
Lightweight datapack giving every trim a unique set of powers, optionally through quests.
Simply join a world with it enabled then equip a full trim to use its abilities. Run /trigger Trims_Menu.BLUE to open the main menu which'll allow you to "trust" certain players, read about what your trim does, and more.
Highly customizable. Can depend on an entire objective (questing) system, limit who has templates, disable the use of specific trims, adjust some ability functionality, or even just adjust how difficult some quests and tasks are, with plenty of features to help server administrators outside settings.
Should also be compatible with any datapack, resource pack, or even some mods, and every Minecraft version to officially have trims - all in a single file. Message me if you want compatibility with Minecraft Realms.
Join the Discord for any help or issues - Check out the Wiki for more information whenever
Installation Guides
------- Datapack & Resource Pack -------------------------------
-
Download the second file in the versions tab. (Should look like
trims_overhaul-DP_RP-vX.X.X.zip) -
For the datapack; Open your world folder (
.minecraft/saves/world)- Drop the zip into the
datapacksfolder as-is - Then restart the server or world -
/reloadwon't work -
When updating: Do not disable the datapack or online players will lose progress. Close the server, delete and replace the datapack file, then reopen it.
- Drop the zip into the
-
For the resource pack; In Minecraft, go to Options > Resource Packs
- Drag the zip file into your Minecraft window
- Click the arrow on the new pack to enable it
-- Mod (Bundle for mod loaders) --------------------------------
- Download the first file within the versions tab, then drag it into your mods folder (
.minecraft/mods) - The
.zipcan also be renamed to.jarto use it directly as a mod
Translations; English, Español, Français, Deutsch, Polski, Italiano, Português, Türkçe, Русский, 한국어, 日本語, and 简体中文 ⁽ᴺᵒᵗ ᴾᵉʳᶠᵉᶜᵗ⁾
- If you're interested in staying up to date, or enjoy the project, then please consider following.
- Feel free to use this datapack however you like, just with credit when possible.
How to Install Trims Overhaul (Datapack)
Trims Overhaul by ActuallyBlue is verified for Datapack, Fabric, Forge, Minecraft, Neoforge, Quilt across Minecraft versions 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21 (latest release: 4.0.1, file size: 1.8 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21) and platform (Datapack, Fabric, Forge, Minecraft, Neoforge, Quilt).
- Make sure you have the compatible loader or environment installed for Datapack, Fabric, Forge, Minecraft, Neoforge, Quilt.
- Move the downloaded Trims Overhaul file into your Minecraft
.minecraft/saves/<world>/datapacksfolder and launch the game.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 1mo ago | 1 | ||||
| 1mo ago | 1 | ||||
| 5mo ago | 1 | ||||
| 5mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| 7mo ago | 1 | ||||
| 7mo ago | 1 | ||||
| 8mo ago | 1 | ||||
| 8mo ago | 1 | ||||
| 8mo ago | 1 | ||||
| 8mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 11mo ago | 1 | ||||
| 11mo ago | 1 | ||||
| 11mo ago | 1 | ||||
| 11mo ago | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 |
- Added support for 26.3.
<details><summary>4.0.1 Changelogs</summary>
- Ownership list now supports multiple players per trim. Old names will automatically convert to the new format but may not work with revoke functions.
- Unfortunately, it'll only display multiple names in the owner list on 1.21+, but will still change to the name to other owners if revoked.
- Opening settings menu will grant the settings note guide, allowing full advancement completion again
- Revoke function will no longer work on offline players, but is properly logged and relies on context (
execute as) - Added a separate
debug/revoke/target_offlinefunction that requires specific parameters, only on 1.20.2+, which'll revoke the ownership of a player once they rejoin. - Example:
/function blue:tr/debug/revoke/target_offline {name:"ActuallyBlue",trim:"tide"}. Names are case-sensitive. - Added a custom objective state opposite of the current custom one; any player *besides* its owner(s) can progress it
- Reverted completion templates to be directly given to players again, instead of dropped
- Players will now only auto-trust themselves upon equipping a trim or opening the trust menu, instead of upon joining.
