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UndeadPandemic

UndeadPandemic

by GamerMedic • Downloads: 0 • Followers: 0
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UndeadPandemic

🧟 UndeadPandemic

Transform your Minecraft world into a full-blown post-apocalyptic survival experience

Fight the infection. Purify your water. Survive the Blood Moon.

Docs Premium

Paper • Spigot • Purpur  |  Built for 1.21  |  Latest: 3.2.1

UndeadPandemic Features


☣️ Unleash the Apocalypse

UndeadPandemic overhauls survival gameplay, plunging players into a relentless world where every decision matters. Water, food, and the infected are all vectors for the plague. Adapt fast, scavenge smarter, and stay one step ahead of the infection… or become part of it.

This isn't just survival. It's survival reimagined.


💥 Features

  • 🧪 Zombie Infection System — Water, food, and zombies are all vectors. Stay clean, or become one of them. Configure symptom onset, infection duration, mutation severity, and transmission.
  • 🩸 Zombie Guts Camouflage — Smear yourself in zombie remains to become invisible to the horde… until it rains and washes it away.
  • 🌧️ Environmental Reactions — Rain extinguishes campfires, strips camouflage, and fills cauldrons. Survival means adaptation.
  • 🌕 Blood Moon Events (Premium) — Night events that make zombies faster, stronger, and relentless. Greater loot… if you survive.
  • 🥩 Infected Livestock — Even your animals may turn against you. Rotten flesh is only the beginning.
  • 💧 Thirst & Dehydration — Hunger isn't your only enemy. Dehydration weakens players until survival slips away.
  • ⛺ Secure Camps — Build from a humble tent and firelight up to a fortified stronghold with locked doors and defences.
  • 🏆 Rewards & Integration — Earn rewards for kills, hook into Vault economy, track stats via PlaceholderAPI, and protect regions with WorldGuard.

💎 Free vs Premium

The free plugin is a complete apocalypse overhaul. Premium adds deeper server-owner control and exclusive challenge content — one payment, lifetime access.

Feature 🧡 Free 💎 Premium
Custom & vanilla zombie spawning ✅ ✅
Zombie behaviour config (sunburn, daylight spawn, door-breaking, name tags) — ✅
Spitting zombies attribute — ✅
Headshot-only kills — ✅
Thirst & dehydration system ✅ Standard ✅ Custom rates & buffers
Blood Moon event — ✅
Enhanced horde types — ✅
Health / injury system (first-aid recovery) — ✅
Rainwater-filled cauldrons — ✅
Configurable animal scarcity — ✅
Wire Cutters & Zombie Mask (disguise items) — ✅
First aid items (Adrenaline, Analgesia, Antibiotics, Bandages, Kit) ✅ ✅
Infection, tainted crops, infected animals, water system ✅ ✅
All commands & PlaceholderAPI support ✅ ✅
Resource pack & 7 languages ✅ ✅
Early access to new features — ✅

Buy Premium ➜


📷 Gallery

Zombie Infection Drink at your own risk…

Blood Moon Hope you brought a sword.

Zombie Guts Camouflage You're one of them… for now.


📥 Get Started

  1. Download the .jar from the Files tab above.
  2. Drop it into your server's /plugins folder.
  3. Restart the server and edit config.yml to taste.
  4. Full setup guide: docs.undeadpandemic.net

💎 Premium unlocks with a one-time licence — enter your API key and UUID in config.yml. No subscription.


🔌 Compatibility & Integrations

Minecraft: Built for 1.21  |  Servers: Paper, Spigot, Purpur

Works seamlessly alongside:


💬 Join the Community

Need help, or want to show off your infected survival base?

👉 Join the UndeadPandemic Discord


📜 License

Closed-source. Subject to the terms included with your download.


bStats

Are you ready for the pandemic?

