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This mod depicts overexaggerated, cartoony pixel blood and violence; if that's too mature for you, don't play it.
ULTRACRAFT
Mankind is Dead. Blood is Fuel. Hell is Full.
This Mod is a Tribute to the Game ULTRAKILL by Arsi "Hakita" Patala.
Contents
- 7 Levels
- A Soundtrack
- Cybergrind
- UltraHUD
- Node//Block based Scripting System to make functional Levels like in Ultrakill
- Blood (and a lot of it too!)
- All Prologue and Limbo Enemies
- 19 Weapons (Revolver Variants + Slab, Shotgun Variants & Machine Sword, Nailgun Variants, Flamethrower, Soap, and an original one)
- Parry and offhand Punch Mechanic
- Ultrakill movement tech (enter High Velocity mode pressing V) (even including things like Wall-Jumps, Alternate Underwater Physics and Slam Storage)
- A bunch of Blocks and Items
- Lots Settings for Server/World configuration
- Intro sequence and Custom Main Menu Backgrounds (toggleable)
- Structures
- Customizable Wings
- Almost too Customizable Terminals
ULTRACRAFT Discord
Join our community-run Discord Server to connect with other fans of the mod and discover Modpacks and Servers using it!
https://discord.gg/BWcnACAvHC
V2.2.0 Release Trailer
Other Information
The mod is fully Server compatible; for serverside config stuff gamerules are used. (they all start with an "ultra-" prefix to make them easier to find)
Some Items have hidden lore. This is usually Jokes or dev Comments. To see it, press F3+H to enable advanced tooltips.
Currently the mod isn't integrated into normal gameplay that much. Enemies don't spawn in the world, Some items aren't obtainable in survival, etc. I plan on changing that in a future update.
Feel free to put this mod in modpacks, but I wouldn't recommend doing so as it's a bit unstable and probably won't mesh well with many other mods lol
How to Install ULTRACRAFT (Mod)
ULTRACRAFT by absolutelyaya is verified for Fabric across Minecraft versions 1.19.4, 1.20.1 (latest release: 1.20.1-2.2.2, file size: 112.6 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.19.4, 1.20.1) and platform (Fabric).
- Make sure you have the compatible loader or environment installed for Fabric.
- Move the downloaded ULTRACRAFT file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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- Added fragile Skulls
- Disappear when leaving a level to prevent keeping skulls from levels
- Level Changes
- limbo1
Illusionary Paradise - Fixed an unprotected gap inbetween Room
Hall of Nailsand RoomFilthy Staircase - Fixed a bunch of Spawner Listeners
yawAttribute - Replaced Skulls with fragile Skulls
- limbo2
Halls of the Blameless - Fixed an unprotected gap in Room
Lava - Fixed an unprotected gap in Room
Hideous Court - Replaced Skulls with fragile Skulls
- Added some more Stained Glass Windows
- limbo3
Clair de Lune - Fixed an unprotected gap right outside the Entrance Elevator
- Replaced Skulls with fragile Skulls
- Fixed Bucket Items being usable to both take and place fluids in protected Areas
- Fixed Flint and Steel being usable to place fire in protected Areas
Disable Flashy VFXSetting is now disabled by default- It was enabled by accident
- Fixed
punch_breakableandknuckle_breakableblock tags not working properly - Knuckleblaster punches and blasts can now break cracked stone bricks
- Ultracraft Explosion Knockback will now always go upwards
- As in, it takes the absolute value of y; it still applies velocity on the x and z axis of course
- Fixed Magnet Slots not being freed up when a Magnet is removed
- Updated Russian Translation provided by closet748
- Fixed
/ultracraft progression level grant-allnot unlocking Levelclair de lune - Fixed
/ultracraft progression <unlocked//obtained> grant-allnot unlockingHivel Wings,Blood HealingandUltraHUD - Added
/ultracraft progression <list> revoke-all <target> - Clears the given progression list on given targets (level unlocks are still global, so any target will affect everyone)
- Buffed Knuckleblaster Explosion Damage (1.0 -> 2.0)
- Increased Style decay rate
- Fixed Shotgun Pump Animation
- Fixed the Counterfeit Music Disc not being in the REI Music Disc Item Group
- Reverted some unintended changes to the shotgun model in 2.2.0 (mainly animation related)
