![]()
Universal Enchants expands Minecraft's enchantment system by letting enchantments work on more items, removing unnecessary compatibility restrictions, and improving several vanilla enchantments along the way. ✨
Why should swords have all the fun? Apply Looting to tridents 🔱, Infinity to crossbows 🏹, Sharpness to axes 🪓, or protection enchantments to animal armor 🛡️. This mod opens up countless new combinations while staying true to vanilla gameplay. ⚔️
In addition to expanded compatibility, several enchantments receive practical quality of life improvements. Infinity truly becomes infinite ♾️, Looting and Fortune reward additional experience 💎, Multishot becomes more effective 🎯, and more. Every change can be configured individually ⚙️, allowing you to create the enchantment system that best fits your world. ✨
![]()
- ⚔️ More Enchantments for More Weapons: Axes, tridents, maces, bows, crossbows, shields, and other equipment can receive many existing enchantments that were previously unavailable.
- 🎯 Expanded Ranged Combat: Use Multishot, Piercing, Quick Charge, and Looting on bows, or Power, Punch, Infinity, Flame, and Looting on crossbows.
- 🔱 Enhanced Tridents and Maces: Apply enchantments such as Looting, Knockback, Sharpness, Smite, Bane of Arthropods, Impaling, Breach, and more to create powerful new weapon combinations.
- 🛡️ Enchanted Animal Armor: Horse armor, wolf armor, and nautilus armor can benefit from many armor enchantments, including Protection, Feather Falling, Frost Walker, Soul Speed, Thorns, and more.
- 🔓 Fewer Enchantment Restrictions: Popular combinations such as Infinity + Mending and Multishot + Piercing are compatible by default.
- 💥 Optional Damage Enchantment Stacking: Configure Sharpness to work together with Smite, Bane of Arthropods, Impaling, or Breach instead of being mutually exclusive.
- 🛡️ Optional Protection Enchantment Stacking: Allow Protection to be combined on the same equipment with Fire Protection, Blast Protection, or Projectile Protection.
- ✨ Improved Vanilla Enchantments: Infinity no longer requires a spare arrow, Looting and Fortune boost experience drops, Feather Falling prevents farmland trampling, and Multishot benefits from removed projectile immunity.
- ⚙️ Fully Configurable: Every compatibility change and enchantment adjustment can be individually enabled, disabled, or fully customized via data packs.
![]()
⏩ INSTALLATION REQUIRED ON CLIENT & REQUIRED ON SERVER
⏩ REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE)
⏩ REQUIRES FABRIC API TO BE INSTALLED (FABRIC)
⏩ REQUIRES FORGE CONFIG API PORT TO BE INSTALLED (FABRIC)
![]()
If available for a mod, configuration is possible directly from in-game using the mod menu (requires Mod Menu by Prospector to be installed on Fabric).
For manual configuration using an external text editor all files are found at .minecraft/config, named as MOD_ID-client.toml, MOD_ID-common.toml, or MOD_ID-server.toml, depending on the type of config. Not all types might exist for a mod, if any at all.
This mod ships with several optional data packs that expand which items existing enchantments can be applied to and enable new enchantment combinations. Each pack focuses on a specific item group or enchantment group and can be controlled independently.
The packs can be enabled or disabled from the Data Packs screen when creating a world, or via the /datapack command in existing worlds and multiplayer servers.
Detailed documentation, a complete reference of all included data packs, and information about the additional data pack features provided by this mod can be found in the README.md on GitHub.
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
|
![]() |
![]() |
© 2026 @heyitsfuzs. All rights reserved. This page was last edited on 11 September 2026, at 06:44 (UTC).
