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TrainCarts

TrainCarts

by bergerkiller • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

〚 ⤓ Modrinth / ⤓ Spigot / ⤓ Jenkins Dev Builds / Source on GitHub / Javadocs / Discord 〛

About TrainCarts

Trains in Minecraft! Automated metro networks, rollercoasters, gondolas, ski-lifts or amusement park rides. TrainCarts does it all with support for custom models, animations, automation with signs and a large API that supports add-ons that can do even more!

This plugin requires BKCommonLib

Join our discord server for help: https://discord.gg/wvU2rFgSnw

Please do not use very old versions with older versions of Minecraft. The latest release of TrainCarts and BKCommonLib are backwards-compatible with older Minecraft versions.

WIKI

Discover how to use this plugin over at https://wiki.traincarts.net/p/TrainCarts

Custom Trains

With the Attachment Editor you can customize the appearance of your trains. Create custom cart models in Blockbench and ride inside them in-game. Large models are possible by adding multiple sections of a model as separate (Armorstand) item models. TrainCarts will do the animating for you and move the parts as a whole.

Recommended reading before going into this: Custom Item Models in 1.9 and Up

Ingame Map Editor

Animations

For custom ride enthusiasts, trains can be fully animated. This means you can have doors that open and close, carts that spin around, or even create theme park rides like Ferris wheels, spinners and merry-go-rounds!

Demo Resource Pack

Download

TrainCarts has a demo resource pack that you can download that includes a couple of train and rollercoaster cart models. You can already play around with these without having to delve into Blockbench yourself

The locomotive and carriages were made by Nullblox. Maxi made the different color rollercoaster carts.

You can download the zip file from here or use the server.properties configuration shown on the webpage: packs.traincarts.net

Usage Instructions

Spawn the trains

The new models are bound to durability values of the golden pickaxe. You can spawn these trains using:

The following train names can be spawned

  • loco - Spawns locomotive without animations
  • carr / carg / carb - Spawns red/green/blue carriages without animations
  • loco_anim - Spawns locomotive with animated wheels and pistons
  • carr_anim / carg_anim / carb_anim - Spawns red/green/blue carriages with animated wheels
  • ferris - Animated Ferris wheel, use animation 'spin' to control it (WARNING: VERY LAGGY)
  • spinner - Animated spinning ride with 3 controllable animations ('spin', 'turn' and 'arm')
  • rolr / rolg / rolb - Rollercoaster carts with 4 seats
Saved Train Configurations

Extracting

The pack zip file includes saved train configurations at _assets/traincarts/saved_trainproperties/tcdemo.yml. When the resource pack is configured in server.properties this file is automatically detected by TrainCarts and the trains inside are made available under /savedtrain list and such.

If for some reason this mechanism doesn't work (because you are merging resource packs or such):

  1. Extract this tcdemo.yml yourself and place it at plugins/Train_Carts/savedTrainModules/tcdemo.yml
  2. Run /train globalconfig reload --savedtrainproperties

Normally you don't have to do this.

Physics

Trains don't just follow a line or are limited by Minecraft's own Minecart physics. They are simulated in real-time with gravity physics, rail switching and wheels that track the rails.

New Speed Limits

It is possible to make trains move much faster than the usual 0.4 blocks per tick. Zoom! The default (configurable) maximum speed limit is 5 blocks per tick (300kph!).

Keep Chunks Loaded

Trains can be set to keep chunks loaded. Then they act as moving chunk loaders, keeping themselves and a small area around them loaded and animated. This way they can run autonomously, no matter if no players are nearby.

Waiter

Make trains automatically slow down or stop completely when another train or occupied mutex zone is up ahead. An acceleration and/or deceleration can be set to make trains stop and start realistically to avoid obstacles. ➦Wiki

Properties

There are lots of other properties to change the train's behavior, and more are added all the time.