- Added a
completion/randomcommand for 1.21+ that gives the context a random trim they don't own - Ownership can no longer be transferred to (or stolen by) players with the same ownership
- Killing a Wither now automatically updates attributes, possibly applying synergy.
- Spire's ambient particles are now purple instead of white, and reduced the scale of amethyst for it
- Sounds and ambient particles will now only activate within a range, very slightly improving both client and server performance.
- Removed the lodestone recipe change that was made for Wayfinder
# Trim changes
- Host's Exchange will take longer on mobs, and even longer against untrusted players where it'll also not try sacrificing health to them.
- Host's trust is now more unique and requires the target to also have the user trusted
- Sentry's Sharpshooter will no longer build up when landing hits on themselves on 1.21+
- Bolt's returning Placement trail now has a longer range. Been limited for performance reasons
- Ward's barrier now hits slightly around the player upon use, and Rib's Nether Volley projectiles spawn further back ; letting the abilities hit targets that are very close
- Snout's "Halt"-Gamble will properly refresh if activated again, but also not continue making sounds if nothing was affected
- Wayfinder's Grapple uses half as much durability in old growth biomes, but also reduced the strength of unbreaking
- Vex now uses Vex sounds for Isolation, instead of Allay sounds
- Increased hits required to activate Vex's Vulnerability
- Dune's sand toss distance is lower if hit while sneaking, and slightly increased the punch hitbox. Blocks that land and don't hit a target or place a block will drop the sand item.
- Reduced visibility of Sandstorm-hidden Ender Pearls.
...
- Added support for 26.3.
<details><summary>4.0.1 Changelogs</summary>
- Ownership list now supports multiple players per trim. Old names will automatically convert to the new format but may not work with revoke functions.
- Unfortunately, it'll only display multiple names in the owner list on 1.21+, but will still change to the name to other owners if revoked.
- Opening settings menu will grant the settings note guide, allowing full advancement completion again
- Revoke function will no longer work on offline players, but is properly logged and relies on context (
execute as) - Added a separate
debug/revoke/target_offlinefunction that requires specific parameters, only on 1.20.2+, which'll revoke the ownership of a player once they rejoin. - Example:
/function blue:tr/debug/revoke/target_offline {name:"ActuallyBlue",trim:"tide"}. Names are case-sensitive. - Added a custom objective state opposite of the current custom one; any player *besides* its owner(s) can progress it
- Reverted completion templates to be directly given to players again, instead of dropped
- Players will now only auto-trust themselves upon equipping a trim or opening the trust menu, instead of upon joining.
- Added a
completion/randomcommand for 1.21+ that gives the context a random trim they don't own - Ownership can no longer be transferred to (or stolen by) players with the same ownership
- Killing a Wither now automatically updates attributes, possibly applying synergy.
- Spire's ambient particles are now purple instead of white, and reduced the scale of amethyst for it
- Sounds and ambient particles will now only activate within a range, very slightly improving both client and server performance.
- Removed the lodestone recipe change that was made for Wayfinder
# Trim changes
- Host's Exchange will take longer on mobs, and even longer against untrusted players where it'll also not try sacrificing health to them.
- Host's trust is now more unique and requires the target to also have the user trusted
- Sentry's Sharpshooter will no longer build up when landing hits on themselves on 1.21+
- Bolt's returning Placement trail now has a longer range. Been limited for performance reasons
- Ward's barrier now hits slightly around the player upon use, and Rib's Nether Volley projectiles spawn further back ; letting the abilities hit targets that are very close
- Snout's "Halt"-Gamble will properly refresh if activated again, but also not continue making sounds if nothing was affected
- Wayfinder's Grapple uses half as much durability in old growth biomes, but also reduced the strength of unbreaking
- Vex now uses Vex sounds for Isolation, instead of Allay sounds
- Increased hits required to activate Vex's Vulnerability
- Dune's sand toss distance is lower if hit while sneaking, and slightly increased the punch hitbox. Blocks that land and don't hit a target or place a block will drop the sand item.
