Trek
Version: Beta 0.6.2

Trek is a datapack that turns your Minecraft world into a treasure trove of discovery. Designed for explorers and builders, it adds over 150 custom structures across biomes, blending seamlessly into their environments, all while preserving vanilla gameplay.
What Does Trek Add?
- Large structures, such as flying or water islands, pyramids, fortresses, mansions;
- Different houses, camps, ships, towers, ancient buildings;
- Or very small ones, like a pork, cooking on a campfire, or ruins remained as a sign, that structure has been there;
- Trek also overhauls some vanilla structures, ensuring that finding them will feel more exiting. We have plans of overhauling all vanilla structures in future.
Features
- Biome-Specific: Jungle treehouses in rainforests, snowmans in taigas;
- Weighted Spawning: Rare finds like sunken cities feel special;
- Vanilla-Friendly: No mods, just a datapack;
- Higly compatible: List of compatibilities can be found on our wiki.

Why Download Trek?
Perfect for survivalists seeking challenges, nomads hunting ruins, or builders wanting inspiration. Sail to ocean islands, uncover frozen trees, or trade in lush savannas — all in vanilla Minecraft!
*Donations help us to keep the mod up to date and develop new features!
Check out our wiki for more information.
Enjoy your Trek adventure!
All Versions
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Beta 0.6
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Beta 0.6
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Beta 0.5
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Beta 0.5
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Beta 0.4
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Beta 0.4
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Beta 0.4
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Beta 0.4
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Beta 0.3
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Beta 0.3
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Beta 0.3
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Beta 0.3
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Beta 0.2
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Beta 0.2
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Beta 0.2
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Beta 0.2
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Beta 0.1
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18h ago | 1 |
## New content
- Huge overhaul of monster rooms. Added variations of monster rooms, depending on biome they spawn in and spawn height. They have simular spawn chances to vanilla monster rooms, but being different, they can not be located using chunkbase.
- Added compatibility with Minecraft version 26.2;
- Fixed crash on 1.19;
tower_islandrenamed tocottage_island;island_village_1renamed totower_island;- Added bottom part to
tower_island(new), added processor; - Fixed terrain adaptation for
abandoned_castle_pillager(other rare structures are planned next updates); - Partially rebuilt/fixed
castle(more fixing planned in future); - Fixed flowing water in
farm_islandnow it flows down from island upon generating; - Added underwater columns to
offshore_pillager_platform; - Added tunnel leading to mining site under
claw_pillager; - Removed infested stone bricks, added processor in
graveyard; - Removed buttons from
stelzen; - Added air to
camp_1andcamp_3; strange_housedivided into 2 parts, added terrain adaptation, removed excess spawners, added processor;- Replaced campfires, added processor in
fort; - Changed
salt.
## Technical part
- Datapack divided back into 2 separate packs for 1.19-1.20.6 and 1.21-26.1.2, Which results in:
- Error
Couldn't load file/Trek.zip pack metadata: Multi-version packs cannot support minimum version of less than 15, since this will leave versions in range unable to load pack.should not appear anymore - Fixed incompatibility with newer neoforge versions ([Issue #26](https://github.com/hotsu0p/Trek-Issues/issues/26))
- Overall datapack size is halved
## Technical part
- Added compatibility with Minecraft version 26.1;
- Added compatibility with mods below. Now Trek structures spawn in new added biomes. If you want Trek to be compatible with another worlgen datapack/mod, you can suggest it in our [Discord server](https://discord.gg/tkyANZeXRN);
- [Nature's Spirit](https://modrinth.com/mod/natures-spirit);
- [Regions Unexplored](https://modrinth.com/mod/regions-unexplored).
- Added stairs to some buildings in swamp village;
- Fixed columns in swamp village, they sometimes were not waterlogged in depth.
## New content
- Cherry villages are here and spawning in cherry grove biome;
- Swamp villages are back with HUGE rework;
- Trek is now compatible with [Waystones](https://modrinth.com/mod/waystones). Waystones are guaranteed to spawn in Trek villages if mod is present. They are remade with processors to blend in better.