  • Banking, gravity and friction: create realistic rollercoaster rides, or turn it off entirely
  • Collision: change whether mobs enter automatically, or what happens when a player collides with a train
  • Player enter and exit: Whether players can get in or out of your train
  • Change view distance of the occupants (Paper server only)
  • Tags: tag a train and route it through the train network, or do special things to it along the way

➦Wiki

Sign Actions

Signs placed along the rails are used to make the trains do things. Change train properties, launch trains, create stations or automatically switch junctions. With an extendable API anything is possible. ➦Wiki

Path Finding

Make your train network come alive with trains that automatically travel to destinations all over your Minecraft world. ➦Wiki

Commands

Everything that can be done with sign actions, and more, can also be done using commands. ➦Wiki

Selector Support

Use the @ptrain selector to use the player passengers of a train as an argument in other (non-TrainCarts) commands. Or use @train to perform actions on multiple trains at once. Trains can be selected by cuboid, distance, set properties and many more.
➦Wiki

Featured

This plugin uses the Cloud Command Framework for handling commands

If you're impressed by the quality of TrainCarts' command auto-completions, suggestions and help menu and want this in your plugin, check out Cloud by Incendo!

Addons

TrainCarts exposes an API that allows third parties to extend the plugin. Primarily it adds support for new rail types, new attachment types and custom action signs.

  • TC-Hangrail: Trains floating below iron fences and also below/above other kinds of blocks (by TeamBergerhealer)
  • TC-Coasters: Rails in the air without requiring actual rails blocks (by TeamBergerhealer)
  • SmoothCoasters: Minecraft Client Fabric mod that, if installed, smoothens armor stand animations and improves the first-person camera view
  • TCTicketShop: Use sign interaction to buy train tickets (by DefinitlyEvil)
  • LightAPI: Powers the built-in Light attachment. (Use this fork for MC 1.17.1 and below)
  • TCJukebox: Plays music for players inside the train using MCJukebox (by melerpe)
  • TC-Portals: Teleport trains between servers in a realistic way (by J0schlZ)
  • TC-Destinations: Cross-server train destination pagination and helpful clickable commands (by J0schlZ)
  • TrainCartsDestinationSelector: Adds clickable signs so players can select train destinations
  • Traincarts AdvancedSigns: Adds additional sign types, particularly useful for rollercoaster rides
  • TCAnimatronics: Play Animatronics animations with a TrainCarts sign

FAQ

When some players ride a train, the train glitches out and the player's cart gets stuck in position

NoCheatPlus thinks the player is cheating, because the cart is moving in unintended ways. The cart is teleported back to a valid state causing these strange glitches. To fix this, set the following to false in the NoCheatPlus configuration:

checks:
  moving:
    vehicle:
        enforcelocation: false
I'm on Minecraft 1.16 and players can get out of my playerexit=false train by pressing shift

Sadly, the Minecraft client had a bug in it where the server could not cancel players exiting from vehicles. Updating to Minecraft 1.17+ will fix this again. See also: SPIGOT-5891

When players are near, trains reach their destinations. With no one near, they don't.

Enable the keep chunks loaded property of the train.

I created an auto-spawner but trains are piling up somewhere closeby

Enable the keep chunks loaded property of the train. Trains will otherwise unload in the same spot when no player is near.

When I exit a train, the train disappears

If you have CraftBook installed on the server, this plugin can actually do exactly that. Turn it off in the CraftBook Configuration.