- Reduced visibility of Sandstorm-hidden Ender Pearls.
...
And added compatibility to 26.2 (so far). Recommended to update the resource pack.
[Trimmaxing SMP](https://discord.com/channels/1189748546300297378/1191240592940859482/1511720350139027486) had early access, and will be starting soon [(Discord)](https://discord.gg/BnZx7WyybT)
<details><summary>v4.0.0 Changelogs</summary>
- Any number of players can use any trims however they like now, instead of multiple abilities breaking if two players used the same trim
- The trust system has also been remade, and is now properly stored on the player
- Added "Ownership System" as a core setting, defaults to off and self explanatory
- Some messages and settings are now changed to account for this, defaulting to simplicity but explanations favoring the old system.
- Removed a lot of less useful abilities, merged some others, and added a few ; every trim has 4 abilities
# Trim changes
- Wayfinder
- Removed**: Traversal, Paired Locator, and parts of Explorer++
- Explorer and Locator now work while holding spears, compasses, or standing on a few other blocks
- Grapple can now be used on entities (pulls the user)
- Increased Grapple collision size to work on the very corner of blocks
- Increased the frequency at which Explorer is used, keeping effects more consistent
- Removed the speed clear from stopping sprint
- Silence
- Removed**: Serenity, and Blindness immunity
- Darkness only applies while in combat, and no longer affects mobs with Weakness
- Harvester is now 0-1 Echo Shards, with the setting now defining the maximum amount
- Tracking and Amethyst particles no longer activate on spectator players
- Vortex damage no longer scales with difficulty, now defaults to very slightly below Hard
- New scale setting for Vortex on 1.21+
- Increased Vortex armor reduction
- Host
- Exchange now works on untrusted players, and can no longer be used on players who recently swapped gamemodes
- All golems spawned by Host will immediately be able to attack players
- Removed Guardian granting nearby Iron Golems Strength, and reduced the maximum counter for golems by 1
- Guardian now causes player-made Iron Golems to attack players
- Golems spawned by others will only attack players if Guardian is activated near them
- Coast
- Added** Fishing Streak: Large drop of fishing loot and bonus to other abilities, increasing based on days
- Pirate now grants additional effects and works while riding in any boat
- Updated fish death message to use the vanilla arrow death message
- Improved Pufferfish projectile rotation upon spawning
- Removed location requirement from Fisher
- Dune
- Archeologist now gives an additional loot pool of valuable items
- Raisure damage now goes up by half as much but twice as fast
- Increased Sandstorm duration
- Increased Geyser duration and healing strength, but added a limit of 3 at once
- Eye
- Removed**: Base Reveal (automatic g
And added compatibility to 26.2 (so far). Recommended to update the resource pack.
[Trimmaxing SMP](https://discord.com/channels/1189748546300297378/1191240592940859482/1511720350139027486) had early access, and will be starting soon [(Discord)](https://discord.gg/BnZx7WyybT)
<details><summary>v4.0.0 Changelogs</summary>
- Any number of players can use any trims however they like now, instead of multiple abilities breaking if two players used the same trim
- The trust system has also been remade, and is now properly stored on the player
- Added "Ownership System" as a core setting, defaults to off and self explanatory
- Some messages and settings are now changed to account for this, defaulting to simplicity but explanations favoring the old system.