## Major Changes
- Fixed Saw Shotgun and Jumpstart Nailgun being uncraftable in old worlds due to a logic error
- Weapon Variants now get automatically added to the corresponding Weapon Loadout when obtained
- V2 in clair de lune now skips her intro animation once the fight was started once in the current instance
- Added special spawn
ultracraft:v2_nointroto Spawner Listener
- Added
Versusby [Aavanitro](https://www.youtube.com/@Aavanitro) to OST - Added
Counterfeitby [ENNWAY](https://www.youtube.com/@ENNWAY) to OST - Played in Limbo Freeroam Dimension as long as you're not in creative mode
- Added Level
Clair de Lune - Improved V2 Boss Fight
- Buffed Speed slightly
- Decreased Attack Cooldowns
- Fixed Wing Rendering
- Beam Projectiles aren't Sharpshooter hittable anymore
- Fixed Movement after Death issue
- Fixed V2 ascension issue
- Fixed V2 running off of ledges
- Fixed V2 trying to chase after dead and or creative//spectator targets
- Sort of fixed V2s Green Movement (fleeing)
- Added Sawed-On Shotgun
- Added Jumpstart Nailgun
- Added new ████
- Added Hank
- Added new varians of Stained Glass Windows
- Removed "glitched" Blockstate from Fake Leaves
- The Glitch visuals still appear, but it's random now
- Removed Proximity Blockstate from Cerberus Block
- Proximity triggered Cerberi now use the nbt tag
proximityinstead - Added
introAttribute to level music data - This allows setting an intro sound played before the actual track starts
- Added Flipped state to Cerberus Block
- Added
sacrificialnbt tag to Pedestals - Added Hyacinth
- Added Hyacinth patches to Limbo worldgen
- Added Butteflies :3
- Changes to old levels
- Replaced all Black Stained Glass with Darkness Blocks
- limbo1
Illusionary Paradise - Fixed enemies not spawning again after dying in
room-62 - Fixed the room where you obtain the red skull not actually being a room and thus not being protected
- Fixed red pedestal in
room-67not being locked - Fixed checkpoint in Room
filthyStaircasebeing parented to RoomHallOfNailsinstead - Added Tutorial Message on Pedestals
- Added Hyacinth
- limbo2
Halls of the Blameless - Fixed Checkpoint in Room
Funtain - Fixed Room
Funtainresetting when left due to a misconfigured spawn trigger - Fixed Checkpoint in Room
TheBigRedbeing too big, allowing it to be triggered before finishing the preceeding Room (Funtain) - Added Hyacinth
- Fixed Fall Damage not working correctly for Players
- Fixed Deadcoins not being shootable
- Added Fire Sky Block variant
- Added Luna Sky Block variant
- The old Night Sky Block variant now doesn't have a moon anymore
- Style doesn't decay anymore while time is frozen
- Added Malicious Statue Item
- Level Timer now pauses while time is frozen
- Fixed Level Timer Pausing not actually working at all lmao
- Added Item to place decorative Malicious Faces more easily
- Fixed sprint and sneak states tending to get stuck when enabling hivel mode
- Changed how slide and slam states are handled
- Changed how movement sounds are handled
- Reinforced Stained Glass windows don't need to be supported by blocks anymore once they've been placed successfully
- Improved Beam Projectiles
- Fixed Punchable Blocks (like Pedestals) not reaction to Main Hand punches in protected Areas
- Added an OST composed by various Ultrakill Fan//UST Composers
- Prelude 1 -
Beyond the Fireby [Triage](https://www.youtube.com/@triageGremlin) - Prelude 2 -
Infernoby [Efefski](https://www.youtube.com/@efefski) - Prelude 3 -
Wardens of Hellby [Psykomatic](https://www.youtube.com/@psykomatic0) - Limbo 1 (intro) -
Mirage of Paradiseby [Oxblood](https://www.youtube.com/@OxbloodXIX) - Limbo 1 -
Truth of the Broken Screenby [Oxblood](https://www.youtube.com/@OxbloodXIX) - Limbo 2 -
Blamelessby [Efefski](https://www.youtube.com/@efefski) - Cybergrind -
Infiniteby [Efefski](https://www.youtube.com/@efefski) - And more Tracks to come!! (very exciting)
- All Tracks have Music disks for both their calm and combat version (if applicable)
- These currently cannot be obtained in survival. I'll think of something for that.
- Everyone involved has done a fantastic Job and were a joy to work with. If you like their work, please consider supporting them!
