to be published, but i'll wait for 1.21.5
### Addons:
- In the respackopts menu, everything has been sorted in different groups: all the animation toggles are sorted in an animation tab and all the actual addons are in their own tab. Armor durability and some other things remain in the main page of the menu.
- Addons outside respackopts now include all animations and armor durability beyond just the actual addons like green bleed or ills kills, so now you can also try those without that mod
- Added the new Humanoids addon, that makes villagers and wandering traders bleed too!
- Added the new Pacific addon, that makes almost every pacific mob bleed too! The list includes: allay, bat, bee, chicken, cod, glow squid, goat, parrot, pig, pufferfish, salmon, skelefon horse, squid, strider, tadpole, tropical fish, wolf, zombie horse and armadillo
- Added an exclusive addon for respackopts users (disabled by default) that just adds new splashes in the main menu screen
- Right now there's a new addon button on respackopts for shield, but that is not implemented yet. Will come in 2.3
### If you want to play with versions below 1.21.4 of the game, you can still use 2.2 and mobs should still work the same, but its not guaranteed that there won't be problems with some entities, like the pig in the future because it will be changed in 1.21.5. Just so you know
- Mob health now goes by % instead of fixed numbers, so now entities with more or less than normal health look damaged at the right time and don't look weird
- Added the illusioner
- Added the zombie villager
- Added the creaking (so the pack can also work for - creakings with more than 1 hp)
- Remade the enderman blood
- Remade the creeper gunpower/blood and texture, which now gets a bit dry at low hp
- Remade the stray, so now the robe doesn't cover every detail
- Remde the drowned
- Remade the blaze, that had some inconsistencies
- Remade the bogged model, that just did not work
- Remade all skeleton properties, so now the pack is compatible with Skeleton Physics
- In the resourcepack folder now the pack has a really cool outline and no longer has a horrible square before the name
- Remade Netherite and diamond armor, but i don't think it will be used much
- The pack is now exclusive to 1.21.4+, because its annoying to go look for 1.16 bugs and some things that are going to be added to 2.3 (coming real soon) need 1.21.5 functionality. I already have 2.3 ready to be published, but i'll wait for 1.21.5.
### If you want to play with versions below 1.21.4 of the game, you can still use 2.2 and mobs should still work the same, but its not guaranteed that there won't be problems with some entities, like the pig in the future because it will be changed in 1.21.5. Just so you know
2.1 Let's celebrate 1.21 with 2.1 of TH, with many changes, toggleable stuff, cool reworks, bug fixes and a new sibling to the Healthbars "family": Compatible Healthbars, in alpha, just go look at it it's cool. The wither has been remade (look at the gallery), the ghast has been remade, the snow golem no longer glitches, we have the bogged and the breeze, more animated blood and armors can now crack, with these last 2 additions being toggleable with Respackopts
2.1 Let's celebrate 1.21 with 2.1 of TH, with many changes, toggleable stuff, cool reworks, bug fixes and a new sibling to the Healthbars "family": Compatible Healthbars, in alpha, just go look at it it's cool. The wither has been remade (look at the gallery), the ghast has been remade, the snow golem no longer glitches, we have the bogged and the breeze, more animated blood and armors can now crack, with these last 2 additions being toggleable with Respackopts
Added witch
Added magmacube
[https://cdn.modrinth.com/data/WPuyL1eO/images/9d19b7982a8896e9875fa7cdf107b6992a012d6b.gif](https://cdn.modrinth.com/data/WPuyL1eO/images/9d19b7982a8896e9875fa7cdf107b6992a012d6b.gif)
added hoglin variants
added zoglin variants
Spiders and cave spiders' bleeding phases are clearer to notice
Added Elder Guardian Variants
Added Guardian Variants
Added Big Slime Variants
Added Small Slime Variants
Added Piglin Variants
Added Piglin Brute Variants
Added Zombified Piglin Variants
Added Ender Dragon Variants
Added Pillager Variants
Added Evoker Variants
Changed Blazes variants to be more visible in color variation
Added Some new death animations for zombies
- Fixed a bug that has no reason to have existed
- The name of TH 1.5.1 was wrong
Also there's a new addon: Ills Kills, thanks to Morbious133
Green bleed, thanks to The Great Magispeller
Ills Kills, thanks to Morbious133
- Now the pack works with ETF and EMF
- Now the pack works with ETF and EMF
- The pack now supports 1.20.4 and 1.20.3 without getting marked by minecraft as an older pack, while still being perfectly functioning in 1.20
- Some other fixes about the pack.mcmeta
- Added the addon pack
- Added 2 new variants for endermen
- Added 2 new variants for blazes
- Blaze varients color change is much more notable
- Added a death variant for silverfish
- Added a death variant for endermite
- Fixes*
- Now the pack.mcmeta shows the correct version number
- Endermen eyes were wrong in some cases
- Added Vindicator variants
- Added Vex variants
- Now all Zombies have 2 more variants
- Drowneds now have in total 5 variants including the normal one
- Ghast has a new variant
- Creeper has a new variant
Added cave spider
Removed phantom from CEM so now he is compatible with any model
- Added 1 Drowned torturable variant
- Refined Skeleton to have 3 variants
- Refined Stray to have 3 variants
- Refined Wither Skeleton to have 4 variant, one of which plays during death