- Removed a lot of less useful abilities, merged some others, and added a few ; every trim has 4 abilities
# Trim changes
- Wayfinder
- Removed**: Traversal, Paired Locator, and parts of Explorer++
- Explorer and Locator now work while holding spears, compasses, or standing on a few other blocks
- Grapple can now be used on entities (pulls the user)
- Increased Grapple collision size to work on the very corner of blocks
- Increased the frequency at which Explorer is used, keeping effects more consistent
- Removed the speed clear from stopping sprint
- Silence
- Removed**: Serenity, and Blindness immunity
- Darkness only applies while in combat, and no longer affects mobs with Weakness
- Harvester is now 0-1 Echo Shards, with the setting now defining the maximum amount
- Tracking and Amethyst particles no longer activate on spectator players
- Vortex damage no longer scales with difficulty, now defaults to very slightly below Hard
- New scale setting for Vortex on 1.21+
- Increased Vortex armor reduction
- Host
- Exchange now works on untrusted players, and can no longer be used on players who recently swapped gamemodes
- All golems spawned by Host will immediately be able to attack players
- Removed Guardian granting nearby Iron Golems Strength, and reduced the maximum counter for golems by 1
- Guardian now causes player-made Iron Golems to attack players
- Golems spawned by others will only attack players if Guardian is activated near them
- Coast
- Added** Fishing Streak: Large drop of fishing loot and bonus to other abilities, increasing based on days
- Pirate now grants additional effects and works while riding in any boat
- Updated fish death message to use the vanilla arrow death message
- Improved Pufferfish projectile rotation upon spawning
- Removed location requirement from Fisher
- Dune
- Archeologist now gives an additional loot pool of valuable items
- Raisure damage now goes up by half as much but twice as fast
- Increased Sandstorm duration
- Increased Geyser duration and healing strength, but added a limit of 3 at once
- Eye
- Removed**: Base Reveal (automatic g
# Misc
- Projectiles and the like can now pass through: All climbable blocks, lanterns, chains, spikes(?), sea pickles, and end rods.
- Templates somehow sitting on the ground will properly return to their owner, and non-true templates are now immune to this
- Updated the messages and sounds for all ownership transfers
- Improved the positioning of untrim visuals
- Updated Modrinth URL to use its ID incase it's ever changed
- Previous update: Run
/trigger Trims_Menu.BLUE set 10to view your current combat timer
# Trims
- Added very small sounds / visuals to a few abilities that didn't have any
- Snout's gold ingots won't activate Gamble if there is a Piglin nearby
- Dune's self-launch and Spire's Guidance will only cancel vertical momentum.
- Slightly lowered Guidance range to compensate, but still an overall increase
- Flow's Wind Barrage will temporarily disable but also refresh Gust
- Very short cooldown to placing Grass Traps, mainly to prevent the immediate "Too close to another trap" message
# Fixes
- True Bolt template not transferring properly, mainly affecting untrimming helmets
- Possibly frequent random messages ("[ENTITY] 1" + "[ENTITY] removed") with Spire
- Harpoon and Guidance's motion not being applied well on 1.21.1
- Small issue in the hover text in particles
</details>
# Misc
- Projectiles and the like can now pass through: All climbable blocks, lanterns, chains, spikes(?), sea pickles, and end rods.
- Templates somehow sitting on the ground will properly return to their owner, and non-true templates are now immune to this
- Updated the messages and sounds for all ownership transfers
- Improved the positioning of untrim visuals
- Updated Modrinth URL to use its ID incase it's ever changed
- Previous update: Run
/trigger Trims_Menu.BLUE set 10to view your current combat timer
# Trims
- Added very small sounds / visuals to a few abilities that didn't have any
- Snout's gold ingots won't activate Gamble if there is a Piglin nearby
- Dune's self-launch and Spire's Guidance will only cancel vertical momentum.