© 2021–2026 UndeadPandemic. All rights reserved.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Bukkit Paper Purpur Spigot
21h ago 1
1.21.x
Bukkit Paper Purpur Spigot
21h ago 1
1.21 1.20 1.19 +3
Bukkit Paper Purpur Spigot
21h ago 1
1.21 1.20 1.19 +3
Bukkit Paper Purpur Spigot
21h ago 1
1.21 1.20 1.19 +3
Bukkit Paper Purpur Spigot
21h ago 1
1.21.x 1.20 1.19 +3
Bukkit Paper Purpur Spigot
21h ago 1
1.21 1.20 1.19 +3
Bukkit Paper Purpur Spigot
21h ago 1
1.21 1.20 1.19 +3
Bukkit Paper Purpur Spigot
21h ago 1
1.21 1.20 1.19 +3
Bukkit Paper Purpur Spigot
21h ago 1
1.21 1.20 1.19 +3
Bukkit Paper Spigot
21h ago 1
1.21 1.20 1.19 +3
Bukkit Spigot
21h ago 1
1.20 1.19 1.18 +2
Spigot
21h ago 1
1.20.x 1.19.x 1.16.x
Paper Spigot
21h ago 1
1.20.x 1.19.x 1.16.x
Paper
21h ago 1
1.20 1.19 1.18 +2
Spigot
21h ago 1
# UndeadPandemic v3.2.2 & v3.2.3

Two releases rolled into one update post — covering build 427 and build 428.

## v3.2.3 (Build 428) — September 21, 2026

### Bug Fixes
  • Fixed some items not working
  • Fixed barbed wire
  • Premium players' zombie virus no longer progresses faster than free — a duplicate symptom path that was double-advancing infection has been removed

### Changes
  • Colds now have real symptoms on **all** servers, not just premium (fever, sneezing, hunger, and mild aches)
  • Colds are now cured by warming up, consistent with how they're caught
  • Zombie virus now adds nausea at high infection levels (>75)
  • New config toggle: illnesses.cold.symptoms-enabled (default true) in health.yml
  • Several premium features have moved to free.** Most of the plugin is now playable for free — Zombie Guts is now free, with only Cauldron and Campfire functions remaining premium

### A note for Premium users
If you've already purchased Premium, you haven't been forgotten. Moving features to free is about making the core plugin better for everyone — but Premium is getting its own dedicated update next, focused entirely on new premium content. Planned: decomposing zombies, playable zombies on player death, expanded config options, health system enhancements, and more.


## v3.2.2 (Build 427) — August 20, 2026

### New Features
  • Added a resource pack manager with config options to auto-apply to joining players and other personalisation settings

### Bug Fixes
  • Fixed a minor getter name issue
  • Fixed key-name mismatches when fetching messages
  • Various other small, unnoteworthy fixes

### Changes
  • Premium licence check on server load is now asynchronous — faster startup if the API is slow or unreachable
  • Split the large config.yml into 8 smaller, system-specific config files, now living under /plugins/UndeadPandemic/config/
  • Codebase is now routinely obfuscated (licensing/proprietary reasons, not security)


[Click here to read the official changelog.](https://docs.undeadpandemic.net/changelogs/3.2.3-428/)
Click here for the [3.2.1 Build 426 Changelog](https://docs.undeadpandemic.net/changelogs/3.2.1-426/).

EXPERIMENTAL
  • Removed all buffer effects froom zombie infection on death and on cure.
  • Fixed duplicate bossbar bug for thirst.
  • Fixed barbed wire registration bug issue.
  • Fixed zombie guts bugs.
  • Fixed barbed wire.
  • Fixed tprch bugs and changed torch to be a toggle on/off.
  • Improved headshot reliability.
  • Fixed headshot sensitivity and difficulty.
  • Fixed bugs with campfires and cauldrons.
  • Added suppress-named-mob-death-log config option to suppress named mob logging and keep the config clean. Set to true by default.
  • Refactored entire plugin to increase performance.

This version will be updated repeatedly until the next release-candidate is ready so check back often for updates.

Last Updated: 2026-01-19 (Use latest file)

You can [view the changelog on the website](https://docs.undeadpandemic.net/). The changelog will be updated with every release.
# Experimental

This is an unstable experimental version. Expect bugs. Do not download if you only want to use stable releases.

[3.2.0 Experimental Changelog](https://docs.undeadpandemic.net/changelogs/3.2.0-423/)
## 📦 v3.1.0 – Changelog