- Trek now replaces only ~50% of vanilla villages, which allows compatibility with some other mods, that change vanilla villages directly;
- Common, medium and rare categories of structures should now avoid generating inside of villages;
- Adjusted rarity of villages, now they spawn a little rarer;
- Adjusted amount of villagers spawning in villages;
- Adjusted amount of beds in living houses in villages (beds in other houses are untouched, but will be removed in future);
- Fixed stairs on house entrances in villages;
- Other small fixes in villages, including functional blocks, interior revork in some houses and structure voids;
- All village houses rotated to east;
- Fixed issue [#17](https://github.com/hotsu0p/Trek-Issues/issues/17). Trek loot tables are now using
on_random_loottag instead of using ALL enchantements; - Fixed issue [#11](https://github.com/hotsu0p/Trek-Issues/issues/11). Structures mentioned there now should be available;
- Fixed processor probabilities;
- Reverted
project_start_to_heightmapchange; - Fixed tabulation in all files. Now they use 2 spaces instead of 4.
## Technical part
- Updated
pack.mcmetafile. Datapack now supports 1.21.11 minecraft version - Changed name of file. Now it is
1.19-1.21.11instead of1.19.x-1.21.x
## Technical part
- Updated
pack.mcmetafile, so datapack now supports 1.21.9 and 1.21.10 minecraft versions - Updated well loot table so it does not break in new versions
- Deleted unused overlay packages
## Technical part
- Updated Trek to support 1.21.6-1.21.8 too
- Villages spawns a lot less WILD now and blends in better
- Fixed a lot of bugs with village generation ([Issue #5](https://github.com/hotsu0p/Trek-Issues/issues/5))
- Adjusted rarity of villages, now they spawn a little rarer
- Added processors to village streets
- Decreased overall size of villages
- Moved villages from
minecrafttotrekfolder for better compatibility ([Issue #6](https://github.com/hotsu0p/Trek-Issues/issues/6)) - Replaced functional blocks in villages ([Issue #7](https://github.com/hotsu0p/Trek-Issues/issues/7))
- Temporary removed swamp and mushroom villages from generation until they are fixed (prob next update)
- Changed
saltanddistribution typefor better randomness in generation - Fixed bug where mobs in structures can despawn before the player gets to them ([Issue #9](https://github.com/hotsu0p/Trek-Issues/issues/9))
## Technical part
- Version number changed to match [Floravive](https://modrinth.com/datapack/floravive)
- Made all in one version 1.19.x-1.21.x instead of 2 separate packs
- Added compatibility with **Floravive**, **Terralith** and **Biomes o plenty**. Now Trek structures spawn in new added biomes. If you want Trek to be compatible with another worlgen datapack/mod, you can suggest it in our [Discord server](https://discord.gg/tkyANZeXRN)
- Mushrooms from Trek moved to Floravive
- Deep dark tree temporary removed from generation as we want to find better usage for it in future
- Fixed incompatibility issue with Terralith where monster room would spawn A LOT more often in new Terralith caves
- Fixed bottom of well, so it doesnt spawn naked anymore
- Added azalea-like deep dark tree (only for 1.19x-1.20x)
- Remade mushrooms, they spawn a lot more often now
## Technical part
- Decreased overall size of all structures
- Re-done biome choosing system with tags in preparation for worldgen
- Fixed bug with hill sometimes spawning inside houses
- Adjusted rarity of structures
- Vanilla monster room now fully replaced
- Rocks, plains, wells and elven pillars moved into variations
- Started using processors for better structure generation
- Placed loot where it was not placed
- Houses on sleepy_island are filled now
- Fixed portal_sword generation, now it blends in with terrain better
- Fixed sunken_city not being fully closed
- Fixed issue with desert village house following terrain
- Villages spawn little rarer now
- Decreased amount of churches in plain villages
- Added back floating_farm_large ([issue](https://github.com/hotsu0p/Trek-Issues/issues/3) is fixed)
- Temporary removed birch ship from generation
- Deleted castle_ruins from generation
- And much more other small bugfixes
- Added loot tables
- Added spawn overrides to some structures (like pillagers in outposts)
- Added vanilla end city
## Technical part
- Fixed mob spawning
- Fixed structure placement height
- Leaves now decay in most of the structures (like in vanilla)
- Crops are not fully grown now
- Adjusted rarity of structures
- Some structures moved into variation of one structure (like variations of pillager outpost or mangrove watchtower)
- Removed land under pillager ship
- Temporary removed floating_farm_large from generation until its fixed ([issue](https://github.com/hotsu0p/Trek-Issues/issues/3))
- Added vanilla villages
- Added outposts
- Added other new structures
## Technical part
- A LOT OF bugfixes of structure generation
- Replaced vanilla villages
- Replaced vanilla outposts
- Replaced vanilla mansions
## Technical part
- Remade dp structure
- Applied some fixes
- Now it is compatible with 1.20.x too