- Slightly lowered Guidance range to compensate, but still an overall increase
- Flow's Wind Barrage will temporarily disable but also refresh Gust
- Very short cooldown to placing Grass Traps, mainly to prevent the immediate "Too close to another trap" message
# Fixes
- True Bolt template not transferring properly, mainly affecting untrimming helmets
- Possibly frequent random messages ("[ENTITY] 1" + "[ENTITY] removed") with Spire
- Harpoon and Guidance's motion not being applied well on 1.21.1
- Small issue in the hover text in particles
</details>
<details><summary>3.2.2 Changelogs</summary>
# Misc
- Full support for 26.1 – 26.1.2 (the newest Minecraft versions)
- The Dragon Egg can now be used as a trim/template, with a custom texture on elytras
- Changed the pack license back to MIT and updated mod-loader files
- Resource pack prompt is hidden if already in use
- Camel Husks, Bats, and Trader Llamas (+ Sulfur Cube) are now treated as a peaceful mob
- Added a few more modded mobs to the entity lists (peaceful, projectile, etc)
- The "Death Tutorial / Warning" now only appears if the player has owned a trim
- Players can run
/trigger Trims_Menu.BLUEto view their current "combat timer" - Small update to True Templates:
- On 1.21.2+, they can be visually "held out" by holding right click
- Loot/give command now only gives 1 instead of 4
- Updated item data; previous manual
/givewon't work without the temporary updater - Templates should now consistently spawn at the same location for the player
- Fixed Japanese translations not working, and removed the (unnecessary) english files
- Small update to the custom pack downloader
.jar file on 1.21.9+ (so update Forge if used)# Trims
- Vex's Lunge will now cancel current momentum, making its range more consistent and helping with falls. Also added a setting to make it single-tap
- Improved the functionality (and rotation) of Vex's Double-Strike
- Wind Barrage returns excess Wind Charges upon activation
- Flow's Wind Barrage and Gust will be slightly weaker if there's a block above the user (intended for caves)
- Coast's Propel (empowered trident after kills) doubles the strength of Harpoon
- Water and Lava cancel Spire's Void Plunge
- Improved the placement and visuals of Grass Traps
- Sentry's emerald bonus will only work if there's a Villager nearby
- Slight tweak to the visuals of Host's Exchange, with a small increase to cooldown
- Dune gets Haste when placing and mining sand to help with Raisure, and extended Novelty's Absorption duration
- Spire activating Reversal cancels Weightless Field, and now works in creative
- Added 3-4 new effects to Snout's Gamble, and made the lightning a chance per bolt
- Tide's Tidal Surge can no longer activate when inside water
- Kinetic Deflection will deflect most projectiles, including Shaper's TNT
- Raisure, Loyalty, and Wither Skull now deal knockback based on projectile location instead of the user's
- Added a few small effects to certain abilities/projectiles (projectiles being destroyed in opposite liquids, Overcharge reaching further in rain, etc)
- Projectiles for Blast'o'Breath and Vortex are now (nearly) indestructible
- Wild's traps and Sting now give proper kill credit
- Added a custom death message to Silence's Vortex, and updated the others
- Death messages for Piercer and Tidal Burst/Surge should now give credit in chat more often
# Fixes
- Templates being
<details><summary>3.2.2 Changelogs</summary>
# Misc
- Full support for 26.1 – 26.1.2 (the newest Minecraft versions)
- The Dragon Egg can now be used as a trim/template, with a custom texture on elytras
- Changed the pack license back to MIT and updated mod-loader files
- Resource pack prompt is hidden if already in use
- Camel Husks, Bats, and Trader Llamas (+ Sulfur Cube) are now treated as a peaceful mob
- Added a few more modded mobs to the entity lists (peaceful, projectile, etc)
- The "Death Tutorial / Warning" now only appears if the player has owned a trim
- Players can run
/trigger Trims_Menu.BLUEto view their current "combat timer" - Small update to True Templates:
- On 1.21.2+, they can be visually "held out" by holding right click
- Loot/give command now only gives 1 instead of 4
- Updated item data; previous manual
/givewon't work without the temporary updater - Templates should now consistently spawn at the same location for the player
- Fixed Japanese translations not working, and removed the (unnecessary) english files
- Small update to the custom pack downloader
.jar file on 1.21.9+ (so update Forge if used)# Trims