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 |
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.3.1-mc26.3.x] - 2026-09-29
### Added
- Add config options for controlling the improved frost walker, power, and channeling enchantment behaviors
## [v26.3.0-mc26.3.x] - 2026-09-23
### Changed
- Update to Minecraft 26.3.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.3.1-mc26.3.x] - 2026-09-29
### Added
- Add config options for controlling the improved frost walker, power, and channeling enchantment behaviors
## [v26.3.0-mc26.3.x] - 2026-09-23
### Changed
- Update to Minecraft 26.3.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.3.0-mc26.3.x] - 2026-09-23
### Changed
- Update to Minecraft 26.3.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.3.0-mc26.3.x] - 2026-09-23
### Changed
- Update to Minecraft 26.3.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres
to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.8-1.21.1] - 2026-09-16
### Added
- Add a common config controlling whether the built-in data packs are added automatically when creating a new world
## [v21.1.7-1.21.1] - 2026-09-03
### Added
- Add per-enchantment
exclusive_setenchantment tags - Add Channeling to the mace, which takes effect when striking with a smash attack
- This makes Channeling incompatible with the Wind Burst enchantment
### Changed
- Split additional item enchantment compatibilities into separate built-in data packs
- All enchantment compatibility changes are now controlled via separate built-in data packs
- Changes to bow, crossbow and mace enchantments remain enabled by default
- Changes to damage and protection enchantments remain disabled by default
### Fixed
- Fix firing a projectile weapon from the main hand with infinity but without any ammo not playing the item animation in
- Fix duplicate attribute tooltips for enchanted armor items
## [v21.1.6-1.21.1] - 2025-07-20
### Changed
- Support Fire Aspect being used on shields
## [v21.1.5-1.21.1] - 2025-04-13
### Fixed
- Fix crash with Apotheosis' Thunderstruck affix
## [v21.1.4-1.21.1] - 2025-02-14
### Fixed
- Fix crash when determining looting level for projectiles not fired from a weapon
## [v21.1.3-1.21.1] - 2025-01-25
### Changed
- The NeoForge Data Pack Extensions library is no longer bundled
## [v21.1.2-1.21.1] - 2025-01-20
### Added
- Add support for mace enchantments thanks to [Winter Veritas](https://github.com/winterveritas)
### Changed
- Not all sword enchantments are any longer made compatible with other weapons
- The following enchantments now remain sword-exclusive to keep swords as a unique weapon type: knockback, fire
- Of course, you can add those enchantments back manually to the appropriate item tags to revert this change
### Fixed
- Fix sharpness and protection not being compatible with other damage / protection enchantments
## [v21.1.1-1.21.1] - 2025-01-20
### Fixed
- Fix startup crash on Fabric due to a mixin being unable to remap
## [v21.1.0-1.21.1] - 2025-01-20
### Added
- New improvements for Frost Walker
- Works when jumping and falling
- Refreshes the ice below the wearer while standing still
- Is able to replace waterlogged blocks such as kelp and seagrass
### Changed
- Update to Minecraft 1.21.1
- Arrows shot from bows enchanted with multishot are now spread out vertically
- Fortune affects experience dropped from blocks
### Removed
- Remove custom
/enchantcommand - Remove roman numerals fix, will come back in another QoL project
- Remove optional mending enchantment overhaul, as it was hardly used by anyone
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres
to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.8-1.21.1] - 2026-09-16
### Added
- Add a common config controlling whether the built-in data packs are added automatically when creating a new world
## [v21.1.7-1.21.1] - 2026-09-03
### Added
- Add per-enchantment
exclusive_setenchantment tags - Add Channeling to the mace, which takes effect when striking with a smash attack
- This makes Channeling incompatible with the Wind Burst enchantment
### Changed
- Split additional item enchantment compatibilities into separate built-in data packs
- All enchantment compatibility changes are now controlled via separate built-in data packs
- Changes to bow, crossbow and mace enchantments remain enabled by default
- Changes to damage and protection enchantments remain disabled by default
### Fixed
- Fix firing a projectile weapon from the main hand with infinity but without any ammo not playing the item animation in
- Fix duplicate attribute tooltips for enchanted armor items
## [v21.1.6-1.21.1] - 2025-07-20
### Changed
- Support Fire Aspect being used on shields
## [v21.1.5-1.21.1] - 2025-04-13
### Fixed
- Fix crash with Apotheosis' Thunderstruck affix
## [v21.1.4-1.21.1] - 2025-02-14
### Fixed
- Fix crash when determining looting level for projectiles not fired from a weapon
## [v21.1.3-1.21.1] - 2025-01-25
### Changed
- The NeoForge Data Pack Extensions library is no longer bundled
## [v21.1.2-1.21.1] - 2025-01-20
### Added
- Add support for mace enchantments thanks to [Winter Veritas](https://github.com/winterveritas)