- Remade limbo2
- Made slight changes to limbo1
- Fixed a soft-lock in prelude1
- Fixed the Level Unlock Trigger in prelude1 being too big
- Major Improvements to the Music System
- When the Game is paused or the local player is dead, the music will lower in pitch and volume
- Combat Music is now triggered by all Hostile entities, not just ultracraft enemies
- It's now possible to set multiple Tracks per Level
- Added a Popup that shows up whenever a new Track starts playing, and it has sufficient metadata
- It says the Name and Author of the Track along with a neat colored stripe
- To add credit pop-ups for non-ultracraft music, make a resourcepack containing a
music.jsonfile in the same directory that thesounds.jsonwould go in - Music will fade out when the Level is finished (or in other words, when a Force Travel Trigger is entered)
- For more info on the specifics, refer to the
Resource ChangesSegment - Added Music to Cybergrind
- You can put your own cybergrind playlist in the game using a Resourcepack that replaces the sound
ultracraft:music.cybergrind - Added Support for Custom Layers // Level Collections using Datapacks
- Rage is now a Potion Effect
- Doesn't alter any stats by itself
- Makes any living entity have the rage halo
- Makes any living entity red
- except for those in the entity type tag
ultracraft:no_rage_tint - If applicable, Enemies Enraged Behavior will be used while having the Effect, regardless of other requirements like Health
- Added Emissive Layer to Hideous Mass Enraged and Dying Textures
- Added separate Emissive Texture for Enraged Swordsmachine
- Changed Pixel [42,45] of the Uncracked Cerberus Entity Texture from #7c7c7c to #7d7d7d
- Added New Progression Unlock Items
- Feedbacker - Unlocks the Feedbacker Arm
- Hivel Wings - Unlocks Ability to toggle High Velocity Mode
- Absorbant Plating - Unlocks Blood Healing Ability
- All of these Items are unobtainable in Su
## Changes
- Fixed Wing Overlays on Servers
- Updated Russian Translation
## Major Changes
- Added Wing Overlays
- Wing Overlays are like Wing re-textures. They aren't recolorable.
- Added Pride themed Wing overlays
- Happy Pride Month!
- You don't need to be a Supporter to use these. Pride should never have a price tag
- Please let me know if you feel like more should be added
- Inverted Scrolling on Wing Customization Screen
- Added Unique Textures for almost every ultracraft Spawn Egg
- Fixed some nullref issues when setting Mapping Block Attributes to values that fail parsing
- Changed how Splash Texts work internally to allow for them being translated
- Changed
Map Level Unlock Listenericon and name back because I have the Stupid - Added
rankingTitleSuffixAttribute to Force Travel Trigger Mapping Blocks - If this is enabled, the title of the ranking screen will have
.titlesuffixed to it - In the built-in Levels this is used to display a different Translation Key on the Ranking Screen than on the Travel Screen more easily.
- Fixed a broken edit mode feedback message (
Nothing focused with key '%s') - Fixed parrying your own projectiles healing you
- Weapon Descriptions are now only shown either Shift Key is held
- Added Loot Tables for Blocks that were missed
- Fixed Creative Players defaulting to flying when entering a world
- Fixed
/edit reparentdesyncing the user
## Major Changes
- Fixed some crashes
- Fixed an Issue where out of bounds Players would wouldn't be removed from Cybergrinds, causing desyncs
- and they'd be counted as out of bounds when just walking into the arena walls
- Fixed Malicious Face Nail Damage Modifier (1x -> 1.5x)
- Fixed Level Unlock Trigger Icon having an Question Mark as if it were a Listener
- Also fixed it being sorted into the Listener Items in the Creative Inventory
## Major Changes
- Fixed Carpet mod incompatibility
- Reduced chance of mixin conflicts by replacing all
ModifyConstants withModifyExpressionValues - Fixed possible Nullref crash in Pause Menu
- Updated Russian translation
- Provided by closet748
## Major Changes
- Fixed Overheat Nailgun being uncraftable
- Fixed rare client crash caused by style bonus nullref
- Fixed the last target of a piercing shot not actually taking the damage of all remaining pierces due to I-Frames
- Fixed Hell Bullets doing vanilla thrown projectile damage, which scales with difficulty
- Fixed Persistent Projectiles being parriable when stuck in ground
- Fixed Slam storage.. storage(?) issue
- Fixed alternate revolver hammer pull not working like in the original
- Hopefully fixed issue with enemies in levels not despawning properly
- If it does work, that should also fix stained glass windows sometimes staying behind when a level instance gets destroyed
- Improved Drone parrying
