Trinkets
A data-driven accessory mod for Minecraft using Fabric.

About
Trinkets adds a slot group and slot system to Minecraft. Slot groups are collections of slots for a certain body part or more vague area. By default there are 6 slot groups (head, chest, legs, feet, offhand, hand) that can have slots added to them, but more groups can be added if desired. Trinkets' UI is intuitive to use, accessible, and attempts to do away with clutter. Its system means that you'll never have a slot that's not used for anything, as mods request the slots they want.
For basic tutorials and comprehensive documentation, visit this project's wiki.
All Versions
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3.5.0
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3.4.1
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3.4.0
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3.3.1
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3.3.0
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3.2.0
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3.1.0
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3.0.4
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3.0.3
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3.0.2
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3.0.1
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3.0.0
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23h ago | 1 |
- Added zh_cn language support
### Fixes
- Properly expose CCA dependencies for new Loom versions
- Target the new CCA Maven
- Added Russian localization (#182)
- Added French localization (#212)
- Added Spanish localization (#214)
- Added Portuguese localization (#218)
### Fixes
- Fixed desyncs related to reloading
- Fixed mending behavior
- Fixed undesirable tooltip descriptions with certain slot configurations
- Fixed layered slot misbehavior #161
### Notes
- Trinket entities application using tags instead of entity ids was temporarily removed due to changes in the tag system. This feature was, to my knowledge, never used, so it should be relatively painless. Removing the feature also made me realize it contained a potential race condition, and may have never worked
- Trinket support for the creative inventory. There are some niche unfixable bugs due to the nature of the creative inventory, but most use cases should find it working and beneficial.
### Tweaks
- Improved the responsiveness of trinket slots in several situations.
### Fixes
- #99
- #112
- #135
### Additions
- Added trinket compatibility with the vanilla
freeze_immune_wearablestag #126 - Added Korean translation #129
### Fixes
- Class loading spam #123
- Multiplayer accessory rendering failing to update in some scenarios
- Log spam due to "harmless" errors
- Fixed layerable data applying incorrectly in a majority of situations
- Crash on experience pickup in certain scenarios
### Fixes
- Mending not applying to trinkets #98
- Removed a debug print