Donate

If you really like my work and want to give something in return, feel free to donate something small to me over PayPal using the button down below. Thank you! :)

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3 26.2 26.1.x +14
Paper Purpur Spigot
4h ago 1
26.3 26.2 26.1.x +14
Paper Purpur Spigot
4h ago 1
26.2 26.1.x 1.21.x +13
Bukkit Paper Purpur Spigot
4h ago 1
1.21.x 1.20.x 1.19.x +11
Bukkit Paper Purpur Spigot
4h ago 1
1.21.x 1.20.x 1.19.x +11
Bukkit Paper Purpur Spigot
4h ago 1
1.21.x 1.20.x 1.19.x +11
Bukkit Paper Purpur Spigot
4h ago 1
1.21.x 1.20.x 1.19.x +11
Bukkit Paper Purpur Spigot
4h ago 1
1.21.x 1.20.x 1.19.x +11
Bukkit Paper Purpur Spigot
4h ago 1
1.20.x 1.19.x 1.18.x +10
Bukkit Paper Purpur Spigot
4h ago 1
1.20.x 1.19.x 1.18.x +10
Bukkit Paper Purpur Spigot
4h ago 1
1.20.x 1.19.x 1.18.x +10
Bukkit Paper Purpur Spigot
4h ago 1
1.20.x 1.19.x 1.18.x +10
Bukkit Paper Purpur Spigot
4h ago 1
1.20.x 1.19.x 1.18.x +10
Bukkit Paper Purpur Spigot
4h ago 1
1.20.x 1.19.x 1.18.x +10
Bukkit Paper Purpur Spigot
4h ago 1
1.19.x 1.18.x 1.17.x +9
Bukkit Paper Purpur Spigot
4h ago 1
1.19.x 1.18.x 1.17.x +9
Bukkit Paper Purpur Spigot
4h ago 1
1.19.x 1.18.x 1.17.x +9
Bukkit Paper Purpur Spigot
4h ago 1
1.19.x 1.18.x 1.17.x +9
Bukkit Paper Purpur Spigot
4h ago 1
1.19.x 1.18.x 1.17.x +9
Bukkit Paper Purpur Spigot
4h ago 1
1.19.x 1.18.x 1.17.x +9
Bukkit Paper Purpur Spigot
4h ago 1
[2.0.2] TrainCarts 2.0.2 by bergerkiller on Oct 15, 2026
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  • [+] Added** support for BKCommonLib 2.0.4 (now requires it)
  • [ ∗] Changed** the attachment editor map item type for 26.3
  • [+] Added** an API in the rail cache to fix a bug in tc-coasters
[2.0.1] TrainCarts 2.0.1 by bergerkiller on Oct 15, 2026
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  • [ ! ] Fixed** some hitbox player interaction bugs that were introduced with the 26.x compatibility fixes
  • [+] Added** attachment animation easing curve feature (thanks to M64!)
  • [+] Added** brightness flags to the new attachment item set command
  • [ ∗] Changed** the destination sign, so fourth line can also be used to set a destination on click
[2.0.0] TrainCarts 2.0.0 by bergerkiller on Oct 15, 2026
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  • [+] Added** support for Minecraft 26.1 + 26.2
  • [+] Added** support for BKCommonLib/TrainCarts 2.0.0 (parity)
  • [+] Added** commands to modify the displayed item or text of attachments
  • [+] Added** a forward-movement only attachment animation mode
  • [ ! ] Fixed** custom namespace models not listed in resource packs
  • [ ! ] Fixed** schematic attachment clipping mode not applied on spawn
  • [ ! ] Fixed** an error when an unknown attachment type was edited
  • [ ! ] Fixed** piston interaction not disabled when block collision was turned off
  • [ ! ] Fixed** support for multiverse-portals for train teleportation
  • [ ! ] Fixed** warnings about unloaded chunks when teleporting trains
  • [ ! ] Fixed** a bug with vertical rails (ladders) activating the wrong signs
[1.21.11-v2] TrainCarts 1.21.11-v2 by bergerkiller on Oct 15, 2026
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Added train attachment animation import and export commands. You can use this with Silacide's interpolation tool to create smoother train animations: https://fantasiecraft.be/EXPOT/Interpolation-Tool-Lite/
[1.21.11-v1] TrainCarts 1.21.11-v1 by bergerkiller on Oct 15, 2026
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  • [+] Added** support for Minecraft/BKCL 1.21.11
  • [+] Added** configuration option to disable vanilla minecraft sign handling for performance reasons
  • [ ! ] Fixed** the view locking modes of the seat attachment
  • [ ! ] Fixed** an issue on 1.8 - 1.10 where minecart sound was messed up due to a bukkit task scheduler bug
  • [+] Added** compatibility for a fix of allowing the rootvehicle nbt tag to work
  • [+] Added** a from-destination option to the reroute command
  • [+] Added** a seat selector for trains, to select players that are in particular named seats
  • [+] Added** ingame debug display where levers can be placed to be used with action signs
  • [ ! ] Fixed** an issue when third-party plugins register signs in onEnable instead of onLoad