<details>
<summary><strong>Updates</strong></summary>

### ✔ Added
  • bStats Metrics**
  • Metrics charts for common features**

### 📊 bStats Metrics Tracking Summary
  • Vanilla Zombies Spawn Enabled** – Tracks whether vanilla zombies spawn naturally.
  • Custom Zombie Spawn Rate** – Percentage chance of custom zombies spawning.
  • Zombie Spawn Rate** – Number of zombies spawned per event.
  • Zombies Burn in Sunlight** – Whether zombies burn in daylight.
  • Zombies Pickup Items** – Whether zombies can pick up items.
  • Zombie Guts Feature Enabled** – Tracks if the Zombie Guts mechanic is active.
  • Number of Configured Zombie Types** – Counts custom zombie types.
  • Zombie Type Speed Values** – Tracks movement speed for each type.
  • Thirst System Enabled** – Whether the thirst mechanic is active.
  • Maximum Thirst Level** – Configured thirst cap.
  • Animal Drops Enabled** – Whether passive mobs drop tainted meat.
  • Water System Enabled** – Whether dirty/clean water mechanics are enabled.
  • Rewards Enabled** – Whether monetary/item rewards are enabled.
  • Reward Type** – Item or economy reward.
  • Crafting Blacklist Size** – Number of items blacklisted from crafting.
  • Number of Custom Items** – Total custom items (excluding blacklist).

### ✔ Storage Configuration Added
  • MySQL**
  • SQLite**
  • Flatfile (YAML)** (default)

### ✔ General Improvements
  • Updated placeholder expansion for more reliable value fetching.
  • Improved persistence of Thirst references.
  • Missing economy **no longer disables the plugin** — rewards simply won’t function.
  • Vault is now a soft dependency** instead of a requirement.
  • Implemented **zombie skins** definable in config.yml.
  • Use: default, variant, slow, strong, stupid
  • OR provide a full skin texture URL.
  • Requires server restart to apply in most cases.*
  • Updated **Zombie Guts**: attempting to place them no longer places a block;
  • Instead the guts drop onto the floor.
  • Updated texture pack to include:
  • Custom item textures
  • Unique zombie skins specific to UndeadPandemic
  • Cleaned unused code.
  • Updated deprecated code.
  • Updated **Custom Model Data** values to match the default resource pack.

### ✔ Animal Drops Update
  • Passive mobs now drop **tainted variants of their normal meat**.
  • Tainted meat **cannot be sanitised by cooking**.
  • Even cooked tainted meat may still infect the player.

</details>


<details>
<summary><strong>Bug Fixes</strong></summary>

  • Added default values for zombie drops to prevent non-fatal errors.
  • Fixed zombies.spawn-radius not functioning as intended.

</details>


<details>
<summary><strong>Documentation Updates</strong></summary>

  • Added **v3.1.0 changelog**.
  • Added **Storage Configuration** section to config.yml.

</details>
SNAPSHOT

Untested update which should fix issue of custom zombies not spawning unless OP.
== Bug Fixes ==
Changes include:
Fixed typo in default config.yml which prevented campfires from working.
Change CAMPIRE to CAMPFIRE in your config.
Fixed bug which caused all first aid items to be used at the same time if you had multiple.
Changed name of safezones to camps. Configs still using safezone will still work.
Updated Camps to ceiling height of 319 for MC versions 1.18 and above, increased from 256.
Optimised code.
Fixed bug causing excessive zombies spawns when spawn rate is set to -1.
  • == Bug Fixes ==**

Changes include:

  • Fixed bug preventing first aid kit command from working.
  • First aid kits will now break instantly when placed and drop the items.
[2.7.8-222] v2.7.8-222 by GamerMedic on Oct 15, 2026
Download
== New Features & Bug Fixes ==

__*config.yml update recommended, but not required.*__

Changes include:

  • Added infected water system.
  • Updated wiki with relevant information.
  • Added infected animals system.
  • Surf & Turf included.
  • Known Issue: If you fish up an infected fish the fishing rod will stick. Right click until it unsticks. This bug is being fixed.
  • The undeadpandemic.immune permission has been set to false by default. This means that admins can be infected unless they are specifically given this permission.
  • Added use_whitelist option to config.yml. Setting this option to true will turn disable_in_worlds into a whitelist instead of blacklist.
  • EntityDamageByEntityEvent error fixed
  • NullPointerException error fixed
  • == Bug Fixes & Updates ==**

  • config.yml update recommended, but not required.**

Changes to include:
  • Removed weapons system. You can no longer use native guns and ammo.
  • The weapons system was removed because there are much better weapons systems on the market and it's far better to utilise these systems. Killing zombies will still drop rewards.
  • Future updates will allow loud weapons to attract zombies again. In the meantime, these config.yml settings will not do anything.
  • Updated how head shot is calculated when a zombie is killed.
  • Fixed NullPointerException error on PlayQuitEvent.
  • Fixed bug where the first aid kits do not contain items.
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