- Improvements to Levels
- All Levels Entrance Elevator door trigger has been expanded
- All Level Unlock Triggers have been expanded
- With some rare exceptions, none of the Rooms in Levels should have Reset Timers anymore
- Prelude2 // Straight to Hell
- Expanded first spawn trigger in
BigOutdoorsRoom - Changed
mainRoomwave 2 Schism placement to guide players towards the right door more naturally - Limbo1 // Illusionary Paradise
- Fixed softlock in
room-68 - Moved spawn trigger in
room-69slightly - Fixed one of the doors in
room-69not locking properly - Made decorative Maurice in the room with the red skull more visible
- Limbo2 // Halls of the Blameless
- Nailgun Pedestal now gets removed after obtaining the Nailgun to reduce confusion
- Made
Odd5ShapedRooms Spawn Trigger harder to skip accidentally - Reduced delay before second wave in
FirstRoomIEverMade - Added a safeguard that fixes an edit mode desync preventing focusing of blocks
- Hopefully fixed or at least improved door desyncing issue
- Fixed Coin Splitting
- Hitscans can no longer hit dead entities
- Fixed all Mod Explosions doing 2.25x the damage they were supposed to
- Fixed Mod Explosion damage boost towards non-mod entities also affecting Players
- Fixed Mod Explosion damage scaling with difficulty
- Fixed double//triple//multi kill style bonuses not working correctly
- Fixed Style Bonus Weapon Staleness still being used when only one Weapon is held//equipped
- Fixed a rare crash involving enemies in levels dying
- Fixed alternative cybergrind loot tables for enemies being messed up, resulting in nothing being dropped at all
- Made getting locked out of the
destiny-chapelLimbo Challenge Structure harder - Hopefully fixed Structures and Levels being breakable when they shouldn't be
- Fixed typo in Triple Kill
- Fixed Main Menu Crashing the game when using Vivecraft
- Added Travel Button to Pause Screen while in a level
- Added Drone dodging behavior back
- Fixed Hideous Mass Harpoon Velocity being way too high because I forgor to normalize a vector
- Fixed V2s Arm Progression Item Drop (or any that are set to not give actually an item really) not
- Added Prelude Structure to Overworld
- Complete this Dungeon to obtain a Teleporter that can be used to travel to other Layers
- Added Cybergrind
- Wave-Based survival mini-game; face off against hordes of enemies
- Endless Cybergrind along with its own dimension and a morphing arena is planned to be added in the future as well
- Revolver, Shotgun and Nailgun Recipes are no longer unlocked per default (see point below)
- Added Playable Levels
- These Levels are only themed around the different Layers; they're by no means recreations of the Original Levels
- Throughout the Levels, Players are taught the new mechanics, enemies and will unlock new Weapons
- You will obtain the Piercer Revolver at the beginning of the first Prelude Level for Instance
- At the end of a Level, your performance will be ranked in 3 Categories; Time, Kills and Style
- If you beat a level without dying and have an S-Rank in all 3 Ctagories, you can put your run in the ultracraft Discords P-Rank Forum channel! (Each level has its own post in which you'd comment your best times)
- Using a datapack, you can make and add Custom Levels of your own! If you publish one, we'd love to put it in the ultracraft Discord to make it easy to discover for other Players
- Added Overheat Nailgun
- Primary fire of all Nailgun variants now builds up "heat"
- The higher the heat, the slower the fire rate (this one only applies to the Overheat Nailgun)
- Alt fire uses a "heatsink", firing 5 nails and consuming 5 "heat" per tick until heat is used up.
- Added Slab Revolvers
- An Alternate Version for each revolver
- Slower, but does more damage and pierces up to 1 weak enemy
- Have a Hammer that has to be pulled back before firing; if the variant is switched before this happens, it'll be pulled back when you switch back to that weapon.
- Piercer pierces more
- Marksman coin splits reset all Hammers and hit a single target multiple times instead of multiple
- Sharpshooter has only 1 Charge, but spins at full speed instantly
- Added Limbo Dimension
- Custom Worldgen inspired by Limbo
- Pre-placed Structures with Scripted Events and Progression
- Activate all 4 Slab Blocks to obtain the Slab Revolver
- Other Random Limbo Themed Structures
- Instead of random mob spawning, every night there's a chance for a Cybergrind to start
- The Amount of Waves that need to be beaten (and the amount // strength of enemies) depends on your worlds difficulty and number of Participants
- Cybergrind can be configured using a config file
- "Why no random mob spawning??" trust me, it's *really* not fun.