[1.21.10-v1] TrainCarts 1.21.10-v1 by bergerkiller on Oct 15, 2026
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  • [+] Added** support for Minecraft 1.21.6 - 1.21.10 (bkcl api changes)
  • [+] Added** LOD (level of detail) support for track objects
  • [+] Added** light level option for display entity track objects
  • [ ! ] Fixed** track objects being deleted when splitting / joining tracks
  • [ ! ] Fixed** power channels being reset when editing a tcc-sign
  • [ ˄ ] Improved** the tcc-animate sign so it toggles levers down while its animation is being played

[1.21.5-v1] TrainCarts 1.21.5-v1 by bergerkiller on Oct 15, 2026
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  • [+] Added** support for the new resource pack format for the model listing dialog
  • [+] Added** support for the experimental new minecart changes datapack feature
  • [+] Added** support for [+portal] with myworlds portal signs to teleport trains
  • [+] Added** per-cart configurable coupler length (cart spacing) to physical menu
  • [ ! ] Fixed** issue with broken fishing line particles on spigot 1.20
  • [ ! ] Fixed** an issue on spigot of trains not seeing signs
  • [ ! ] Fixed** middle-click placed signs with back text not being properly detected
  • [ ! ] Fixed** ticket edit command not accepting ticket names with spaces
[1.21.1-v1] TrainCarts 1.21.1-v1 by bergerkiller on Oct 15, 2026
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  • Improvements to Spawning trains:
  • [+] Added** new random selection pattern: 4[50%m 50%s]
  • [+] Added** new /savedtrain [name] spawn [pattern] to create saved and reusable spawn patterns
  • [ ˄ ] Improved** the train spawning chest to automatically connect with and extend existing nearby trains
  • [ ˄ ] Improved** path finding to take fixed enter-direction based routes into account
  • [ ! ] Fixed** a path finding bug that caused it to take longer than normal routes with tc-coasters track
  • [+] Added** support for skip signs skipping signs in the same vertical stack below a rail
  • [+] Added** an optional seat name argument for the train and cart enter commands
  • [ ! ] Fixed** a problem with the acceleration property sign also setting a wait delay
  • [ ! ] Fixed** an issue with the switcher not always toggling left and right due to disconnected track
  • [ ! ] Fixed** attachment editor collapsed state no longer persisting
  • [+] Added** option for the model search dialog to not compact folders automatically
  • [ ! ] Fixed** import commands not accepting urls without quotes
  • [ ! ] Fixed** certain train names not working as clickable items in train list command
  • [+] Added** option to turn off the glowing effect for the debug mutex command
  • [ ! ] Fixed** an error in the elytra seat mode

[1.20.6-v1] TrainCarts 1.20.6-v1 by bergerkiller on Oct 15, 2026
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  • [+] Added** support for Minecraft 1.20.5 and 1.20.6 (BKCL must be updated too)
  • [ ∗] Changed** train name property so it works as a default too
  • [ ∗] Changed** to cloud v2, supporting quoted arguments in more places
  • [ ! ] Fixed** pathing mutex sign not toggling the lever when trains are using it
  • [+] Added** a debug destination teleport command