- Vex's Lunge will now cancel current momentum, making its range more consistent and helping with falls. Also added a setting to make it single-tap
- Improved the functionality (and rotation) of Vex's Double-Strike
- Wind Barrage returns excess Wind Charges upon activation
- Flow's Wind Barrage and Gust will be slightly weaker if there's a block above the user (intended for caves)
- Coast's Propel (empowered trident after kills) doubles the strength of Harpoon
- Water and Lava cancel Spire's Void Plunge
- Improved the placement and visuals of Grass Traps
- Sentry's emerald bonus will only work if there's a Villager nearby
- Slight tweak to the visuals of Host's Exchange, with a small increase to cooldown
- Dune gets Haste when placing and mining sand to help with Raisure, and extended Novelty's Absorption duration
- Spire activating Reversal cancels Weightless Field, and now works in creative
- Added 3-4 new effects to Snout's Gamble, and made the lightning a chance per bolt
- Tide's Tidal Surge can no longer activate when inside water
- Kinetic Deflection will deflect most projectiles, including Shaper's TNT
- Raisure, Loyalty, and Wither Skull now deal knockback based on projectile location instead of the user's
- Added a few small effects to certain abilities/projectiles (projectiles being destroyed in opposite liquids, Overcharge reaching further in rain, etc)
- Projectiles for Blast'o'Breath and Vortex are now (nearly) indestructible
- Wild's traps and Sting now give proper kill credit
- Added a custom death message to Silence's Vortex, and updated the others
- Death messages for Piercer and Tidal Burst/Surge should now give credit in chat more often
# Fixes
- Templates being
# Misc
- Toggling trim abilities will now remove its current attribute changes (not materials).. instead of pausing them
- Dropped items and trims will now be stored away or teleported instantly, with player deaths also speeding up the automatic returns.
- Added a warning for when there's a "faulty datapack" in the world, which causes varius issues across all of them
- Made the objective menu shortcut
53instead of61
# Trims
- Updated Raiser's "Proficiency" hover message to match 3.2.0's changes
- Added a hit cooldown to Coast's Salmon as to not hit the same target twice
- Reduced the volume of Tide's "Tidal Surge".. again?
- During Flow's "Wind Barrage", deflected projectiles will be launched further and very slightly extend its duration.
# Fixes
- Items not returning after being stored away on <1.20.4
- Silence's permanent armor reduction after using "Vortex"
- Eye's "Disfigure"-curse not working - also improves the initial detection speed
- Tide's "Technique" buff not being applied when re-equipping the set in the same conditions
- "Fixed" items not returning when dropped from "containers" on death
- Chinese translations not working
- First-join message for all players
</details>
# Misc
- Toggling trim abilities will now remove its current attribute changes (not materials).. instead of pausing them
- Dropped items and trims will now be stored away or teleported instantly, with player deaths also speeding up the automatic returns.
- Added a warning for when there's a "faulty datapack" in the world, which causes varius issues across all of them
- Made the objective menu shortcut
53instead of61
# Trims
- Updated Raiser's "Proficiency" hover message to match 3.2.0's changes
- Added a hit cooldown to Coast's Salmon as to not hit the same target twice
- Reduced the volume of Tide's "Tidal Surge".. again?
- During Flow's "Wind Barrage", deflected projectiles will be launched further and very slightly extend its duration.
# Fixes
- Items not returning after being stored away on <1.20.4
- Silence's permanent armor reduction after using "Vortex"
- Eye's "Disfigure"-curse not working - also improves the initial detection speed
- Tide's "Technique" buff not being applied when re-equipping the set in the same conditions
- "Fixed" items not returning when dropped from "containers" on death
- Chinese translations not working
- First-join message for all players
</details>
Updated custom material textures, so updating the resource pack is recommended.\
Full preview available in the Discord.
<details><summary>3.2.0 Changelogs</summary>
# Misc
- Removed 3.1.0 conversion code. If you're on <=3.1.0, run your server with the previous version first (just one restart).**
- By default, armor that's dropped on death will now be automatically untrimmed, and only the templates will return.