- Removed cooldown caused by stopping to use the Flamethrower
- Added Slab Blocks
- Right click // Punch to toggle; alternatively, use a redstone signal of level 15
- Emits redstone Signal equal to it's displayed number when active
- Power with a redstone signal of <=10 to change its displayed number
- Malicious Face can now be summo
- Fixed Crash involving auto-aiming and Tameable Entities without Owner
- Added Greater Filth
- Just a little funny added to make this update not purely one bug fix
- Switched from Geckolib to Aurelib. **Geckolib is no longer required to run the mod**.
- Fixed ultra-speed gamerule not affecting walk speed
- Hell Observers now detect *ALL* Hostile entities and not just those added by ultracraft.
- Fixed ultra-Hivel Gamerule
- Fixed ultra-speed Gamerule
- Added Core Eject Damage Type
- Added Piercer Alt-Fire Damage Type
- Terminal improvements
- Terminals are now automatically unfocused when out of reach
- Graffiti cursor is now more accurate
- Graffiti now spans the entire back of Terminals
- This also means Graffitis texture size has been increased (32x32 -> 40x40)
- Old Graffitis are resized automatically
- Added Random initial Screensavers
- Custom ones can be added using datapacks
- Made Terminal Item NBT less volatile
- Base Color can now be set to any Hex Color
- Fixed Crash that occurs when opening the Weapons Tab without the Piercer recipe unlocked
- Fixed issue with Soap visually disappearing after picking it up
- Fixed Recipe Syncing from Server to Client
- Added Functionality to Sky Blocks
- Drones no longer wander off into the stratosphere if left unattended
- A lot more Sounds are now customizable
- Added
ultrabossbar <bossbar-id>subcommand to/ultracraft - changes a chosen bossbars style to the ultracraft one
- why are the bossbar styles hard coded into the
/bossbarcommand Mojang, even if you're not planning on it, for the pure possibility that you (OR SOMEONE ELSE \*WINKS\*) ever want to add another style, they can without much trouble. Like,, bruh
- Fixed logic error in auto aiming
- Pets also don't get targetted by coins or sharpshooter shots anymore
- Fixed absorption not being displayed in ultraHUD anymore
- Malicious Face now takes actual
interrupttype damage when interrupted (previously generic entity damage) - Added Trails to Coins
- Added Flowers and Tall Flowers to fragile Block Tag
- Nothing pure is allowed to exist in this cruel world :pensive:
- Fixed Machinesword Attack sounds for
Better Combatnot playing
- Fixed FPS tanking when rendering Player Wings (thanks for helping me figure this one out BunnyHaver)
- Fixed Crash when using Terminal redstone buttons without having
better combatinstalled - Fixed Nail damage not referencing the Nails Owner properly
- Fixed Knuckleblast death message
- Fixed "hitscan" damagetype Tag not working
- This means,
core ejectsandinterruptable chargesnow explode again when shot - Fixed primary fire being usable while charging alt fire
- Fixed bug that let you continue firing a weapon after death
- Fixed Pump shotgun keeping Pumps after switching variants
- Added Dispenser Behavior to Projectiles and Soul//Blood Orbs
- Yes, "Projectiles" includes Soap
- Fixed Cancer Bullet Item spawning a normal Hell Bullet on use
- Improved cancer bullet behavior
- Fixed Cancerous Rodents with Size > 0 taking knockback
- also made them solid
- magnets now break from damagetypes in the tag
ultracraft:break_magnet - Vent Covers can now be oriented vertically
- Hell Observers can now be oriented vertically
- Added Recipe for Vent Covers
- Cerberus is now guaranteed to drop a golden Apple if a Cerberus Ball was parried back at it
- Skewer Entities (harpoon & magnet) cannot be parried anymore while stuck in an entity
- Fixed Hell Observer Area Offset nbt block picking
- Harpoons don't replenish Durability anymore when picked up
- Skewer Entities can now be punched to be broken
- Harpoons return to their owner when broken
- Harpoons now drop as an item instead of disappearing when broken/discarded
- The Knuckleblaster can now break more things (
ultracraft:knuckle_breakableblocktag) - Fixed Hell Observers not syncing their data correctly
- Fixed Hideous Mass not being damaged by punches