### Changed
- Not all sword enchantments are any longer made compatible with other weapons
- The following enchantments now remain sword-exclusive to keep swords as a unique weapon type: knockback, fire
- Of course, you can add those enchantments back manually to the appropriate item tags to revert this change
### Fixed
- Fix sharpness and protection not being compatible with other damage / protection enchantments
## [v21.1.1-1.21.1] - 2025-01-20
### Fixed
- Fix startup crash on Fabric due to a mixin being unable to remap
## [v21.1.0-1.21.1] - 2025-01-20
### Added
- New improvements for Frost Walker
- Works when jumping and falling
- Refreshes the ice below the wearer while standing still
- Is able to replace waterlogged blocks such as kelp and seagrass
### Changed
- Update to Minecraft 1.21.1
- Arrows shot from bows enchanted with multishot are now spread out vertically
- Fortune affects experience dropped from blocks
### Removed
- Remove custom
/enchantcommand - Remove roman numerals fix, will come back in another QoL project
- Remove optional mending enchantment overhaul, as it was hardly used by anyone
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.2.1-mc26.2.x] - 2026-09-16
### Added
- Add a common config controlling whether the built-in data packs are added automatically when creating a new world
## [v26.2.0-mc26.2.x] - 2026-06-18
### Changed
- Update to Minecraft 26.2.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.2.1-mc26.2.x] - 2026-09-16
### Added
- Add a common config controlling whether the built-in data packs are added automatically when creating a new world
## [v26.2.0-mc26.2.x] - 2026-06-18
### Changed
- Update to Minecraft 26.2.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.1.2-mc26.1.x] - 2026-09-16
### Added
- Add a common config controlling whether the built-in data packs are added automatically when creating a new world
## [v26.1.1-mc26.1.x] - 2026-06-09
### Changed
- Split additional item enchantment compatibilities into separate built-in data packs
## [v26.1.0-mc26.1.x] - 2026-04-27
### Changed
- Update to Minecraft 26.1.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.1.2-mc26.1.x] - 2026-09-16
### Added
- Add a common config controlling whether the built-in data packs are added automatically when creating a new world
## [v26.1.1-mc26.1.x] - 2026-06-09
### Changed
- Split additional item enchantment compatibilities into separate built-in data packs
## [v26.1.0-mc26.1.x] - 2026-04-27
### Changed
- Update to Minecraft 26.1.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres
to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.7-1.21.1] - 2026-09-03
### Added
- Add per-enchantment
exclusive_setenchantment tags - Add Channeling to the mace, which takes effect when striking with a smash attack
- This makes Channeling incompatible with the Wind Burst enchantment
### Changed
- Split additional item enchantment compatibilities into separate built-in data packs
- All enchantment compatibility changes are now controlled via separate built-in data packs
- Changes to bow, crossbow and mace enchantments remain enabled by default
- Changes to damage and protection enchantments remain disabled by default
### Fixed
- Fix firing a projectile weapon from the main hand with infinity but without any ammo not playing the item animation in
- Fix duplicate attribute tooltips for enchanted armor items
## [v21.1.6-1.21.1] - 2025-07-20
### Changed
- Support Fire Aspect being used on shields
## [v21.1.5-1.21.1] - 2025-04-13
### Fixed
- Fix crash with Apotheosis' Thunderstruck affix
## [v21.1.4-1.21.1] - 2025-02-14
### Fixed
- Fix crash when determining looting level for projectiles not fired from a weapon
## [v21.1.3-1.21.1] - 2025-01-25
### Changed
- The NeoForge Data Pack Extensions library is no longer bundled
## [v21.1.2-1.21.1] - 2025-01-20
### Added
- Add support for mace enchantments thanks to [Winter Veritas](https://github.com/winterveritas)
### Changed
- Not all sword enchantments are any longer made compatible with other weapons
- The following enchantments now remain sword-exclusive to keep swords as a unique weapon type: knockback, fire
- Of course, you can add those enchantments back manually to the appropriate item tags to revert this change
### Fixed
- Fix sharpness and protection not being compatible with other damage / protection enchantments
## [v21.1.1-1.21.1] - 2025-01-20
### Fixed
- Fix startup crash on Fabric due to a mixin being unable to remap
## [v21.1.0-1.21.1] - 2025-01-20
### Added
- New improvements for Frost Walker
- Works when jumping and falling
- Refreshes the ice below the wearer while standing still
- Is able to replace waterlogged blocks such as kelp and seagrass
### Changed
- Update to Minecraft 1.21.1
- Arrows shot from bows enchanted with multishot are now spread out vertically
- Fortune affects experience dropped from blocks
### Removed
- Remove custom
/enchantcommand - Remove roman numerals fix, will come back in another QoL project
- Remove optional mending enchantment overhaul, as it was hardly used by anyone
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres
to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.7-1.21.1] - 2026-09-03
### Added
- Add per-enchantment
exclusive_setenchantment tags - Add Channeling to the mace, which takes effect when striking with a smash attack
- This makes Channeling incompatible with the Wind Burst enchantment
### Changed
- Split additional item enchantment compatibilities into separate built-in data packs
- All enchantment compatibility changes are now controlled via separate built-in data packs
- Changes to bow, crossbow and mace enchantments remain enabled by default
- Changes to damage and protection enchantments remain disabled by default
### Fixed
- Fix firing a projectile weapon from the main hand with infinity but without any ammo not playing the item animation in
- Fix duplicate attribute tooltips for enchanted armor items
## [v21.1.6-1.21.1] - 2025-07-20
### Changed
- Support Fire Aspect being used on shields
## [v21.1.5-1.21.1] - 2025-04-13
### Fixed
- Fix crash with Apotheosis' Thunderstruck affix
## [v21.1.4-1.21.1] - 2025-02-14
### Fixed
- Fix crash when determining looting level for projectiles not fired from a weapon
## [v21.1.3-1.21.1] - 2025-01-25
### Changed
- The NeoForge Data Pack Extensions library is no longer bundled
## [v21.1.2-1.21.1] - 2025-01-20
### Added
- Add support for mace enchantments thanks to [Winter Veritas](https://github.com/winterveritas)
### Changed
- Not all sword enchantments are any longer made compatible with other weapons
- The following enchantments now remain sword-exclusive to keep swords as a unique weapon type: knockback, fire
- Of course, you can add those enchantments back manually to the appropriate item tags to revert this change
### Fixed
- Fix sharpness and protection not being compatible with other damage / protection enchantments
## [v21.1.1-1.21.1] - 2025-01-20
### Fixed
- Fix startup crash on Fabric due to a mixin being unable to remap
## [v21.1.0-1.21.1] - 2025-01-20
### Added
- New improvements for Frost Walker
- Works when jumping and falling
- Refreshes the ice below the wearer while standing still
- Is able to replace waterlogged blocks such as kelp and seagrass
### Changed
- Update to Minecraft 1.21.1
- Arrows shot from bows enchanted with multishot are now spread out vertically
- Fortune affects experience dropped from blocks
### Removed
- Remove custom
/enchantcommand - Remove roman numerals fix, will come back in another QoL project
- Remove optional mending enchantment overhaul, as it was hardly used by anyone
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.2.0-mc26.2.x] - 2026-06-18
### Changed
- Update to Minecraft 26.2.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.2.0-mc26.2.x] - 2026-06-18
### Changed
- Update to Minecraft 26.2.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.1.1-mc26.1.x] - 2026-06-09
### Changed
- Split additional item enchantment compatibilities into separate built-in data packs
## [v26.1.0-mc26.1.x] - 2026-04-27
### Changed
- Update to Minecraft 26.1.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.1.1-mc26.1.x] - 2026-06-09
### Changed
- Split additional item enchantment compatibilities into separate built-in data packs
## [v26.1.0-mc26.1.x] - 2026-04-27
### Changed
- Update to Minecraft 26.1.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.1.0-mc26.1.x] - 2026-04-27
### Changed
- Update to Minecraft 26.1.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.1.0-mc26.1.x] - 2026-04-27
### Changed
- Update to Minecraft 26.1.x
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.11.2-1.21.11] - 2025-12-26
### Added
- Add Channeling to the mace, which takes effect when striking with a smash attack
- This makes Channeling incompatible with the Wind Burst enchantment
## [v21.11.1-1.21.11] - 2025-12-25
### Changed
- Support Impaling and Breach enchantments for the new spears
## [v21.11.0-1.21.11] - 2025-12-16
### Changed
- Update to Minecraft 1.21.11
- Allow the new nautilus armors to use the following enchantments: Protection, Fire Protection, Feather Falling,
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.11.2-1.21.11] - 2025-12-26
### Added
- Add Channeling to the mace, which takes effect when striking with a smash attack
- This makes Channeling incompatible with the Wind Burst enchantment
## [v21.11.1-1.21.11] - 2025-12-25
### Changed
- Support Impaling and Breach enchantments for the new spears
## [v21.11.0-1.21.11] - 2025-12-16
### Changed
- Update to Minecraft 1.21.11
- Allow the new nautilus armors to use the following enchantments: Protection, Fire Protection, Feather Falling,
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.11.1-1.21.11] - 2025-12-25
### Changed
- Support Impaling and Breach enchantments for the new spears
## [v21.11.0-1.21.11] - 2025-12-16
### Changed
- Update to Minecraft 1.21.11
- Allow the new nautilus armors to use the following enchantments: Protection, Fire Protection, Feather Falling,
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.11.1-1.21.11] - 2025-12-25
### Changed
- Support Impaling and Breach enchantments for the new spears