[1.20.4-v2] TrainCarts 1.20.4-v2 by bergerkiller on Oct 15, 2026
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  • [ ˄ ] Improved** persistence of trains, now also preserving current (launch) actions, activated signs, mutex states and more
  • [ ˄ ] Improved** seats so entities are actually positioned where the seats are server-sided, useful for @e effects
  • [+] Added** radius and simulation state to the keep chunks loaded feature, which can help performance tweaking
  • [ ! ] Fixed** sign post not activated when put on top of block assigned rail with tc-coasters, causing confusion
  • [ ! ] Fixed** a sound bug with the sequencer attachment and just-spawned carts
  • [+] Added** a max-destinations option for the debug stick to limit chat spam
  • [+] Added** support for more properties in the (sound) effect sequencer functions
  • [+] Added** color selection for the shulker box entity
  • [+] Added** support for use of * in the train name n@ statement
  • [+] Added** reload globalconfig command for the model store and tickets
  • [ ! ] Fixed** claims not set when creating a new model store configuration sometimes
  • [ ! ] Fixed** a bug that can occur with model attachments having an un-expandable root node
  • [ ! ] Fixed** an issue since 1.20 that players get teleported to the cart before entering a seat


[1.20.4-v1] TrainCarts 1.20.4-v1 by bergerkiller on Oct 15, 2026
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  • [+] Added** new Sequencer attachment for automatically playing sounds and sound loops
  • [+] Added** debugging mode for debugging when trains split apart
  • [+] Added** new pathing mutex to replace the waiter sign
  • [+] Added** optional spawn limit per saved train name
  • [+] Added** max train/cart limits and spawn sign cooldown in configuration
  • [ ˄ ] Improved** chest item to deplete items when finite
  • [ ˄ ] Improved** auto-routing station to also do path prediction, like switchers do
  • [ ˄ ] Improved** mutex sign debugging to use display entities, no longer lagging out players
  • [ ! ] Fixed** an issue of recursive chunk loading in the sign tracker some people had issues with
  • [ ! ] Fixed** server hang due to recursive physics connecting redstone wire to signs
  • [ ! ] Fixed** trains being saved with the wrong position on server shutdown, causing issues
  • [ ! ] Fixed** name-less ticket cloning assigning all default properties
  • [ ∗] Changed** destination sign building logic to deny if destination already exists
[1.20.2-v1] TrainCarts 1.20.2-v1 by bergerkiller on Oct 15, 2026
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  • [+] Added** support for the new TAB plugin versions
  • [ ˄ ] Improved** permission handling of properties so they are checked when spawning or importing trains
  • [+] Added** a permission check to limit the use of @train selector
  • [+] Added** a visual connection between redstone and traincarts action signs
  • [+] Added** capability of naming attachments
  • [+] Added** capability of ejecting a specific named seat using commands (--seat flag)
  • [+] Added** a new Sound attachment, more will be added later
  • [+] Added** a new train effect command (to trigger sounds or other effects)
  • [+] Added** a configurable offset for the SCHEMATIC attachment (fixes lighting problems)
  • [ ∗] Changed** effect sign so it will now activate attachment effects (see wiki page!)
  • [ ! ] Fixed** carts flipping randomly when spawning-and-saving a train
  • [ ! ] Fixed** 'spazzing' of players that use smooth coasters mod
  • [ ! ] Fixed** seat exit position or offset spuriously not working
  • [ ! ] Fixed** model property being set/generated for vanilla minecarts
  • [ ! ] Fixed** an error that occurred when closing the model search dialog
  • [ ! ] Fixed** vehicle movement event sometimes not fired (caused a glitch with WorldGuard regions)
  • [+] Added** title action sign