- Switching arms while punching now cancels the punch
/ultracraft progressionsubcommands now support multiple targets- only exception is
list - added
/ultracraft progression grant-all - grants all progression entries to a given list (shocker)
- Buffed V2 (Max Health 40 -> 80)
- Nerfed Nails (Damage 0.4 -> 0.3)
- Added Harpoon Damage to
ultracraft:unboosteddamagetype Tag - This means harpoon damage doesn't get multiplied by 2.5 when applied to non-mod entities
- Buffed Stamina regen (1 -> 1.5 per tick)
- Fixed the missing Translation Entry for the Arm Cycle Hotkey
- Added a few splash texts to the non-essential resourcepack
- Fixed the typo in "SRIMP"
- Made Vent Cover Slits transparent
- Glass is no longer breakable by slams per default
- Blood Fluid is no longer pushable with pistons
- Fixed Z-Fighting on Cerberus Block
- Made ███████████ unsummonable
- Beam Projectiles get discarded more quickly now
- Fixed Chargeable Weapons (like pierce Revolver) still shaking after switching variants
- Fixed Knuckle blasting while sliding breaking the slide animation
- Hivel State is now saved in client settings
- Fixed a minor rendering issue with the Hell Observers area pr
## fixed 2 crashes
- accidentally used a math helper class from better combat in the Limbo BG renderer
- had an
fin the flesh vertex shader, resulting in older versions of GLSL shitting themselves
- Added Drone Enemy
- Added Cosmetic Drone Mask
- Added Street Cleaner Enemy
- Added Flamethrower Weapon
- Hold Primary fire to shoot a stream of flames
- Heats up over time
- Enters "Overdrive" at 200°
- Overheats at 300°
- While held, Players have an Explosive Tank on their Back just like Streetcleaners
- Added Hideous Mass Enemy
- Added Harpoons
- Added "Repulsive Skewer" Weapon
- Use Primary Fire to shoot a harpoon like Hideous Mass
- Use Alt fire to reel all fired Harpoons back in
- Harpoons stuck in non-Heavy enemies fill throw them towards you
- Harpoons stuck in Blocks or Heavy Enemies throw you towards them
- Added V2 Boss Enemy
- Added Terminals
- Right-Click to focus; all parts of the menu that are on the actual display block can also be punched when unfocused though
- Added new Weapon Crafting System
- Weapon Recipes can be customized via Datapacks
- Almost too much Customization
- Define Base Hull and Text Color
- Paint Graffiti on the Back and Sides (can be disabled via gamerule & Whitelist)
- Write your own Text Screensaver (Basically a fancy 11-Line Sign for Map-Makers)
- Customize the Main Menu
- Add your Own Tabs and Button Actions using the new Termianl GUI API
- Added Attractor Nailgun Weapon
- Hold primary fire to fire a quick stream of Nails.
- You have a maximum of 100 Nails; Nails recharge over time.
- Press Alt-Fire to fire a Magnet.
- Nails are Attracted towards Magnets.
- Magnets can get stuck in Blocks and Entities.
- Magnets Degrade and Break after a while. The more Nails it's attracting, the more quickly it breaks.
- You can have 3 Magnets at a time. They only recharge after breaking.
- Magnets have a low chance to attract Lightning (chance increases depending on amount of attracted nails)
- Added Blocks
- Rusty Pipe
- Rusty Mesh
- F L E S H (not animated with Sodium due to world rendering changes)
- Cracked Stone
- Vent Cover
- Mauerwerk 1//2
- Ornate Wainscot
- Adorned Railing
- Added Stained Glass Window
- Shockwaves are now actually Round (cursed, I know)
- Added Soap
- Fully moved Wing Customization and Player Data to Cardinal Components
- Added Progression System (Which weapons have been crafted and which are unlocked)
- Added Progression Item Entities.
- When picked up, these unlock and obtain a set Progression Entry.
- Every Client can pick up the Item independantly.
- Can be set to not actually give an item but only the Progression Entry.
- Added Weapon Variant Switching Keybind (Default:
R) - Added Limbo Themed BG to Title Menu
- Added Clair de Lune Noteblock Cover + Music Disk
- Added Hell Observer Block
- Detects Players and Entities in a specified area.
- Emits a redstone Signal when user-defined threshholds of either or both are met.
- This is difficult to explain well in text, just play around with them ¯\\\_(ツ)_/¯
- Added Hell Spawner Block
- Right click with spawn e