## [v21.11.0-1.21.11] - 2025-12-16
### Changed
- Update to Minecraft 1.21.11
- Allow the new nautilus armors to use the following enchantments: Protection, Fire Protection, Feather Falling,
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.11.0-1.21.11] - 2025-12-16
### Changed
- Update to Minecraft 1.21.11
- Allow the new nautilus armors to use the following enchantments: Protection, Fire Protection, Feather Falling,
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.11.0-1.21.11] - 2025-12-16
### Changed
- Update to Minecraft 1.21.11
- Allow the new nautilus armors to use the following enchantments: Protection, Fire Protection, Feather Falling,
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.10.3-1.21.10] - 2025-11-19
### Fixed
- Fix firing a projectile weapon from the main hand with infinity but without any ammo not playing the item animation in
## [v21.10.2-1.21.10] - 2025-11-15
### Changed
- All enchantment compatibility changes are now controlled via separate built-in data packs
- Changes to bow, crossbow and mace enchantments remain enabled by default
- Changes to damage and protection enchantments remain disabled by default
## [v21.10.1-1.21.10] - 2025-10-23
### Changed
- All protection and damage enchantments are once again incompatible by default with each other
- Previously, sharpness was compatible with more specialized damage enchantments like smite, impaling, etc.; the same
- Restoring the old behavior is possible from two built-in data packs now, which can be enabled via
/datapackor when
## [v21.10.0-1.21.10] - 2025-10-08
### Changed
- Update to Minecraft 1.21.10
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.10.3-1.21.10] - 2025-11-19
### Fixed
- Fix firing a projectile weapon from the main hand with infinity but without any ammo not playing the item animation in
## [v21.10.2-1.21.10] - 2025-11-15
### Changed
- All enchantment compatibility changes are now controlled via separate built-in data packs
- Changes to bow, crossbow and mace enchantments remain enabled by default
- Changes to damage and protection enchantments remain disabled by default
## [v21.10.1-1.21.10] - 2025-10-23
### Changed
- All protection and damage enchantments are once again incompatible by default with each other
- Previously, sharpness was compatible with more specialized damage enchantments like smite, impaling, etc.; the same
- Restoring the old behavior is possible from two built-in data packs now, which can be enabled via
/datapackor when
## [v21.10.0-1.21.10] - 2025-10-08
### Changed
- Update to Minecraft 1.21.10
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.10.2-1.21.10] - 2025-11-15
### Changed
- All enchantment compatibility changes are now controlled via separate built-in data packs
- Changes to bow, crossbow and mace enchantments remain enabled by default
- Changes to damage and protection enchantments remain disabled by default
## [v21.10.1-1.21.10] - 2025-10-23
### Changed
- All protection and damage enchantments are once again incompatible by default with each other
- Previously, sharpness was compatible with more specialized damage enchantments like smite, impaling, etc.; the same
- Restoring the old behavior is possible from two built-in data packs now, which can be enabled via
/datapackor when
## [v21.10.0-1.21.10] - 2025-10-08
### Changed
- Update to Minecraft 1.21.10
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.10.2-1.21.10] - 2025-11-15
### Changed
- All enchantment compatibility changes are now controlled via separate built-in data packs
- Changes to bow, crossbow and mace enchantments remain enabled by default
- Changes to damage and protection enchantments remain disabled by default
## [v21.10.1-1.21.10] - 2025-10-23
### Changed
- All protection and damage enchantments are once again incompatible by default with each other
- Previously, sharpness was compatible with more specialized damage enchantments like smite, impaling, etc.; the same
- Restoring the old behavior is possible from two built-in data packs now, which can be enabled via
/datapackor when
## [v21.10.0-1.21.10] - 2025-10-08
### Changed
- Update to Minecraft 1.21.10
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.10.1-1.21.10] - 2025-10-23
### Changed
- All protection and damage enchantments are once again incompatible by default with each other
- Previously, sharpness was compatible with more specialized damage enchantments like smite, impaling, etc.; the same
- Restoring the old behavior is possible from two built-in data packs now, which can be enabled via
/datapackor when
## [v21.10.0-1.21.10] - 2025-10-08
### Changed
- Update to Minecraft 1.21.10
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.10.1-1.21.10] - 2025-10-23
### Changed
- All protection and damage enchantments are once again incompatible by default with each other
- Previously, sharpness was compatible with more specialized damage enchantments like smite, impaling, etc.; the same
- Restoring the old behavior is possible from two built-in data packs now, which can be enabled via
/datapackor when
## [v21.10.0-1.21.10] - 2025-10-08
### Changed
- Update to Minecraft 1.21.10