- Updated every texture and model for custom materials
- New setting for 1.21.6+ : "Trim Locator Bar" - off by default
- New setting : "Ability Shortcuts" - off by default || OFF / CMD / CMD + DROP / DROP
- The toggles menu can now specifically disable a trim's empowerment, instead of the entire thing. Removed the "Allow Empowerment" setting
- The menu has also been simplified. Probably a little harder to use now, but saves a bit of file size
- The "armor-ownership" setting will no longer only display when "Objective Type" is on "Impossible"
- Revoking a trim will now clear templates to prevent duplication upon re-completion
- Improved the detection for breaking the second Smithing Table when untrimming. Will also only be detected when wearing trimmed armor
- Added additional information to the hover text of some settings
- Reduced how long players need to be out of combat for stored templates to return to them
- Completing an objective will now automatically re-update inventories incase the trim is already equipped
- Removed/no longer require a forceloaded chunk near spawn
- New tutorial for wearing armor without ownership
- The objective menu will no longer display the blacklist if the player has none
- Cod, Salmon, and Tropical Fish are now tracked as "peaceful mobs"
- Removed the RTD advancement since it's useless even when on tasks
- Very small optimization to the overall pack/performance
## Materials
- Synergies now increase the attribute by 3 "stacks" - except for Quartz and Netherite, which is only +2 (versus all +1)
- +2-3 on top of the +1 from the set bonus, for a total of 6x > 7-8x the bonus
- Added* a increase to sneaking speed for the Resin material, despite "movement efficiency" not being technically accurate with it.
- The gold material is back to being a multiplicative bonus, instead of flat addition. The actual number has not been changed.
- Very small reduction to the movement speed granted by lapis, and the attributes by netherite.
- Signficiantly reduced the strength of the redstone (health) material
- I'd like to lower redstone further to get rid of the half-heart, but then it would seem less useful. Part of this nerf is due to the fact a lot of things bypass armor, so more health over armor is just safer.
# Trims
- Abilites will now have a crossed-sword badge if they're affected by the combat timer
- The trust badge on abilities is now hoverable to explain what the badge even is
- Spawned mobs will no longer drop their loot table (Host's Iron Golem, Snout's Brutes, Rib's "allies", and Vex's
Updated custom material textures, so updating the resource pack is recommended.\
Full preview available in the Discord.
<details><summary>3.2.0 Changelogs</summary>
# Misc
- Removed 3.1.0 conversion code. If you're on <=3.1.0, run your server with the previous version first (just one restart).**
- By default, armor that's dropped on death will now be automatically untrimmed, and only the templates will return.
- Updated every texture and model for custom materials
- New setting for 1.21.6+ : "Trim Locator Bar" - off by default
- New setting : "Ability Shortcuts" - off by default || OFF / CMD / CMD + DROP / DROP
- The toggles menu can now specifically disable a trim's empowerment, instead of the entire thing. Removed the "Allow Empowerment" setting
- The menu has also been simplified. Probably a little harder to use now, but saves a bit of file size
- The "armor-ownership" setting will no longer only display when "Objective Type" is on "Impossible"
- Revoking a trim will now clear templates to prevent duplication upon re-completion
- Improved the detection for breaking the second Smithing Table when untrimming. Will also only be detected when wearing trimmed armor
- Added additional information to the hover text of some settings
- Reduced how long players need to be out of combat for stored templates to return to them
- Completing an objective will now automatically re-update inventories incase the trim is already equipped
- Removed/no longer require a forceloaded chunk near spawn
- New tutorial for wearing armor without ownership
- The objective menu will no longer display the blacklist if the player has none
- Cod, Salmon, and Tropical Fish are now tracked as "peaceful mobs"
- Removed the RTD advancement since it's useless even when on tasks
- Very small optimization to the overall pack/performance
## Materials
- Synergies now increase the attribute by 3 "stacks" - except for Quartz and Netherite, which is only +2 (versus all +1)
- +2-3 on top of the +1 from the set bonus, for a total of 6x > 7-8x the bonus
- Added* a increase to sneaking speed for the Resin material, despite "movement efficiency" not being technically accurate with it.
