Valkyrien Sails
A Valkyrien Skies addon bringing immersive sailing mechanics to Minecraft.
-[DISCLAIMERS]-
- THIS MOD IS STILL IN BETA. Please understand that there will very likely be bugs.
- The default settings of this mod are intended to be somewhat realistic, but it is highly configurable, so if that is not the experience you are looking for, feel free to mess with the settings!
Blocks:
Helm Block: A helm block that has 720 degrees of rotational freedom! While on a Valkyrien Skies ship, right-click to ride it and adjust the wheel angle to your heart's content. This will turn an invisible rudder and drive your ship about.
Sail Block: When placed in one-block-thick groups on a Valkyrien Skies ship, these blocks will begin to provide thrust based on their angle to the wind. The sails will behave differently if the group is parallel or perpendicular to your ship's hull. Right-click to douse them, and to set them again! All connected sails will do so in unison.
Ballast Block: A heavy block for keeping your ship upright and weighing it down. Place these at the bottom of your ship to keep it upright by counterbalancing the weight of the masts and superstructure, or just use them wherever to adjust the trim!
Buoy Block: A block that acts as a cube of sealed air. It also provides a small boost in buoyancy, similar to the Eureka Floater. For use if your ship is still just a bit too heavy.
Magic Ballast: If you are really struggling with balancing your ship using ballast or the ship is still just a bit lopsided, you can use Magic Ballast to provide a subtle righting force to your ship. Be careful, though! Using too many will make your rudder sluggish.
Rigging: A climbable fence block for decoration and reaching the topmasts.
Redstone Helm: A variant of the helm block which outputs a redstone signal strength on either side based on how far the wheel is turned in that direction.
Rope: A crafting ingredient, but also placeable. Will toggle connected sails when right-clicked.
Wind Flag: A flag that, when placed, blows with the wind to show you its direction.
Magma Variants: There are magma variants of some of this mod's blocks which are fireproof but otherwise function identically.
Mechanics:
Wind: Wind will blow throughout your world, and the direction and velocity of it will change over time. While standing on a ship with sails, particles will appear indicating its speed and direction. It will pick up significantly during rain, and even more during storms.
Ship Assembly: Thanks to VLib, you can smash a Dedication Bottle on the side of an isolated build, and it will automagically assemble! If you rename the bottle, the ship slug will match your custom name.
Known Bugs:
- sail counts don’t properly update until they are doused/set
- Eureka ballast and floaters are incompatible with this mod's buoys (eureka bug)
- rigging only climbable when ship aligned with grid (vs bug)
- Helm rudder turns the incorrect direction when the ship moves backwards
Future Plans
Angling Sails: Allow sails to be angled using a bearing similar to Clockwork's Physics Bearing controlled by ropes.
Capstan: Just like in Sea of Thieves! I plan to implement water currents along side this.
Dynamic Hull Watertightness: A bilge pump block that can detect a watertight hull and apply buoyancy based on that. Maybe if a good air pocket rendering addon is out by then, integration with that.
Credits:
-Quoissant: Main mod author -TheCopperWarrior: Assistant mod author -G_Mungus: Wind framework -CaptainEnder: Sail & Buoy textures -genrystikman: Russian translation
All Versions
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- added block tags<br />
- fixed bug where ships used wind from wrong dimension<br />
- fixed helms being too weak sometimes
- added block tags<br />
- fixed bug where ships used wind from wrong dimension<br />
- fixed helms being too weak sometimes
- removed unnecessary wind logging<br/>
- fixed russian translation
- removed unnecessary wind logging<br/>
- fixed russian translation
- magma coating blocks makes them fire-resistant<br />
- data driven wind<br />
- wind flags (can be customized like banners)<br />
- wind particle improvements<br />
- fixed helm incompatibility with sodium on fabric<br />
- fixed blocks not working on assemble / template load<br />
- rudder now corrects for air density (configurable)<br />
- project atmosphere compat<br />
- new debug commands<br />
- nonfunctional WIP capstan & anchor blocks<br />
- updated license
- magma coating blocks makes them fire-resistant<br />
- data driven wind<br />
- wind flags (can be customized like banners)<br />
- wind particle improvements<br />
- fixed helm incompatibility with sodium on fabric<br />
- fixed blocks not working on assemble / template load<br />
- rudder now corrects for air density (configurable)<br />
- project atmosphere compat<br />
- new debug commands<br />