[1.20.1-v2] TrainCarts 1.20.1-v2 by bergerkiller on Oct 15, 2026
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  • [ ! ] Fixed** model browser empty when resource pack has only one model in it
  • [ ! ] Fixed** regression that the signactionevent didnt fire for 'unrecognized' signs
  • [ ! ] Fixed** issue on Minecraft 1.8 where third-person mode caused glitches and client d/c
  • [+] Added** a new align-up P anchor that is resistant to flipping when going upside-down (pitch)
  • [ ! ] Fixed** train teleports not working properly, especially for passengers of trains
[1.20.1-v1] TrainCarts 1.20.1-v1 by bergerkiller on Oct 15, 2026
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  • [+] Added** support for Minecraft 1.20 and 1.20.1
  • [+] Added** support for both sides of signs, and hanging signs
  • [ ∗] Changed** default item transform mode to be 'hybrid'
  • [ ! ] Fixed** seat not dynamically reloading when no position was set yet
  • [ ∗] Changed** detector sign to use true distance for the configured maximum distance check
[1.19.4-v2] TrainCarts 1.19.4-v2 by bergerkiller on Oct 15, 2026
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  • [+] Added** fully functional 'model store' system with the MODEL attachment (named attachment configurations)
  • [+] Added** function to copy-paste attachments between different trains/carts
  • [+] Added** brightness configuration for item/block attachments on 1.19.4+
  • [ ! ] Fixed** players getting ejects when a Minecart goes upside-down
  • [ ! ] Fixed** physics glitch when configuring a constant cart-gap distance in the configuration
  • [ ˄ ] Improved** player-click seat changing behavior to be more consistent
  • [ ! ] Fixed** standing seat mode not working when player is in gamemode adventure
  • [ ∗] Changed** the hitbox attachment to use the interaction entity on 1.19.4+
  • [ ! ] Fixed** train spawn chest spawning trains in reverse sometimes when setting an initial speed
  • [ ˄ ] Improved** path-finding algorithm to cache found paths to reduce impact on TPS
  • [ ! ] Fixed** smoothcoasters bug on 1.19.4+ due to Bundle packet problem client-side
[1.19.4-v1] TrainCarts 1.19.4-v1 by bergerkiller on Oct 15, 2026
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  • [+] Added** support for 1.19.4 display item and block entities as attachments
  • [+] Added** ITEM attachment hybrid transform mode (display entities on 1.19.4+, armorstands on <= 1.19.3)
  • [+] Added** BLOCK attachment (1.19.4+ only)
  • [+] Added** SCHEMATIC attachment (1.19.4+ only, turn WorldEdit schematics into attachments)
  • [+] Added** item model listing menu integration to the item selection menu
  • [ ∗] Changed** how attachment configurations work, they now automatically synchronize using yaml change listeners
  • [ ! ] Fixed** elevator signs not working below y=0
  • [ ˄ ] Improved** train network synchronization so they use Bundle packets for 1.19.4+ clients automatically
  • [ ˄ ] Improved** arg-less speedlimit command so it shows current train speed as well as the limit
  • [ ˄ ] Improved** bounding box display for 1.19.4+ clients using display entities
[1.19.3-v3] TrainCarts 1.19.3-v3 by bergerkiller on Oct 15, 2026
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  • [+] Added** a new TC demo resource pack release fixing problems on 1.19.3
  • [+] Added** demo train properties to the TC Demo resource pack v4
  • [+] Added** loading of saved train properties from resource packs
  • [ ! ] Fixed** a bug with sign posts rotated 45 degrees with a relative direction on the first line
  • [ ! ] Fixed** seat display items not updating pose every tick, causing jittery movement
  • [ ! ] Fixed** seat display items not despawning sometimes
  • [ ! ] Fixed** a scoreboard-related bug that caused client disconnection on bungee/velocity
  • [ ! ] Fixed** a random error when destroying the cart the player is in