- The gold material is back to being a multiplicative bonus, instead of flat addition. The actual number has not been changed.
- Very small reduction to the movement speed granted by lapis, and the attributes by netherite.
- Signficiantly reduced the strength of the redstone (health) material
- I'd like to lower redstone further to get rid of the half-heart, but then it would seem less useful. Part of this nerf is due to the fact a lot of things bypass armor, so more health over armor is just safer.
# Trims
- Abilites will now have a crossed-sword badge if they're affected by the combat timer
- The trust badge on abilities is now hoverable to explain what the badge even is
- Spawned mobs will no longer drop their loot table (Host's Iron Golem, Snout's Brutes, Rib's "allies", and Vex's
<details><summary>3.1.3 Changelogs</summary>
## Misc
- the "Limit Owned Trims" setting now lets you customize how many a player can own, instead of just being all or 1
- The datapack on Modrinth will now display it's also a resource pack
- Zombie Nautilus is now registered as a peaceful entity, and both it and the normal Nautilus now work with Wild's quest
- Updated the pack description to hopefully make it easier to understand with Minecraft's new versioning
- Trims can now be (silently) unlocked even if you're already the owner
- True templates can no longer be used to unlock objectives
## Fixes
- Custom materials not being usable (again) on 1.21.11
- Sentry's quest having an impossible time limit
- First part of Tide's quest not requiring a item on 1.21.11
- Flow and Bolt's completion and blacklist not appearing on the objective menu
- The objective menu not displaying the new changes to Snout's quest or accounting for Ward's customization
- Cats not being displayed in Wild's progress in the objective menu
- Template-objective setting not working on 1.20.5
</details>
<details><summary>3.1.3 Changelogs</summary>
## Misc
- the "Limit Owned Trims" setting now lets you customize how many a player can own, instead of just being all or 1
- The datapack on Modrinth will now display it's also a resource pack
- Zombie Nautilus is now registered as a peaceful entity, and both it and the normal Nautilus now work with Wild's quest
- Updated the pack description to hopefully make it easier to understand with Minecraft's new versioning
- Trims can now be (silently) unlocked even if you're already the owner
- True templates can no longer be used to unlock objectives
## Fixes
- Custom materials not being usable (again) on 1.21.11
- Sentry's quest having an impossible time limit
- First part of Tide's quest not requiring a item on 1.21.11
- Flow and Bolt's completion and blacklist not appearing on the objective menu
- The objective menu not displaying the new changes to Snout's quest or accounting for Ward's customization
- Cats not being displayed in Wild's progress in the objective menu
- Template-objective setting not working on 1.20.5
</details>
- (fyi; previous update added 1.21.11 compatibility)*
<details><summary>3.1.2 Changelogs</summary>
## Other
- Snout's quest now actually requires every possible item, except Dried Ghast.
- Flow's quest reset message will only be sent if you had 3+ kills
- Added a small note to the trust menu if you're using Host, mentioning the untrust system from last update.
- Halved the size of the pack icon (again)
- Removed Glowing from Eye's "Stalk"
## Fixes
- Message being sent on each kill, especially on Wardens**
- Some issue somewhere that locks a player out of using trims
- Minor issue with remaining data via "armor-controls-ownership"
- Random "a" messages on 1.20.5
- Vex's "Vulnerability" impacting the user
- Vex not receiving a range reduction when lunging in the air
- Single sneak activating Vex's "Lunge" right after it gets off cooldown
- Rib's "Decapitation" working on ashen/spawned mobs
- Host's new "untrust" feature not working
- Snout's quest working on any objective type
</details>