- nonfunctional WIP capstan & anchor blocks<br />
- updated license
- update to VS 2.4.6<br>
- switch to builtin VS assembly methods<br>
- remove VLib dependency
- update to VS 2.4.6<br>
- switch to builtin VS assembly methods<br>
- remove VLib dependency
- fixed weights to be compatible with VS 2.4.2
- fixed weights to be compatible with VS 2.4.2
- update to VS 2.4<br>
- rope blocks can now be toggled by sails<br>
- fixed redstone helm recipe<br>
- mobs can no longer spawn on sail blocks<br>
- keel force now only applies if sails are present
- update to VS 2.4<br>
- rope blocks can now be toggled by sails<br>
- fixed redstone helm recipe<br>
- mobs can no longer spawn on sail blocks<br>
- keel force now only applies if sails are present<br>
- changed the way furled sails render<br>
- wheels are now added to helms by placing ingame instead of crafting<br>
- added new wood types for all the helms<br>
- wind particles now only appear if there are set sails on a ship
- changed the way furled sails render<br>
- wheels are now added to helms by placing ingame instead of crafting<br>
- added new wood types for all the helms<br>
- wind particles now only appear if there are set sails on a ship
- changed the way furled sails render<br>
- fully removed fabric api<br>
- fixed missing redstone helm loot tables
- fixed crash when sails were replaced by fire<br>
- fixed rope weighing too much<br>
- removed fabric api dependency
- fixed crash when sails were replaced by fire<br>
- fixed rope weighing too much<br>
- removed fabric api dependency
- added compat for Weather2 wind<br>
- added new Redstone Helm block<br>
- ropes are now placeable and can toggle connected sails<br>
- fixed a crash with sail block toggling<br>
- reworked helm under the hood (existing helms will reset to angle 0)<br>
- new helm sounds<br>
- sails, buoys, and ropes are all now flammable<br>
- fixed a bug where wind particles didn’t render sometimes<br>
- added compat for Weather2 wind<br>
- added new Redstone Helm block<br>
- ropes are now placeable and can toggle connected sails<br>
- fixed a crash with sail block toggling<br>
- reworked helm under the hood (existing helms will reset to angle 0)<br>
- new helm sounds<br>
- sails, buoys, and ropes are all now flammable<br>
- fixed a bug where wind particles didn’t render sometimes<br>
- tweaked recipes to use a **lot** less string & added alt rope recipe with vines<br>
- default ballast float strength is now 0.0 (was 0.0625) DELETE YOUR CONFIGS! OLD CONFIGS WILL NOT AUTOMATICALLY CHANGE.<br>
- removed sail interact log messages<br>
- colored blocks now break with shears<br>
- fixed magenta buoy loot table<br>
- changed dedication bottle recipe to use glass bottle & apple<br>
- dedication bottle is now non-stackable has a cooldown
- tweaked recipes to use a **lot** less string & added alt rope recipe with vines<br>
- default ballast float strength is now 0.0 (was 0.0625) DELETE YOUR CONFIGS! OLD CONFIGS WILL NOT AUTOMATICALLY CHANGE.<br>
- removed sail interact log messages<br>
- colored blocks now break with shears<br>
- fixed magenta buoy loot table<br>
- changed dedication bottle recipe to use glass bottle & apple<br>
- dedication bottle is now non-stackable has a cooldown
- ship assembly blacklist (water, seagrass, kelp, etc.)<br>
- better sail colors<br>
- fixed compatibility with NeoForge
- ship assembly blacklist (water, seagrass, kelp, etc.)<br>
- better sail colors<br>
- fixed compatibility with NeoForge
- architectury api move<br>
- OFFICIAL FORGE VERSION<br>
- made ship wheels placeable!<br>
- made sails cheaper and craftable with wool<br>
- you can use sails, helms, & magic ballast with eureka ballast/floaters<br>
- fixed magic ballast recipe<br>
- updated config comments<br>
- made wind particles spawn more evenly<br>
- sail&buoy colors (textures by Ender)
- architectury api move<br>
- OFFICIAL FORGE VERSION<br>
- made ship wheels placeable!<br>
- made sails cheaper and craftable with wool<br>
- you can use sails, helms, & magic ballast with eureka ballast/floaters<br>
- fixed magic ballast recipe<br>
- updated config comments<br>
- made wind particles spawn more evenly<br>
- sail&buoy colors (textures by Ender)
- wind-sail angle calculations are actually correct now<br>
- increased default sail speed<br>
- new buoy texture! courtesy of Ender<br>
- new configs! forgiving-sails & no-sail-zone (delete config to see)<br>
- wind should get stuck at max speed less often<br>
- tweaked rudder slightly<br>
- Fixed countable block use actions<br>
- Boosted fore&aft sail speed<br>
- Fixed wind sound subtitle<br>
- did some much-needed refactoring
+Helm Block<br>
+Sail Block<br>
+Rigging Block<br>
+Ballast Block<br>
+Magic Ballast<br>
+Buoy Block<br>
+Dedication Bottle<br>
+Rope<br>
+Ship Wheel<br>
Mechanics<br>
+wind<br>
+sail setting/dousing<br>
+different sail configurations<br>
+ship assembly w/ vlib