[1.19.3-v2] TrainCarts 1.19.3-v2 by bergerkiller on Oct 15, 2026
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  • [+] Added** support for paper's new plugin loader (preloader bug)
  • [+] Added** /train model search command to view and index resource pack model items
  • [+] Added** a new hitbox attachment (clickable invisible box to enter/destroy the cart)
  • [ ! ] Fixed** rail switching and distant redstone changes causing signs to re-activate
  • [ ! ] Fixed** an issue from previous update that caused trains to hop between TCC tracks
  • [ ! ] Fixed** banking roll never quite reaching 0, causing weird orientations
  • [ ! ] Fixed** teleport sign spawning carts with the wrong orientation sometimes
  • [ ! ] Fixed** an error when plugin disables and glow color is reset too late
  • [ ! ] Fixed** a lag issue inside an event handler when a lot of entities exist on a world
  • [ ! ] Fixed** teleport or warp commands teleporting players back to the cart when ejecting
  • [ ! ] Fixed** fishing line bounding box not spawning right on Minecraft 1.10 and earlier
  • [ ˄ ] Improved** the handling of detecting sign changes and sign breaking by players
  • [ ∗] Changed** blocker signs so they also slow down trains that are being launched
[1.19.3-v1] TrainCarts 1.19.3-v1 by bergerkiller on Oct 15, 2026
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Minecraft 1.19.3 support.

  • [+] Added** support for breaking changes in BKCommonLib 1.19.3 (for mc 1.19.3 support)
  • [+] Added** standing seat mode
  • [ ! ] Fixed** an issue of signs breaking on older MC versions when no player is nearby
  • [ ! ] Fixed** a few cases where forced-loaded chunks weren't timely closed
  • [ ! ] Fixed** an error related to RailPiece force verification
  • [ ! ] Fixed** strange zero-wheel-distance cart rotations on some kinds of paths
  • [ ˄ ] Improved** handling of stacked ticket map items
  • [ ˄ ] Improved** messages when using the chest item to spawn trains (clicking air)
[1.19.2-v1] TrainCarts 1.19.2-v1 by bergerkiller on Oct 15, 2026
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  • Sign activation related fixes:**
  • [ ! ] Fixed** signs not activating when at chunk borders
  • [ ! ] Fixed** signs not activating when placed while a train is on the rails above
  • [ ! ] Fixed** plugin or command-created signs not being recognized
  • [ ! ] Fixed** signs placed using ctrl-middle-click not being recognized
  • [ ! ] Fixed** signs attached to the back of vertical rails not working
  • [ ! ] Fixed** detector sign staying activated when a train on it splits in two
  • Mutex related fixes:**
  • [ ! ] Fixed** mutex sign not at all co-operating with TC-Coasters
  • [ ! ] Fixed** smart mutex not being very smart sometimes
  • [ ˄ ] Improved** mutex train enter priority logic
  • [+] Added** detailed information to the /train status command
  • [+] Added** animation node copy-paste functionality to animation menu
  • [+] Added** animation movement control - can simulate wheels now
  • [+] Added** hover tooltips and clickable items in train list
  • [+] Added** unloaded train selector condition
  • [+] Added** train flip command
  • [+] Added** lock orientation feature in /train save - so trains don't flip anymore when saving again
  • [ ! ] Fixed** shutdown sequence so third-party rails don't end up used after plugin is disabled
  • [ ! ] Fixed** furnace cart not accepting charcoal (vanilla parity)
  • [ ! ] Fixed** a glitch with the seat attachment when going upside-down
  • [ ! ] Fixed** some issues of trains sticking around in the member lookup cache
  • [ ! ] Fixed** trains not properly restoring on startup inside spawn chunks / older mc versions
  • [ ˄ ] Improved** direction triggers to also support TC-Coasters junction names, e.g. [+train:1]
  • [ ˄ ] Improved** flexibility of using (colored) train names, restrict use of dot
  • [ ˄ ] Improved** performance of rail tracking to also keep the chunks ahead loaded
  • [ ˄ ] Improved** performance attachment network synchronization (packet thread per player)
  • [ ∗] Changed** physics logic to no longer do stuff in Entity onTick() - caused clock jitter issues
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