"For a moment. I felt fresh air hug me tightly around my empty arms and legs. The brief respite of calm from the wind and the daisies around me. I felt alive again, free from everthing. The pain, the misery, washed away for a little while. But only a little. Until I feel the poison flow through my veins again. As the toxins meld with the blood and sweat. When the fresh feeling of breeze becomes replaced with the numbing pain, and the empty husk becomes cries and screams. As if an old friend came to greet me again. Then you forget. What it was like to be human."
| Warning! This mod is in BETA and subject to possibly bad bugs. Also this mod has a lot of flavour text, I apologize in advance if its a lot to read.

Toxony is a mod about poisons, toxins, preparing oils and weapons, and becoming stronger through mutagens. Themed around mad science, old chemistry and inspired by potion mechanics within the Witcher 3 game.
To start using the mod, craft the "Lost Journal". It should tell you everything you need!
The mod features:
- A toxin system to monitor your toxic make-up. (Think of it like mana but more deadly)
- New plants and special materials.
- New blocks to create special items.
- Mutagen system to gain semi-permanent buffs on your character.
- New unique weapons and tools.
- Special oils that can be applied to any weapons or even weaponized themselves!
- New armours to find and make.
- New alternative to Netherite obtainable in the overworld.
- Some special structures and plants to find in the world.
- A fancy book to read!
- Some decorations themed after copper alchemy.
Includes compatibility features with:
- Just Enough Items
- Vampirism : Silver weapons increase damage to vampires/werewolves.
- Iron's Spells N Spellbooks : Certain mutagens give School Spell Power.
- Curios : Toxicity Gauge can be held in the Charm slot.
and more to come…
As a notice, I won't be porting to 1.20.1 any time soon. I apologise if that was something you look forward to.
If you find any bugs or have any suggestions, check out the discord!\
Credits
Programming, project design, assets, models and art done by MrFrostyDev (Me!)\ Additional art on journal entries, effects, plants, and structure designs from Sunnyteddy22
Special thanks to:
Floatiris, for beta testing. - “I think i ate too much poison”\ Magic, for beta testing and additional ideas. - "Unpaid"
How to Install Toxony (Mod)
Toxony by MrFrostyDev is verified for Neoforge across Minecraft versions 1.21.1 (latest release: 0.10.7, file size: 2.6 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.21.1) and platform (Neoforge).
- Make sure you have the compatible loader or environment installed for Neoforge.
- Move the downloaded Toxony file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Fixed recipe for **Plaguebringer** set.
(Thank you **_many_** discord members for the contribution to this update!)
- Updated **NeoForge mod version** to **21.1.221**.
- Fixed mismatch slots from **Alchemical Forge** causing crashes. (_voidsongdragonfly_)
- Improved plant generation for **Ocelot Mint** and **Nightshade**. (_voidsongdragonfly_)
(Thank you **_voidsongdragonfly_** for the contribution to this update!)
- Lost Journal should now display pages even if the original recipe is no longer there.
- Recipes now display all possible ingredients in the book even in single player.
- Added Chinese translation [WIP] (Graciously written by telluriume)
(Thank you discord members **_telluriume_** and _**.kitsuny**_ for the bug reports/suggestions for this version)
- Fixed oils being duplicated when placed down while they are empty.
(Thank you discord member **_mastur4_** for the bug reports/suggestions for this version)
- Fixed translation issue for Mortar and Pestle in JEI.
(Thank you discord members **_sircolor_** and **_mindfaer_** for the bug reports/suggestions for this version)
- Possibly fixed crashing errors when other mods modify the lectern alongside Toxony.
(Thank you discord member **_mindfaer_** for the bug reports/suggestions for this version)
- Wild Poison plants** can now be **sheared** for their block.
- Fixed oil pot removing blocks when placed against another block.
- Fixed middle-click stack cloning in creative for various blocks.
- Added descriptions to various effects.
(Thank you discord members **_mindfaer_**, **_ninja.fox_**
for the bug reports/suggestions for this version)
- WARNING**: This update will be very unstable on worlds that used Toxony's older versions before this one, I highly recommend a new world!
- Added a **Toxic Celebration Cake** for **3000/1500 downloads**!
- Added **Affinity Fusion Mix** and **Affinity Substances** and their recipes as an alternative to gaining new affinities.
- Added new entries to the journal about the **Affinity Fusion** and **Substance System**.
- Added **Lily of the Valley** and **Red Mushrooms** as poisonous ingredients with affinities.
- Added mutagen descriptions for the effects.
- Added non-grafted Toxony overworld plants as rare trades to the **Wandering Trader**.
- Added Bloodroot to **Piglin Barter** drops.
- Reduced chance for Silver Loot to spawn in loot tables.
- Fixed a bug with false berries not being eatable when looking at certain things.
- Fixed container desync and chunk saving with various block entities.
(Thank you discord members **_ninja.fox_**, **_ewith463dabloons_**, **_notfebruary_**
for the bug reports/suggestions for this version)
Also a **special thank you** to all the discord members for their suggestions and bug findings! And thank you to all the people who decided to try out my mod. This update was specifically for you!
### Thank you! ^-^
Don't worry, this isn't the last update or anything, just an appreciation update!
- Added the ability to place the **Lost Journal** in a **Chiseled Bookshelf** and **Lectern**.
(Thank you discord member **_mindfaer_** for the bug reports/suggestions for this version)
- Fixed the issue with using mending oil after it has been depleted.
(Thank you discord member **_.kitsuny_** for the bug reports/suggestions for this version)
- Poison Plants are now CropBlocks for better compatibility.
- Fixed Block Loot drop for Redstone Mortar.
(Thank you discord members **akacrazyboom**, **notfebruary** for the bug reports/suggestions for this version)
- Added new config options for **custom item/affinity pairs**.
- Added **Russian Translations** (Graciously provided by **_vladislovebno_**)
- Simplified recipe for blends.
- Fixed JEI for Blends.
- Improved tooltip display for Blends.
- Fixed error message coming from Vampirism Compat.
(Thank you discord members **_vladislovebno_**, **_endertheguy_** for the bug reports/suggestions for this version)
- Fixed potions of harming causing an unfortunate crash.
- Fixed entities with Necrotic Mutagen not healing from harming potions.
(Thank you discord member _**vaikoten**_ for the bug-reports/suggestions for this version)
- Added **Iron's Spells N Spellbooks** compatibility with mutagens.
- Some mutagens now give school spell power at level 2.
(Thank you discord member **_jsnmeka_** for the bug reports/suggestions for this version)
- Fixed client not removing mutagens properly.
- Added poisonous ingredient tag to rotten flesh.
- Regeneration while under Necrotic Mutagen no longer kills you.
- Healing potions now damage entities with Necrotic Mutagen 2.
- Changed Pure Blend from Tier 2 to Tier 3 toxin.
- Added additional missing translations.
- Removed repeating logger information.
(Thank you discord members **_ninja.fox_** for the bug-reports/suggestions for this version)